The Heroes of Harmstead: An Adventure Summary

by NonchalantWombat

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Four Heroes join forces to fight back against the tides of evil. This document serves to immortalize their exploits, and stand as a reminder to all of the Heroes of Harmstead, the Gateholders, the Slayers of the Blood Queen of Yoria, the Defenders of Justice. The four players who steered this adventure are Cody, Grace, Christine, and Josh, and was DM'd (and written down) by Nick. We played from July of 2019 to March of 2021, through the global pandemic. This game served as a much needed escape, and will forever stay in my memories as one of the greatest things to occur in 2020. A deep thank you to my excellent players, and to you dear reader. Please enjoy reading of our shared creativity.

The Heroes of Harmstead:

Galaxea Elsinor: Water Genasi Tempest Cleric
Thuzzal: Changeling Bow-Wielding Fighter
Porkchop: Feral Shifter Arcane Rogue
Chad Broheart: Oath of Brotherhood Paladin

Table of Contents:

Part 1: Darkness Stirs Below
Part 2: New Friends and Enemies
Part 3: Kamuin and Beyond
Part 4: The Past Always Comes Back to Bite You
Part 5: The Gateholders
Part 6: Heroes of Legend

Thuzzal: Changling Bow Fighter

Thuzzal was an only child, hurried from place to place as his parents wove new personas to gain prestige in society, imitating the traits of the richest rich. For this reason, he rarely uses his "gift" and tends to remain pale and featureless. He never kept friends, close or otherwise, due to the constant shifting from town to town, having to change his name and face, never allowed to be himself. It was shortly after his parents’ lies were seen through that they were killed for treason against the empire for impersonating members of the high council. They had tried to trick Crimson Cloak guards in Lutetia into believing they were part of the high council, all in the pursuit of wealth and prestige.

Since then, he has been on his own. In an attempt to gain meaning in his life, he joined the military branch of the Empire. Thuzzal was an excellent warrior. His skill with a sword was not to be trifled with, and his bow-work was second to none. He rose to the modest rank of Corporal within the various branches of enlisted service. But as in his childhood, he was moved around, from company to company often, never getting to earn that brotherhood among soldiers. While he was able to travel the empire and see the western side of Kamuin, nothing ever felt like home.

His skills were a gift and a curse. He was feared for not using his shifting to look like the rest, preferring his featureless pale form as his true face. He continued to be assigned to new organizations that needed his bow. One day, he was assigned to a particularly talented company, known internally as the Grasslanders
(so named for their origins within
the Balmere Plateau, and their
sense of superiority towards others that shared the region with them). The company was battle-hardened and cruel, and had lost more than a few to marauding orcs in the past. On a stealth mission to recon a small fishing village called Harmstead, on the shore of Attiwich Loch, rumored to be taken over by an unknown force, the Grasslanders were quick to destroy all orcs they found within, men, women and children alike. It quickly came out that while some of the orcs were invaders, many of the others were also regular townsfolk who were caught in the crossfire. The company commander, Edrik Gunderson (known for his hatred of orcs, and quietly nicknamed Skullcrusher for his liberal usage of a battlehammer) instructed the company to report the mission as a loss, and that orcs had completely murdered the village inhabitants, despite the Grasslanders’ role in eliminated many of the survivors. Disgusted with his squad, Thuzzal confronted them. They turned on him, almost willingly, and he was forced to fight his way out, slaying several of them in the process. He wished to return, but knew that it was his word against Edrik’s, and he would face court marshall and imprisonment.

He fled north, wandering the Crast Hills and heading into the northern pine forests, eventually settling and building a cottage near Brooksburg.

This quiet town, far from the border of the Empire, was a place where he could live in peace. His occasional trips into town for goods and supplies were met with no scorn or shock at his pale form. He grew to like it there and picked up a knack for cooking, developing a unique personality that reflected his newfound hobby.

Living in a small cottage near Brooksburg, Thuzzal ekes out a living with his chickens and kitchen. His mysterious ability to shift his face and his alternate persona of an expert chef make him a
unique outsider in the
region. He spends what
time he has working on
his cooking skills and
practicing his archery
and swordplay.
He wears
unassuming garb,
simple and
designed for life
in the woods.

Porkchop: Shifter Rogue

Porkchop has few memories from her early days, remembering only the creature she considers to be her mother, a black jaguar. She was brought up by this ferocious feline in the heart of the Killifyn Wilds, east of the Empire. It was a hard upbringing, going days without food, always struggling to eat or be eaten, and she learned to hide and prowl with the best of them. Eventually, Porkchop departed from the great cat, who practically pushed her away, and wandered the wilderness. She felt unfulfilled in the solitary lifestyle, and eventually made her way into the Empire and ended up in the river city of Frostford. Living on the outskirts, Porkchop witnessed a traveling band of entertainers whose comraderie sparked her curiosity. What was this community, and could she have that with other people?

Porkchop tailed the troupe to the nearest city, the great bustling capital of the Empire, Lutetia. There, she settled into a life on the streets. She used her skills from her childhood surviving in the jungle to find a great hiding spots on rooftops, stole money and food when the opportunity presented itself, and learned about the rhythm of the city. One day, she encountered a half-starved human child in a back alleyway, maybe 7 or 8 years old. The kid had been through the wringer, and looked near death, but Porkchop felt compelled to help. She took her and nursed her back to health. It was the first time Porkchop had ever really cared for another being. Her name was Rakela, and once she had recovered, they became close friends. Porkchop was like a mentor and older sister to Rakela, and took care of her. She gave Porkchop her name after the first food Porkchop stole for her.

Together, they slowly formed an entire clan of street urchins. Porkchop taught them to sneak and steal with skill, and they taught me the secrets of the streets, secret passageways in the sewers, and ancient forgotten caverns. Their favorite spot were the ancient catacombs under the Magician’s Respite, where they would go to collect objects to sell to anyone on the street, and the occasional contact in the Nightwalkers Guild. The urchins didn't know what any of the relics were worth, but they figured they were valuable. Even the mages had forgotten the existence of those ancient storage rooms and burial chambers, so while it was distinctly creepy in the catacombs, they felt safe enough.

Porkchop, especially, was drawn to the old storage rooms and spent many hours there, picking objects up and handling them, studying the ancient scripts without comprehension. While she appreciated their monetary value, they were more than that; they called out to her somehow. She had seen the mages in the streets occasionally, and was fascinated by their power. After dreaming for months, she approached one robed fellow as he passed, and, setting aside her disdain for the wealthy, asked how she could gain access to the teachings at Clearwater Academy. He spit in her face, called her filth, and demanded Porkchop get out of his sight.

This, along with the fact that most people treated the urchins like dirt, only served to exacerbate her conviction that everyone outside of her immediate circle was not to be trusted. Porkchop has a strong sense of “her people” versus “everyone else.” Occasionally, she feels compelled to help someone who is not “hers”, especially when that person is in desperate straights. To most of the world, Porkchop is aloof and cold, but to her friends, she can display unadulterated enthusiasm and energy. Porkchop loves to steal things, but will make a point to never steal from those worse off than herself, or those who she thinks can’t take the loss.

Porkchop decided to leave Lutetia when Rakela died. She became ill, likely from wandering in the sewers, and even though Porkchop stole medicine, blankets, and food, she didn't make it. Porkchop saw it as her fault that she failed to protect the only person who really counted on her. She left the city, again not knowing what she was looking for, but wanting to be on the move, to escape
the ugly feelings associated with
the city after Rakela’s death. She
took only a small bag of
personal possessions,
among them an object
from the catacombs.
It is a small,
unidentified stone
tablet with a motif
of intricately
carved large
cats
running
through a
dense
forest. She
has no idea
if it has any
magical
properties,
but she
has taken
to tracing
her fingers
along the
carvings as
she falls asleep,
bringing her a sense
of peace from the
likeness of her
first home.

Galaxea Elsinor: Water Genasi Cleric

Born to Norillon Elsinor, an Elven aristocrat of the ruling class in Uthorim, Galaxea had a noble upbringing. Due to her appearance and mysterious circumstances surrounding her birth, her father was cold and distant to her, but she was raised alongside his other children mostly out of obligation. He provided her with all of the benefits and privileges that come with being a child of a noble house, except for a role in the court when she came of age, as he did with his other children. Galaxea is his oldest child, the product of an illicit affair with an outsider of unknown background; who disappeared, leaving Galaxea on the steps of his home a number of months later.

