The Dragon Form Warlock
You have made a pact with a powerful dragon or even be bestowed knowledge by a dragon deity. It may reign tall at the highest peaks of Celestia such as Bahamut, within the Pits of Hell like Tiamat, other such Dragons include Astilabor, Garyx, Kereska. You have sought out this patron to study the secrets to the dragons legendary strength.
Dragon Form Features
Warlock Level | Feature |
---|---|
1st | Expanded Spell List, Dragon Form |
6th | Eldritch Wings |
10th | Eldritch Breath |
14th | Limited Shapechange |
Expanded Spell List
The Dragon Form lets you choose from the expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Warlock Level | Feature |
---|---|
1st | Absorb Elements, Burning Hands |
2nd | Phantasmal Force, Scorching Ray |
3rd | Fireball, Lightning Bolt |
4th | Phantasmal Killer, Wall of Fire |
5th | Cone of Cold, Destructive Wave |
9th | Shapechange |
Dragon Form
At 1st level, your patron has bestowed the technique enabling you to transform bearing the might of dragons. As a bonus action you transform which lasts for 1 minute or until dismissed (no action required). While active you gain the following benefits:
- Your AC becomes 10 + Dexterity + Charisma (cannot benefit from shield). If wearing armor use higher value.
- When casting a cantrip with an attack roll you can instead perform it as a melee spell attack using your Draconic Weapons. Your Draconic Weapons use the same attack and damage rolls plus the spells effect.
- Once per turn when damaging a creature with a melee attack you may add 1d4 plus half your Warlock level (minimum 1) to the damage.
- You gain temporary hit points equal to your charisma modifier plus your warlock level.
- You gain a bonus to your Constitution saving throws equal to your Charisma modifier (minimum +1).
You can transform a number of times equal to your proficiency bonus, you regain all expended uses when you finish a long rest.
Eldritch Wings
Starting at 6th level, Your Dragon Form allows you to sprout wings with limited flying ability. As a bonus action while Dragon form is active or when transforming you can fly up to half your walking speed. At the end of your turn this flying speed is reduced to zero after which you gently fall if you otherwise cannot fly. At Lv14 this feature instead provides a flying speed equal to your full walking speed and you maintain your flying speed.
Eldritch Breath
Starting at 10th level, While in your Dragon Form and casting a cantrip with a ranged attack you may target all creatures either within a 15ft cone or within a 30ft line 5ft wide. You ignore disadvantage when hostile creatures are within 5ft of you or if a target is prone. Afterwards each creature within the attacks range must succeed a strength saving throw against your Spell Save DC or be pushed 10ft back or be knocked prone, your choice.
Once you use this feature, you can’t do so again until you finish a short or long rest.
Limited Dragon Shape
Starting at 14th level, As an action you can cast Shapechange using this feature, when doing so you can only use it to transform into a dragon who's challenge rating is equal to or lower than your level.
You do not gain the creature's hitpoints buy instead gain temporary hitpoints equal to half your max hitpoints. When you reach 0 hit points while Shapechanged this way you return to your original form with 0 hit points.
Once you use this feature, you can’t do so again until you finish a long rest.
Pact Boon
Pact of Claw
- When casting a cantrip with an attack roll you can instead cast it as a melee spell attack.
- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a melee spell attack cantrip at the creature. This melee spell attack can only make one attack roll.
- While wearing light armor you may use your Charisma modifier instead of your Dexterity modifier to determine your AC.
- You gain an additional 1 hitpoint for each warlock level you have.
Eldritch Invocations
Chromatic Blast
Prerequisite: Eldritch Blast cantrip
When you cast Eldritch Blast, you can change the damage type to either acid, cold, fire or lightning.
Dragon Blade
Prerequisite: 5th level, Pact of the Claw
As a 1 hour ritual during a short rest you can choose a melee weapon within 5ft to be bonded with and absorbed into yourself. The weapon ceases being bonded if you die, if you bond with another weapon or if you release it as a 1 hour ritual. The weapon appears within 5ft of you after the weapon is released.
When casting a melee spell attack you can replace one attack roll with the visage of your bonded weapon. When you reach 11th level in this class you can replace up to two attacks with your bonded weapon. You are proficient with your bonded weapon. The damage of the attack is equal to the bonded weapon's normal damage and is considered a melee weapon attack. You may use your Charisma modifier instead of your Strength or Dexterity for the attack and damage rolls when using this feature.
Dragon Spear
Prerequisite: Pact of the Claw feature
Your melee spell attacks have a range of 10ft.
Dragon's Strength
Prerequisite: Pact of the Claw feature
When performing an Athletics check applying physical force such as lifting, pushing, etc you may use your Charisma modifier instead of your Strength modifier to determine the result.
Eldritch Smite
Prerequisite: 5th level, Pact of the Claw feature, Pact of the Blade feature
Once per turn when you hit a creature with your pact weapon or a melee spell attack cantrip, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.