The Blossom Blade

by DiceGardenRM

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Blossom Blade

Commonly described as wondering blademasters with a zest for life and appreciation for the small things. Blossom blades gain their name from the swords they so gracefully use in combat. Blossom blades often prefer for violence to be a last resort, but they do what they must to help those in need. Its a rare sight to see a blossom blade not be dressed in light, vivid colors, and even rarer, to see one without a smile. For blossom blades, its important to cherish each day and to comfort those ravaged by the darkness and misery that liters the world.

Blossom Blade Features
Fighter Level Features
3rd Vagabond, Blossom Blade, Petal Techniques
7th Joyous Wind
10th Perfected Blossom
15th Amaranthine Bonds
18th Perfect Spring

Vagabond

Beginning at 3rd level, your travels throughout the land have taught you plenty about life. You gain proficiency with one artisans tool, gaming set, or musical instrument of your choice and you gain fluency in one language of your choice.

Blossom Blade

At 3rd level, you harness your the magic of your fighting style into a single weapon of your choice over the course of a 1 hour long ritual. The weapon must be within your reach throughout the ritual, at the conclusion of which a number of small flower insignias equal to your proficiency bonus appear on the weapon. Where these flower insignias appear on your weapon and what kind of flower they appear as is your choice.

These flower insignias represent your magical reserves and are used to fuel petal techniques outlined in the petal techniques feature. You will regain all expended flower insignias when you finish a short or long rest.

You can choose to use your Wisdom modifier for your blossom blades attack and damage rolls instead of Strength or Dexterity.

Petal Techniques

Also starting at 3rd level, you adopt a unique fighting style made up of magically enhanced combat techniques.

Thousand Cuts. After taking the attack action on your turn, you can use your bonus action to scatter your blossom blade into a flurry of petals and make a range spell attack against a creature you can see up to 30 feet away. Making this attack against a creature within 5 feet of you will not impose disadvantage on the attack roll. This ranged spell attack will your Wisdom modifier for the attack and damage rolls. On a hit, the target will take an amount of slashing damage equal to 2d4 + your Wisdom modifier and have their movement speed reduced by half until the start of your next turn.

    Pillar of Petals. If you or another creature you can see up to 30 feet away is being targeted by an attack, you can use your reaction to scatter your blossom blade into a pillar of swirling petals around the chosen creature, granting them a bonus to their armor class equal to your Wisdom modifier until the start of your next turn (minimum of +1).

Catch the Breeze. You can use your bonus action to give yourself a flying speed equal to 5 x your Wisdom modifier until the end of your next turn as clouds magically appear under your feet, pushing you forward like a petal in the wind.

Blossom's Charm. You can use your bonus action to give yourself a bonus to Charisma checks equal to your Wisdom modifier until the end of your next turn. For the duration of this effect, you also have advantage on persuasion checks made to avoid conflict.

Using a petal technique will require you expend a flower insignia as a part of performing the technique.

Joyous Wind

At 7th level, you can invigorate damaged allies with the renewing spirit of spring. If a creature you can see up to 30 feet away from you would be reduced to 0 hit points, you can use your reaction to expend your use of second wind, giving that creature a number of hit points equal to 1d10 + your fighter level. If the creature you use this feature on is suffering from the exhaustion condition, you also reduce their level of exhaustion by one.

Once you use this feature, you must finish a long rest before you can use it again.

Part 1 | Features

Perfected Blossom

At 10th level, you have perfected the petal techniques. You gain the following benefits whenever you use a petal technique:

Thousand Cuts. You have advantage whenever you make a ranged spell attack using your thousand cuts feature. You can also target a number of creatures up to your Wisdom modifier for this attack when you use your bonus action to use thousand cuts.

Pillar of Petals. Spell and weapon attacks made against a creature benefiting from this feature are made at disadvantage. If the creature benefiting from this feature is still hit by a melee attack, the attacker will take damage equal to one roll of your weapons damage dice. This damage is considered slashing.

Catch the Breeze. You can target up to two additional creatures within 10 feet of you to gain a flying speed equal to 5 x your Wisdom modifier until the end of your next turn. You are also under the effects of the disengage action the turn you activate this feature.

Blossom's Charm. For the duration of this effect, when you make a Charisma check, you can treat a d20 roll of 9 or lower as a 10.

Amaranthine Bonds

At 15th level, your persistent optimism gives your allies the will to fight another day. If a creature you can see up to 60 feet away from you would fail a saving throw, you can use your reaction to expend a use of your indomitable, rerolling that creatures saving throw. If you do, they gain a bonus to this new saving throw equal to your Wisdom modifier (minimum of +1). They must accept the new roll.

Perfect Spring

At 18th level, you can cast the plant growth spell as an action centered on yourself. When you do, you designate a number of creatures up to your Wisdom modifier, minimum of 1, plus yourself to ignore the movement penalty caused by the spell. Whenever you use a petal technique while within the area of overgrowth caused by this spell, you will not expend a flower insignia.

This effect will last for 1 minute, but the plant life created from the spell will remain.

Once you use this feature, you must finish a long rest before you can use it again.

Credits

  Subclass by: u/DiceGarden

Page 1 Artwork by: OP

Page 2 Artwork by: Tithi Luadthong

Document made using: GMBinder

Part 2 | Features Cont. & Credits
 

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