Way of the Monkey

by YaBoiHype69

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Way of the Monkey

Cloning Flurry

Starting when you choose this tradition at 3rd level, you can replace Flurry of Blows with two clones of yourself. These clones move to a target of your choice within 30 feet of you and make a single attack before vanishing. Their movement can provoke opportunity attacks. For the purpose of opportunity attacks, they share your AC and class features, but have an HP of 1. The clones have the same weapons as you and deal magical damage equal to your marital arts die. Their weapons have the Reach benefit from Expanding Weapons, but they do not benefit from magical items you carry.

Expanding Weapons

Starting at 3rd level, you can align your energy to a monk weapon in your possession. While you're aligned to this weapon and wielding it, it can be extended to gain the reach property at will, requiring no action to do so. You can only be aligned to one weapon at a time, and when you try to align with another weapon your alignment with the first weapon is ended.

Cloud of the Meditated

Starting at 6th level, when you use your Step of the Wind you can expend 1 extra ki point to have a cloud form beneath your feet. The cloud lasts for a number of rounds equal to your proficiency bonus, and is unaffected by strong wind or similar effects. While the cloud exists, you gain a flying speed equal to your walking speed.

Monkey Kings Visage

When you reach 11th level, you can use a bonus action to spend 4 ki points and take a monstrous, monkey-like form. This form lasts 1 minute, and gives the following benefits.

  • You gain 2d4 temporary hit points at the start of your turn for the duration.

  • You gain a tail that acts as a third hand. The tail is capable of holding monk weapons, and you can use it to make an extra attack as part of the attack action.

  • Attacks made with monk weapons, unarmed strikes, and your clones deal an additional 1d4 radiant damage

Limited Immortality

Starting at 17th level, if incoming damage brings you to 0 hit points but doesn't kill you outright, you can expend 2 ki points to survive.

You regain hit points equal to a number rolled using your martial arts die. You can roll an additional martial arts die per extra ki point spent, up to a total of 5 ki points. You also gain temporary immunity to the effect's damage type that lasts for 1 round.

You can use this feature a number of times equal to your Wisdom modifier, and must finish a Long Rest to regain expended uses.

 

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