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Sentient Weapons Collection
Kiji Asuma, The Oni Blade
Weapon (longsword), legendary (requires attunement by a creature that is not a High Elf)
The weapon known as "The Oni Blade" resides somewhere long forgotten, doomed to be alone as intended. It's scabbard is that of a gleaming elven craft, composed of gold and lapis lazuli. The blade itself is a sapphire in color, appearing to be forever shining with a sheen of crimson blood.
You gain a +3 to attacks and damage rolls made with this weapon. It has the following additional properties.
Demon Form. You can use an action to allow the Oni spirit to give power, allowing you to enter a demonic, ogre-like form for 1 hour. While in this form, you gain the following benefits:
- Your Strength and Intelligence scores are set to 20 and 18 respectively. Your size also increases by one, up to Huge.
- The blade itself transforms in a kanabō (greatclub) in which you have proficiency in and has a 2d6 damage die. This weapon form benefits from any bonuses you have for the blade form.
- You gain a flight speed equal to your movement speed.
When entering this form, you must make a DC 13 Wisdom Saving throw. Upon a failure, you become possessed by Kiji Asuma for the duration, controlled by the DM. Upon a success, you keep your will intact and the DC for the next transformation increases by 1. The DC resets to 13 after one tenday of not using this ability.
Oni Magic. While attuned to this weapon, you can cast Darkness and Invisibility at will. You may only target yourself when casting Invisibility with this weapon.
Sentience. Kiji Asuma is a sentient weapon with an Intelligence of 18, a Wisdom of 14, and a Charisma of 10. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, Giant, and Oni. Kiji Asuma can speak to the wielder telepathically, having a gravely, deep voice. While you are attuned to it, Kiji Asuma also understands every language you know.
Personality. Kiji Asuma speaks with angry tone, filled with the rage of a broken spirit. The slyness commonly found in an Oni is no longer found within him.
Kiji Asuma was sealed within the blade long ago, forgotten by all. It longs to be free from its isolation and to see the world again. It has a burning hatred for Sun elves, as they were the people who sealed him. Kiji Asuma claims to have been a kindred soul in life and was sealed by the elves due to his ancestry and power. He only wishes to be free in the world again, but may have other motives due to the long isolation brought to it. If presented with the opportunity to be free, it will take it, no matter the consequence for its wielder.
Stats and Changes
When summoning Lilaris from Heartbreaker, she uses the Succubus statblock from page 349 of the Basic Rules with the following changes.
- She cannot use the Etherealness action,
- She cannot use the Charm action on the attuned owner of Heartbreaker.
Heartbreaker
Weapon (dagger), legendary (requires attunement)
Love is a powerful tool in the world, able to break those of the strongest will and fall entire kingdoms. There was an enchanter that realized this and decided that this property could be powerful in combat. They sealed a succubus and incubus into twin daggers, keeping their souls intact and their charms modified for fighting.
Heartbreaker has a crimson leather scabbard decorated with gold, smooth, curling adornments, with a golden heart featured prominently. The blade itself is shaped like a demonic horn, obsidian in color and sleek in design. It seems to have an internal glow that beats like a heart.
You gain a +2 to attacks and damage rolls made with this weapon. It has the following additional properties.
Love and War. While attuned to this weapon, you can attempt to charm a creature using your action. They must make a DC 15 Wisdom Saving Throw or become charmed until they take damage. Upon a success, the creature is immune to this ability for 24 hours. While the creature is charmed you have advantage on attacks rolls with this weapon against them and do 1d6 bonus damage for each day they are charmed, with a maximum of 7d6 bonus damage. Once you use this ability, you may not use it again until after a long rest. You may only have one creature charmed with this ability at a time.
Succubus Unbound. While attuned to this weapon, the wielder may summon the succubus trapped inside the dagger for up to 7 days, rendering the weapon to become a normal dagger until she returns. She cannot leave the plane of the wielder. The wielder has no command over her during this time. If she were to die, her soul would return to the weapon instead of the Abyss, with the weapon losing its magic for 1d4 weeks as she recovers.
Twin Love. While attuned to Heartbreaker and Lovepiercer, the bonus damage die to a charmed target is increased to a d8.
Sentience. Heartbreaker is a sentient weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 20. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, Infernal, and Abyssal. Heartbreaker can speak to the wielder telepathically, having a smooth, dominating voice. While you are attuned to it, Heartbreaker also understands every language you know.
Personality. Heartbreaker speaks with a bored tone to the wielder unless they are as sexual as she is, otherwise she speaks with sinful excitement.
Heartbreaker contains a succubus named Lilaris, belonging to the close harem of the demon lord Graz'zt. After being summoned and tricked into the enchanter's plan, she quickly grew bored with her new existence. She became slightly more comfortable with her predicament, however, after she learned that her wielder could summon her whenever they would like, allowing her to convince the wielder some freedom at their whim. She tends to listen to commands when summoned, but is prone to go off and do her own business, whatever that may be.
