Title page and chapter 1

by Godlikescoke

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Kyle's Curated Character Collection

Table Of Contents

Part 1 - Creature in your campaign x
    The Creature x
    Creature - Creature x
    Creature - High Creature x
    Creature in your Campaign x
    Unique Creature x
    Class Influences - Monk x
    Class Influences - Warlock x
    Class Influences - Sorcerer x
    Magic Spells x
    Magic Items x
Part 2 - The Creature of Location x
    Creature in Location - Introduction x
    Unique Creature from Location x
Part 3 - Finding The Creature x
    Adventure Module x
Part 4 - Epic Variants x
    Epic Creature x
    Epic High Creature x

Quick Characters

Sometimes you need quick characters for a D&D session. Whether you’re running an impromptu game with limited time for character creation, you want to get a new player into an established game quickly, or you need a new PC to replace a dead adventurer, these optional rules are for you. These rules can be used instead of the normal process of character creation, replacing the choice and creativity of that process with a series of tables that quickly generate a 1st-level character. With the exception of backgrounds, these rules focus on the character options available in the D&D Basic Rules as a means of keeping things simple.

Alignment

d6 Alignment
1 Lawful Good
2 Neutral Good
3 Chaotic Good
4 Lawful Neutral
5 Neutral
6 Chaotic Neutral

Background

Backgrounds already make use of random tables to flesh out your character, and are easy to apply. You can roll a d20 to use the full list of backgrounds from the Player’s Handbook.

d20 Background
1-2 Acolyte
3 Charlatan
4-5 Criminal
6 Entertainer
7-8 Folk Hero
9-10 Guild Artisan
11 Hermit
12 Noble
13-14 Outlander
15 Sage
16-17 Sailor
18-19 Soldier
20 Urchin

Alternatively, for players who are comfortable defining a character’s personality traits, ideals, bonds, and flaws through roleplaying, the quick character generation process can be made even quicker by foregoing a background, instead rolling for the skill and tool proficiencies normally provided by a background. Roll four times on the following table, rerolling any duplicate results.

d20 Proficiency
1 Acrobatics
2 Animal Handling
3 Arcana
4 Athletics
5 Deception
6 History
7 Insight
8 Intimidation
9 Investigation
10 Medicine
11 Nature
12 Perception
13 Performance
14 Persuasion
15 Religion
16 Sleight of Hand
17 Stealth
18 Survival
19 Carpenter’s tools
20 Thieves’ tools

In place of a background feature, once during any game session, you can pick a nonplayer character you meet and declare that your character knows that NPC. The relationship is respectful but not necessarily friendly. The DM determines the exact nature of your relationship.

Class and Abilities

Roll a d6 to determine your class from the following table, which is more likely to generate a fighter or cleric than a rogue or wizard. Especially if you’re randomly generating an entire party, tilting the odds in favor of fighters and clerics can help shore up a group’s ability to survive in combat. Alternatively (or if you’re generating a single character joining an already balanced party), you can roll a d4 and give each class an equal chance of being generated.

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Don't Piss

Off The

Dungeon Master

People love to flex their creative muscles while composing new characters to play.

What is important for the community is that you share your sources of inspiration. This back cover can serve as an easy to find, easy to read place for you to do just that.

So go ahead, remove this chunk of copy and tell everyone who inspired you.

Cover Art: Skiorh