Coffee's 5e Spell Casting Alternatives

by CoffeeSorcerer69

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Coffee's Spell Slot Alternatives

Sometimes, when you've played a lot of spellcaster, or just straight up find it boring that pretty much all of them share the same spellcasting feature... You just wanna do something different. My main suggestion before continuing is playing a Martial Character.

Balanced Spell Points

The Spell Point alternative is obviously really good. But also not balanced because it was originally made for the Sorcerer, which was originally going to be a Half-Caster that moved more to melee as you used up your magic. Anyways, high leveled spells from 6th-9th, are under more of a Mystic Arcanum system to not bloat the amount of spell points a spell caster should have.

Spell Points

In this variant, each spell has a point cost based on its level. The Flexible Casting table on page 5 summarizes the cost in spell points of slots from 1st to 9th level. Cantrips don’t require slots and therefore don’t require spell points.

Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You expend a number of spell points to create a spell slot of a given level, and then use that slot to cast a spell. You can’t reduce your spell point total to less than 0, and you regain all spent spell points when you finish a long rest.

Spells of 6th level and higher are particularly taxing to cast. You cannot cast these spells without spell slots no matter who one may be. These spells are treated similarly to the Warlocks Mystic Arcanums.

The number of spell points you have to spend is based on your level as a spellcaster, as shown in the Spell Points by Level table. Your level also determines the maximum-level spell slot you can create. Even though you might have enough points to create a slot above this maximum, you can’t do so.

Arcane Recovery and Natural Recovery

Instead of recovering levels of spell slots, you gain a pool of spare spell points. This pool is equal to your level and you can draw from it to restore your main pool of spell points during a rest. This pool of spell points is replenished after a long rest.

Expert Divination

When you cast a divination spell of 2nd level or higher using a spell slot you regain a number of spell points equal to the cost of a spell slot one level lower than the slot used to cast the spell, up to a maximum of 6 points.

Font of Magic

When creating a spell slot using Font of Magic the slot created then turns into a number of spell points based on the level of the spell slot. Alternatively sorcery points can be converted into spell points directly, with 1 sorcery point converting to 1 spell point. Up to 6 sorcery points can be converted at a time in this manner.


When converting a spell slot to sorcery points, a spell slot is created using spell points, as shown in the table above, and the spell slot is converted into a number of sorcery points equal to the level of the spell slot.

Pact Magic and Mystic Arcanum

Pact Magic and Mystic Arcanum are unchanged by spell points. Instead they can use the Pact Points Variant as shown on the third page page.

High Magic Epic Boon

You gain an additional 20 spell points and gain additional 6th, 7th, 8th and 9th-level spell slots between long rests.

Pearl of Power Magic Item

You regain spell points equal to the cost of the highest level spell you can cast, up to a maximum of 3rd level.

Spell Point Cost
Spell Level Point Cost
1st 2
2nd 3
3rd 4
4th 5
5th 6
Spell Points by Level (Full Caster)
Level Spell Points Spell Level 6th 7th 8th 9th
1 4 1st
2 6 1st
3 14 2nd
4 17 2nd
5 25 3rd
6 29 3rd
7 34 4th
8 39 4th
9 50 5th
10 56 5th
11 56 5th 1
12 56 5th 1
13 56 5th 1 1
14 56 5th 1 1
15 56 5th 1 1 1
16 56 5th 1 1 1
17 56 5th 1 1 1 1
18 62 5th 1 1 1 1
19 62 5th 2 1 1 1
20 62 5th 2 2 1 1
Spell Points by Level (Half Caster)
Level Spell Points Spell Level
1 0 N/a
2 4 1st
3 6 1st
4 6 1st
5 14 2nd
6 14 2nd
7 17 2nd
8 17 2nd
9 25 3rd
10 25 3rd
11 29 3rd
12 29 3rd
13 34 4th
14 34 4th
15 39 4th
16 39 4th
17 50 5th
18 50 5th
19 56 5th
20 62 5th
Spell Points by Level (Third Caster)
Level Spell Points Spell Level
1 0 N/a
2 0 N/a
3 4 1st
4 6 1st
5 6 1st
6 6 1st
7 14 2nd
8 14 2nd
9 14 2nd
10 17 2nd
11 17 2nd
12 17 2nd
13 25 3rd
14 25 3rd
15 25 3rd
16 29 3rd
17 29 3rd
18 29 3rd
19 34 4th
20 34 4th

Coffee's Warlock Pact Point Rule

Pact Points

The warlock replaces all spell slots of 5th level and lower with pact points. One way to modify how a class feels is to change how it uses its spells. With this variant system, a character who has the Pact Magic feature uses pact points instead of spell slots to fuel spells. Pact points give a Pact caster more flexibility, at the cost of greater complexity.

In this variant, each spell has a point cost based on its level. The Pact Point Cost table summarizes the cost in pact points of slots from 1st to 5th level, Spell slots of 6th level and higher use the PHB rules for warlock spells of those levels.