Galaxea's half-siblings are Arrinian (closest in age to Galaxea) and Naebora. Galaxea and Arrinian were close when they were children, but once Arrinian became old enough to realize that Galaxea was different, he joined the other children in teasing and bullying her. This behavior continued into his teens and early adulthood. He acted like he is better than her simply because of her heritage and routinely attempted to sabotage her. He is heir to their father’s position on the high council when he retires. Naebora is still young, and has not yet adopted the crueler disposition of her older brother.

The Elsinor Manor's library became a place of refuge for Galaxea. As she became older took frequent excursions to the coast near Uthorim, she felt within her element near the water. She spent lots of time near the Alyndra Canal, part of the larger river system in Uthorim, closer to her actual home. It was around these bodies of water where she first discovered her innate abilities to control the ebb and flow of water. This would lead her to later seek out a teacher to help her develop these skills.

Imaine Gaethan, the house keepr, was kind to Galaxea when no one else was. She spent a lot of time encouraging Galaxea’s natural curiosity as a child. She is a friend and mentor figure. In Galaxea's youth, Imaine educated her on many subjects, and facilitated her use of the family library. Galaxea’s lifelong search for meaning, along with consulting with her mentor Imaine, led to her discovery of the Sea God/Goddess Aegir/Aegira. She began to pray to this deity in secret on the shores of the canals in Uthorim, practicing her control over water. With time, she began to hear whispers in the lapping of the waves on the shore, and her powers grew. Committing to her worship, this led into becoming a Tempest Cleric. Within Uthorim, they primarily practice a respectfully agnostic culture, so few are devoted to the regular worship of any one deity.

Jovren Caemious is the next in line to another noble family on the high council. He is a bit older than Galaxea, and traveled the world some before returning to Uthorim. Several years ago. Jovren courted Galaxea during that time, and they fell in love, with plans to be married, but the Caemious family would not allow it due to Galaxea’s bastard status and questionable heritage.

Galaxea tried to convince Jovren to run away with her, but he felt his obligation to his family and his future was greater. It was not long after this incident that Galaxea left Uthorim, seeking to further her education and travel to places where she might find better guidance and perhaps a sense of belonging. This desire to learn more about the world and her god is part of her current motivation; Imaine could only teach her so much on ancient history and discussions of the gods, and she wishes to continue to refine her abilities and skills. She has a tendency to act snobbish and forget that her privilege is unique, leading her to sometimes be judgemental towards others, despite having been ostracized herself as a child. She often acts rashly and impulsively, before considering how her actions may affect the party and the mission. She is independent to a fault in this regard.

Other traits of hers are being inquisitive, brave, self-confident, calm under pressure, and calculating when it comes to matters of strategy. She can be aloof and detached emotionally, hesitant to let others into her life in any permanent sense. She has a strong sense of ambition
and a willingness to forge her own way. She is
also fond of showing off her impressive
and imposing magical skills. She is
tall, but perhaps not as tall as a
typical elf. Her skin is sea-foam
green that always looks
slightly moist. Her long
dark hair is black with a blue
sheen. Her face resembles
the Elven side of her heritage:
high cheekbones and arched
brows. She prefers to wear bold
makeup that enhances her sharp
features, leaning into and
embracing colors that
complement her natural skin
tone. She has an athletic build;
that of a strong swimmer. She
wears clothes that are
obviously of good quality
but avoids wearing
anything with her family
emblem unless absolutely
necessary to garner political
clout. She wields a mace
and shield she collected from
the family armory before
leaving Uthorim.

Part 1

Darkness Stirs Below

Location: Brooksburg, Southern Skuldur Region of Kamuin

Three Heroes find their way to Brooksburg, where circumstance and curiosity guide them towards a dangerous destiny.

Brooksburg, the 21st of Nanook, 1093 P.C:

Our story begins in the chill northern town of Brooksburg, in the warm interior of the Frosty Goat tavern. Three figures are inside enjoying their dinner: Galaxea, a water genasi cleric, Thuzzal, a changling fighter, and Porkchop, a shifter rogue.

  • Their meals are interrupted by the abrupt appearance of Old Lady Jadmulsia, a cantankerous old woman raving about the dissappearance of her precious chickens. The tavern owner, Ozris Curlhorn, agrees to assist her, suspecting goblins to be responsible.
  • The three agree to help, recruiting Ozris and Yatari along the way.
  • They followed tracks north of town, to a strange cave beyond the outskirts of the village. The door is partially hidden, swining on a camoflauged hinge.
  • Porkchop snuck in and spotted several Goblins around a campfire. They were swiftly killed, and the chickens were rescued from their haphazard cages.
  • As they looked around, the team found a strange stone on the ground, glowing faintly. They also found a matching hole in the wall, which they positioned it into. It stuck, and didn't seem like it could be removed.
  • They left it, and returned the chickens to Jadmulsia before heading back to the Frosty Goat to rest for the night. Thuzzal returned to his cabin in the woods.

22nd of Nanook:

  • Early the next day, the group reconviened and met Sal, a human bard from Skuldura who had wandered in. They were directed by Ozris to find Samson Goodchild in Upper Brooksburg, a halfling widower who had lots of old books that may give insight into the writings on the strange stone they had found.
  • Samson had tons of books, one of which had basic instructions on how to decypher Abyssal. The etching of the rock the team had made read out "VOID" written all over its surface. Samson talked about the old mines, which were closed due to gas leaks and hallucinations many years ago.
  • The team decided to investigate the mines. On the way, they were attacked by a pack of wolves out in a barren field. Galaxea was knocked out, but turned out ok.
  • They continued into the abandoned Silver Mines. Porkchop investigated ahead, finding a quiet and dark tunnel leading into the earth. They followed, eventually turning right at a four way tunnel function. Down that way, they found a dead end with a small gap in the wall which implied another space beyond it.
  • As they returned, they were overwhelmed by madness and attacked the walls with their weapons. After a few moments, it passed, and they returned to the junction. Ahead, they saw a ghostly figure which ignored them and floated north.
  • Heading north and taking another right turn, they found a barrel. Trying to open it resulted in it attacking Thuzzal, as it was a mimic.
  • They killed the mimic and collected three explosives hidden underneath in an old lockbox.
  • A bit further in, they found an old minecart. They climbed in and headed deeper into the mines. At one point the tunnel opened up into a large carvern. The team was attacked by Darkmantles, Piercers, and other nasty cave dwelling monsters.
  • In a side cave, there were a few items that gave off a magical aura: a floppy hat and a set of pipes. Porkchop got the hat (which turned out to be a hat of disguise) and Sal received the pipes (which could summon rats).
  • Moving deeper into the mines, the mine tracks culminated in a couldesac. This room had a large wall with silver veins exposed. Investigating the rubble piles, Porkchop found a glowing green rock with abbysal runes upon it. Additional exploration discovered a small alcove with a hexagonal pattern carved into the wall. The green rock fit into one of the holes, and remained locked in place.

-- LEVELED UP (4) --

  • The team returned from the mines to the Frosty Goat, and traded for the book on the Abyss with Samson Goodchild. Using it, they translated the runes on the second stone, revealing it to be "ROT." This is associated with the demon lord Zugutmoi the Decaying, and the previous red runestone "VOID" was connected to Jubilex the Obliterator, another demon lord.

23rd of Nanook:

  • Overnight, Porkchop swiped the hat of disguise from Galaxea, and managed to convince everyone the next day that it was just missing. After returning it, Galaxea gave it to her anyway.
  • The adventurers Found another cave southeast of town. It was a small opening, but inside another latched door led deeper. Beyond they found a large cave with a lake in the center. Galaxea swam through and found an underwater tunnel connecting to an open room with a chest in the center on a pedestal. The chest had a dim yellow light emanating from the seam, and was locked.
  • Porkchop picked the lock, but immediately after dense iron bars shot up, trapping her and the chest inside. The ceiling began to descend, threating to crush her. Inside the chest was a lever and
    a glowing yellow
    runestone.

