Oath of the Fallen
The Oath of the Fallen is more so a curse than a traditional oath that a paladin is sworn into. For a paladin to be of this oath means that they have committed a great act of evil or heresy and died before they could make amends for their actions. This can result in dark powers trapping the soul of the paladin within their dead body until they make up for their past deeds, or forever remain a wicked soul.
Oath of the Fallen Features
Paladin Level | Features |
---|---|
3rd | Oath Spells, Channel Divinity, Curse of Undeath |
7th | Aura of the Undead Marshal |
15th | Undead Resistances |
20th | Death Knight |
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Fallen Spells table.
Oath of the Fallen Spells
Paladin Level | Spells |
---|---|
3rd | bane, false Life |
5th | hold person, magic weapon |
9th | animate dead, phantom steed |
13th | banishment, staggering smite |
17th | dance macabre, destructive wave (necrotic) |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Raise Dead. You can use your Channel Divinity to animate one medium or smaller skeleton you can touch with necrotic magic as an action, animating it under your control until they are destroyed. Skeletons under your command cannot have their hit points restored. Skeletons raised through this feature will take their turn immediately after yours in the initiative order. You determine how they will act on their turn by issuing telepathic commands to them as a free action. The amount of skeletons you can have under your control through this feature cannot exceed your proficiency bonus. If you animate a skeleton through this feature beyond your maximum, the oldest skeleton will become an inanimate pile of bones.
Hellfire Orb. As an action, you can use your Channel Divinity and a paladin spell slot of 1st level or higher to hurl a magical ball of fire that explodes at a point you can see up to 120 feet away. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw against your spell save DC. The sphere spreads around corners. A creature takes 2d6 fire damage and 2d6 necrotic damage on a failed saving throw, or half as much on a successful one. The amount of damage the hellfire orb does increases by 1d6 fire damage and 1d6 necrotic damage for each slot level above 1st.
Curse of Undeath
Also at 3rd level, your fallen status causes your divine smites and the extra damage from your improved divine smite feature to deal nectrotic damage instead of radiant damage.
Additionally, your undead nature means you no longer need air, food, or drink. You will gain the benefits of a long rest by remaining in an inactive state for 6 hours. While in this state, you remain conscious and are aware of your surroundings.
Aura of the Undead Marshal
At 7th level, the cursed magic that prevents your soul from escaping your undead form will now serve to empower other undead under your control. You and Undead creatures under your command that are within 10 feet of you have advantage on saving throws against features that turn undead. If one of your undead within 10 feet of you would be reduced to 0 hit points, you can roll a d6. If you roll a 5-6, the undead gets up with 1 hit point. If a zombie under your control is reduced to 0 hit points while in your aura, you choose whether to use the zombie's undead fortitude feature or your aura feature when determining if it gets back up from being reduced to 0 hit points.
At 18th level, the range of this aura increases to 30 feet.
Undead Resistances
At 15th level, you gain advantage on saving throws against the exhaustion and poison conditions and resistance to necrotic and poison damage. You also gain advantage on death saving throws.
Death Knight
At 20th level, you can channel the cursed magic within, embodying the death knight. As a bonus action, you gain the following benefits for 1 minute:
-
You have advantage on saving throws against spells and other magical effects.
-
You gain immunity to the exhaustion and poison conditions, as well as immunity to necrotic and poison damage for this transformations duration.
-
Undead creatures under your command gain a bonus to their AC, attack, and damage rolls equal to your Charisma modifier (minimum of +1).
Once you use this feature, you can't do so again until you finish a long rest.
Oath
of the
Fallen
Redeem Your Soul, or Forever Remain Wicked With This New Paladin Oath for the Worlds Greatest Roleplaying Game!
Cover Art: Lord Soth by Steve Ellis
Version 1.1
Created By /u/DiceGarden
If you like what you see, you can find more DiceGarden Homebrew content Here on my GM Binder