My Documents
Become a Patron!
___ >## Fiend > >*Medium fiend, chaotic evil* >___ >- **Armor Class** 16 (natural armor) >- **Hit Points** 75 (6d8 + 18) >- **Speed** 30 ft., flying 60 ft. >___ >| STR | DEX | CON | INT | WIS | CHA | >|:---:|:---:|:---:|:---:|:---:|:---:| >| 18 (+4) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | >___ >- **Skills** Athletics +7, Intimidation +5 >- **Damage Resistances** fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered >- **Condition Immunities** blinded >- **Senses** darkvision 60 ft., passive Perception 13 >- **Languages** Common, Infernal >- **Challenge** 4 (700 XP) >___ >***Devil's Sight.*** Magical Darkness doesn't impede this creatures darkvision. > > **Magical Resistance.** The creature has advantage on savings throws against other spells or magical effects. > >### Actions > >***Multiattack.*** The fiend makes two attacks with its whip or its barbed tail. > >***Whip.*** *Melee Weapon Attack*: +6 to hit, reach 10ft., one target. *Hit*: 10 (2d4+4) slashing damage and the target must succeed a (DC 13) Strength saving throw or be grappled and restrained. > >***Barbed Tail.*** *Melee Weapon Attack:* +6 to hit, reach 30 ft., one target. *Hit:* 7 (1d6 + 3) piercing damage and the target must succeed a (DC 13) Constitution saving throw or be poisoned for 1 minute. > > ### Bonus Actions > > ***Gust*** The fiend flaps its wings hard, causing an isolated gust of wind. Creatures in a 10 foot cone must succeed a (DC 13) Strength saving throw or be pushed 10 feet. > > **Stinging Brand** If the fiend hits with both of its melee attacks, it may apply a brand to the target. A branded creature takes 4 fire damage at the beginning of each of its turns, or until the fiend is destroyed. > > ### Reactions > > ***Death Throes.*** *As a reaction to a Rancœur dropping to 0 hitpoints* the fiend may cause the curses applied by the Rancœur to amplify. All creatures bearing a curse from that Rancœur must reduce their maximum hitpoints by 1d6. This reduction can be recovered after a Long Rest. > \columnbreak ___ > ### Villain Actions > > ***Pitch*** The fiend spews a gaseous cloud from its mouth, which spreads into a 60 foot diameter sphere of magical darkness. > > ***Mire*** Rapping it's horn with its claws, creating a high pitched ringing, the ground begins to soften and turn thick and gooey, imposing difficult terrain on all enemy creatures. > > ***Death Rattle*** The fiend produces a piercing squeal from it's nostrils, causing the Rancœur to wail uncontrollably. Creatures within 10 feet of any Rancœur must succeed a (DC 13) Wisdom saving throw or be Frightened by each Rancœur for 1 one minute. > >A creature Frightened in this way that succeeds its saving throw is now Shaken for 1 minute - to attacks or cast a spell targeting a Rancœur, the creature must succeed a (DC 13) Wisdom saving throw, or the attack or spell fails. >
credit: Michele Giori https://www.artstation.com/michelegiorgi \columnbreak \pagebreak ___ >## Rancœur > >*small fiend, chaotic evil* >___ >- **Armor Class** 13 >- **Hit Points** 22 (5d6+5) >- **Speed** 25 ft., climb 30 ft. >___ >| STR | DEX | CON | INT | WIS | CHA | >|:---:|:---:|:---:|:---:|:---:|:---:| >| 11 (+2) | 17 (−2) | 13 (+3) | 7 (−4) | 12 (−2) | 6 (−3) | >___ >- **Saving Throws** Dex +5 >- **Skill Proficiencies** Acrobatics +5, Stealth +5 >- **Damage Resistances** fire, bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered >- **Condition Immunities** blinded >- **Senses** darkvision 120 ft., passive Perception 11 >- **Languages** Common, Infernal >- **Challenge** 2 (550 XP) >___ >***Devil's Sight.*** Magical Darkness doesn't impede this creatures darkvision. > > **Magical Resistance.** The creature has advantage on savings throws against other spells or magical effects. > >### Actions > > **Multiattack** The creature can make two claw attacks. If both attacks hit, it can also use Spiteful Curse. > >***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (2d4 + 3) piercing damage. > > **Spiteful Curse.** The creature oozes an inky black substance from its hair, which seeps into the target's fresh wounds. The target must succeed a (DC 13) Constitution saving throw or be afflicted with a curse. Roll a d4 or select from one of the following. > | Input | Curse | Description | > |:---:|:---:|:---:| > | 1 | Agitate | The target has disadvantage on all Wisdom saving throws. > | 2 | Horrid Presence | All allies of the target that start their turn within 20 feet of it must succeed a (DC 13) Wisdom saving throw or be frightened of the target. > | 3 | Enfeeble | The target has vulnerability to bludgeoning, piercing, and slashing damage. > | 4 | Infirm | The target is blinded or deafened (DM's choice) \columnbreak