Mariner

by daglewagle

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Mariner

Martial Archetype: Mariner

Mariner Features
Fighter Level Feature
3rd One With The Sea, Fight Like a Sailor
7th A Ship That Has Seen Many Ports
10th Hard and Fast
15th Call to Arms
18h Sailor's Tenacity

One With The Sea

At 3rd level you become a warrior who can hold their own out at sea. You gain a swimming speed equal to your walking speed. You also gain proficiency in navigator's tools and water vehicles.

Fight Like a Sailor

Also at 3rd level your movement flows like the very waters which you fight in. When an enemy within 5 feet of you attacks and misses you can use your reaction to gain an edge on the battle field. You can use this ability a number of times equal to your proficiency bonus, and you regain it uses after finishing a short rest or long rest. Some of your battle edges, require your target to make a saving throw to resist the battle edge effects. The saving throw DC is calculated as follows.

Battle edge save DC = 8 + your proficiency bonus + your Wisdom modifier

Hack and Slash

When you take this reaction you force every hostile creature within 5 feet of you to make a strength saving throw as you lash out in an effort to drive off your enemies. If a target fails they are moved back 10 feet.

Dirty Fighting

You take the opportunity you opponent has granted you to put their sea legs to the test. When you take this reaction you force your opponent makes a dexterity, on a failure the target is knocked prone as you maneuver around their attack.

Swift Movement

When you take this reaction you are able to change the flow of the battlefield. You can move up to half your movement rounded up without provoking an attack of opportunity from the creature that triggered this reaction.

A Ship That Has Seen Many Ports

At 7th level your sailing has made you a well known traveler across many lands. You have advantage on Intelligence (History) checks that have to do with the past lore of a particular place, as you've heard many sailor's stories. You also have advantage on Charisma (Persuasion) checks to find lodging amongst fellow sailors. Finally after being on many rocking ships you know how to keep your legs beneath you. You gain proficiency in Dexterity saving throws.

Hard and Fast

At 10th level you gain the ability to gain an edge in battle before an enemy gets a chance to strike. When you use your reaction to make an attack of opportunity that hits you may use a battle edge on the target.

Call to Arms

At 15th you become a captain who knows when they can turn the tide of a battle and when they need to cut and run. You gain the ability to as an action, shout an order to your allies within 30 feet that can hear you. When you use this ability you and your allies can immediately move up to your full walking speed with the benefit of a disengage. Once you use this feature you can't use it again until you finish a long rest.

Sailor's Tenacity

At 18th level you become a fighter who takes an opportunity where ever they can find one. From now on you can use a battle edge against an enemy even when an enemy attacks misses. Additionally you gain a second reaction that can only be taken to use a battle edge.

Practice

Safe

Homebrewing

People love to flex their creative muscles while composing new homebrew content. More often than not, the inspiration for you homebrew comes from another source. Sometimes significantly. Other times just as a spark.

What is important for the community is that you share your sources of inspiration. This back cover can serve as an easy to find, easy to read place for you to do just that.

So go ahead, remove this chunk of copy and tell everyone who inspired you.

Cover Art: Wizard of the Coast

Page Art: Assassin's Creed IV

Back Art: Eaworks Deviant Art

 

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