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## Sorcerous Origin Spells With the release of *Tasha's Cauldron of Everything*, the new sorcerer subclass added 10 spells as part of their sorcerous origin, making them significantly more powerful than the previously released subclasses. Therefore, it is only fair the remaining sorcerer subclasses receive the same treatment. ### New Spells You now learn additional spells when you reach certain levels in this class, as shown on the corresponding tables. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. ### Draconic Bloodline Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an conjuration or evocation spell from the sorcerer, druid or wizard spell list that deals acid, cold, fire, lightning or poison damage. #### Draconic Spells *1st level sorcerer feature* | Sorcerer Level | Spells | |:---:|:-----------:| | 1st | *absorb elements, chromatic orb* | | 3rd | *dragon's breath, locate object* | | 5th | *fear, protection from energy* | | 7th | *elemental bane, polymorph* | | 9th | *legend lore, scrying* | ### Wild Magic Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or transmutation spell from the sorcerer or wizard spell list. #### Wild Magic Spells *1st level sorcerer feature* | Sorcerer Level | Spells | |:---:|:-----------:| | 1st | *chaos bolt, color spray* | | 3rd | *blur, shatter* | | 5th | *blink, hypnotic pattern* | | 7th | *confusion, dimension door* | | 9th | *mislead, synaptic static* | \columnbreak ### Divine Soul Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or evocation spell from the sorcerer or cleric spell list. #### Divine Soul Spells *1st level sorcerer feature* | Sorcerer Level | Spells | |:---:|:-----------:| | 1st | *detect evil and good* | | 3rd | *aid, lesser restoration* | | 5th | *remove curse, spirit guardians* | | 7th | *divination, guardian of faith* | | 9th | *circle of power, dispel evil and good* | ### Shadow Magic Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a necromancy or illusion spell from the wizard, sorcerer or warlock spell list. #### Shadow Magic Spells *1st level sorcerer feature* | Sorcerer Level | Spells | |:---:|:-----------:| | 1st | *false life, sanctuary* | | 3rd | *darkvision, shadow blade* | | 5th | *feign death, vampiric touch* | | 7th | *blight, shadow of moil* | | 9th | *creation, antilife shell* | ### Storm Sorcery Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or evocation spell from the sorcerer or druid spell list. #### Storm Sorcery Spells *1st level sorcerer feature* | Sorcerer Level | Spells | |:---:|:-----------:| | 1st | *create or destroy water, thunderwave* | | 3rd | *skywrite, warding wind* | | 5th | *lightning bolt, thunder step* | | 7th | *control water, storm sphere* | | 9th | *control winds, maelstrom* |