Barbarian - Path of the Wrathful Spirit

by Frootbat

Search GM Binder Visit User Profile

Path of the Wrathful Spirit

Barbarians who walk the path of the Wrathful spirit know their anger better than any other barbarian, seeking to harness it and unleash it so that they may fight with it side by side. These barbarians often have troubled backgrounds, with plenty of events from which to draw their endless anger at the world. Choose the source of your unending rage or roll for it on the Source of Anger table.

d4 Source of Anger
1 You witnessed a loved one being stuck down, powerless to intervene.
2 You have been exposed to the hypocrisy and misdeeds of the gods, and now fight so that they do not go unpunished.
3 You made a terrible mistake causing untold tragedy, causing yourself to be the target of your scorn.
4 You saw the corruption of your superiors, and cannot sit idly by anymore.

Force of Personality

Starting at 3rd level, your anger intimidates those around you. You gain proficiency in Intimidation, or another Barbarian skill of your choice, and when you make an Intimidation check, you can add your Strength modifier to the roll.

Wrathful Spirit

Also at 3rd level, you learn to harness your anger when you rage, turning into a being of pure fury. When you enter a rage, a Spirit of Wrath appears at a space of your choice within 60 feet of you. The spirit is friendly to you and your companions and obeys your commands. You can communicate with the spirit telepathically when it is within 120 feet of you. See its game statistics in the Spirit of Wrath stat block, which uses your proficiency bonus (PB) in several places. You can determine how your spirit looks, your choice has no effect on its game statistics. In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action.
The spirit disappears when it is reduced to 0 hitpoints, or when your rage ends. Additionally, while you can see your spirit, you can use your action to maintain your rage as if you made a weapon attack.

Well of Anger

Starting at 6th level, you learn how to turn your strikes into pure, destructive spite. Whenever you hit a creature with a melee attack, you can choose to deal psychic damage, instead of the weapons normal damage, and you gain resistance to psychic damage.
Additionally, you can cast Detect Thoughts without expending a spell slot, using Constitution as your spell casting ability. When you cast the spell this way, whenever you target a creature with it, you learn if it is enraged and if so, you learn the target of its anger. You use this feature a number of times equal to your Proficiency Bonus, and regain all uses when you finish a long rest.

Living Spite

Beginning at 10th level, your fury gains even more sentience, lashing out at those around you. Whenever a creature damages you while raging, it takes psychic damage equal to your proficiency bonus. Additionally, whenever summon your Wrathful Spirit, you can choose for it to be Large instead of Medium, and when uses it's Furious Strike action, it can use it an additional time as part of the same action.

Embodiment of Hatred

At 14th level, your hatred becomes contagious and unstoppable. When you enter a rage, you can cause all creatures of your choice within 60 feet to be affected by the Enemies Abound spell, requiring no concentration. When cast this way, Constitution is your spell casting ability, the creature cannot repeat the saving throw and the spell lasts until your rage ends.

Once you use this feature, you can't use it again until you finish a long rest.


Spirit of Wrath

Medium Montrosity, Chaotic Evil


  • Armor Class 13 plus PB (Natural Armor)
  • Hit Points 5 + 5 times your level in this class
  • Speed Fly 30ft (hover)

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 6 (-2) 8 (-1) 14 (+2)

  • Saving Throws: Strength plus PB, Constitution plus PB, Charisma plus PB
  • Skills: Athletics plus PB x 2, Intimidation plus PB x 2
  • Damage Resistances: Fire
  • Damage Immunities: Psychic
  • Condition Immunities: charmed, frightened, stunned, poisoned
  • Senses: darkvision 60 ft, blindsight 10 feet, passive Perception 10
  • Languages: - understands the languages you speak
  • Aggressive: As a bonus action, the spirit can move up to your speed toward an enemy of your choice that it can see or hear. The spirit must end this move closer to the enemy than it started.
  • Embodiment of Rage: The spirit adds your rage damage to the damage rolls of Furious Strike.
  • Proficiency Bonus (PB): equals your bonus

Actions (Requires your bonus action)

Furious Strike Melee Weapon Attack: your constitution modifier + your proficiency bonus to hit,range 5 ft. Hit: 1d10 + PB psychic damage.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.