Cosmic Aasimar

by Illiana

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Cosmic Aasimar

As an aasimar with cosmic ancestry, you may trace your lineage to a celestial that serves a deity whom rules over fate or heavenly bodies. Descendants of these beings are often noted for their ethereal beauty and ability to quickly win over new friends in their travels. They tend to be renowned for recounting strange and astounding stories, garnered from their predecessors' eons among the stars.

Aasimar Traits

Your aasimar character has the following racial traits.

Ability Score Increase. Your Charisma score increases   by 2.

Age. Aasimar mature at the same rate as humans, but they can live up to 160 years.

Alignment. Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.

Size. Aasimar have the same range of height and weight as humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Celestial Resistance. You have resistance to necrotic damage and radiant damage.

Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.

Languages. You can speak, read, and write Common and Celestial.

Cosmic

    Ability Score Increase. Your Dexterity score increases   by 1.

Scintillating Stardust. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, giving your eyes a kaleidoscopic glint and emitting a shroud of shining stardust in the area around you.
      Your transformation lasts for 1 minute or until you end it as a bonus action. The instant you transform, other creatures within 20 feet of you that can see you must each succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become charmed by you until the end of your next turn. While charmed by this trait the creature has a speed of 0. The effect ends for an affected creature if it takes any damage.
      In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.































































Art Credit

Bo Chen (Riot Games) - https://www.artstation.com/artwork/EVeoQq

 

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