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### Original Hunter
#### Hunter's Prey At 3rd level, you gain one of the following features of your choice. **Colossus Slayer.** Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. **Giant Killer.** When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature. **Horde Breaker.** Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
#### Defensive Tactics At 7th level, you gain one of the following features of your choice. **Escape the Horde.** Opportunity attacks against you are made with disadvantage. **Multiattack Defense.** When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. **Steel Will.** You have advantage on saving throws against being frightened.
#### Multiattack At 11th level, you gain one of the following features of your choice. **Volley.** You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. **Whirlwind Attack.** You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
#### Superior Hunter's Defense At 15th level, you gain one of the following features of your choice. **Evasion.** When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. **Stand Against the Tide.** When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. **Uncanny Dodge.** When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. \columnbreak ### Community Ranger Hunter Variant #### Hunter Magic **Starting at 3rd level, you learn additional spells based on your selected Hunter features as you gain levels.** #### Hunter's Prey At 3rd level, you gain one of the following features of your choice. **Colossus Slayer.** Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, **you can add a Focus Die to the damage** if it’s below its hit point maximum. You can deal this extra damage only once per turn. **Giant Killer.** When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature. **Horde Breaker.** Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. | Ranger Level | 3rd | 5th | |:-|:-----|:----| | **Colossus Slayer** | ***faerie fire***, ***grease*** | ***hold person***, ***spiritual weapon*** | | **Giant Killer** | ***compelled duel***, ***cause fear*** | ***enthrall***, ***flame blade*** | | **Horde Breaker** | ***entangle***, ***zephyr strike*** | ***magic weapon***, ***cordon of arrows*** | #### Defensive Tactics At 7th level, you gain one of the following features of your choice. **Escape the Horde.** Opportunity attacks against you are made with disadvantage. **Multiattack Defense.** When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. **Steel Will.** You have advantage on saving throws against being frightened. | Ranger Level | 9th | |:-|:-----|:----| | **Escape the Horde** | ***blink***, ***nondetection*** | | **Multiattack Defense** | ***haste***, ***slow*** | | **Steel Will** | ***remove curse***, ***fear*** | #### Multiattack At 11th level, you gain one of the following features of your choice. **Volley.** You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. **Whirlwind Attack.** You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. | Ranger Level | 13th | |:-|:-----| | **Volley** | ***elemental bane***, ***phantasmal killer*** | | **Whirlwind Attack** | ***dimension door***, ***greater invisibility*** | #### Superior Hunter's Defense At 15th level, you gain one of the following features of your choice. **Evasion.** When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. **Stand Against the Tide.** When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. **Uncanny Dodge.** When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. | Ranger Level | 17th | |:-|:-----| | **Evasion** | ***hold monster***, ***seeming*** | | **Stand Against the Tide** | ***destructive wave***, ***mislead*** | | **Uncanny Dodge** | ***far step***, ***hold monster*** |