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# Draugr A foul beast brought back from the dead by hatred and malice, the draugr, is a terrifying creature to behold. Though physically nothing more then a rotting corpse, foul magic and dark intent course through the draugr, granting it immense and terrible power. ***Restless Dead.*** Those who die with greed an hatred in their hearts or are who denied the proper funeral rites, may rise again as the draugr, stalking the night sowing terror and death however they can. They chase livestock into the woods, sow rot and pestilence amongst crops or even simply wander the night slaughtering man and beast alike, feasting on the flesh of their victims. Draugr are even said to dance on the roofs of houses while screaming songs of death, awakening and terrifying those within. ***Foul Magic.*** The the dark forces that animate the draugr, also grants them supernatural power. The foremost of these powers is their ability to grow to immense size, crushing their foes with their immense strength and weight. Besides this they have can cast various spells weakening the body and mind of their foes, or even transform into wild beasts. Their most vile ability is that which is known as the Curse of the Draugr. This abhorrent affliction befalls anyone who's blood the draugr spills dooming them to rise as a draugr themselves upon their death. To prevent this the body of those inflicted must be destroyed within a week of their death. fortunately, most slain by the draugr are then eaten, thus preventing this transformation, so those most likely to succumb to this affliction are the brave heroes who defeat them. ***Persistent Will.*** Such is the fury of the draugr's spirit, that not even a second death will quell them. A draugr slain will rise again come the next sundown, to continue it's eternal hunt. Draugr who came about due to improper burial can be laid to rest by performing the proper rites before the next nightfall, but those born of malice or of the Curse of the Draugr can only be destroyed through the power of fire. ***Undead Nature.*** Draugr do not require air, food, drink or sleep. > ##### ART CREDITS > Card artwork for "Draugr Sentry" and "Ancient Lookout" from Elder Scrolls: Legends ©ZeniMax Media INC.
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___ ___ > ## Draugr >*Medium undead, any evil alignment* > ___ > - **Armor Class** 17 (chain shirt, shield) > - **Hit Points** 210 (20d8 + 120) > - **Speed** 30 ft., burrow 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|24 (+7)|15 (+2)|22 (+6)|16 (+3)|14 (+2)|18 (+4)| >___ > - **Saving Throws** Str +12, Con +11, Cha +9 > - **Skills** Athletics +12 > - **Damage Vulnerabilities** fire > - **Damage Resistances** necrotic > - **Damage Immunities** poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered > - **Condition Immunities** charmed, exhaustion, frightened, poisoned > - **Senses** darkvision 120 ft., passive Perception 12 > - **Languages** any languages it knew in life > - **Challenge** 16 (15,000 XP) > ___ > > ***Curse of the Draugr.*** Any humanoid damaged by the draugr, is doomed to become a draugr themselves when they die. Anyone afflicted by this curse will rise 7days after their death, unless their body is destroyed. This curse can be lifted by a casting of *remove curse* within a year and a day of recieving it. > > ***Crushing Blows.*** The draugr's melee weapon attacks deal an extra die of damage against creatures smaller then it. > > ***Eternal Horror.*** If the draugr is killed, but its body is not burned, it rises again at the next sundown, restored to full health, seeking revenge on those who slew it. > > ***Innate Spellcasting.*** The Draugr's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
> > At will: *cause fear, enlarge/reduce* (self only), *hex*
> 3/day each: *bestow curse, meld into stone* (self only)
> 1/day: *shapechange* > > ***Legendary Resistance (3/Day).*** If the draugr fails a saving throw, it can choose to succeed instead. > > ***Turn Immunity.*** The draugr is immune to any effect that turns undead. > > ***Undead Fury.*** Once per turn, if the draugr reduces a creature to 0 hit points on it's turn, it gains an additional 10 feet of movement and another longsword attack that turn. > > ### Actions > ***Multiattack.*** The draugr makes three longsword attacks attacks. > > ***Longsword.*** *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands. > > ***Crushing Grab.*** The draugr attempts to grapple one creature. If the target is at least one size smaller then the draugr, the draugr makes its Strength (Athletics) checks to grapple the creature or to maintain the grapple with advantage. While the draugr has a creature grappled this way, it can use its action on subsequent turns to deal 35 (8d6 + 7) bludgeoning damage to that creature. If the creature is at least one size smaller than the draugr, this damage is doubled. > > ### Legendary Actions > > The draugr can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ghoul regains spent legendary actions at the start of its turn. > > **Detect.** The draugr makes a Wisdom (Perception) check. > > **Longsword Attack.** The draugr makes a single longsword attack. > > **Pursue.** The draugr moves up to half it's movement speed towards a creature it can see. >