Items

by Minion

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Rewards of the Arcane Trials

Items

Eye of Pegasus Maximus

To attune to this item, you must replace one of your eyes with this item. A creature with wearing this eye gains the following benefits:

  • Gains minor Portent. See Divination Wizard (PHB) however with 1 d20 instead of 2
  • Gains advantage on perception checks which relies on sight*

The eye also has 5 charges which refresh 1d4+1 charges when you refresh your portent. With these charges you can cast the spells: Detect Magic, See Invisibilty, Identify, and OhYugiBoi

  • OhYugiBoi - The caster attempts to secretly peer through the eyes of a creature that they can see that has an int higher than 5. The target must make a wisdom save DC 15. If they fail, the caster can see through their eyes for 1 minute. A creature that has mental protections, such as pyschic immunity or mind reading protection is immune to this effect. If the creature passes the save by 5 or more, they know that someone attempted a spell on them. 10 or more and they know it was you and what you tried to do to them. Constucts are immune to this spell

Ring of Truth

Any creature that lies while wearing this ring sufferes 5d10 psychic damage and makes a a Con Save with the DC equal to half the damage recieved. If the creature successfully passes the check, the creature does not reveal and pain they are in. If the creature is being forced to lie by a form such as magic, the creature does not suffer any damage. Any creature that cannot have their mind read is also immune to the effects of the ring. Truth is determined by how the dm rules the zone of truth

Mirror of Life Trapping

See here

Staff of Megumin

Requires Attunement This staff can only be used to cast one spell. Delayed Blast Fireball at level 10 with the following changes

  • The fire damage increase per turn is doubled.
  • The radius also increases by 10ft each round
  • The caster cannot perform any action while casting, if an action is performed, concentraction is considered broken
  • The moment the spell is finished being cast, the caster sufferes 5 levels of exhaustion

Ring of the Jinn

The interior of the ring is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles the gem. When you first attune to this item, the interior can be designed to your personality and functionality. However this cannot be changed after its been attuned. Different people can attune and switch it to their spaces however when re attuning it reverts to the first space you designed.

The ring has 20 charges. You regain 1d6 Charges at dawn.

As an action, you can spend a charge magically vanish and enter the ring, which remains in the space you left. While inside, you can hear the area around your vessel as if you were in its space. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel’s former space. Items created in the attunement phase cannot be removed the ring.

You can expend two charge to bring a willing creature into the space. The previous rules apply to the willing creature.

Staff of the Woodlands

See here

Figurine of Wondrous Power, Ruby Chicken

This figurine can become a Large Red Chocobo as an action. As a bonus action the Chocobo can be returned into its figurine state. If the Chocobo is killed, it is returned to its figurine state and cannot be used for 24 hours. If the figurine is destroyed. The chocobo cannot be brought back. The figurine has an AC of 18 and HP of 10

Red Chocobo

Large, Netural


  • Armor Class 14
  • Hit Points 29
  • Speed 60ft, fly 20ft

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 11 (0) 4 (-3) 13 (+1) 16 (+3)

  • Skills Athletics +4, Perception +3
  • Senses passive Perception 13
  • Languages can understand Common but can't speak
  • CR 2

Weak Flyer - A Red Chocobo cannot fly if it is wearing medium or heavier barding or has more than one rider. It cannot hover or gain more than 100 feet in altitude on its own


ChocoDash - If a Red chocobo is wearing light or no barding and has at most one rider, when it uses the Dash action its base speed is 80 ft. Similarly, a Red chocobo can travel at a gallop (PHB p.181) up to 8 hours a day before becoming exhausted.

Actions

Peck melee weapon attack: +6 to hit, Reach 5ft Hit: 9 (1d10+4) piercing damage


Choco Ball ranged weapon attack: +6 to hit, Range 30/60ft Hit: 9 (2d4+4) bludgeoning damage

A Red chocobo can swallow up to two small rocks and store them in its gullet, and spit them out later at surprising speed. It typically uses this ability as a defense mechanism. It can only use this ability twice until it takes a short or long rest.

Mask of the Bland

Any creature wearing this mask becomes so bland and uninteresting that they become effectively invisible. Other creatures can still see them, they however don't seem to pay much attention to them. This effect only works if the wearer isn't being obtrusive and bold.

 

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