Ann Takamaki (Carmen)
Medium humanoid (human), neutral good
- Armor Class 13
- Hit Points 68
- Speed 30ft.
STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 10 (+0) 10 (+0) 13 (+1) 18 (+4)
- Saving Throws Dex +6, Cha +7
- Skills Perception +4, Persuasion +7, Stealth +6
- Damage Vulnerabilities Cold
- Damage Immunities Fire
- Condition Immunities Charmed
- Senses passive Perception 14
- Languages Common
- Challenge 5 (1,800 Xp)
Spellcasting. Ann is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Ann has the following spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, identify, mage armor, magic missile
- 2nd level (4 slots): detect thoughts, mirror image, misty step
- 3rd level (3 slots): fireball, hypnotic pattern, daylight
- 4th level (2 slots): fire shield
Actions
Multiattack. Ann makes two attacks with her whip or one with her submachine gun.
Leather Whip. Melee Attack: +6 to hit, 10ft., one target. Hit: 2d4+3 slashing damage.
Submachine Gun. Ranged Attack: +6 to hit, 60/200ft., one target. Hit: 1d12+3 piercing damage.
Sexy Technique. One Humanoid that Ann can see within 30 feet of it must succeed on a DC 15 Charisma saving throw or be magically Charmed for 1 day. The Charmed target obeys Ann's verbal commands. If the target suffers any harm or receives a suicidal Command, it can repeat the saving throw, ending the Effect on a success. If the target successfully saves against the Effect, or if the Effect on it ends, the target is immune to Ann's Charm for the next 24 hours.
Ann can have only one target Charmed at a time. If it charms another, the Effect on the previous target ends.
Credit: Shin Megami Tensei (From Wiki)
Ann Takamaki (Hecate)
Medium humanoid (human), neutral good
- Armor Class 13 (17 with mage armor)
- Hit Points 101
- Speed 30ft.
STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 12 (+1) 12 (+1) 15 (+2) 20 (+5)
- Saving Throws Dex +7, Cha +8
- Skills Perception +6, Persuasion +9, Stealth +8
- Damage Immunities Fire
- Condition Immunities Charmed
- Senses passive Perception 14
- Languages Common
- Challenge 10 (5,900 Xp)
Magic Resistance. Ann has advantage on saving throws against spells and other magical effects.
Spellcasting. Ann is a 15th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Ann has the following spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, identify, mage armor, magic missile
- 2nd level (4 slots): detect thoughts, mirror image, misty step
- 3rd level (3 slots): fireball, hypnotic pattern, daylight
- 4th level (2 slots): fire shield, charm monster
- 5th level (2 slots): dominate person, immolation
- 6th level (1 slots): sunbeam, mass suggestion
- 7th level (1 slots): fire storm
Actions
Multiattack. Ann makes two attacks with her burn whip or one with her submachine gun.
Burn Whip. Melee Attack: +8 to hit, 10ft., one target. Hit 2d4+4 slashing damage plus 2d6 fire damage.
Submachine Gun. Ranged Attack: +8 to hit, 60/200ft., one target. Hit: 2d12+4 piercing damage.
Envy Chain (recharge 5-6). Melee Attack: Attack Bonus to hit, 10ft., one target. Hit: 2d4+4 slashing damage. Target must succeed on a DC 12 Wisdom Saving Throw or become frightened until the end of Ann's next turn.
Bullet Spray (recharge 5-6). Bullets spray out in a 30ft. wide, 60ft. long cone. All targets within the cone must succeed on a DC 14 Dexterity Saving Throw or take 4d12 piercing damage. On success, targets only take half damage.
Sexy Technique. One Humanoid that Ann can see within 30 feet of it must succeed on a DC 15 Charisma saving throw or be magically Charmed for 1 day. The Charmed target obeys Ann's verbal commands. If the target suffers any harm or receives a suicidal Command, it can repeat the saving throw, ending the Effect on a success. If the target successfully saves against the Effect, or if the Effect on it ends, the target is immune to Ann's Charm for the next 24 hours.
Ann can have only one target Charmed at a time. If it charms another, the Effect on the previous target ends.
Artist: MegaBlaziken721