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--- > ## Bothan Spy >*Medium Humanoid (Bothan), Lawful Light* > ___ > - **Armor Class** 14 (Combat suit) > - **Hit Points** 33 (5d10+5) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >10 (+0)|16 (+3)|10 (+0)|14 (+2)|14 (+2)|16 (+3)| >___ > - **Skills** Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 > > - **Senses** Passive Perception 16 > - **Languages** Galactic Basic, Bothese, One other > - **Challenge** 3 (700) > ___ > ### Traits. >***Naturally Stealthy.*** You can attempt to hide even when you are obscured only by a creature that is your size or larger than you. > >***Nimble Escape.*** You can take the Disengage or Hide action as a bonus action on each of its turns. > >***Sneak Attack (1/Turn)*** The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. > >***Innate Techcasting*** The spy's innate techcasting modifier is Intelligence. It can innately cast the following powers: > >At Will: Kolto Dispenser > >3/day: Cloaking screen > ### Actions > ***Disruptor Rifle.*** *Ranged weapon attack:* +5 to hit, range 100/400, one target. Hit: 8 (1d10+3) acid damage. When a creature is reduced to 0 hit points by the disruptor rifle, it must make a DC 13 Constitution saving throw. On a failed save, it dies immediately without making death saving throws. A disintegrated creature and everything it is wearing and carrying are reduced to a pile of fine gray dust. A creature destroyed in this way can not be revitalized. > > ***Flash Grenades (3/day)*** The spy throws a grenade, choosing a point within 40 ft. Each creature within 10 feet must make a DC 13 Dexterity saving throw. On a failed save, a creature is blinded for 1 minute. At the start of an affected creature’s turn, they can repeat this save, ending the effect on a success. ___ > ## Duros Mercenary >*Medium humanoid (Duros), Lawful Balanced* > ___ > - **Armor Class** 13 (Combat suit) > - **Hit Points** 21 (4d8+3) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|14 (+2)|10 (+0)|14 (+2)|12 (+1)|10 (+0)| >___ > - **Skills** Piloting, Technology > - **Senses** Darkvision 60 ft, Passive Perception 11 > - **Languages** Galactic Basic, Durese > - **Challenge** 1/2 (100 XP) > ___ > ### Traits >***Tech Resistance.*** Growing up around technology leaves an impact on duros. You have advantage on Dexterity and Intelligence saving throws against tech powers. > > ### Actions >***Multiattack.*** Duros Mercenary can make two ranged attacks with their blaster pistol. > > ***Blaster pistol.*** *Ranged Weapon Attack:* +4 to hit, range 40/160, one target. *Hit:* 1d6 Energy Damage > > > \pagebreak ___ > ## Ithorian Scout >*Medium Humanoid (Ithorian), Lawful Balanced* > ___ > - **Armor Class** 12 (combat suit) > - **Hit Points** 25 (6d6+4) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|12 (+1)|14 (+2)|12 (+1)|14 (+2)|14 (+2)| >___ > - **Skills** Nature +3, Perception +3, Stealth +4, Survival +3 > - **Damage Resistances** Sonic damage > - **Senses** Passive Perception 15 > - **Languages** Ithorese, Understands Galactic Basic > - **Challenge** 1/2 (100 XP) > ___ > ### Trait. >***Hold Breath*** Ithorians have a great lung capacity and can hold their breath for up to 15 minutes at a time. > ### Actions > > ***Sonic Scream (1/Day).*** As an action, the Ithorian Scout can violently expel air in a 15-foot cone. When it does so, each creature in the area of the exhalation must make a Wisdom saving throw (DC 11). A creature takes 2d6 sonic damage on a failed save, and half as much damage on a successful one. This ability has no effect on constructs. > > ***Vibrostaff.*** *Melee Weapon Attack:* +3 to hit, reach 5ft., one target. *Hit:* 7 (2d4+2) kinetic damage.