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### Skulker Some rangers specialize in hiding in the shadows, in order to creep up on their prey. Skulkers are trained in remaining unseen and taking targets out from hiding. #### Skulker Spells | Ranger Level | Spells| |:---:|:---:| | 3rd | *disguise self* | | 5th | *darkness* | | 9th | *nondetection* | | 13th | *greater invisibility* | | 17th | *mislead* | #### Umbral Sight At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. Additionally you can add your Focus die to any Dexterity (Stealth) checks. #### Hidden Attacker At 3rd level, you learn to deal extra damage when the enemy does not see it coming. When you are lightly or heavily obscured or you attack a creature by which you are unseen, you can add a focus die to the damage of the first hit during that turn. \columnbreak #### Withdraw from Sight Starting at 7th level, you learn to embrace the shadows to disappear from sight. You can use the Hide action as a bonus action on your turn. You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. #### Unseen attacker At 11th level you have mastered the art of attacking while hidden. When you make an attack while you are hidden, you make a Dexterity (Stealth) check, following the rules for hiding. If you succeed, you remain hidden. #### Disappear Starting at 15th level, you have have learned to control the shadows in which you flourish. As an action you can turn invisible. You remain invisible until the end of your next turn or if you make an attack or cast a spell.