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## Artificer: Quartermaster Quartermasters aid their allies by cooking up great feasts infused with subtle magic, raising their morale and giving them the will to fight. These adventurers are often on the road in search of new and exciting foods to refine their palette, or to earn enough gold to open up their own establishment. Whatever the case, these artificers are almost universally beloved by their parties, making their rough camps feel decadent with deliciously cooked meals. #### Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency with Cook’s utensils. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. #### Quartermaster Spells | Artificer Level | Spell | |:----:|:-------------| | 1st | *create or destroy water, grease* | | 5th | *dragon's breath, prayer of healing* | | 9th | *create food and water, stinking cloud* | | 13th | *aura of purity, wall of fire* | | 17th | *circle of power, immolation* | #### Fully Stocked Beginning at 3rd level, you can 1 hour cooking with your Cook's Utensils during a short or long rest to give yourself a number of Rations equal to your Intelligence modifier (minimum of 1). As a bonus action a creature can consume the ration and gain it's effects, or feed it to another willing creature. When consumed, a creature gains temporary hitpoints equal to 1d10 + your Intelligence Modifier. While it has these temporary hitpoints, it's movement speed is increased by 10 feet and it has advantage on any saving throw made against exhaustion. All rations made this way expire at the end of your next short or long rest. Additionally, if you are holding chef's tools you can use an action to expend a spell slot and create a ration in your hand for each level of spell slot expended. #### To Die For Also at 3rd level, the world becomes your chopping board. When you use a cooking implement or your Cook's Utensils as an improvised weapon, you gain proficiency in it, it's damage die becomes a d8 if it was lower, and you can use your Intelligence modifier for attack and damage rolls. > ##### Examples > Common weapons include: Cleaver (Hand Axe), Frying Pan (Mace), Fork (Dagger), Knife (Sickle), or a soup pan (Warhammer) \columnbreak #### Lunch Rush Starting at 5th level, your vigor and enthusiasm allows you to trample foes. As a bonus action, you make a hearty dash, allowing you to move up to your movement speed. Before or after this movement, you can make an attack with a melee weapon or administer a ration or potion as part of the same bonus action. #### Heartening Food Starting at 9th level, your food inspires greatness. When a creature consumes a ration die it gains a fuel die, a d6 which it can expend to apply to any attack roll, skill check or saving throw. This die is lost when the creature finishes a short or long rest, or consumes another ration.
Additionally, the damage of your cooking implements become 2d8. #### Godly Gourmand By 15th level, your cooking reaches otherworldy levels of decadence. You gain the following benefits: * While a creature has temporary hitpoints from *Fully Stocked*, it has resistance to all damage. * You can cast *Heroes' Feast* without expending a spell slot, without preparing the spell ,and without providing the material component, provided you use cook's utensils as the spellcasting focus. When you cast the spell this way, the hitpoints given are increased by an amount equal to your Intelligence modifier. Once you cast this spell with this feature, you can't cast it again until you finish a long rest. * The damage of your cooking implements become 3d8.