##### The Spellblade
| Level | Proficiency Bonus | Features | Mana Arts Known | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Arcane Discipline, Spellcasting | — | 2 | 2 |2 | — | — | — | — |
| 2nd | +2 | Mana Arts, Resonant Warrior | 1 | 2 | 2 | 2 | — | — | — | — |
| 3rd | +2 | Arcane Discipline Feature | 2 | 2 | 3 | 3 | — | — | — | — |
| 4th | +2 | Ability Score Increase | 2 | 2 | 3 | 3 | — | — | — | — |
| 5th | +3 | Extra Attack, Resonance Die Increase (d6) | 3 | 2 | 4 | 4 | 2 | — | — | — |
| 6th | +3 | War Mind | 3 | 2 | 4 | 4 | 2 | — | — | — |
| 7th | +3 | Arcane Discipline Feature | 4 | 2 | 5 | 4 | 3 | — | — | — |
| 8th | +3 | Ability Score Increase | 4 | 2 | 5 | 4 | 3 | — | — | — |
| 9th | +4 | ─ | 5 | 2 | 6 | 4 | 3 | 2 | — | — |
| 10th | +4 | Resonant Affinity | 5 | 3 | 6 | 4 | 3 | 2 | — | — |
| 11th | +4 | Resonance Die Increase (d8) | 5 | 3 | 7 | 4 | 3 | 3 | — | — |
| 12th | +4 | Ability Score Increase | 6 | 3 | 7 | 4 | 3 | 3 | — | — |
| 13th | +5 | ─ | 6 | 3 | 8 | 4 | 3 | 3 | 1 | — |
| 14th | +5 | Arcane Discipline Feature | 6 | 4 | 8 | 4 | 3 |3 | 1 | — |
| 15th | +5 | War Mind Improvement | 7 | 4 | 9 | 4 | 3 | 3 | 2 | — |
| 16th | +5 | Ability Score Increase | 7 | 4 | 9 | 4 | 3 | 3 | 2 | — |
| 17th | +6 | -- | 7 | 4 | 10 | 4 | 3 | 3 | 3 | 1 |
| 18th | +6 | Magic Resistance, Resonance Die Increase (d10) | 8 | 4 | 10 | 4 | 3 | 3 | 3 | 1 |
| 19th | +6 | Ability Score Increase | 8 | 4 | 11| 4 | 3 | 3 | 3 | 2 |
| 20th | +6 | Arcane Discipline feature | 8 | 4 | 11 | 4 | 3 | 3 | 3 | 2 |
## Class Features
As a Spellblade, you gain the following class features:
#### Hit Points
___
- **Hit Dice:** 1d8 per Spellblade level
- **Hit Points at 1st Level:** 8 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Spellblade level after 1st
#### Proficiencies
___
- **Armor:** Light and Medium Armor, Shields
- **Weapons:** Simple and Martial Weapons
___
- **Saving Throws:** Intelligence, Constitution
- **Skills:** Choose two from Acrobatics, Athletics, Arcana, History, Intimidation, Perception, Religion, and Stealth
\columnbreak
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) an arcane focus or (b) any simple melee weapon
- (a) scale mail or (b) leather armor or (c) chain mail (If proficient)
- (a) a dungeoneer's pack or (b) an explorer's pack
\pagebreakNum
**Cantrips**
Acid Splash
Blade Ward
Booming Blade
TCoE
Chill Touch
Dancing Lights
Fire Bolt
Frostbite
Green-Flame Blade
TCoE
Light
Lightning Lure
TCoE
Mage Hand
Message
Mind Sliver
TCoE
Poison Spray
Ray of Frost
Resistance
Shocking Grasp
Sword Burst
TCoE
Thunderclap
Toll the Dead
XGtE
True Strike
##
**3rd Level**
Blinding Smite
Conjure Barrage
Elemental Weapon
Flame Arrows
XGtE
Haste
Lightning Arrow
Melf's Minute Meteors
XGtE
Nondetection
Protection from Energy
Slow
Thunder Step
XGtE
Vampiric Touch
Wall of Water
XGtE
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**1st Level**
Absorb Elements
Chaos Bolt
XGtE
Chromatic Orb
Color Spray
Ensnaring Strike
Expeditious Retreat
Faerie Fire
False Life
Grease
Jump
Longstrider
Mage Armor
Magic Missile
Shield
Searing Smite
Sleep
Tasha's Caustic Brew
TCoE
Thunderous Smite
Zephyr Strike
XGtE
##
**4th Level**
Dimension Door
Elemental Bane
XGtE
Fire Shield
Freedom of Movement
Ice Storm
Staggering Smite
Stoneskin
Storm Sphere
XGtE
Vitriolic Sphere
XGtE
Watery Sphere
XGtE
Wall of Fire
\columnbreak
**2nd Level**
Aganazzar's Scorcher
XGtE
Blur
Cloud of Daggers
Dragon's Breath
XGtE
Earthbind
XGtE
Enhance Ability
Flaming Sphere
Magic Weapon
Maxmillian's Earthen Grasp
XGtE
Melf's Acid Arrow
XGtE
Mind Spike
XGtE
Misty Step
Ray of Enfeeblement
Scorching Ray
Shadow Blade
XGtE
Shatter
Snilloc's Snowball Storm
XGtE
Tasha's Mind Whip
TCoE
##
**5th Level**
Banishing Smite
Cone of Cold
Conjure Volley
Destructive Wave
Far Step
XGtE
Flame Strike
Steel Wind Strike
XGtE
\pagebreakNum
# Appendix
## Multiclassing
If your DM allows you to multiclass into or out of the Spellblade, consult the following rules:
***Ability Score Minimum:.*** As a multiclass character, you must have at least an Intelligence score of 13, as well as either a Dexterity or Strength score of 13 to take a level in Spellblade, or to take a level in another class if you are already a Spellblade.
