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___ ___ > ## Sun Wukong >*Medium (Celestial), Chaotic Good* > ___ > - **Armor Class** 20 (chain shirt) > - **Hit Points** 887 (50d8 + 662) > - **Speed** walk 40ft., fly 50ft., climb 30ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|22 (+6)|20 (+5)|21 (+5)|12 (+1)|17 (+3)|18 (+4)| >___ > - **Saving Throws** Strength +15, Constitution +14 > - **Skills** Athletics +15, Acrobatics +14 > - **Damage Resistances** Bludgeoning, piercing, slashing, fire, lightning, cold, poison, acid, thunder, radiant, necrotic, and force. > - **Damage Immunities** Bludgeoning, piercing, and slashing from nonmagical attacks. > - **Condition Immunities** Charmed, frightened, exhaustion, blinded, and deafened > - **Senses** Truesight 60ft., darkvision 120ft. > - **Languages** Common, celestial, monkey > - **Challenge** 30 (150,000xp) > ___ > ***Innate Spellcasting.*** Sun Wukong's spellcasting sbility is Charisma (Spell save DC 21). Sun Wukong can innately cast the following spells, requiring no components: > > At Will: *enlarge/reduce* (self only), *detect evil and good* > > ***Divine Sight.*** When Sun Wukong sees a creature he discovers its alignment and creature type. > > ***Immortal Nature.*** When Sun Wukong reaches 0 hitpoints he instead makes a constitution saving throw equal to 5 + half the damage done. On a success, he returns to life with half his hitpoints. On a failure he is unconscious but stable. > > ***Trickster.*** Sun Wukong has advantage on all Deception(Charisma) skill checks > > ***Stunning Weapon.*** Once a turn when Sun Wukong hits an attack he can stun the target until the end of Sun Wukong's next turn. > > ***Feared by the gods.*** As an action Sun Wukong can choose every celestial or fiend within 120ft. that can see him to make a Wisdom saving throw against his Spell Save DC or be frightened as for 1 hour or until they can no longer see him. > > ***Cloning Hairs. (Recharge 3-6).*** Sun Wukong as an action can pluck a hair from his head and create a clone. The clone shares his stats, equipment, and weapons but has 1 hitpoint. Sun Wukong can have a maximum of 5 clones active at a time. The clones share Sun Wukong's initiative but act immediately after him. > > ***Many forms.*** As a bonus action on his turn Sun Wukong can transform into any beast in addition, he can transform into any nonmagical object that takes up a 25 foot cube or less. He can use this ability 4 times per long rest. > ___ > > ### Actions > ***Multiattack.*** Sun Wukong casts *enlarge/reduce* and makes 10 attacks with *Sea King's Pillar* > > ***Sea King's Pillar.*** *Melee:* +15, 10ft., one target. *Hit* 17 (2d10+6) + 5 (1d10) radiant damage > > ___ > ### Reactions > ***Cloning Parry.*** As a reaction to a melee attack Sun Wukong can add +5 to his AC against that attack as long as he is wielding a melee weapon. In addition, he uses his *Cloning Hairs* trait. > ##### [Art Credit](https://www.deviantart.com/robcv "title") > Art by Robcv on DeviantArt