Clone Commandos

by whtwlf

Search GM Binder Visit User Profile

"You know what makes you especially effective? It's not just that you're genetically superior and intensively trained. And it's not just because you obey orders without question. It's because you're all prepared to shoot to kill, every time. Only one percent of civilians are prepared to kill, and less than a quarter of ordinary human soldiers, even under fire."

―Sergeant Kal Skirata, Mandalorian Instructor




























Clone Commandos

You are an elite clone trooper of the Grand Army of the Republic. Cloned from the genetic template of the famous Mandalorian bounty hunter Jango Fett, you were selected for the commando program and trained by Mandalorian drill sergeants recruited by Fett himself to become the deadliest soldiers in the Clone Army. Often working in squads of four, you are assigned to carry out special operations that the average clone trooper can't handle.

Bred for War. The first generation of clone commandos were selected from the regular clone batches and then segregated into "pods" of four, effectively forcing them to depend on each other and work together in order to survive. During their training, commando squads were often pitted against each other during combat sessions.

Clone commandos were trained in live fire exercises, giving them a sense of the reality of combat long before the regular clones. Though many commandos failed to survive their exercises, the rest learned rapidly, allowing them to become better soldiers. However, the the loss of fellow squadmates was felt by any commando who lost a vod—a brother.

By the end of the commandos' training, the Kaminoans were very pleased with the results. The clone commandos demonstrated themselves as a new breed of warriors with unparalleled teamwork and organization that few could challenge.

Specialized Training. Clone commandos were trained by a group of one hundred elite training sergeants chosen by Jango Fett, of which seventy-five were Mandalorian mercenaries. These men and women, known as the Cuy'val Dar trained the commandos in a variety of tactics and fighting techniques, but the impressionable commandos also developed a few behavioral and cultural traits similar to their Mandalorian instructors.

Each Commando was trained to handle a specialized task, varying from commando to commando. Some specialized in advanced marksmanship for sniping and assassination missions. Others had natural talent as medics and received more advanced training than their other brethren in that field. A select few showed more leadership potential and acted as squad leaders. Some were adept in the art of demolitions ordnance and acted as demo specs and sappers. Others were trained to be able to handle a variety of technology based tasks, such as slicing computers and droids.

Among other common missions, clone commandos were trained in: siege assault, counterinsurgency, hostage extraction, demolitions, assassination, surveillance, tactics, sabotage, espionage, and ambush.

Top of the Line. The commandos were heavily armed with an array of weapons and technology that were often vital to the success of their missions. They had at their disposal an impressive
arsenal of blasters, sniper rifles,
and anti armor launchers, all part
of the configurable DC-17m
Interchangeable Weapon System.
They also carried either DC-15s side
arm blasters, or shotguns.
Occasionally, they were also
supplied with an array of non
Republic exotic weaponry, such as
slugthrowers, Accelerated Charged
Particle Array Gun, Accelerated
Charged Particle Repeater Gun,
LJ-50 concussion rifle, LS-150 Heavy
Accelerated Charged Particle
Repeater Gun, improvised explosive
devices, bore bangs, flash-bang
grenades, and EMP grenades. Their
armor also featured a retractable
knuckle plate vibro blade for melee
combat.

Wearing advanced Katarn
commando armor, clone
commandos were the
ultimate soldiers.
Because the armor was
silvery-gray, the other
clone troopers called
them "shiny boys."
However, some squads
would put customize
their armor with colorful
designs or camouflage matching
their individual tastes, or a number
of dots on the left breast armor pad
to symbolize rank and position in
the hierarchy of the squad.

The Mission

A separatist mining and battle droid production station has been found by Republic Intelligence on the planet of Tresed Aval. It looks to be a valuable resource to the Confederacy's war efforts. A squad of Republic Commandos, Upsilon Squad, has been tasked with infiltrating the base and taking out the operation. Your Mandalorian instructor, Sergeant Jules Drackon, will be accompanying you on your first assignment.

Unfortunately, CIS forces have been jamming communications and scanning capabilities above the planet. The accompanying grainy satellite scan is the only imagery military intelligence has been able to acquire for the uncharted world. It shows the targets for your mission: a communications tower, two surface drilling rigs, and the refining facility.

Republic Intelligence is confident that there are battle droids providing security each of your objectives. They estimate that enemy forces within your area of operations to be no more than platoon strength.

Your squad will be dropped at landing zone Aurek to the south east and will need to make their way along the lava flow to checkpoint Besh, the communications tower to the east. There, you will secure the tower and use the high ground to acquire the coordinates of the production facility at checkpoint Dorn. Your squad will need to slice into the tower's systems and upload the exact location data of the facility. This will allow Blue Squadron to coordinate their attack run and destroy what is likely a heavily fortified location. Wait for the bombing run to begin before advancing on checkpoint Cresh so the CIS will have to split their forces between recovery operations and defense.

From there, your team will head north to checkpoint Cresh and destroy two surface drilling rigs. When the drills are destroyed and the bombing run is complete, you will rendezvous at landing zone Esk for extraction by LAAT/i gunship.



















