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#### Fey Spells #### At 1st level, you learn additional spells as you level up as shown on the Fey Spells Table.
Each of them counts as a sorcerer spell for you but doesn't count against the number of spells known.
Whenever you gain a sorcerer level you can replace one spell you gained from this feature with another spell of the same level.
The new spell must be of the Enchantment or Illusion schools from the Sorcerer, Wizard, or Warlock spell list.
When you replace a spell through this feature, the new spell is added to the Fey Spells Table | Sorcerer Level | Spells | |:---:|:-----------:| | 1 | Charm Person, Faerie Fire, Thorn Whip | | 3 | Enlarge/Reduce, Misty Step | | 5 | Blink, Hypnotic Pattern| | 7 | Confusion, Polymorph | | 9 | Awaken, Geas | #### Discerning Trickster At 1st level you have advantage on saving throws you make to avoid or end the charmed condition.
Additionally you add your Charisma modifier to Intelligence (Investigation) checks you make. #### Mischief Maker At 6th level, you gain the ability to call forth a whimsical creature of the Feywild.
As an action, you can summon a fey that acts on your turn, & uses the Sidhe statblock.
When you use this feature & as a bonus action on subsequent turns you can command it to move & make an attack or another action in it's statblock. ; otherwise it takes the dodge action.
It remains in service to you for PB hours, until you use this feature again, or until it's hit points are reduced to 0.
You can use this feature a number of times equal to your PB & regain all expended uses after a long rest. #### Fey Sorcery At 6th level when you cast any spell of 1st level or higher from your Fey Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level.
If you cast a spell using sorcery points & it has a duration of 1 minute or longer, double its duration, to a maximum duration of 24 hours. #### Fey Form At 14th level as an action you can polymorph into a Fey creature with a challenge rating equal to up to your PB.
You assume it's statistics for a number of hours equal to your Charisma modifier, until your hit points are reduced to 0, or until you use your action to revert to your original form.
While in this form you cannot use any class or racial abilities, except for spells slots which you must expend to cast any innate spells you gain. \columnbreak #### Petal Step At 18th level as a reaction to taking damage you can teleport 60ft to an unoccupied space you can see.
For one round a 20ft radial sphere of petals heavily obscures the space you left or the space to which you teleported (your choice).
You can use this ability a number of times equal to your Charisma modifier, & regain all uses after a long rest.
\pagebreak ___ > ## Sidhe >*Tiny fey, CG* > ___ > - **Armor Class** 13+PB > - **Hit Points** 5 + five times your sorcerer level (the sidhe has a number of hit dice [d10s] equal to your sorcerer level) > - **Speed** 30ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|16 (+3)|15(+2)|10(0)|14(+2)|12 (+1)| >___ > - **Skills** Perception: +2+PB > - **Saving Throws** Dex: +3+PB, Wis: +2+PB > - **Condition Immunities** charmed > - **Senses** darkvision 60ft > - **Languages** Common, Sylvan > - **Challenge** 1/2 your PB, round down > ___ > ### Features >
Magic Resistance
The sidhe has advantage on saving throws against spells and other magical effects
> ### Actions > Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an object > ### Attacks >
Sidhe Spark
your spell attack modifier to hit, range:30 ft; PBxd4 psychic damage