Spell: Watery Appendage

by Aqualisk

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Watery Appendage

Watery Appendage

1st-level conjuration


  • Casting Time: 1 bonus action
  • Range: 60 feet.
  • Components: V, S, M (a piece of dried kelp)
  • Duration: Concentration, up to 1 minute

You point to a space that you can see within range and cause a single tendril of water to form. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the appendage. On a hit, the target takes 1d8 bludgeoning damage and if the target is medium or smaller it is grappled. The escape DC of the grapple is equal to 10 + your spellcasting modifier.

As a bonus action on your turn, you can reform the appendage up to 20 feet from its current position and repeat the attack against a creature within 5 feet of it.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Credit

/u/flamableconcrete for Watermarks


Art: "Water Bender" by Lloyd Allan

 

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