Barbarian: Path of the Ravager
FIND MORE OF MY SUBCLASSES HERE
The Ravagers are a select group of shifters that are born into or have shown enough merit to be given the title of Ragewild and surpassed it. This fierce breed of specialized warrior provides protection and guidance to less fortunate shifter tribes, often being counted as a whole army by themselves. These warriors blend their shifter abilities with berserker like fury to become a devastating force of primal fury.
Only shifters can be a part of the Ravagers. The Ravagers are a special force of highly respectable and capable fighters that have grown their inner beast into a devastating weapon.
Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM's setting or your DM's version of the Realms.
RESTRICTION: SHIFTERS ONLY
Feral Senses
Starting when you choose this archetype at 3rd level, you begin to adopt the improved abilities of a true predator. You gain advantage on any Wisdom (Perception) checks that rely on hearing or smell.
Blood Frenzy
Beginning at 3rd level, your lust for blood and eviscerating your prey is what drives you and no amount of pain will stop you. You gain the ability to heal after taking damage.
While in combat and raging, if you have taken damage from an enemies weapon attack, your next melee attack that hits heals you for an amount equal to your Constitution modifier.
Additionally, your shifting ability feature activates each time you enter rage.
Beast's Blood
Beginning at 6th level, you gain a boon based on your beast within.
Beasthide
Your hit point maximum increases by an amount equal to twice your level in this class. Whenever you gain a level in this class thereafter, your hit point maximum increases by an additional 2 hit points. Your spirit makes you tough enough to stand up to any punishment.
Cliffwalk
While raging, your climb and swim speed equal your walking speed and you gain a burrow speed equal to 15 feet. Your spirit shall never be restricted by the world around you.
Longtooth
While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. Your spirit makes you a leader of hunters.
Swiftstride
While you're raging and aren't wearing medium or heavy armor, your movement doesn't provoke opportunity attacks. Also, you can use your bonus action to take the dash action. Your spirit makes you a predator who can weave through the fray with ease.
Razorclaw
You gain advantage on stealth rolls while in dim light or darkness. You can also take the hide action as a bonus action. Your spirit waits in ambush for the perfect opportunity to strike.
Wildhunt
Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they're within 60 feet of you and you're not incapacitated. Your spirit makes you extraordinarily swift.
Vicious Impulse
Beginning at 10th level, you learn to utilize a foe's error as an opportunity to retaliate with vicious power. If an enemy within range makes an attack toward you and misses, you may use your reaction to make a melee attack against that creature.
Visceral Strike
Upon reaching 14th level, your experience in combat has given you an intimate knowledge of exactly when to strike a creature for the most devastating blow. If a creature targets you with a weapon attack that critically hits, you can use special reaction to shove the attack aside, taking no damage.
If the creature that attacked you is within 5 feet of you, your shove leaves them vulnerable for you to make a devastating counter attack. You make an unarmed attack with advantage as a part of this reaction, this attack deals 20d10 slashing damage and you heal for half the damage dealt. You can use this feature once per long rest.