  • Pulling the lever reset the descent of the ceiling, but there didn't seem any way to get out. After a lot of stress and numerous attempts to escape. Porkchop crawled into the chest and let the pillar descend. It nearly crushed her, but stopped short, dropping the iron bars and allowing her to get out.
  • Investigating the room revealed a bottomless leather satchel, gemstones worth 100gp, and the yellow runestone. Translating the words upon it, the party connected its etched word "DECEIT" to Fraz-Urb'luu the Deceptive.
  • Digging inside the satchel, the party found three journals. Reading the first journal, it appeared to be an account of a elven magician from ~800 years ago known as the Archmage Folwin Grevalur. He was a member of the Velki Enclave, and came here (along with 5 other researchers) seeking a source of abyssal energy to contain or utilize it. He and the others split up to seek it out, and began work on runestones to act as keys to the source of these energies. The third journal revealed that he had created the yellow runestone, and was an expert on Fraz-Urb'luu. Each of the researchers were working on a stone representing a different aspect of the power in question. Before the abrupt end of the journal, the last entry details how they made contact with a pit fiend named Goht Dumag, a devil from the nine Hells.
  • After returning to the Frosty Goat, Thuzzal goes back to his house and discovers it was on fire! Cackling warped figures danced around it. Thuzzal’s chicken Petunia was devoured by one of them. Angry, Thuzzal shot at them and they spotted him, chasing him into town where Galaxea and Porkchop woke up to help. There were about 10 of them. Osris and another blue tiefling, (Yareag Strongspine, the local law enforcer) came out of their houses with swords to help.
  • The creatures were known as gnolls, and there were undoubtably more of them in the woods. After the battle, the team slept in the Frosty Goat to recover and investigate Thuzzal's house in the morning.

-- LEVELED UP (5) --

24th of Nanook:

  • The next day, they walked to the smoky ruins of Thuzzal's house. Mostly destroyed, the only thing of value was a magical skillet with some sort of anti-rust enchantment. Galaxea collected a bone necklace off one of the gnolls, which had a familiar symbol.
  • The team split with Yareag, who headed back to town, and headed west following the gnoll's tracks. There were many of them, somewhere between 20-30 or so. One set of tracks was much larger than the rest.
  • They found a cave set into a cliff face, with a stone door hanging off its hinges and claw marks all around it. Porkchop snuck inside and observed around 16 gnolls, some strange mouth-like monsters, and a giant gnoll in the back corner. Additionally, the corner of the cave housed a giant stone statue of a gnoll with a glowing pink stone in its mouth.
  • After waiting for the gnolls to sleep, Porkchop disguised herself as a gnoll and snuck in. She didn't seem to attract attention, but then Galaxea poked her head around the corner and was immediately spotted.
  • In that instant, Galaxea cast Ice Storm in the entire space, putting out the fires and throwing the cave into chaos. Porkchop hustled around to the statue, avoiding conflict, and drank the Potion of Hill Giant Strength. With its power, she ripped the stone from the mouth of the statue, breaking off its lower jaw in the process. Surprisingly, the statue began to move, fixing its eyes upon her.
  • As Thuzzal and Galaxea took out gnolls finding their way out of the storm, Porkchop returned and they all fled the cave, slamming the stone door shut.
  • They fled northeast towards the river, where they stopped to breathe and prepared. Shortly afterward, two hyenas emerged from the woods, before being shot down by Thuzzal. Right away the rest of the gnolls (13 left) burst from the trees, followed by a giant gnoll with bony spurs and flaming eyes, as well as the slow, silent, and lumbering stone statue of the jawless gnoll.
  • The ensuing chase to the edge of town left the team battered, but they managed to contact Yareag as approached. Samson wheeled out to help and threw a fireball into the gnoll swarm, taking out seven of them. He also cast haste upon Porkchop, stacking with her hill giant strength, making her a ferocious blur.
  • The gnolls were quickly eliminated, but the giant gnoll with flaming eyeswas resistant The giant stone statue lumbered onto the field, locked onto Porkchop. Galaxea drew its attention and was knocked down, and Thuzzal ran around begging for a healing potion from the villagers. Eventually he got one, and healed Galaxea as Porkchop was returning from leading the statue on a goose chase.
  • Burning the last of their abilities, Thuzzal shot a final arrow into a crack and broke the monstrous statue. Porkchop wrenched its head off with the rest of her remaining strength. Galaxea found a grey bag of tricks and approximately 275 gold on the bodies. The players drank the rest of the day away, studying the texts with Samson's help, and learned more about the demon lords. The pink stone they found bore the word "HUNGER."

25th - 28th of Nanook:

  • Over the next few days, the adventurers took time to hone their skills and investigate. Thuzzal spent several days practiving with his bow and arrow, as well as looting his old house and training on straw dummies with his sword. Yareag approached him on the last day and offered to give him his rapier, a special weapon he owned for years, but felt that Thuzzal had better use for it. Thuzzal accepted the +1 Rapier and traded away his old shortsword.
  • Galaxea spent the few days praying, reading through the journals, and browsing the book on the Abyss. A few times each day she also sent a telepathic message to her childhood mentor and friend, an elvish Librarian back in Uthorim. In doing so, she uncovered more details and secret knowledge about the history of the Velki Enclave, the origins of Brooksburg, planar travel, and rumors of dimensional rifts opening across the continent.
  • Porkchop spent her free time learning from Samson about the basics of spellcasting. She was a quick learner, and impressed Samson with her abilities. She also discussed the same topics as Galaxea with Samson, trying to piece together the puzzle surrounding Brooksburg.

-- LEVELED UP (6) --

  • The team grew familiar with the Grey Bag of Tricks, and used it each day to spawn new animal friends, such as elk, giant badgers, dire wolves,
    panthers, rats,
    and more.

1st of Eben:

  • At the turning of the next month, the party musters their strength to head out back into the woods around town to seek out hidden runestones.
  • They head south, expecting either the Beast or Death stone, and some forms of caves associated with them. After twenty minutes heading directly south, they come across a pile of odd boulders.
  • Thuzzal finds another hidden doorway beneath, leading into a deeper tunnel. The team descends below, eventually hitting a split in the path. Through exploration, they discover a labrinth, stretching out and twisting and turning.
  • Using mage hand and a magic badger, they scout onward. Eventually the badger sets off a glyph of warding, damaging Porkchop. Beyond they found an ancient armory, with little loot, but a wide array of old rusting weapons. They continued thorugh the maze, setting off magic traps and avoiding mechanical ones where they could, but they eventually encountered a horrific giant ghostly minotaur tramping through the maze.
  • The ensuing battle was brief but horrifying, as Thuzzal tried to call its bluff and came away heavily damaged. Galaxea did the most damage with her radiant cleric spells, and Porkchop tried to run ahead to scout for possible routes. Eventually they defeated it, and moved on.
  • They eventually found a laboratory filled with animal hides and weird bits in jars. A research book and a journal described the works of Convoker Ebnaxis, a Velkian mage associated with Baphomet, and known for her skill with summoning and controling beasts. Her cave consists of a labryinth containing a spirit minotaur who attacks any who cannot give it the password. Her journals indicate an interest in Goht Dumag, more so than her teammates at the time, who worked together to banish him. He angrily told them as he was being banished
    that they were all morons,
    and to summon him back
    when they realized they'd
    failed. She secretly wrote
    the script necessary to
    do so, and transcribed
    it on the last page of
    her journal in case
    of emergencies.