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Lovepiercer
Weapon (dagger), legendary (requires attunement)
Love is a powerful tool in the world, able to break those of the strongest will and fall entire kingdoms. There was an enchanter that realized this and decided that this property could be powerful in combat. They sealed a succubus and incubus into twin daggers, keeping their souls intact and their charms modified for fighting.
Lovepiercer has a crimson leather scabbard decorated with gold, smooth, curling adornments, with a golden heart featured prominently. The blade itself is shaped like a demonic horn, obsidian in color and sleek in design. It seems to have an internal glow that beats like a heart.
You gain a +2 to attacks and damage rolls made with this weapon. It has the following additional properties.
Love and War. While attuned to this weapon, you can attempt to charm a creature using your action. They must make a DC 15 Wisdom Saving Throw or become charmed until they take damage. Upon a success, the creature is immune to this ability for 24 hours. While the creature is charmed you have advantage on attacks rolls with this weapon against them and do 1d6 bonus damage for each day they are charmed, with a maximum of 7d6 bonus damage. Once you use this ability, you may not use it again until after a long rest. You may only have one creature charmed with this ability at a time.
Incubus Unbound. While attuned to this weapon, the wielder may summon the incubus trapped inside the dagger for up to 7 days, rendering the weapon to become a normal dagger until he returns. The wielder has no command over him except during this time. If he were to die, his soul would return to the weapon instead of the Abyss, with the weapon losing its magic for 1d4 weeks while he recovers.
Twin Love. While attuned to Heartbreaker and Lovepiercer, the bonus damage die to charmed target is increased to a d8.
Sentience. Lovepiercer is a sentient weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 20. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, Infernal, and Abyssal. Lovepiercer can speak to the wielder telepathically, having a smooth, calm voice. While you are attuned to it, Lovepiercer also understands every language you know.
Personality. Lovepiercer speaks with a relaxed tone to the wielder, seemingly in a permanent state of calm.
Lovepiercer was once a incubus named Mazoth, belonging to the close harem of the demon lord Graz'zt. After being summoned and tricked into the enchanter's plan, he was furious but slowly mellowed out, becoming accustomed to his sealed life. He eventually realized his mellow personality caused most of his wielders to allow his freedom for some time, which made him start anew in his personal affairs. Mazoth listens to mostly any command when summoned, even participating in combat sometimes.
Stats and Changes
When summoning Mazoth from Lovepiercer, he uses the Incubus statblock from page 349 of the Basic Rules with the following changes.
- He cannot use the Etherealness action,
- He cannot use the Charm action on the attuned owner of Lovepiercer.
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Daedalus
Weapon (longbow), legendary (requires attunement by a creature of good alignment)
Long ago, an ancient vampire sought to remove one of the primary weaknesses of vampires, the Sun. Through many efforts and years of experimenting, they created what they thought to be the perfect tool, a longbow created by angels and changed to shoot the stars. During its creation, however, the vampire found the bow to have sentience and sought to break it. The bow refused to be used by the vampire, however, causing itself to be cast out to an unknown place in the world in frustration.
Daedalus is a purple bow made of an unknown material. The colors seems to shift with colors on its own, replicating the cosmos. The elegant design is, however, desecrated with unholy magical symbols and marks of cruel, ancient insignia dotting the entire bow.
You gain a +3 to attack and damage rolls made with this weapon. It has the following additional properties.
Eclipse Shot. Once per day, you may spend an action to shoot a magical darkness into the Sun's direction, darkening the world into an eclipse for 4 hours. Creatures with Sunlight Sensitivity are no longer hindered and all light-based radiant damage sources are halved. Daedalus must allow the wielder to use this ability, otherwise it is unusable.
Star Storm (Day). You may spend an action to fire an arrow at the Sun, causing a large fiery meteor to fall within the bow's range. Each creature in a 30-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw. A target takes 8d8 fire OR radiant damage on a failed save, or half as much damage on a successful one. Any celestial hit with this ability is instead healed for the damage amount. You may use this ability twice per day, gaining use again at dawn.
Star Storm (Night). You may spend an action to fire into the night sky, causing 4 small stars to fall from the skies, each one targeting an area within the bow's range. Each creature within 5 feet of the point where a star lands must make a DC 15 Dexterity saving throw. A creature takes 1d10 fire or radiant damage on a failed save, or half as much damage on a successful one.
Sentience. Daedalus is a sentient weapon with an Intelligence of 12, a Wisdom of 20, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common and Celestial. Daedalus can speak to the wielder telepathically, having a smooth, calm voice. While you are attuned to it, Daedalus also understands every language you know.
Personality. Daedalus speaks with a solemn tone to the wielder at first, but slowly warms up to anyone nice to it.
Daedalus was originally created in Mount Celestia, made with many cousins to create the stars. When their purpose was complete, they were used as weapons by the angels. Daedalus was stolen from its owner and put through many desecrations, causing it to become a recluse in its isolation, losing hope that it would be found.
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