Great Wyrm Patron
Your patron is a dragon of such immeasurable years and power that they have become a force of nature in and of themselves. Whether they seek pawns to expand the borders of their territory, lackeys to help them acquire wealth for their hoards, ambassadors to forge alliances and establish themselves as recognised rulers, or any other inscrutable machinations they may have, a powerful draconic entity has deemed you worthy of wielding a modicum of their power in their name. These entities not only include the oldest mortal dragons of the Material Plane, but could also include dragons of a deific caliber such as Bahamut, Tiamat, or Io.
Choose which color of dragon your patron is, and what form of breath weapon they utilize.
Patron Colors
Color | Breath Type |
---|---|
Black or Copper | Acid |
Blue or Bronze | Lightning |
Brass, Gold or Red | Fire |
Green | Poison |
Silver or White | Cold |
Expanded Spell List
Spells
Spell Level | Spells |
---|---|
1st | Absorb Elements, Burning Hands |
2nd | Dragon's Breath, Melf's Acid Arrow |
3rd | Fly, Fireball |
4th | Ice Storm, Wall of Fire |
5th | Cloud Kill, Immolation |
Mighty Hide
Starting at 1st level, your patron grants you durable, scale-like skin and an imposing physique. Your AC becomes 13 + your Dexterity modifier, or 13 + your Strength modifier. You can use this boon to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use this feature.
In addition, you learn the Primal Savagery cantrip. This cantrip counts as a Warlock cantrip for you, and does not count towards your list of cantrips known.
Breath of the Master
Also at Level 1, whenever you cast a spell that deals Fire, Cold, Lightning, Acid, or Poison damage, you may change the damage type to your Patron's Breath Type, as indicated in the table above.
If you later gain the Pact of the Chain feature, attacks made by your familiar and spells cast from your familiar's location deal additional damage of the same type as your Patron's Breath Type, equal to your proficiency modifier.
Tactical Casting
At 6th level, you gain access to more of your Patron's vast intellect, allowing you to cast your spells in such a way that you may replicate a dragon's fearsome breath.
When you cast a damaging spell or cantrip that requires an attack roll, you may instead make an attack roll against every creature within a 5 foot wide, 30 foot line originating from your square. At 12th level, this line's range extends to 60 feet.
When you cast a damaging spell or cantrip that requires a saving throw, you may instead effect every creature within a 15 foot cone originating from your square. At 12th level, this cone's range extends to 30 ft.
Once your use this feature, you cannot do so again until you finish a long rest.
Draconic Affinity
At 10th level, you gain resistance to the same damage type as your Patron's Breath Type. If you already have resistance to this type of damage from another source, you instead gain immunity to that type of damage.
In addition, as a bonus action, you can manifest a pair of wings, giving yourself a flying speed equal to your walking speed that lasts for 10 minutes. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Aura of Terror
At 14th level, you are able to tap into the source of primal terror dragons wield. As an action, all enemies within a 30 foot radius become frightened for a number of rounds equal to your proficiency modifier, and must make a Wisdom saving throw. On a failed save, creatures effected by your aura must end their turn at least 5 feet farther away from you than where they started their turn. Creatures may make another Wisdom saving throw at the end of each of their turns to overcome their fear. Creatures who succeed their saving throw cannot be effected by your Aura of Terror again for 24 hours.
If a creature would normally be immune to fear effects, they instead have advantage on their saving throws to resist and overcome your aura.