Credit: Shin Megami Tensei (From Wiki)
\pagebreakNum ___ ___ > ## Ann Takamaki (Hecate) >*Medium humanoid (human), neutral good* > ___ > - **Armor Class** 13 (17 with mage armor) > - **Hit Points** 101 > - **Speed** 30ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|18 (+4)|12 (+1)|12 (+1)|15 (+2)|20 (+5)| >___ > - **Saving Throws** Dex +7, Cha +8 > - **Skills** Perception +6, Persuasion +9, Stealth +8 > - **Damage Immunities** Fire > - **Condition Immunities** Charmed > - **Senses** passive Perception 14 > - **Languages** Common > - **Challenge** 10 (5,900 Xp) > ___ > > ***Magic Resistance.*** Ann has advantage on saving throws against spells and other magical effects. > > ***Spellcasting.*** Ann is a 15th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Ann has the following spells prepared: > - Cantrips (at will): fire bolt, light, mage hand, prestidigitation > - 1st level (4 slots): detect magic, identify, mage armor, magic missile > - 2nd level (4 slots): detect thoughts, mirror image, misty step > - 3rd level (3 slots): fireball, hypnotic pattern, daylight > - 4th level (2 slots): fire shield, charm monster > - 5th level (2 slots): dominate person, immolation > - 6th level (1 slots): sunbeam, mass suggestion > - 7th level (1 slots): fire storm > > ### Actions > ***Multiattack.*** Ann makes two attacks with her burn whip or one with her submachine gun. > > ***Burn Whip.*** *Melee Attack:* +8 to hit, 10ft., one target. *Hit* 2d4+4 slashing damage plus 2d6 fire damage. > > ***Submachine Gun.*** *Ranged Attack:* +8 to hit, 60/200ft., one target. *Hit:* 2d12+4 piercing damage. > > ***Envy Chain (recharge 5-6).*** *Melee Attack:* Attack Bonus to hit, 10ft., one target. *Hit:* 2d4+4 slashing damage. Target must succeed on a DC 12 Wisdom Saving Throw or become frightened until the end of Ann's next turn. > > ***Bullet Spray (recharge 5-6).*** Bullets spray out in a 30ft. wide, 60ft. long cone. All targets within the cone must succeed on a DC 14 Dexterity Saving Throw or take 4d12 piercing damage. On success, targets only take half damage. > > ***Sexy Technique.*** One Humanoid that Ann can see within 30 feet of it must succeed on a DC 15 Charisma saving throw or be magically Charmed for 1 day. The Charmed target obeys Ann's verbal commands. If the target suffers any harm or receives a suicidal Command, it can repeat the saving throw, ending the Effect on a success. If the target successfully saves against the Effect, or if the Effect on it ends, the target is immune to Ann's Charm for the next 24 hours. > > Ann can have only one target Charmed at a time. If it charms another, the Effect on the previous target ends. >
Artist: MegaBlaziken721