Cleric: War domain, Revised

by Lucifer1389

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War Domain, Revised by Lucifer | Art by EmberWickArt

Cleric:

War Domain, Revised

War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers.

Domain Spells

Spell Level Spells
1st Absorb elements, Wrathful smite
2nd Find Steed, Spiritual weapon
3rd Spirit guardians, Thunder step
4th Find greater steed, Polymorph
5th Destructive wave, Telekinesis

Bonus Proficiency

At 1st level, you gain proficiency with martial weapons and a fighting style of your choice.

War Priest

From 1st level, your god guides you while you are engaged in battle. You can use your wisdom modifier, instead of strength or dexterity, for attack and damage rolls when using a weapon that lacks the two-handed property.

Channel Divinity: Aspect of the war god

Starting at 2nd level, you can use your Channel Divinity to implore your deity to bless your armor and guide your strikes.

As a bonus action, you can channel this blessing for 1 minute. For the duration, you add 1d4 to damage rolls and saving throws.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Your weapon attacks deal an extra 1d4 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d4.

Avatar of Battle

At 17th level, you gain resistance to nonmagical bludgeoning, piercing, and slashing damage.

 

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