***Proficiencies Gained.*** If Spellblade isn't your initial class, you gain the following proficiencies when you take your first level as a Spellblade: Light and Medium Armor, Shields, Simple and Martial Weapons
***Spell Slots.*** Add half your levels (rounded up) in the Spellblade class to the appropriate levels from other classes to determine your available spell slots.
## Feats
### Spellblade Initiate
*Prerequisite: Spellcasting or Pact Magic feature*
You learn one Mana Art option of your choice from the Spellblade class. If the Mana Art has a prerequisite, you can choose that Mana Art only if you’re a Spellblade and only if you meet the prerequisite. Whenever you gain a level, you can replace the Mana Art with another one from the Spellblade class that you could learn at that level.
If you are not a Spellblade, you also gain the following features:
- You gain the *Resonant Weapon* 2nd-level Spellblade feature.
- When you cast a spell of 1st level or higher, you can gain 1 Resonance Die, remaining until you expend it or until you complete a long rest. Once you gain a Resonance Die in this way, you cannot do so again until you complete a long rest.
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## Backgrounds
### Spellblade Academy Student
You are a student or alum of a specialized Spellblade Academy, where you learned the twin arts of warfare and spellcraft.
#### Origin
| d6 | I joined an Academy because... |
|:---:|:--:|
| 1 | My parents were wealthy, and paid exorbitantly to send me here. |
| 2 | I was a martial prodigy or natural sorcerer, and was found by the Academy's scouts. |
| 3 | I was raised in the Academy, living there and training as long as I can remember. I have no idea who my birth parents were. |
| 4 | I was kidnapped and forced to undergo this training. If I didn't train, I didn't eat. |
| 5 | I had dreamed all my life of becoming a Spellblade, and was lucky enough to be accepted. |
| 6 | I was nobody, but my mentor took an interest in me all the same, and invited me to study under them. |
#### Features
**Skill Proficiencies:** Athletics, Arcana
**Tool Proficiencies:** None
**Languages:** Two of your choice
**Equipment:** A medallion, ring, or other piece of jewelery signifying your enrollment; an inkwell that never runs dry; A wooden training sword that is also an arcane focus ; a set of common clothes; and a pouch containing 10gp
##### Academy Resources
So long as your work as an adventurer brings prestige to your Academy, you have access to the institution's support and resources. You and your companions receive free lodging and food at a "fair" price at the Academy's campus. In addition, you have access to your Academy's libraries, magical and alchemical labs, and training grounds. The Academy never gives out supplies out for free, but will readily make deals with capable adventurers.
The Academy also can offer quest opportunities beyond what most adventurers have access to, and will gladly share this knowledge with you and your companions in exchange for a cut of the profits.
\pagebreakNum
### Spellblade Academy Dropout
You at one time were a member of a Spellblade Academy, but ultimately left on less-than-favorable terms with your mentor.
#### Origin
| d6 | I left the Academy because... |
|:---:|:--:|
| 1 | I was expelled for breaking into a restricted section of the Academy in search of magical secrets. What I found was well worth it. |
| 2 | I had a falling out with my mentor, and either left in protest or was kicked out. |
| 3 | I wasn't good enough to become a Spellblade, or so my mentor thinks. |
| 4 | I was smarter than all of my mentors, so I left. |
| 5 | I didn't take my training seriously, and got kicked out. |
| 6 | In my studies or while on an expedition, I learned of a quest more important than my training. Whether its an apocalyptic threat or a legendary treasure, it's now my highest priority. |
#### Features
**Skill Proficiencies:** Stealth, History
**Tool Proficiencies:** Poisoner's Kit or Thieves' Tools
**Languages:** One of your choice
**Equipment:** A book stolen from the Academy library; a broken arcane focus; a rejected manuscript detailing a new Mana Art; a set of common clothes; and a pouch containing 10gp
##### Forbidden Knowledge
Before you left the Academy, you intentionally or not discovered a piece of knowledge that was not meant for your eyes. Discuss with your DM to determine the exact nature of this secret---is it a scandal involving your mentor, some forbidden magical technique, or the truth about a villain's connection to your former Academy? Whatever you pick, it should involve both potential opportunity and danger for your Spellblade.
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## Personality
When creating a Spellblade, you can roll on the following tables to help determine your personality.
