01-02 |
Roll on this table at the start of each of your turns for the 3 rounds, ignoring this result on subsequent rolls. |
03-04 |
The target drops its weapon if it has one, or falls prone if it does not. |
05-06 |
A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later. |
07-08 |
You cast firebolt on a random target within range. |
09-10 |
Your target gains haste. |
11-12 |
Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. |
13-14 |
You cast confusion centered on yourself. |
15-16 |
For the next minute, you regain 5 hit points at the start of each of your turns. |
17-18 |
You grow a long beard made of feathers that remains for 24 hours, at which point you molt (a very itchy process). |
19-20 |
You cast hideous laughter on yourself. You must succeed a saving throw against your own spell save DC. |
21-22 |
A stone wall (4 ft high, 5 ft wide) appears in front of you, offering partial cover. |
23-24 |
Your skin turns a vibrant shade of blue. This effect lasts until your next short or long rest. |
25-26 |
You become drowsy and fall asleep on the spot. You can be woken normally, as if you were simply taking a nap. |
27-28 |
Your base AC becomes 15, due to the bronze scales now covering your skin. This effect lasts until your next short or long rest. |
29-30 |
You teleport up to 60 feet to an unoccupied space of your choice that you can see. |
31-32 |
You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. |
33-34 |
Maximize the damage of the next damaging spell you cast within the next minute. |
35-36 |
Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. |
37-38 |
The intended spell fails to cast, but will go off with the next spell you cast. |
39-40 |
You regain 2d10 hit points. |
41-42 |
You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts. |
43-44 |
For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns. |
45-46 |
You cast levitate on yourself. |
47-48 |
You cast heat metal on your metal armor or weapon, which lasts until the end of your next turn. |
49-50 |
You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth. During this time you are unable to casts spells that have a somatic component. |