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# Oath Of Steel O**ath of steel is for those whose weapons and armor are apart of what they do and who they are. Mostly Dwarfs take this oath showing for their gods. But it is known for others to take this for their god or that they feel as steel in forge are apart of who they are. They use the steel to craft and to protect but others use steel for wrath.** ## Commands of Steel **Steel as Body**. You must be as strong as the steel you wield. **Steel is your Will**. . You must be unflinching to anything that comes. **Steel is for the worthy**. You must use your weapons on threats nothing else. **Steel is you** Your weapons, your armor, all of it is made to be used in the right way and be kept up as needed. ## Bonus Proficiencies When you choose this Oath at 3rd level, you gain proficiency with smith's tools.
##### Oath Of Steel Spells | Level | Spells | |:---:|:---:|:---|:---:| | 3rd | Sanctuary, Identify | | 5th | Heat Metal, Spiritual weapon | | 9th | Protection from Energy, Crusader’s Mantle| | 13th | Wall of Fire, Stoneskin | | 17th | Flame strike, Destructive Wave |
## Channel Divinity * Heat of the Forge. For one Bonus Action you heat up your weapon and all of your attacks with a weapon do an extra 1d6 fire dmg. 8th level (1d8), 13th level (1d10), and 18th level (1d12). For one minutes. * Steel Skin. For a Bonus Action Your armor is a second skin when you call on the steel for as much protection it can muster for you. For 1 minute your you will gain a +1 AC and 2d4 Temp HP. level 10 its +2 AC and 3d4 temporary hp ## Aura of Steel At level 7 You start to gain qualities of steel and harden like Iron and hot as the forge it’s made in. A 10-foot aura that you can deduct the amount of bludgeoning, piercing, and slashing damage by your Charisma Modifier (+1 minimum), and the PC that is the Oath of steel gains resistance to Fire. At 18th level, the range of this aura increases to 30 feet. You also gain immunity to fire ## Protective Flames Beginning at 15th level, your weapons and armor constantly blaze with the might of the forge. A number of times between long rests equal to you charisma modifier you can spend your reaction to use the flames of the forge against an enemy that is attacking you if it deals damage. TThe target takes 1d6 fire damage for every 6 points of AC you have and until its next turn has a -2 penalty to its AC as your flames have weakened its armor. (It doesn't stack). ## Man Of Steel At 20th level, as an action, you transform into a solid metal person of steel, as fiery as from the forge. you gain the following benefits: * You are resistant to all Damage. * All none allies in your Aura will take fire dmg to equal to your Charisma modifier (with a minimum bonus of +1). * You regain 1 hp for every 6 points of ac you have whenever you take fire damage you gain power from the heat.