Gobblin's

by qorinthian

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Gobblin' and Hobgobblin'

Maybe all you adventurers are tired of fighting goblins and hobgoblins in caves every time you set foot outside your hometown. If you’re bored of encountering the same old enemies, why not replace them with turkeys?

Fowl Beasts. Hobgobblins rule over gobblins in local forests around small towns. Despite their small size, gobblins have the advantage of large numbers. They raid small caravans and travelers in search of food and anything shiny. Once a year, townsfolk may lead a raid on gobblins to ensure the safety of their citizens.

PATREON | ARIPOCKILY

Art Credit: Hobgobblin' by Dario Jelusic, Gobblin' by Jeeva


Gobblin'

Small beast, neutral evil


  • Armor Class 14 (natural armor)
  • Hit Points 14 (4d6)
  • Speed 30 ft., fly 10 ft. but cannot hover

STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 10 (+0) 8 (-1) 10 (+0) 8 (-1)

  • Skills Stealth +4
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Fowl
  • Challenge 1/2 (100 XP)

Aggressive. As a bonus action, the gobblin’ can move up to its speed towards a creature it can see.

Actions

Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


Hobgobblin'

Medium beast, neutral evil


  • Armor Class 18 (natural armor)
  • Hit Points 17 (3d8 + 3)
  • Speed 30 ft., fly 10 ft. but cannot hover

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 8 (-1) 10 (+0) 9 (-1)

  • Skills Stealth +5
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Fowl
  • Challenge 1 (200 XP)

Fowl Play. Once per turn, the hobgobblin’ can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgobblin’ that isn't incapacitated.

Actions

Multiattack. The hobgobblin’ makes two peck attacks.

Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Gobble Gobble (Recharge 5-6). The hobgobblin’ releases a ear-splitting bwuk bwuk. Each creature within 30 feet of the hobgobblin’ must succeed on a DC 11 Constitution saving throw or take 14 (4d6) thunder damage.

 

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