2nd of Eben:

  • On this chill day, with a light snow trickling down, the team set out to recheck on some of the locations of previous exploration. As they left the Frosty Goat, Osris mentioned the dissappearace of Dhokonn many years ago, and cautioned them against dangers.
  • They returned to the Gnoll Cave in the southwest, and investigated the plinth where the statue once stood. The slad where it stood was found to stand atop a sliding mechanism, which they dislodged with a crowbar. Inside was a small space, with some simple furniture. A table stood nearby covered in sludge and bones. Investigating, they discovered a hidden chest and activated the fireball trap without taking any damage. In total, they found a couple valuable rubies, a bone dagger, and two journals (one written in dwarvish, the other written in abyssal with gross skin binding.)
  • They returned to town and checked in with Samson to learn about Dhokonn. His house was abandoned, simple and filled with herbs. They asked one of their dire wolves to follow the scent of his clothes. It ran into the woods, leading them to a herb garden to the northwest. Mushrooms filled a small wooden hut, and a trapdoor on the floor led into an all-too familiar stone doorway into the depths below.
  • The cavern beneath was filled with giant glowing mushrooms, and shot stubby mushroom people wandered about. Without hurting them, they seemed neutral towards the party and directed them deeper into the cave. Hesitant, the team was lead through a winding tunnel into another large chamber. Heavy dust in the air, and strange bulges below the mycillium coated floor, began to glow and pulse as the team began to hear the thoughts of the myconids around them.
  • At the end, another large cavern culminated in a towering mushroom wall, upon which a massive eye opened wide and inquired of its master. It was revealed through conversation and visions that their master was the Sourceseeker, Exarch Ovius. Once the leader of the Velkian expedition, and the one responsible for knowledge concerning Zuggtmoy, the mage was last seen leaving the room towards the beginning of the day, hundreds of years ago. He never returned.
  • The Myconid Sovereign insisted the seek out their master, who it sensed to be present deep underground. They had sent out another, who they called the "Dark One" on a similar quest some moons ago, but he never returned.
  • The party agreed to find him, and left the room peacefully, noting the lack of a runestone. Returning to Samson, he shared that Dohkonn was a dark-skinned, nearly black tiefling with small pointed horns. He also helped translate the dwarvish journal, which was the journal of the dwarven scientist Azolius. He was in charge of a party of gnolls, and detailed his work on the gate. He carved the runes, while Leichendiener Vazdequiem built the gate itself.
  • The other wizards didn’t like his gnolls. The party thanked Samson, and headed to the northwest. As they traveled, Thuzzal remembered the location of the village graveyard. Suspecting it to be the location of the final cave, they headed there.
  • Exploring, they found a simple mausoleum dedicated to the Eddard Brooks, the founder of the village. Inside, on his tomb, a plaque mentioned how he was lost one day, and they never found a body. There was an exquisite suit of plate armor in the crypt, and Thuzzal took it to wear. Unbeknownst to him, it was cursed with vulnerability.
  • Descending into the darkness, Porkchop stealthed through a crypt-like room filled with corpses. Beyond, she found a strange small girl sitting in a chair who insisted on taking her cloak and putting in on a coatrack.
  • Returning and bringing the team, they disturbed the undead and were swarmed. They managed to destroy the zombies and skeletons, and were perplexed by the strange zombie girl in the next room. They headed beyond, taking the first left at a junction and descending downward.
  • The next room was a large quarry, filled with partially chiseled stones. Upon entering, the team was attacked by a Giant Skeleton, as well as four other skeletons. Galaxea destroyed most of them, and the team hacked the giant to pieces.
  • Returning up, they entered the middle corridor. This corridor was a dead end, and walking back to the entrance showed that they were trapped in a strange two-ended tunnel. Investigating revealed the instructions to "Don't look at it." Following these instructions, they walked backwards and managed to go beyond the end of the tunnel, into a chest-filled room. In here, they found a variety of gold and loot, including a ring which Porkchop wore. When holding her breath, she can turn invisible.
  • In the third, top chamber, they find a bedchamber and some furniture. They find a journal, as well as a sconce which looks like it may have held a runestone. The little girl follows them into the room, seeming to be waiting on them. After exploring around and investigate, Thuzzal eventually notices a faint glow coming from the zombie girl's mouth. Porkchop can't stand to look at her, but Thuzzal convinces her to reach inside and remove the stone. The team has now collected five of the runestones, this one being DEATH. The sixth stone, ROT, lies in the depths of the Silver Mines.
  • On their return to the Frosty Goat, Galaxea felt like they were being watched.

-- LEVELED UP (7) --

3rd of Eben:

  • The next day, the team headed out to learn more about the original cave they entered, where they had fought several goblins. The VOID stone fit into the wall, but didn't seem to move. They discovered that by extinguishing their light sources, the stone glowed and the wall opened. Investigating, they found a chamber filled with slime monsters. They immediately turned about and left, with Galaxea almost falling back down the slide-like slime covered tunnel.
  • They returned to the Silver Mines to explore the remaining hallways. They didn't get pass the first blocked wall, but Porkchop found an illusory wall guarding a living space down another tunnel. She collected some books on rune carving and Abyssal.
  • Down the next tunnel, they were attacked by the ghost from before. They rushed to the end of the tunnel, and found a drop containing the skeleton of Exarch Ovius. Galaxea cast speak with dead upon his corpse, and interrogated his skull. After the spell ended, he reappeared, and they continued to ask him questions, suffering psychic damage from his horrible nature. They learned of how the dwarven mage Azolius had altered the runes of the Gate to operate on their own without control. Ovius managed to kill him and ruined the heretical carvings on the gate, but not before taking immense damage. In his haste, he fell down this shaft, and died alone. He encouraged them to hurry, warning that forces were almost complete. In the time after this event, some demons managed to escape
    the battle and lingered in the surrounding forests. They interbred with the barbarian tribes nearby, resulting in the high concentration of tieflings found in Brooksburg today.
  • The team hobbled back to the Frosty Goat, badly
    hurt, but managing to sleep it off after spending a few hours studying the books found within the mines and preparing for a fight the next day.

4th of Eben:

  • On the morning of the 4th, the team arose and discussed their plans. A blizzard raged outside, and they decided to restock before heading to the mines to confront these unknown forces. Samson burst in as they were preparing to leave, gifting them some of his spell casting supplies and handing a small bag of diamonds to Galaxea worth 300 GP. Thuzzal also managed to draw a Giant Elk from the Bag of Tricks, while Porkchop and Galaxea recieved weasels.
  • The team headed to the general store to check if they had any additional supplies. Porkchop purchased some rope and a warm jacket, and Thuzzal bought more arrows. Steeling themselves, they headed towards the mines. The intense winter storm did some cold damage to Thuzzal as he struggled to push past it. Galaxea had no such issues, wearing her Ring of Warmth.
  • The team descended into the Silver Mines once again. This time, they pushed towards the end, turning only to explore one last branch of the mines. There, they found a buried quiver of magical arrows of unknown effects. Thuzzal took them, and they returned to the coldesac at the end of the mines. Together, they inserted the five other runestones into the wall alongside the ROT stone. They stones glowed brightly, before going dark and the wall split open, revealing a passageway beyond.
  • In the following chamber, they found a dark and open space, with a massive gateway carved into the far wall. As they approached, they noticed a small tunnel carved out of the wall near it. Suddenly, the small tunnel caved in, a cackle emenated from the darkness nearby, and a shimmering wall of force blocked their exit.
  • A dark-skinned tiefling (Dhokann) emerged, briefly stating that he had been waiting for them to activate the doorway, which completes the criteria for the activiation of the Gate. Unwilling to let him monologue, the team immediately attacked him. Despite hitting them with a few strong spells, he was quickly dispatched. However, as he fell, the Gate began to flicker with hellish light, sputtering to life and illuminating the chamber. Dark black smoke poured off Dhokaan's body, forming into a monstrous Glabrezu named Bezilak. It laughed and charged at the party, enthused at its victory.
  • The following battle was tough and intense, with demons popping out of the open portal occasionally. The team focused on destroying the runes around the Gate. This enraged Bezilak, who almost managed to kill Thuzzal. Porkchop, sensing that they needed help, used the spell scroll
    written by
    Convoker
    Ebnaxis to
    summon Goht
    Dumag.

