Warlock: Dragon Form

by Raybrand

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The Dragon Form Warlock

You have made a pact with a powerful dragon or even be bestowed knowledge by a dragon deity. It may reign tall at the highest peaks of Celestia such as Bahamut, within the Pits of Hell like Tiamat, other such Dragons include Astilabor, Garyx, Kereska. You have sought out this patron to study the secrets to the dragons legendary strength.

Dragon Form Features
Warlock Level Feature
1st Expanded Spell List, Dragon Form
6th Eldritch Wings
10th Eldritch Breath
14th Limited Shapechange
Expanded Spell List

The Dragon Form lets you choose from the expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Warlock Level Feature
1st Absorb Elements, Burning Hands
2nd Phantasmal Force, Scorching Ray
3rd Fireball, Lightning Bolt
4th Phantasmal Killer, Wall of Fire
5th Cone of Cold, Destructive Wave
9th Shapechange
Dragon Form

At 1st level, your patron has bestowed the technique enabling you to transform bearing the might of dragons. As a bonus action you transform which lasts for 1 minute or until dismissed (no action required). While active you gain the following benefits:

  • Your AC becomes 10 + Dexterity + Charisma (cannot benefit from shield). If wearing armor use higher value.
  • When casting a cantrip with an attack roll you can instead perform it as a melee spell attack using your Draconic Weapons. Your Draconic Weapons use the same attack and damage rolls plus the spells effect.
  • Once per turn when damaging a creature with a melee attack you may add 1d4 plus half your Warlock level (minimum 1) to the damage.
  • You gain temporary hit points equal to your charisma modifier plus your warlock level.
  • You gain a bonus to your Constitution saving throws equal to your Charisma modifier (minimum +1).

You can transform a number of times equal to your proficiency bonus, you regain all expended uses when you finish a long rest.

Eldritch Wings

Starting at 6th level, Your Dragon Form allows you to sprout wings with limited flying ability. As a bonus action while Dragon form is active or when transforming you can fly up to half your walking speed. At the end of your turn this flying speed is reduced to zero after which you gently fall if you otherwise cannot fly. At Lv14 this feature instead provides a flying speed equal to your full walking speed and you maintain your flying speed.

Eldritch Breath

Starting at 10th level, While in your Dragon Form and casting a cantrip with a ranged attack you may target all creatures either within a 15ft cone or within a 30ft line 5ft wide. You ignore disadvantage when hostile creatures are within 5ft of you or if a target is prone. Afterwards each creature within the attacks range must succeed a strength saving throw against your Spell Save DC or be pushed 10ft back or be knocked prone, your choice.

Once you use this feature, you can’t do so again until you finish a short or long rest.

Limited Dragon Shape

Starting at 14th level, As an action you can cast Shapechange using this feature, when doing so you can only use it to transform into a dragon who's challenge rating is equal to or lower than your level.

You do not gain the creature's hitpoints buy instead gain temporary hitpoints equal to half your max hitpoints. When you reach 0 hit points while Shapechanged this way you return to your original form with 0 hit points.

Once you use this feature, you can’t do so again until you finish a long rest.


Pact Boon

Pact of Claw
  • When casting a cantrip with an attack roll you can instead cast it as a melee spell attack.
  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a melee spell attack cantrip at the creature. This melee spell attack can only make one attack roll.
  • While wearing light armor you may use your Charisma modifier instead of your Dexterity modifier to determine your AC.
  • You gain an additional 1 hitpoint for each warlock level you have.
Eldritch Invocations

Chromatic Blast

Prerequisite: Eldritch Blast cantrip

When you cast Eldritch Blast, you can change the damage type to either acid, cold, fire or lightning.

Dragon Blade

Prerequisite: 5th level, Pact of the Claw

As a 1 hour ritual during a short rest you can choose a melee weapon within 5ft to be bonded with and absorbed into yourself. The weapon ceases being bonded if you die, if you bond with another weapon or if you release it as a 1 hour ritual. The weapon appears within 5ft of you after the weapon is released.

When casting a melee spell attack you can replace one attack roll with the visage of your bonded weapon. When you reach 11th level in this class you can replace up to two attacks with your bonded weapon. You are proficient with your bonded weapon. The damage of the attack is equal to the bonded weapon's normal damage and is considered a melee weapon attack. You may use your Charisma modifier instead of your Strength or Dexterity for the attack and damage rolls when using this feature.

Dragon Spear

Prerequisite: Pact of the Claw feature

Your melee spell attacks have a range of 10ft.

Dragon's Strength

Prerequisite: Pact of the Claw feature

When performing an Athletics check applying physical force such as lifting, pushing, etc you may use your Charisma modifier instead of your Strength modifier to determine the result.

Eldritch Smite

Prerequisite: 5th level, Pact of the Claw feature, Pact of the Blade feature

Once per turn when you hit a creature with your pact weapon or a melee spell attack cantrip, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.

 

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