##### The Spellblade
| Level | Proficiency Bonus | Features | Mana Arts Known | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Arcane Discipline, Spellcasting | — | 2 | 2 |2 | — | — | — | — |
| 2nd | +2 | Mana Arts, Resonance Dice (d4) | 1 | 2 | 2 | 2 | — | — | — | — |
| 3rd | +2 | Arcane Discipline Feature | 2 | 2 | 3 | 3 | — | — | — | — |
| 4th | +2 | Ability Score Increase | 2 | 2 | 3 | 3 | — | — | — | — |
| 5th | +3 | Extra Attack | 3 | 2 | 4 | 4 | 2 | — | — | — |
| 6th | +3 | Resonance Die Increase (d6), War Mind | 3 | 2 | 4 | 4 | 2 | — | — | — |
| 7th | +3 | Arcane Discipline Feature | 4 | 2 | 5 | 4 | 3 | — | — | — |
| 8th | +3 | Ability Score Increase | 4 | 2 | 5 | 4 | 3 | — | — | — |
| 9th | +4 | ─ | 5 | 2 | 6 | 4 | 3 | 2 | — | — |
| 10th | +4 | Resonant Affinity| 5 | 3 | 6 | 4 | 3 | 2 | — | — |
| 11th | +4 | Resonance Die Increase (d8)| 5 | 3 | 7 | 4 | 3 | 3 | — | — |
| 12th | +4 | Ability Score Increase | 6 | 3 | 7 | 4 | 3 | 3 | — | — |
| 13th | +5 | ─ | 6 | 3 | 8 | 4 | 3 | 3 | 1 | — |
| 14th | +5 | Arcane Discipline Feature | 6 | 4 | 8 | 4 | 3 |3 | 1 | — |
| 15th | +5 | War Mind Improvement | 7 | 4 | 9 | 4 | 3 | 3 | 2 | — |
| 16th | +5 | Ability Score Increase | 7 | 4 | 9 | 4 | 3 | 3 | 2 | — |
| 17th | +6 | Resonance Die Increase (d10) | 7 | 4 | 10 | 4 | 3 | 3 | 3 | 1 |
| 18th | +6 | Magic Resistance | 8 | 4 | 10 | 4 | 3 | 3 | 3 | 1 |
| 19th | +6 | Ability Score Increase | 8 | 4 | 11| 4 | 3 | 3 | 3 | 2 |
| 20th | +6 | Arcane Discipline feature | 8 | 4 | 11 | 4 | 3 | 3 | 3 | 2 |
## Class Features
As a Spellblade, you gain the following class features:
#### Hit Points
___
- **Hit Dice:** 1d8 per Spellblade level
- **Hit Points at 1st Level:** 8 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Spellblade level after 1st
#### Proficiencies
___
- **Armor:** Light and Medium Armor, Shields
- **Weapons:** Simple and Martial Weapons
___
- **Saving Throws:** Intelligence, Constitution
- **Skills:** Choose two from Acrobatics, Athletics, Arcana, History, Intimidation, Perception, Religion, and Stealth
\columnbreak
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a Martial Weapon and a Shield or (b) Two Martial Weapons
- (a) an Arcane Focus or (b) any simple melee weapon
- (a) Scale Mail or (b) Leather Armor or (c) Chain Mail (If proficient)
- (a) a Dungeoneer's Pack or (b) an Explorer's Pack
**Cantrips**
Acid Splash
Blade Ward
Booming Blade
TCoE
Chill Touch
Dancing Lights
Fire Bolt
Frostbite
Green-Flame Blade
TCoE
Light
Lightning Lure
TCoE
Mage Hand
Message
Mind Sliver
TCoE
Poison Spray
Ray of Frost
Resistance
Shocking Grasp
Sword Burst
TCoE
Thunderclap
Toll the Dead
XGtE
True Strike
##
**3rd Level**
Blinding Smite
Conjure Barrage
Elemental Weapon
Flame Arrows
XGtE
Haste
Lightning Arrow
Melf's Minute Meteors
XGtE
Nondetection
Protection from Energy
Slow
Thunder Step
XGtE
Vampiric Touch
Wall of Water
XGtE
\columnbreak
**1st Level**
Absorb Elements
Chaos Bolt
XGtE
Chromatic Orb
Color Spray
Ensnaring Strike
Expeditious Retreat
Faerie Fire
False Life
Grease
Jump
Longstrider
Magic Missile
Shield
Searing Smite
Sleep
Tasha's Caustic Brew
TCoE
Thunderous Smite
Zephyr Strike
XGtE
##
**4th Level**
Dimension Door
Elemental Bane
XGtE
Fire Shield
Freedom of Movement
Ice Storm
Staggering Smite
Stoneskin
Storm Sphere
XGtE
Vitriolic Sphere
XGtE
Watery Sphere
XGtE
Wall of Fire
\columnbreak
**2nd Level**
Aganazzar's Scorcher
XGtE
Blur
Cloud of Daggers
Dragon's Breath
XGtE
Earthbind
XGtE
Enhance Ability
Flaming Sphere
Magic Weapon
Maxmillian's Earthen Grasp
XGtE
Melf's Acid Arrow
XGtE
Mind Spike
XGtE
Misty Step
Ray of Enfeeblement
Scorching Ray
Shadow Blade
XGtE
Shatter
Snilloc's Snowball Storm
XGtE
Tasha's Mind Whip
TCoE
##
**5th Level**
Banishing Smite
Cone of Cold
Conjure Volley
Destructive Wave
Far Step
XGtE
Flame Strike
Steel Wind Strike
XGtE
\pagebreak
CHANGELOG V 1.0
###### *Chassis*
- Added History and Religion as Spellblade Skills
- Re-added Bladesinger-style Extra Attack, allowing for the casting of a cantrip.
- Revised Spell List, including adding several "Smite" spells.
- Casting a spell with a spell slot now grants Resonance Dice equal to half the spell's level, rounded up instead of down.
- *Arcane Enhancement* moved from a lvl 3 feature to a Mana Art.
- *War Mind* now limited to Proficiency Modifier uses per long rest.
- Subclass lvl 3 abilities now have Intelligence Modifier uses instead of Proficiency Modoifier.
###### *Manasoul*
- Clarified wording on Arcane Essence's range increase.
- Manasoul now learns Wizard spells of its choice as its Discipline Spells.
- Manasoul's Resonant Burst now knocks back enemies, and has a variable radius depending on number of dice spent.
- Removed *Unbound Resonance* and *Controlled Resonance* Mana Arts.
###### *Mana Arts*
- *Abjuring Armor* and *Arcane Senses* no longer give free casts of their respective spells.
- Removed *Unseen Presence* Mana Art, but added *Nondetection* to the Spellblade Spell List.
- *Stone Mastery* now lets you spend a resonance die to reduce a creature's speed to 0, rather than knokcing prone and creating difficult terrain.
##### [V 0.2](https://www.gmbinder.com/share/-MOlfuZnHnd-B6vYNMUu/-MjjAtJQ42HpfrAuGtUo)
##### [V 0.1](https://www.gmbinder.com/share/-MOlfuZnHnd-B6vYNMUu/-MjFJU34YEA3IffvwYOf)