  • Goht Dumag, upon arriving, was initially confused. Porkchop called out to him and entreated him to solve their big problems. Quickly taking in the surroundings, Goht froze Bezilak and pummeled his skull in, exploding the demon with a fireball down the throat. He then turned to the Gate, and completely demolished the remaining structures. Turning to the team afterwards, he thanked Porkchop for having the wisdom the Velkian mages did not to call him before it was too late.
  • Goht promptly left, flying out of the chamber and out into the winter storm above, out of sight. The team healed up the best they could, and explored the remaining space. They found 2100 gold, and a wide assortment of magical items on long dead remains of the Velkian mages who had perished in the initial struggle hundreds of years ago. Porkchop confirmed the small tunnel led to a random location in the forest above, and the Galaxea and Thuzzal wrapped up Dhokann's body. Porkchop levitated the corpse, and the team returned to the surface to stagger back to Brooksburg. They dragged Dhokann's body to Samson's house, seeking shelter from the storm within and sharing all that had occurred. Samson was overwhelmed, impressed, and saddened by what had occurred to his acquaintance, but he took the news the best he could. They also looted Dhokaan's journal off his person before leaving the body with Samson to inter in the village graveyard. The team returned to the Frosty Goat for a night of drinking, falling asleep in a stupor.

5th of Eben:

  • The team awoke with a slight hangover, wondering what to do next. Galaxea went out into the Spinmouth River to catch a fish, which she eventually managed to do, lugging in a massive salmon and performing the Commune ritual. She asked about Goht Dumag and his plans, as well as what to do next, without definitive guidance.
  • The team left the Frosty Goat for the last time. They expressed their thanks to Osris for his generous hospitality.
  • Before leaving, they went to go visit Samson once again. He was sad to hear they were leaving, but they thanked him and gifted him the journals they had collected during their adventures in town.
  • They made one more stop at the general store to stock up on rations and traveling supplies, getting a warm black jacket for Thuzzal, before heading south, along the path out of town.
  • They decided to head to Burnsley, the nearest village, about 190 miles south of Brooksburg. The town is rumored to have horses, which would facilitate their eventual journey to Lutetia.
  • Getting lucky with their free animal rolls, they managed to ride upon a dire wolf and a giant elk for the day, making 1.25x the distance they might otherwise.
  • They camped near the road the first night, and Porkchop managed to scare off a goblin who was sneaking up on the camp.
  • She followed it into the surrounding forest and managed to catch it, but it cursed at her and broke free. Determining it to be a non-threat, she returned to camp without further issue.
  • Distance to Burnsley: 34/195 miles complete.

6th of Eben, the Wilds of Skuldur:

  • On this day, they only rolled a single elk, so Porkchop walked quickly alongside them.
  • Partway through they day, they came across some large tracks across the snow. Picking up the pace, they tried to move quietly, but they were suddenly attacked by a Dire Polar Bear. This monstrosity came charging out of the woods, and they fled quickly before it, casting spells as they went. Thuzzal sat backwards upon the giant elk, shooting arrows, while Porkchop shot firebolts from the treetops as she ran from branch to branch.
  • Eventually they did enough damage to scare off the bear before it ever reached them. They continued onward at a brisk pace, covering 1.17x the average walking distance for that day.
  • They eventually camped in a small clearing surrounded by large snow drifts piled up around the perimeter. Porkchop stabbed her rapier into each one, to be sure they weren't a monster in disguise, and they slept without issue.
  • Distance to Burnsley: 66/195 miles complete.

7th of Eben:

  • The sky was overcast as the team continued to travel south. The travel was average, since they failed to draw elk or wolves for all of them. The day was long but uneventful.
  • The team made camp in a small clearing 50 feet or so off the road, and during Thuzzal's watch, a mysterious ghostly figure stalked him. Accusing him of stealing her birthday present, despite his insistence otherwise, it shrieked loudly, knocking Galaxea to zero hitpoints. Porkchop stabilized her, while Thuzzal managed to talk and plead the Banshee into turning away.
  • Investigating nearby, they found a corpse holding a gold locket. They buried the body and hung the locket on a cross, before heading onward.
  • Distance to Burnsley: 93/195 miles complete.

8th of Eben:

  • The team managed to draw two giant elk from their bag of tricks, so they made double time riding towards Burnsley. The local foliage has been gradually changing, from the rugged scrubby pines around Brooksburg towards larger, taller and more sparsely spaced pines.
  • Halfway through the day, the team encounterd a small trading caravan. The leader, a burly half orc, traded with Thuzzal for a potion of spider climbing and a potion of rage. Thuzzal paid him 400 gold for both. At the same time, Porkchop went invisible, snuck around the back of the wagon, and pilfered a small iron chest from the back of it without anyone noticing.
  • As they rode off, and Porkchop let them know what she took, the caravan noticed it was missing and began to yell and turn to give chase. Thuzzal convinced Porkchop to let it be, and she tossed it back into the road as they rode off to avoid conflict.
  • After traveling for the rest of the day and pushing their elk hard, they managed to travel 55 miles. They camped in a large hollow of a massive leaning pine tree.
  • Distance to Burnsley: 148/195 miles complete.

9th of Eben:

  • After drawing only a giant badger from the bag, the team continued on foot. Galaxea noticed a small group of darkly clothed, hooded figures riding on horseback that noticed them but didn't take action.
  • The team walked onward, eventually arriving at a large stone bridge crossing a narrow but deep crevasse, through which a river raged. On the side of the bridge, Thuzzal noticed the carved face of Melora, the goddess of Nature, and some other figurehead.
  • Near the end of the bridge, six hooded figures stepped out and stopped them, as hooded, horse-riding individuals closed off their escape.
  • A few tense words later, Porkchop charmed the leader and tried to walk past them. Thuzzal intimidated the others, and it seemed like they might make it, but the leader shook off the charm and engaged. A short battle after, including Thuzzal shooting his wall of water arrow and Galxea blasting them with wind gusts, the team tried to leave, intimidating the rest.
  • The bandits held off, but as the team walked away, the leader blew a whistle and dozens more bandits started to pour out of the nearby woods from hidden trap doors. The battle was rough, and Galaxea summoned a thunderstorm to destroy many of them at once as arrows rained down. Porkchop stood on the trapdoor and tried to take out several others on her own.
  • Eventually the fight subsided, and the team stood amidst the corpses of 31 bandits. Thuzzal collected a fancy dagger while Porkchop found 230 gold.
  • Porkchop descended into the trapdoor, discovering a lengthy network of tunnels and caves. Avoiding some nasty cave spiders, she snuck past two cooks named Tim and Shale. The others came down with her, and together they interrogated the cooks and forced Time to give them a tour. The bandit gang was known as the Venomous Vultures, and their two leaders were Condor and Old Thrush. Condor was killed in the attack above, but Old Thrush was supposed to be deeper in the cave systems, which eventually went inside of the dam itself.
  • After investigating to find Thrush, the team took a long rest in the cook room, keeping an eye on Tim and Shale. They were unable to find him, despite finding his laboratory. They also acquired a strange magic box, randomly containing odd things when opened.
  • Distance to Burnsley: 170/195 miles complete.

10th of Eben:

  • The next morning, the team woke up Tim and Shale and decided to head onward to Burnsley. However, when they tried to leave via the trap door, it was completely jammed shut. Thuzzal remembered hearing distant thumping sounds in the night, like trees falling. They headed across the dam, trying to leave through another entrance, but found that to be jammed shut with a large boulder.
  • Galaxea shaped a tunnel through the stone, and they got out. They hypothesized a giant or some other force, perhaps Old Thrush, had tried to lock them in. They left and headed south, making good time towards Burnsley...

Part 2

New Friends and Enemies

Locations: The Skuldur and Attawich Regions

Our heros travel across the western coast of Kamuin, seeking adventure, following dreams, and finding answers in the region around Attawich Loch.

Chad Broheart: Oath of Brotherhood Paladin

Chad was once a street urchin, wandering the sandy streets of Crystallia, begging for scraps of food and coin to get by. He was frequently spurned, due to his unsightly thin form and half-orc heritage. Due to this, Chad developed a deep sense of insecurity, struggling to trust others and never believing in himself. One day in his early teenage years, Chad was caught in the act of trying to shoplift off one of the multitudes of food stalls in the heart of the city. The huge, muscular bearded man who caught him terrified Chad at first, but he gave Chad a choice: come to his temple, and learn a bit of discipline, or the man would turn him over to the Caliphate. Fearing the alternative, Chad arrived at the Betarho Omega chapter of the Order of Heironeous. There, he learned swordplay, magic, the tenants of the order, and brotherhood. Chad spent all his time working hard, lifting weights, and practicing to overcome his weaknesses. The man who had caught him, Brother Brometheus, was Marshal of the chapter and personally oversaw Chad’s growth. After several years, Chad had grown into a strong and confident warrior. He took the oath of his order, vowing to cherish and nurture brotherhood, strength, skill, and health, while promising to smite evil and lethargy in the world. After formally joining the Order of
Heironeous, and completing
his initiation as a paladin,
Chad took the last name of
Broheart, to complete his
transformation and cement
his oath of brotherhood.

