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___ > ### Reactions > > ***Marit Lage's Bidding.*** *As a reaction to taking damage while a cultist is within 20 feet*, Marit Lage lashes out and grabs a cultist, crushing them to death, and gains 20 temporary hit points. > > ### Villain Actions > > ***Dark Depths.*** The round that Marit Lage awakens, a screeching call erupts from her. All cultist within 1 mile become Dominated, and must use their turns and actions to move within 60 feet of Marit Lage. > > ***Wrath of Marit Lage.*** The Round that Marit Lage reaches 2/3 of her health, she erupts within a blast of cold air. Creatures within 120 feet of Marit Lage must succeed a DC 22 Dexterity saving throw or be restrained in ice for 1 minute (escape DC 22). > > Creatures that succeed this saving throw are instead slowed for 1 minute by the ice. As an action a creature slowed in this way may attempt a DC 22 strength check to remove the ice and their slowed condition. > > ***Time of Ice - Third Saga.*** The round that Marit Lage drops to 1 hitpoint, she makes a melee spell attack against up to three creatures within 20 feet of her, attempting to cast Planeshift on them. The affected creatures must succeed a DC 22 Charisma saving throw or be Planeshifted to a Plane of Marit Lage's choice. \columnbreak ___ >## Marit Lage > >*Gargantuan Kraken, chaotic evil* >___ >- **Armor Class** 21 (natural armor) >- **Hit Points** 409 (21d20 + 189) *while a cultist is within 60 feet of Marit Lage, she cannot drop below 1 hitpoint* >- **Speed** 30 ft. >___ >| STR | DEX | CON | INT | WIS | CHA | >|:---:|:---:|:---:|:---:|:---:|:---:| >| 30 (+10) | 11 (+0) | 29 (+9) | 24 (+6) | 11 (+0) | 19 (+4) | >___ >- **Saving Throws** Intelligence +14, Wisdom +8 >- **Senses** passive perception 10 >- **Damage Resistances** Lightning, Thunder >- **Damage Immunities** Cold, Bludgeoning, Piercing, and Slashing from Nonmagical attacks. >- **Condition Immunities** Charmed, Frightened, Paralyzed, Restrained >- **Languages** Common, Draconic >___ > > ***Legendary Resistance (3/Day).*** If the Marit Lage fails a saving throw, she can choose to succeed instead. > > **Spell Resistant Form.** Marit Lage has advantage on saving throws against spells, and any creature that makes a spell attack against Marit Lage has disadvantage on the attack roll. > >### Actions > >***Multiattack.*** Marit Lage makes three attacks with her tentacle grasp. She may substitute any of these attacks with a spell. > >***Tentacle Grasp.*** *Melee Weapon Attack:* +18 to hit, reach 20 ft., one target. *Hit:* 20 (3d6 + 10) bludgeoning damage and the target is grappled (escape DC 26). If the target does not escape by the end of its next turn, Marit Lage throws the target up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage. > > ***Innate Spellcasting.*** Marit Lage's'spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). Marit Lage can cast the following spells, requiring no material components. >- At will: *Counterspell* (if a cultist is within 60 feet of her, it dies), *Far Step*, *Snowball Swarm* (3rd Level) > >- 3/day each: *Planeshift*, *Slow* > >- 1/day each: *Globe of Invulnerability* > > ### Bonus Actions > > ***Dehydration.*** Marit Lage attempts to drain the lifeforce of a creature she can see within 60 feet. The creature must succeed a DC 22 Constitution saving throw or take 24 (4d8+6) necrotic damage and be stunned for 1 round. >