Instead of gaining a number of spell slots to cast your spells from the Pact Magic feature, you gain a pool of pact points instead. You expend a number of pact points to create a spell slot of a given level, and then use that slot to cast a spell. You can’t reduce your pact point total to less than 0, and all of your pact points are replenished after a rest.

Pact Point Cost
Spell Level Pact Point Cost
1st 2
2nd 4
3rd 6
4th 8
5th 10
Pact Points by Level
Warlock Level Pact Points Spell Level
1 2 1st
2 4 1st
3 6 2nd
4 8 2nd
5 10 3rd
6 12 3rd
7 14 4th
8 16 4th
9 18 5th
10 20 5th
11 22 5th
12 24 5th
13 26 5th
14 28 5th
15 30 5th
16 32 5th
17 34 5th
18 36 5th
19 38 5th
20 40 5th

Collective Spell Slots

The Spellcasting system of the Warlock is the one I honestly find the most interesting, mechanically it should probably be what sorcerers have while warlocks have normal spell slots. But that's what this document is here to have alternatives and maybe rename what the warlock has and even adjust it to.

Instead of gaining a number of spell slots per spell level to cast your spells from the Spellcasting feature, you gain a small amount of spell slots instead. The table below shows how many spell slots you should have. If you're a Full-Caster you should have a number of spell slots equal to your Proficiency Bonus, if you're a Half-Caster then you should have a number of spell slots euqal to your Proficiency Bonus - 2, and if you're a Third-Caster then you should have a number of spell slots equal to half your Proficiency Bonus (rounded up). The table also shows what the level of those slots are; all of your spell slots are the same level. You regain 2 expended spell slots upon rolling initiative, and you regain all spent spell slots when you finish a rest. If you class has a spell slot recovery feature, you can drop it for the short rest version. Spells of 6th level and higher are particularly taxing to cast. You cannot cast these spells with normal spell slots no matter who one may be. These spells are treated as if they were normal spell slots from the basic spellcasting feature. Upon reaching the appropriate levels, you will gain a number of spell slots per level of spell of 6th level and higher as shown on the below table. You recover these spell slots upon completing long rest.

Sorcerer Metamagic that scales with spell level such as Twinned Spell, instead scales with the level that the spell itself comes from instead of what level it was cast at.

When you decide to use this type of spell slot casting, you should have multiple options other than spell casting. Such as a support resource non reliant on spell slots, like the Artificers Infusions, the Bards Bardic Inspiration, the Clerics and Paladins Channel Divinity, the Druids Wild Shape, and the Warlocks Invocations.

Long Rest Variant

If you'd prefer to have a long rest version of the Collective Spellcasting, then you would double the spell slots and then only recover them upon completing a long rest. If you have a spell slot recovery feature such as Arcane Recovery from the Wizard Class, then it could potentially apply as normal. Higher level spells 6th-9th, remain unchanged.

Collective Slots by level (Full Caster)
Level Cantrips Known Spell Slots Spell Level 6th Level 7th Level 8th Level 9th Level
1st 4 2 1st
2nd 4 2 1st
3rd 4 2 2nd
4th 4 2 2nd
5th 5 3 3rd
6th 5 3 3rd
7th 5 3 4th
8th 5 3 4th
9th 6 4 5th
10th 6 4 5th
11th 6 4 5th 1
12th 6 4 5th 1
13th 7 5 5th 1 1
14th 7 5 5th 1 1
15th 7 5 5th 1 1 1
16th 7 5 5th 1 1 1
17th 8 6 5th 1 1 1 1
18th 8 6 5th 1 1 1 1
19th 8 6 5th 2 1 1 1
20th 8 6 5th 2 2 1 1
Collective Slots by level (Half Caster)
Level Cantrips Known Spell Slots Spell Level
1st 2 N/a
2nd 2 1 1st
3rd 2 1 1st
4th 2 1 1st
5th 3 2 2nd
6th 3 2 2nd
7th 3 2 2nd
8th 3 2 2nd
9th 4 2 3rd
10th 4 2 3rd
11th 4 3 3rd
12th 4 3 3rd
13th 5 3 4th
14th 5 3 4th
15th 5 3 4th
16th 5 3 4th
17th 6 4 5th
18th 6 4 5th
19th 6 4 5th
20th 6 4 5th
Collective Slots by level ("Third" Caster)
Level Cantrips Known Spell Slots Spell Level
1st 2 N/a
2nd 2 N/a
3rd 2 1 1st
4th 2 1 1st
5th 3 2 1st
6th 3 2 1st
7th 3 2 2nd
8th 3 2 2nd
9th 4 2 2nd
10th 4 2 2nd
11th 4 2 2nd
12th 4 2 2nd
13th 4 3 3rd
14th 4 3 3rd
15th 4 3 3rd
16th 4 3 3rd
17th 5 3 3rd
18th 5 3 3rd
19th 5 3 4th
20th 5 3 4th
 

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