Mark of the Fenrir

by Dimension Dweller

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Human (Mark of Fenrir)

"Destroy those who seek to take away freedom and free those who had been destoyed..."

  • The only tenant of Fenrir, the great chained wolf god.

The Mark of Fenrir is one rarely earned by an individual, mostly passed on genetically from parent to child. The humans both blessed and cursed by the mark are usually incredibly tall and strong individuals with a natural knack for necromancy. Their ferocity on the field of battle only matched by their heart and hospitality for those who they deem as family.

Racial features

  • Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
  • Age. Humans reach adulthood in their late teens and live less than a century.
  • Alignment. Humans of this mark tend to disregard conventional laws, with most of them leaning towards chaotic alignments.
  • Size. Humans of this mark are much taller than most other ones, easily reaching over 7 feet in height, with rare ones growing as tall as 8 feet.
  • Languages. You can speak, read, and write Common and Giant.
  • Necrotic Intuition. When you make an Intelligence (Arcana) or Wisdom (Perception) check regarding necromancy or undead, you can roll a d4 and add the number rolled to the ability check.
  • Grave Secrets. You can cast the speak with dead spell once with this trait, and you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for this spell.
  • Fearless. You have advantage on saving throws against being frightened.
  • Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Fenrir Spells table are added to the spell list of your spellcasting class.

Mark of Fenrir Spells

Spell Level Spells
1st Cause Fear, Inflict Wounds
2nd Blindness/Deafness, Gentle Repose
3rd Animate Dead, Speak with Dead
4th Blight, Shadow of Moil
5th Danse Macabre, Raise Dead

You may roll for your character's height and weight on the Random Height and Weight table. The roll in the Height Modifier column adds a number (in inches) to the character's base height. To get a weight, multiply the number you rolled for height by the roll in the Weight Modifier column and add the result (in pounds) to the base weight.

Base Height Base Weight Height Modifier Weight Modifier
6'2 120 lb. +2d10 × (2d6) lb.

 

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