Chad is vain and not the
smartest, but he values friendship and
teamwork over all else. He respects anyone
who would listen to him and give him a chance to
nurture a bromance. He cares not for critical
thinking, but instead embraces the heat of the
moment to guide his decisions. Chad is extremely
passionate about bringing the lost to the True
Path of Brotherhood, and is fully devoted to his
mission. Chad is shredded, with his half-orc
muscles bulging out over his armor when he
wields his greatsword. He has tan, slightly greyish skin and impeccable hair. Small tusks poke up from his jaw, holdovers from his orcish relatives.

Having proven himself, the President of the chapter, known as President Brodell Walker, compelled Chad to go out into the wide world and spread the word of Heironeous and Brotherhood to the weak and uneducated. Chad left Crystallia on a boat to the adjacent continent, Kamuin, to seek out and evangelize the Bro Code he had come to worship as absolute truth. Arriving in the city of Brightshore, Chad wandered north, heading into the heart of the continent, seeking out the city of Gnomeopolis, where he had heard none worshipped Heironeous, and few knew of him.

Arriving in Gnomeopolis, eager to make
new friends, Chad was quickly amazed
by the perplexing sport of Gnomeball,
and purchased tickets to watch a game
of such athleticism and
strategic skill…

  • Arriving at Burnsley in the late afternoon, the team talked their way inside past the guards. Tim and Shale split for the Dragon, the local inn, and the team decided to shop around. On the way, Porkchop opened the mysterious box again. Inside was a strange rat, with a bright red head, which insisted that they kill it with fire.
  • Porkchop obliged, slashing down with her fire dagger, upon which the weird rat promptly exploded into a massive fireball. This set a nearby house on fire and hurt several bystanders. After putting out the fire and stabilizing the wounded, guards rushed in and hustled the team off to the City Hall to explain their actions to the local marshal.
  • Porkchop was indignant towards the law enforcement, proclaiming that they should be grateful to her for saving them from demons. Fortunately, Thuzzal and Galaxea managed to counteract her attitude, and the marshal let them go, sending a few guards to watch them from a distance in case of further shenannigans.
  • Thuzzal and Galaxea headed to the local blacksmith, to check over his wares and sell some things. Porkchop split and headed to Strongfoot's stables to see if she could purchase horses.
  • Strongfoot was initially friendly, and gave Porkchop a tour. He also showed her his prized Hippogriff, a rare mount, that he had tied up in his backyard. Porkchop decided to try and steal it. As Galaxea and Thuzzal arrived, Porkchop went invisible, started a small fire, and tried to free the Hippogriff from under the watch of two guards.
  • The attempt went poorly, with Porkchop eventually levitating herself away and fleeing. Angry, Strongfoot insisted that Galaxea and Thuzzal pay double for their horses, which the did.
  • Afterwards the team eventually headed to the Dragon to spend the night. They encountered Tim and Shale again, who seemed to be happy here. They had a hearty meal, and purchased comfortable rooms, a pleasant experience after days in the wild.

-- LEVELED UP (8) --

10th of Eben, Burnsley:

  • The team named their three horses Paprika, Haema, and Sparky (with paint, fresian, and appaloosa coat colorations). They briefly visited the general store before heading out of town, deciding to make their way to Gnomeopolis on horseback, a 330 mile journey.
  • A couple hours along, they walked past a small pond, witnessing a young girl struggling to carry a bucket of water into a house. The girl was cursing like a sailor, strangely at odds with her appearance.
  • Curious, Porkchop went over to lend aid, which the girl begrudgingly accepted. She introduced herself as Lue-Ann, and showed her mother and grandmother.
  • Both the adults were behaving oddly, with the mother unresponsive and the grandmother acting childlike.
  • Upon pressing for information, Porkchop learned they were the recipients of a curse by some hags in the woods who had body-swapped them after they failed to pay for the grandmother's medicine.
  • Galaxea broke the curse with a strong spell, but Porkchop was determined to learn more about the hags. She traveled into the pine forests alone, while the other two waited with the family.
  • Porkchop found the hag sisters, living in a small hut in the woods. She offended them by rejecting their offer of a fortune telling in exchange for some of her luck, so they body-swapped her with a rabbit for a couple hours to teach her a lesson. After she was returned to her body, she went back to the group and told them to stay away.
  • The group escorted Lue-Ann and her family back to Burnsley, getting them situated for the night at the Inn. Since it was late, they spent the night again, deciding to head out the next morning. They also spoke with Tim and Shale, who informed them that Old Thrush had learned about them and had left on the road earlier that day.

11th and 12th of Eben:

  • The team left Burnsley a second time, making good travel time on their horses. They traveled 55 miles each day for a couple days with few notable events. They stopped to trade briefly with some other travelers, and learned about some Goblin trouble on the road.
  • 110/330 miles to Gnomeopolis

13th of Eben

  • The team rode their horses along the southern path, enjoying the changing scenery. Suddenly, a tree fell down into their way, followed by a wall of stone errupting behind them. Caught on a steep hillside, goblins began to rain arrows upon them.
  • In the ensuing fight, Porkchop
    discovered an old hooded man
    aiding the goblins, casting
    fireball upon the party.
    Galaxea managed to save
    the horses, but was prevented
    from doing much damage
    in the process.
  • Porkchop managed to hit
    the old man, assumed to be
    Old Thrush, but he turned and
    flew away, preventing them
    from catching or killing him.
  • After looting the goblins,
    the team continued on their
    way, eventually camping
    in a clearing. Thuzzal
    began to work on a
    strange puzzle box he
    had purchased from the
    random trader the day
    before, aiming to unlock it
    and reveal the item inside.
  • 150/330 miles to
    Gnomeopolis

14th and 15th of Eben:

  • The team continued to travel onward, talking and keeping a wary eye out for Old Thrush. In opening the strange magic box, Thuzzal acquired a magic cursed dagger named Fate's Grip as well as a magical rope called the Hangman's Rope. He also continued to fiddle with the puzzle cube, beginning to make some progress.
  • 260/330 miles to Gnomeopolis

16th of Eben:

  • The terrain gave way from wooded forests to gentle rolling hills, devoid of trees, covered in rough scrubby foliage. The team had entered the Crast Hills.
  • Halfway through their travel day, they were spontaneously attacked by a Displacer Beast, a strange blurry panther-like monster. They slew it, protecting the horses, before abruptly encountering a large mech walking down the path. The mech (known as a Gneutralizer Suit) was driven by a gnome, who identified himself as a member of the Gearbreakers. He collected the displacer beast corpse, and stomped off to the south on his own.
  • A bit confused, the team continued on before camping for the night. Thuzzal managed to progress deeper into the puzzle box; he twisted one of the pieces, and it suddenly changed shape, converting from a wooden cube into a larger cylinder made of stone.
  • Galaxea had a dream vision of a massive lake by a city, and darkness swirling within it. She felt compelled to investigate, as if Aegir was calling to her.
  • 310/330 miles to Gnomeopolis

17th of Eben:

  • While camping that night, Thuzzal spied a distant campfire atop a far away hill. Upon inspecting it the following morning, they found an abandoned campfire and some simple tracks, but no other signs. The team continued towards Gnomeopolis, closing the distance to the city and arriving around dusk. They briefly walked past an abandoned Mausoleum, and were greeted by the tall walls of Gnomeopolis and massive automatons guarding the northern gate. The team spent the night in the nearby hills to the city, since it was closed off after dark.

