Pact of the Talisman Revised

by orlesiangentleman

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Pact of the Talisman Revised

Pact Boon

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

Pact of the Talisman

Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your proficiency bonus, and only expends a use if the roll succeeds. All expended uses are restored when you finish a long rest.

You can create a number of additional talismans equal to half your proficiency bonus by performing a 1-hour ceremony to receive them from your patron, and can have no more than this amount. This ceremony can be performed during a short or long rest, and it destroys any previous amulets of your choosing. A talisman turns to ash when you die.

Eldritch Invocations

When you choose eldritch invocations, you have access to the following options.

Bond of the Talisman

Prerequisite: 12th-level, Pact of the Talisman feature

While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you.

The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.

Improved Pact Talisman

Prerequisite: Pact of the Talisman feature

When you cast a Warlock spell that has a range of self, you can instead choose a willing talisman wearer as the target of the spell. Once this magic is triggered, no creature can benefit from it until you finish a long rest.

In addition, a creature gains a +1 bonus to their Armor Class while wearing the talisman.

Protection of the Talisman

Prerequisite: 7th level, Pact of the Talisman feature

When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and only expends a use if the roll succeeds. All expended uses are restored when you finish a long rest.

Rebuke of the Talisman

Prerequisite: Pact of the Talisman feature

When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman’s wearer.

Credits

Created by /u/OrlesianGentleman

 

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