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# Martial Archetype: Jewelist ### Clarity of Purpose As rare and colorful as the precious stones they work with, fighters with the tongue-in-cheek title of 'jewelist' precisely cut down both gem and enemy. Very often born into wealth, these are polymaths who mastered diplomacy and tactics before turning their eye to unlocking mysteries of the mineral. Their multifaceted mind is their finest tool: with it they have mined the deep magics of light and memory from the gems they adorn themselves with. With the perfect plan envisioned in their mindseye, a jewelist can adapt confidently, turning in whichever direction glitters the light of victory. #### Appraisal At 3rd level, you learn how to see clearly the minute flaws and facets of objects and individuals. You choose to gain proficiency in either the Insight or the Investigation skill, and you gain proficiency with jeweler’s tools.
#### Multifaceted When you choose this archetype at 3rd level, you use your expertise in gem-cutting to create a unique jewel, called a mindseye, from a gemstone worth at least 50gp. The mindseye is a Tiny magical item used for storing information and matter that you, as its creator, can magically release. As long as your mindseye is on your person, you can use an action to store items you are wearing or carrying within the facets of the gem. You can store as many items at once as you like, as long as they are one of the following types of item: weapons, armor, shields, ammunition, clothing, tools, bags, currency, or magical items that are worn (such as rings). A magic item attuned to you remains attuned while stored inside the gem, unless other conditions for its attunement are broken. The gem can hold up to 250 pounds total, not exceeding a volume of 32 cubic feet. As a bonus action while your mindseye is on your person, you can summon any number of items from within it. Any armor summoned is instantly donned. You choose if weapons summoned from the gem are now wielded by you, or carried. You also choose if any shields summoned from the gem are now donned by you, or carried. If necessary, the items summoned magically replace any that you are currently wearing or wielding. Any items replaced in this way are either stored within the gem or fall to the ground, your choice. You can summon items stored from within your mindseye a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\columnbreak #### Stratagem At 3rd level, you also learn to retain tactical clarity in the crucible of battle by recording your favored strategies within your mindseye ahead of time. Over 1 minute while your mindseye is on your person, you can create a stratagem to contain inside it. The stratagem must consist of one action, specifying any equipment required for the action to take place. For example, you could create a stratagem consisting of the Attack action using your longsword. If a stratagem is already stored within your mindseye, it is overwritten by the new one. With your mindseye on your person, you can use your reaction you to move up to half your movement speed and execute your stratagem, causing the action readied within the gem to immediately take place. If you choose to move as part of executing your stratagem, you can decide if the action occurs before, during, or after your movement. If the conditions for a stratagem to be executed are not possible - for example, you aren't wielding the longsword you specified the Attack action with - then it cannot be executed. Once you execute your stratagem, you must complete a long rest before you can do so again. #### Diamond Edge From 7th level, any weapons carried by you or stored within your mindseye at the end of a long rest become magical for the purposes of overcoming resistances and immunities. This benefit lasts until the start of your next long rest. #### Improved Stratagem Starting at 7th level, one additional creature of your choice can store its own stratagem inside your mindseye, following the same conditions that you follow. When you execute your stratagem and the creature is within 30 feet of you, it can choose to use its reaction to move up to half its movement speed and execute its own stratagem immediately after yours. #### Prismatic Defense At 10th level, your mindseye gains additional protective properties. When you summon items using your Multifaceted feature, you are briefly surrounded by a gem-like shield of hard light that refracts magic. Until the start of your next turn, you have advantage on saving throws against spells, and any creature making a spell attack against you has disadvantage on the attack roll. If you succeeds on a saving throw against a spell or a spell attack misses you, an additional effect might occur, as determined by rolling a d6: **1-2:** If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only you, it has no effect and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster. **3-4:** No additional effect. **5-6:** Some of the spell's energy is converted into a dazzlling gleam of destructive force. Each creature within 30 feet of you must make a DC 15 Constitution saving throw, taking 1d6 radiant damage per level of the spell on a failed save, or half as much damage on a successful one.)
Martial Archetype | Jewelist v1.3
\pagebreak #### Improved Stratagem Starting at 10th level, the number of additional creatures that can join you in creating and executing a stratagem increases to two. #### Fatal Flaw At 15th level, you learn to shatter an enemy's defense by locating and exploiting its weakest point. As part of the Attack action, you can make a Wisdom (Insight) or an Intelligence (Investigation) check against the AC of a creature you can see. If you succeed, you can target the creature's flaw, adding your proficiency bonus twice, instead of once, to attack rolls you make against it until the end of your turn. The target has vulnerability to the damage of the first attack you make that successfully hits it before the effect ends. Once you use this feature, you must complete a short or long rest before you can do so again. #### Improved Stratagem Starting at 17th level, the number of additional creatures that can join you in creating and executing a stratagem increases to four.
### Credits **Concept and design by u/Pixel_Engine**
[Glittering isometric light diamond icon by Macrovector](https://www.freepik.com/free-vector/glittering-isometric-light-diamond-icon_9585997.htm "FreeVector")
[Geode Crsytal Quartz Ruby on SeekPNG](https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.seekpng.com%2Fima%2Fu2q8i1q8o0t4i1a9%2F&psig=AOvVaw1HJO26TbKisZriF18PbQOq&ust=1600380020220000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCNjer6rW7usCFQAAAAAdAAAAABAD "SeekPNG")
['Crystal Knight' by Brogan Coral](https://www.deviantart.com/brogan-coral/art/Crystal-Knight-431082346 "DeviantArt")
##### v1.3 [Changelog](https://docs.google.com/document/d/1RkrJxcmTkiCLPbnzRxgSIjO3lBYNGOxekfhCV3aJ6cI/edit?usp=sharing "Google Docs")
Martial Archetype | Jewelist v1.3