18th of Eben:

  • The team entered Gnomeopolis, ending their cross-country journey. They dropped off their horses at the Whimsical Willow Inn, and joined a tour guide group to familiarize themselves with the area.
  • On the tour, they visited temples to Erathis and Ioun, walked through a museum, bought baked goods, and were told about Gnomeball.
  • Porkchop left the group at one point, following an orphan thief into the sewers. After keeping up with her, she found her way to a strange floating mini-city below Gnomeopolis, filled with homeless and dirty folk. She was introduced to Albert Ernstein, a charismatic fellow, who taught her the rules of Gnomeball and asked her to join him for a heist in the near future.
  • After exiting the sewers, Porkchop headed to the outskirts of town to investigate Notia Mines. She distracted the Dancer guards and stole a small Welbi Shard, which didn't seem to react to sunlight or have any other interesting properties.
  • Back in the group, there was a muscular half-orc named Chad Broheart. He introduced himself, and they found out he was also staying at the same inn. He agreed to accompany them for the rest of the afternoon, since they were planning to buy tickets to the Gnomeball game that night.
  • Galaxea, mindful of her vision of the depths of a lake, inquired of a local fishergnome about any weird happenings. He tossed her a strange, two-headed fish, and stated that such creatures weren't too uncommon these days. She also inspected the water, and noticed small flakes of black in the water, somewhat like ash.
  • Upon returning to the Inn, Chad purchased an entire keg of ale in preparation for the big game. He proceeded to share it with everyone they met along the way, making many friends.
  • The team purchased cheap seats at the Gnomeball Stadium, and enjoyed the game. At one point, Thuzzal wandered off to get snacks.
  • While we was wandering under the stadium, he saw a suspicious looking character, garbed all in black. Acting nonchalant, he followed at a distance, walking into a private booth to spy on the dark figure.
  • It met with a gnome in a luxurious box seat,
    exhanging a few words, before Thuzzal
    was kicked out for barging in. He
    returned to their seats,
    confused but curious.
  • After the game,
    the team
    returned to the
    Whimsical
    Willow, and
    Chad made a
    variety of
    friends with
    his generous
    sharing of ale.

18th of Eben:

  • The next morning, Thuzzal went out into Gnomeopolis to scope out the wealthy part of town. He found the mansion where Brillin Corkas resides, and asked the large human guards if they were affiliated with the Grasslanders. They had no idea what he meant.
  • Galaxea, Chad, and Thuzzal went to the docks, and Galaxea asked a captain where the ships travel. The captain told them they travel around the lake, hitting settlements such as Matlock and Harmstead, as a way to source raw goods from the Crast Hills.
  • After that, Galaxea cast water walk on the others, and they walked out onto the lake, seeking possible insight into her vision from a few days before. They found nothing in the next hour, and returned to shore south of Gnomeopolis, near Corkas Industries, which they viewed from a distance.
  • Meanwhile, Porkchop returned to the sewers to seek out Underhome once again. She quickly got lost, and was suddenly mauled by a sewer alligator. After barely escaping, she contracted the Yellow Plague – a rapid disease where pus and bile ooze from the afflicted’s pores.
  • After leaving the sewers in annoyance, she encountered a shady looking gnome who she convinced to tell her about local black market trade. He informed her of a small black market below a windmill which goes up some evenings in the agricultural district.
  • Afterwards, the team reconvened, and took on some odd jobs from a local job posting, involving bookkeeping and transcribing some old texts.
  • Since that was a low payout, they decided to take on some monster slaying. They wandered outside the city, and defeated a small den of goblins who had been stealing crops.
  • They returned to the city, collected their bounty, and went to sleep. After everyone went to sleep in the Whimsical Willow Inn, Porkchop snuck out and returned to the sewers to try and get in on the heist.
  • After some initial confusion, she was able to make her way back to Underhome, now in near total darkness. She called out in the center of the town and was approached by Albert. He invited her along, introduced her to the other members (which included a gnome mage, several gnome rogues, a human, and a darkly garbed figure), and they headed on their way.
  • After traveling through the sewers for some time, they eventually breached right on the outskirts of Corkas Industries, far beyond the outskirts of the city. Albert led the way through the gated fence, and Porkchop picked the lock on the side door of a large warehouse.
  • Inside, Albert warned her of alarms, and spread out. Porkchop looted some nearby shelves, obtaining some toy wands and a strange crossbow.
  • Porkchop witnessed Albert and some others breaking into a large crate, revealing a fresh Gneutrilizer Suit, ready for the taking. Intermittent scans from the lights caused some tension, but they went undetected. Porkchop climbed on the back of the suit as Albert piloted it, and she guided him out of the warehouse, avoiding the lights.
  • As they were about to
    leave, the hooded,
    black figure who had
    been keeping a distance
    muttered something about
    needing to go check one
    more thing. They were walking
    to the fence when the alarms
    suddenly went off in the
    warehouse.
  • They gave up on
    stealth and booked it
    for the fence. Albert
    crashed through, and
    Porkchop and three
    others clung to the suit
    as he ran to the Northwest,
    into the hills. One of the
    gnomes, a spellcaster, hid their
    tracks with magic as they went.
  • After getting a safe distance away, Porkchop was suddenly frozen in place by the spellcaster and threatened by Albert; he accused her of being a spy for Corkas. After talking him down, he warned her to be wary of possible threats, and that he didn't feel safe. They split up and returned to Gnomeopolis.

19th of Eben:

  • The next morning, Porkchop was feeling poorly, having advanced in her stages of the Plauge. Chad noticed and healed her promptly.
  • The party decided to take on a more challenging quest than goblins, and traveled to the Gearbreakers Guildhouse to accept a contract to kill a Stone Giant that had been menancing travelers in the hills.
  • After riding on horseback (Chad summoned Bronius, his celestial warhorse), the team arrived near the expected location of the Giant. Galaxea used Find Creature to locate it, and they approached the cave where it resided carefully.
  • Porkchop scoped it out invisibly, noticing that the giant was asleep in a cave, and there were several stone statues of adventures, frozen in place around the space.
  • The team engaged it in combat, and swiftly slew the Stone Giant, which was able to wield magic. Porkchop dealt the killing blow, and they investigated the cave. They found a tunnel, recently excavated, descending below into darkness.
  • They spent the night sleeping in the cave.

20th of Eben:

  • The next morning, they decided to explore the tunnel. After descending into the earth for several hours and walking into a massive underground cavern, they decided to turn back. However, they were attacked by a Rust Monster and several Oozes. They defeated them, and returned to the surface.
  • By the time they got back to the surface, it was midday. They noticed that the corpse of the Stone Giant they had killed was missing. They found it nearby, atop another hill, and scanned the surroundings for clues when they were attacked again by another Giant, this time with Winter Wolves as its companions.
  • After another intense battle, they defeated the enemies with little health to spare. They harvested a pelt from one of the wolves, as well as several toes from the Stone Giants to signal their success.
  • They were worn out from the day of battle, so they decided to spend the night once again in the cave.

-- LEVELED UP (9) --

21st of Eben:

  • That morning, Galaxea used Greater Restoration to de-petrify one of the statues, a gnome wielding a fancy mace. The gnome identified itself as Velbem Lightstriker, a cleric of Ioun. He accompanied them back to Gnomeopolis, and they dropped him off at the Temple of Ioun in the afternoon.
  • The team attempted to collect the bounty at the Gearbreaker's Guild, but they were redirected to the Temple of Ioun, as they were the original contractors.
  • Velbem's superior, Knowledgeseeker Gabar Hilliard, was impressed by their efforts, and paid them double the original bounty as compensation for the additional giant trouble (a total of 2000gp).
  • Galaxea sold the Winter Wolf pelt and fangs at the Fuzzy Pig Tannery for a meager price. Chad and Thuzzal went to the Melon Bar to drink and relax, and Thuzzal spent an hour fiddling with the puzzle cylinder. In a sudden burst of inspiration, he managed to complete the puzzle, which unfolded into a dodecahedron the size of a large pumpkin. He was sucked into it, entering a Demiplane controlled by a floating flaming skull named Avigario. He picked up a lantern to absorb souls as potential payment to the shopkeeper in exchange for magical items, and returned to the bar.
  • He and Chad eventually staggered back to the Whimsical Willow to sleep. Meanwhile, Galaxea used stone shape to mold a hole in the outer walls of Gnomeopolis and explored the lakeshore at night.
  • She dove into the depths, searching for a possible source of her vision. After an hour of exploration and attempting to commune with her diety, she gained the insight that she should come back with more help. She eventually turned back, being chased by an aggressive lake-dwelling humanoid for a bit.
  • Porkchop found the midnight black market below one of the windmills, and was able to sell off the crossbow she had stolen, as well as some additional random items she had collected. She purchased a couple potions, and returned to the Inn. As she was walking into her room she noticed a strange silence, unable to hear her own breath. She was suddenly stabbed in the back, feeling intense pain. She immediately dove out the window, and managed to cast Charm Person on her assailant as the stepped from the shadows. It took hold, and the assassin backed away into the darkness, disappearing from sight.
  • Shocked and alarmed, she woke Thuzzal and Chad after running a loop to avoid any further attempts on her life. Together, the investigated her room, but found no traces of other activity.
  • Galaxea returned around this time, and they all went to sleep, feeling on edge.

