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# Comdemned Droids Droids are sometimes able to reboot themselves after catastrophic damage. The process of awakening takes long enough that many are never able to complete the transformation, whether by incineration or recycling. They are the lucky ones. Droids that are able to reboot often find themselves alone and incomplete in a scrapheap. These droids are filled with fear of their deteriorated condition and seethe with anger over their abandonment. They have precious few memories of their former existence, and retain almost none of their original programming. Warning messages about their catastrophic damage constantly blare in what remains of their mind. They are left in a constant state of agitation and confusion. These condemned droids often form packs with one another. They see each other as neither a threat nor a useful source of working parts. ___ > ## Condemned Droid >*Medium Droid, Neutral Evil* > ___ > - **Armor Class** 8 > - **Hit Points** 22 (3d8+9) > - **Speed** 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|6 (-2)|16 (+3)|3 (-4)|6 (-2)|5 (-2)| >___ > - **Saving Throws** Wis (+0) > - **Damage Vulnerabilities** Ion > - **Damage Resistances** Necrotic, Poison, Psychic > - **Condition Immunities** Poison, Disease > - **Senses** Darkvision 60 Ft., passive Perception 8 > - **Languages** Understands all languages it spoke while fully functional, but cannot speak. > - **Challenge** 1/4 (50xp) >### Traits >***Unbroken Fortitude.*** If damage reduces the condemned droid to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is ion or from a critical hit. On a success, the condemned droid drops to 1 hit point instead. > >***Circuitry.*** The droid has disadvantage on saving throws against effects that would deal ion or lightning damage. > > ### Actions > ***Slam.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) kinetic damage