Roguish Archetype
At 3rd level, a rogue gains the Roguish Archetype feature. The following option is available to a rogue, in addition to those offered in the Player's Handbook.
Lone Wolf
Lone wolves are born from those who have been cursed with misfortune and have no one turn to. Rogues who have lived alone, who have experienced unimaginable pain, those who have lost everything, and those who have decided to channel the pain and sorrow into incredible fighting prowess.
Life on the Edge
You have made countless enemies throughout your life and those who wish to harm you are always around the corner.
Starting at 3rd level, you are always primed for a fight and you are always ready to protect yourself. You gain advantage on your initiative rolls and you gain a +5 bonus to your passive Wisdom (Perception) score.
I Work Alone
Those who you've cared for have ended up hurt or dead. For that reason, you have learned how to rely on yourself and fight against all odds.
At 3rd level, you gain an additional way to use your Sneak Attack. You don't need advantage on the attack roll to use your Sneak Attack against a creature; if you are within melee range of it, no ally is within 10 feet of you, and you don't have disadvantage on the attack roll. All other rules for Sneak Attack still apply to you.
Nothing Personal
Starting at 9th level, you have learned to use your cunning action in a new way, as a bonus action you may teleport up to your movement speed to an unoccupied space you can see that is in dim light or darkness. Additionally, after you teleport in this way you may add double your proficiency to one attack roll of your choice.
To Live is to Suffer
But you have survived worse and you must continue to fight.
Starting at 13th level, you gain proficiency in Constitution saving throws and gain advantage on effects that cause you to be charmed or frightened.
Additionally, when you take damage that drops your hit points to less than half, you may use your reaction to use a number of hit dice equal to half of your Rogue level to regain hit points.
Created by Pochi
Art: Lee Kent, Stains
Inspiration: u/TheJazMaster and u/PippoChiri
Oh Mai Wa Mou Shindeiru
Starting at 17th level, you have learned to harness the pain and suffering that has plagued your life and inflict it on others. As a reaction, when one of your attacks hits a creature it must make a Wisdom saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, the creature drops to 0 hit points. On a success, the attack becomes a critical hit. A creature automatically succeeds on the saving throw if it has more than 100 hit points.
Once you use this feature, you must finish a short or long rest before you can use it again.