Smokescreen. You menace your foes, throwing them off from the real threat. As a bonus action, you can distract an enemy within 5 feet of you that can see or hear you until the start of your next turn. Your allies have advantage on attack rolls against the distracted target.
Plunder. Whatever your targets have is yours for the taking. When you hit a creature with a melee attack, you can choose to make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed, the target drops one item of your choice that it is holding, and the item falls at its feet.
Backscratch. Your allies come to your aid, knowing you'll do the same for them. When you take damage from a creature you can see, you can use your reaction to choose one ally within 30 feet. That ally can make one weapon attack against the creature that damaged you, provided the target is within range of one of their weapon attacks.