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# Watery Appendage #### Watery Appendage *1st-level conjuration* ___ - **Casting Time:** 1 bonus action - **Range:** 60 feet. - **Components:** V, S, M (a piece of dried kelp) - **Duration:** Concentration, up to 1 minute ___ You point to a space that you can see within range and cause a single tendril of water to form. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the appendage. On a hit, the target takes 1d8 bludgeoning damage and if the target is medium or smaller it is grappled. The escape DC of the grapple is equal to 10 + your spellcasting modifier. As a bonus action on your turn, you can reform the appendage up to 20 feet from its current position and repeat the attack against a creature within 5 feet of it. **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. ##### Credit /u/flamableconcrete for Watermarks ___ Art: "Water Bender" by Lloyd Allan \columnbreak