##### Personality Trait
| d6 | Trait |
|:---:|:--:|
| 1 | I am overeager to share my academic interests, gladly lecturing at length anyone I can get to listen. |
| 2 | When I am given an objective, I set aside all other concerns until it is complete. |
| 3 | I take obsessive care of my weapons, armor, and anything else I use to fight. |
| 4 | I've spent all my mental energy on my training alone, and I often don't know even basic facts about the world around me. |
| 5 | I maintain airs of professionalism at all times, even if that means keeping others at arm's length. |
| 6 | I love to show off, whether through fancy fighting techniques or cheesy one-liners. |
##### Ideal
| d10 | Ideal |
|:---:|:--:|
| 1 | **Perfection.** Every battle I fight is a work of art, and I must refine my skills further and further. (Neutral) |
| 2 | **Prestige.** I will become renowned for my skill as an arcane warrior across the world. (Neutral) |
| 3 | **Freedom.** I will live my life as I see fit, drinking in the world's wonders. Woe to anyone who would try and tie me down. (Chaotic) |
| 4 | **Revolution.** The powers that be in this world are broken, and I will tear them down so they can be made anew, the right way. (Chaotic)
| 5 | **Legacy.** My mentors have passed on their Spellblade arts for generations. I am proud to keep that tradition alive. (Lawful)
| 6 | **Loyalty.** I owe it all to the ones who taught me everything I know. I will fight on their behalf, whenever they call. (Lawful)
| 7 | **Power.** I will claim every bit of strength within my reach, crushing anyone foolish enough to think they could challenge me. (Evil)|
| 8 | **Conquest.** I the nation or other institution I serve is the greatest in the world, and I will do anything to expand its influence and break its opposition. (Evil) |
|9| **Protection.** Those who are strong must fight to protect those who cannot protect themselves. (Good)
|10| **Justice.** There are evildoers who have managed to escape punishment by the law, but I won't let them escape me.(Good)
\pagebreakNum
##### Bond
| d6 | Bond |
|:---:|:--:|
| 1 | I am grateful to those who have chosen to fight alongside me, and so I will give them my all in return.|
| 2 | A member of my family was a Spellblade before me, and I have to live up to the expectations they set. |
| 3 | Just as my mentor found me and taught be to be a Spellblade, I must find a successor of my own. |
| 4 | Long ago, before I was strong enough to fight, someone close to me got hurt. Now I seek revenge. |
| 5 | My mentor is not yet convinced I have what it takes to be a true Spellblade, and I must find a way to prove myself. |
| 6 | My Academy constantly hounds me to donate money to their endowment fund. If I donate enough gold, they'll name a building on the campus after me. |
##### Flaw
| d6 | Flaw |
|:---:|:--:|
| 1 | Most warriors are meatheaded brutes, and most spellcasters are spineless cowards. I am better than both. |
| 2 | There's always more training to be done, and I don't know how to unwind or relax. |
| 3 | I hold myself to impossible standards, and beat myself up when I fail to meet them. |
| 4 | I resent being given any task I see as beneath me. |
| 5 | I am a Spellblade, nothing can hope to threaten me. As long as I have a weapon in hand, I will never believe my life is in danger. |
| 6 | I celebrate successful jobs, and deal with stress, with long nights of revelry and excess, from which I tend to awaken with lighter pockets and newly made enemies. |
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## CHANGELOG V 1.2
#### General
- *Resonant Cantrip* removed and added Bladesinger-style Extra Attack.
- Maximum number of stored Resonance Dice is now equal to proficiency bonus, rather than Intelligence modifier.
- *Resonant Charge* now grants 1 + the level of the spell slot expended Resonance Dice.
- *Resonant Weapon* limited to 1 Resonance Die.
- Resonance Die progression altered.
- Reworked and added many Mana Arts.
- Expanded and reworked capstones of each Arcane Discipline.
- Subclass 3rd and 7th level features swapped.
- Added ability to swap cantrips upon level up.
#### The Bulwark
- *Walls of Mana* now takes an action.
- *Spell Siphon* now only needs to recharge after a successful useage.
#### The Drifter
- Combined *Resonant Dash* and *Arcane Footwork* features.
- Added *Blinding Mana* feature.
#### The Hematist
- Reworked *Resonant Ichor*.
#### The Manasoul
#### Appendix
- Added *Spellblade Dropout* background.
- Added personality tables.
##### [V 1.1](TODO)
##### [V 1.0](https://www.gmbinder.com/share/-MOlfuZnHnd-B6vYNMUu/-MkMmLBB1P43fWD0GyD2)
##### [V 0.2](https://www.gmbinder.com/share/-MOlfuZnHnd-B6vYNMUu/-MjjAtJQ42HpfrAuGtUo)
##### [V 0.1](https://www.gmbinder.com/share/-MOlfuZnHnd-B6vYNMUu/-MjFJU34YEA3IffvwYOf)
\pagebreakNum
Have questions, comments or feedback? Feel free to contact me at u/Kayzen_Creates on Reddit.
> ##### Art Credit
> *Daily Sketch* by [Tomasz Chistowski](https://www.artstation.com/artwork/K8g5R)