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___ >## Hobgoblin Commander > >*Medium humanoid (goblinoid), lawful evil* >___ >- **Armor Class** 17 (Scale Mail) >- **Hit Points** 121 (12d8 + 24) >- **Speed** 30 ft. >___ >| STR | DEX | CON | INT | WIS | CHA | >|:---:|:---:|:---:|:---:|:---:|:---:| >| 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (−1) | >___ >- **Senses** darkvision 60 ft., passive Perception 10 >- **Languages** Common, Goblin >- **Challenge** 7 (100 XP) >___ >### Actions > >***Multiattack.*** The Commander can make two attacks with its glaive or two with its javelins. > >***Glaive.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 15 (2d10 + 3) slashing damage. > >***Javelin.*** *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage. > > ### Bonus Actions > > ***"Do Better!"*** The Hobgoblin Commander shouts to his allies, emboldening them. 1d6 of the Commander's allies may gain advantage on their next attack roll or ability check. > > ### Reactions > > ***The Commander is watching.*** *As a reaction to a creature the Commander can see missing an attack roll* the Commander may snarl at them, "Hit them you fool!". The creature may immediately make another attack roll. > > ### Villain Actions > > ***Phalanx*** The Commander shouts a command to his armored warriors, "Form up!". The Armored warriors form into a Phalanx, side by side, granting them +2 AC and +5 reach with their Spears, but reducing their speed to 0. > > ***Volley*** The Commander shouts a command to his archers, "Fire on the back line!". Creatures within 15 feet of a point the Commander chooses must succeed a DC 14 Dexterity saving throw or take 4d6 piercing damage and be slowed until the end of their next turn, or half than on a success and not be slowed. > > ***Trap the Fighters*** The Commander shouts a command to his trap masters, "Trap the fighters!". The Trap Masters release a lever, which drops a cage trap. A cage drops on a point of the Commanders choosing, trapping all creatures inside. A successful DC 16 Strength check or elimination of the Trap Masters will release the cage. > ___
image source: Fabio Gorla https://www.behance.net/gallery/6205063/Characters-Paizo-Pathfinder \pagebreak ___ ___ >## Hobgoblin Warriors > >*Medium humanoid (goblinoid), lawful evil* >___ >- **Armor Class** 18 (warrior), 14 (archer), 15 (trap master) >- **Hit Points** 63/38/45 (7d8 + 7 - warrior/archer/trap master) >- **Speed** 30 ft. >___ >| STR | DEX | CON | INT | WIS | CHA | >|:---:|:---:|:---:|:---:|:---:|:---:| >| 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (−1) | >___ >- **Senses** darkvision 60 ft., passive Perception 10 >- **Languages** Common, Goblin >- **Challenge** 3 (100 XP) >___ >### Actions > > ***Multiattack.*** The warrior and archer make two spear and two longbow attacks. > >***Warrior Spear.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6 + 2) piercing damage. > >***Archer Longbow.*** *Ranged Weapon Attack:* +4 to hit, range 150/600 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage. > > ***Trap Master Trap.*** The Trap Master releases a trap lever. Roll 1d4 and consult the below table for the trap that appears > > \columnbreak > >
> > > | Input | Trap | Description | > |:---:|:---:|:---:| > | 1 | Pitfall | Creatures within 5 feet of a point you choose must succeed a DC 12 Dexterity saving throw or fall into a 10 foot pit. > | 2 | Spikes | Creatures within 5 feet of a point you choose must succeed a DC 12 Dexterity saving throw or take 1d6 piercing damage on a fail, or half on a succeess. > | 3 | Gas | Creatures within 5 feet of a point must succeed a DC 12 Constitution saving throw or take 1d6 poison damage. > | 4 | Mud | A 10 foot radius area becomes difficult terrain for 1 minute. >
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image source: Steve Prescott https://www.instagram.com/thesteveprescott/ \columnbreak