Fighter: Revised Brute

by MrIpsilon

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Martial Archetype: Brute

Brutes are simple warriors who rely on mighty attacks and their own durability to overcome their enemies. Some brutes combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.

Brute Force

When you choose this martial archetype at 3rd level, you're able to strike with especially brutal force. You have one brute die, which is a d4. When you hit with a weapon attack, you can spend any number of brute dice, roll them all, and add the result to the final damage roll. Any spent brute dice are regained at the start of your turn.

You gain an additional brute die at 7th, 15th, and 18th level. At 10th level, your brute dice become d6s.

Greater Second Wind

Also at 3rd level, you have learned to sustain your stamina more efficiently in the heat of combat. You can use your Second Wind feature up to one additional time between rests. This bonus increases to two extra uses at 10th level, and again to three extra uses at 18th level.

Brutish Durability

Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others. Whenever you make a saving throw, you may spend one brute die, roll it, and add the result to your saving throw total. You must declare that you are activating this feature prior to rolling the d20.

Brutish Devastation

Starting at 10th level, your Brute Force becomes unfalteringly potent. Whenever you roll a 1 on a brute die, you can replace that die with its maximum value. You can only do so for one brute die per roll, no matter how many brute dice you spend at once.

Brutish Zeal

Starting at 15th level, you draw upon your fighting vigor to embolden yourself even further. While you have half or more of your hit points remaining, your brute dice become d8s.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don't gain this benefit if you have 0 hit points or if you have more than half of your hit points left.

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