The Kit

All Commandos, regardless of their role, will have a helmet with incororated headcomm, two glowrods, a utility belt (bandolier), grappling hook, two days worth of rations, a trauma kit, a medpac, and a set of either a demolitions kit, security kit, or slicer's kit. Any trooper class that requires use of an item, like a Wristpad for techcasters, gets one as part of their loadout.

Rifleman

A generalist trained and proficient in the art of war.

  • Primary Weapon: (a) DC-15s blaster carbine or (b) DC-15a blaster rifle and five power cells.
  • Secondary Weapon: (a) DC-15s light pistol and a power cell or (b) two vibrodaggers.
  • Armor: (a) fiber armor or (b) weave armor.
  • Explosives: two fragmentation grenades, one ion grenade, and one thermal detonator.
  • Utility: A tool you are proficient in.
  • Premium Item: One weapon chassis with accuracy focus Mark II, one amplifying barrel, and rapid core mods.

Sergeant

A natural born leader of men always ready to lead from the front.

  • Primary Weapon: (a) DC-15 blaster rifle or (b) two DC-17 blaster pistols, and six power cells.
  • Secondary Weapon: (a) hold-out pistol and a power cell, or (b) one techblade.
  • Armor: (a) fiber armor or (b) weave armor.
  • Explosives: two fragmentation grenades, two ion grenades.
  • Utility: one medpac, a holocomm, and a tool you are proficient in.
  • Premium Item: one armor chassis (of the type chosen) with the darkvision visor and regulated reinforcement mods.

Heavy Gunner

"Send the heavy gunner in first- he has better armor and more firepower."

  • Primary Weapon: "Z-6" assault cannon and ten powercells.
  • Secondary Weapon: (a) hold-out pistol and a power cell or (b) two vibrodaggers.
  • Armor: (a) weave armor, (b) composite armor, and alight shield.
  • Explosives: one fragmentation grenades and one ion grenade.
  • Utility: Bandolier and 5 power cells.
  • Premium Item: one armor chassis (of the type chosen) with the bonded plates Mark II, one reinforced underlay, and bioenhancement matrix Mark I mods.

Medic

Often the heart of a squad, these clones could diagnose and treat wounded troopers.

  • Primary Weapon: DC-15s blaster carbine and five power cells.
  • Secondary Weapon: (a) DC-15s light pistol or (b) one DC-17 blaster pistol, and a power cell and one vibrodagger.
  • Armor: (a) fiber armor or (b) weave armor. Explosives: one flash grenade and one ion grenade.
  • Utility: two trauma kits, three medpacs and a tool you are proficient in.
  • Premium Item: two fine medpacs and a one armor chassis (of the type chosen) with the avoidant reinforcement and optimized actuators Mark I mods.

Grenadier

Developed to offer concentrated firepower using grenades.

  • Primary Weapon: (a) DC-15a blaster carbine and three power cells.
  • Secondary Weapon: grenade launcher.
  • Armor: (a) fiber armor or (b) weave armor.
  • Explosives: two fragmentation grenades, two thermal detonators, and one breaching charge.
  • Premium Item: two average fragmentation grenades, two average ion grenade and a fine grenade launcher chassis with the Fine Expanded Magazine mod.

Sharpshooter

Received special flash training detailing the intricacies of sniping.

  • Primary Weapon: DC-15x sniper rifle and ten power cells.
  • Secondary Weapon: (a) hold-out pistol and a power cell or (b) two vibrodaggers.
  • Armor: (a) fiber armor or (b) weave armor.
  • Explosives: two fragmentation grenades and one flash grenade.
  • Utility: comm jammer, macrobinoculars.
  • Premium Item: one fine sniper rifle chassis with the accuracy focus mark II, dire core, and recoil dampener mods.

Recon Scout

Trained to move quickly and quietly while detecting enemies at a distance.

  • Primary Weapon: (a) DC-15a blaster carbine and five power cells or (b) a vibrorapier.
  • Secondary Weapon: (a) two DC-15s light pistols and two power cells or (b) two techblades, and two vibrodaggers.
  • Armor: fiber armor.
  • Explosives: three flash grenades, two ion grenade.
  • Utility: comm jammer, pocket scrambler, two tools you are proficient in.
  • Premium Item: fine armor chassis (of the type chosen) with the obscured armoring and agile reinforcement mods.

Explore

The

Galaxy

What is Star Wars 5e? It's a full conversion for Dungeons and Dragon Fifth Edition to the Star Wars universe. Here you can find rules on creating a lightsaber-swinging jedi sentinel, a devil-may-care smuggler operative, or a droid-hacking engineer.

There's also a full collection of Star Wars monsters, NPCs, and constructs to fight against.

Ready to take to the stars? All the rules on piloting and customizing your very own spaceship are here too.

Join us for your next adventure.

If you want to help contribute to this conversion, join one of the active communities at the links below!

DiscordRedditFacebookTwitterPatreon

Credits






























































Version 1.0
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.