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## Circle of Harvest The Circle of Harvest concerns itself with the relations between the bounties of nature and how the natural world interacts with such bounties. Capable of conjuring magical agricultural products, these druids defend the world's ability to live off the land, with some sequestering themselves in distant locations to personally oversee natural phenomena worth devoting a life to. Though commonly associated with promoting life and growth, the Circle also educates its druids on the necessity of death and decay; after all, the sweetest fruit composts just the same as the blanched grain. ### Circle Spells Your mystical connection to the forces of nature allows you to cast additional spells. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. | Spell Level | Circle Spells | |:-:|:-:| | 1st | *false life, inflict wounds* | 2nd | *enhance ability, lesser restoration* | 3rd | *bestow curse, create food and water* | 4th | *aura of purity, vitriolic sphere* | 5th | *cloudkill, greater resotration* ### Ideal Sustenance When you choose this Druidic Circle at 2nd level, you are never without some form of nourishment. When you use this feature, you cast the *goodberry* spell without expending a spell slot. You can activate this feature a number of times per long rest equal to your Wisdom modifier. Though the spell is named *goodberry*, you are free to expand its flavor beyond simple fruits. Perhaps magical wine flows from your fingertips, and each filled glass counts as one "berry," or perhaps the spell bakes the berries into delectable pastries! ### Touch of Abundance Starting at 6th level, your nourishing presence stimulates the productivity of the natural world. The *plant growth* spell is added to your list of prepared spells without counting against your preparation limit, and you can cast it as a ritual spell. In addition, you can expend a use of your Wild Shape feature to cast the *entangle* spell without expending a spell slot. \columnbreak ### Magical Produce Starting at 10th level, you can channel the magic that suffuses you into edible items, such as fruits or drinkable fluids. When you cast a druid spell with a casting time of 1 action that fulfills one of the following conditions, you can choose to create an edible item imbued with that spell instead of casting it immediately. You cannot choose a spell that includes a ranged spell attack. * Deals acid, necrotic, or poison damage. * Restores hit points or grants temporary hit points immediately upon casting. * Is an abjuration or transmutation spell that targets a single creature. The conjured spell-storing item lasts 24 hours before rotting away. While holding the item, any creature can spend its action to consume it, which triggers the spell contained and casts it on that creature. If the spell has an area of effect, it is centered on the consumer. For all purposes of the stored spell aside from range, you are still considered the caster. If the spell requires concentration, you do not need to concentrate on it while it is contained within the item. Even when released, it does not require your concentration. Any spell cast from the item has its duration shortened to 1 hour if it would be longer. You cannot choose to end a concentration spell cast with a Magical Produce item. You can create a maximum number of items with this feature equal to your Wisdom modifier. If you create another item beyond this limit, you must choose a pre-existing one to destroy before the new one can be created. ### Garden Defender Starting at 14th level, you can mold your Magical Produce into more powerful forms. You can spend 1 hour conducting a special ritual that creates a magical object rooted in a 5-foot square of fertile earth. This object can take the form of a berry bush, a large gourd, a grapevine that immediately ferments into wine, or whatever other form your DM permits. The item created by this feature must be able to be consumed in some fashion. A creature can use an action to consume the item, which produces one of the following effects, chosen when you finish the ritual that created the item. At the end of the hour needed to conduct the ritual, you must expend a spell slot of 7th-level or higher. All spells reproduced by this feature use your druid save DC. An *identify* spell reveals the true nature of the item created by this feature. * ***Delectable.*** The object has the sympathy effect of the *antipathy/sympathy* spell. Once within 5 feet of the object, an affected creature will spend the next 1 minute eating or drinking whatever consumable whatever the object has to offer. If the creature spends this entire minute eating, the object withers away, having been stripped of its products. * ***Miraculous.*** The consumable casts the *regenerate* spell on the consumer. * ***Odious.*** The object has the antipathy effect of the *antipathy/sympathy* spell. * ***Vengeful.*** The consumable casts one effect listed under the *symbol* spell on the consumer. You must choose which *symbol* option the consumable casts when the object is created.