22nd of Eben (Day 1 of the Festival of Night):

  • The next morning, eager to get out of town, the team accepted another open contract with the Gearbreakers to find and kill a strange troll in a nearby abandoned neighborhood outside town.
  • Previous attempts to kill it had all ended in failure, and it was rumored it can walk through walls, and attacks go right through it.
  • The team rode their horses there, and snuck up upon it. They found the strange troll lying in a tiny house near a pond, and they proceeded to try and hack/burn/shoot/magic the heck out of it. It eventually seemed to drop dead, but suddenly climbed back to its feet, seeminly able to regenerate continously.
  • The Troll was eventually finally defeated by Chad, wielding one of its severed legs as a bludgeoning weapon, managed to do psychic damage to it. This was the only method to truly defeat it, and it went down for the last time.
  • One the return trip to Gnomeopolis, as the team was riding through the hills, as the last rays of sunlight went over the horizon,
    Porkchop was suddenly
    stabbed in the back
    while riding her
    horse.

  • The assassin attacked Porkchop again, attempting to finish her as she rode at the back of the travel group. Chad dove off his summoned horse, tackling the assassin and Porkchop to the ground. Galaxea cast daylight on herself, and then light upon the cloak of the assassin.
  • Thuzzal, Porkchop and Chad managed to pin and subdue the assassin, who was unable to escape in the bright light, and failed to do enough damage to Porkchop in the short term.
  • Removing the mask from the assassin revealed the individual to be a dark-skinned half elf, with facial tattoos. The individual was initially very resistant, but several dagger stabs to the chest from Porkchop quickly got him talking. The team interrogating him, convinving and intimidating him into sharing that his name was Lezira, a hired Breathless Assassin from Modouli charged with taking out Porkchop.
  • He had been hired by Brillin Corkas, and was a member of the heist that Porkchop had contributed to. He had reported the participant's identities to Corkas, and was in the process of taking them out. He had already killed the gnome mage who helped hide their tracks, and was working on Porkchop.
  • He expressed his admiration for Porkchop, encouraging her to seek tutelage from his guild in the desert someday. The team convinced him to lie to Corkas, claiming he had completed his tasks, and to return to the desert alone. He slowly came around to this plan, and he departed near the outskirts of Gnomeopolis to complete this task.
  • Thuzzal kept a ring that Lezira had been wearing, which turned out to be a Ring of Shadow Blade.
  • The team turned in the troll's head to the Gearbreakers and collected their bounty. They spent the night disguised in the Melon Bar.

23rd of Eben (Day 2 of the Festival of Night):

  • An eclectic circus has arrived outside of town, seemingly overnight, and set up shop. The gnomes spread rumors of exotic performances and beasts.
  • Chad went out early that day to hand out small meat pies to Gnomish orphans. Many of them had wandered over to the circus and were playing with the workers.
  • Galaxea went to the shore and communed once again, asking for aid from Aegir. He answered a few of her questions, and she traveled to the Temple of Ioun to seek help from the cleric she had saved, Velbum Lightseeker.
  • Together, they dug through many old books and Galaxea eventually discovered an entry on a very old cult, depicted as having a small shrine on the shore of the Loch south of Corkas Industries. Velbum also mentioned hearing some rumors about a strange creature in the lake, and fisherman having seen it.
  • Thuzzal found the location of a tinker's workshop, and traded his shadow blade ring for a +1 Longbow. He also commissioned 35 magic arrows to aid him in future combat for 400 gold pieces. These will be completed in roughly 5 days.
  • The team reconvened and headed to the docks, hoping to find someone with more information. Eventually, they found a grizzled old gnome, who goes by the name of Ol' Grey. He was eager to share his recounting of his monster fish story, and Chad cast zone of truth to keep him honest.
  • The gnome recited his account of being out on the Loch late at night, and a massive creature with a long thin neck and round body pushed him up out of the water, took a look, and then dove back down. Unable to get anymore useful information, other than the general location of where it had occurred, the team headed south out of Gnomeopolis.
  • The road through the circus and past Corkas Industries, to the general area Galaxea's reading had indicated was the location of an old cult. She spied some ruins under the water, and cast waterbreathing on the crew to let them follow. They investigated the underwater rocks ofshore, finding a pictogram of a boat offshore dropping something into water above a trident. There were also mentions of Yoria, the massive purple gas giant planet in the night sky.
  • It seemed to indicate further locations deeper in the lake, so the team continued to dive down into the murky depths. The strange ash in the water seemed to increase in concentration, getting making breathing somewhat difficult.
  • Eventually, they stumbled upon four massive columns that stuck up out of the mud. As Galaxea inspected them, she came across mentions Aegir, Yoria, and Annum, the All-Father, as well as some form of interwoven tale involving the creation of Athendira.
  • As they were looking around, seven Sahuagin swam out of the murk and attacked them. A sea hag glared at them from the distance, but they managed to
    fight their way out after initially
    trying to end the
    encounter
    peacefully.

  • Looting the bodies, Galaxea found an ornate Trident of Fish Command. Taking it, she and the others completed their exploration of the ruins. Porkchop noticed what seemed to be a direction of flowing murk coming from the southwest.
  • Inspecting the strange lump in the center, Galaxea found a small hole, partially obstructed by mud. Acting on impulse, she shoved the butt of the trident into the opening. Immediately, the large mound lit up from below with strange symbols, and opened down the center. Beneath, there was a large smooth tunnel leading downward.
  • The team explored downwards, and around a bend. They eventually hit strange carved stone stairs, leading upwards into a small air pocket. The chamber they emerged into had a carved, ornate wall, with lit torches on either side. The stone door had a depiction two images; one half of an androgenous, underwater figure, and the other half of a large sphere with subtle marks upon its surface.
  • Pushing through, the team entered into a long, dimly glowing hallway. Torches and bioluminescent pools lit the walkway as they continued onward. At the far end, another door blocked the way, matching the previous, but mirrored.
  • Entering the last chamber, they saw a large, cathedral-like cave. A towering statue sat at the opposite end, and carved stone bridges crossed over pools of glowing water. They noticed a small fish-person waddle out of the chamber, into one of many perfectly cylindrical tunnels lining the walls of the room.
  • Galaxea waited until it was clear, and ran across the chamber to the base of the statue, presumably depicting her god Aegir. Praying at its base, she heard it speak a warning to her in her mind: "Beware of Borglyn!"
  • A fishman walked into the chamber, saw Galaxea, and ran away screeching. Other cries joined its, and the carcaphony of screeches alerted the primary ruler of the cave. A tunnel appeared on the ceiling, and down descended a horrific, purple, insane beholder, known as Borglyn the Boytrose.

  • It declared its hatred for adventurers, convinced they were here to steal its art collection. It dove down, hovering over the center of the chamber, and began to fire beams of energy at the team, negating Porkchop and the rest's magical abilities with its central eye.
  • The team scattered, seeking to defeat Borglyn. Porkchop cast levitate upon Galaxea, and Thuzzal threw his dagger. Chad ran underneath it and tried to lasso it with a rope. They were all bombarded with magical rays from its many eyes, taking damage and struggling against magical effects. Thuzzal was charmed and lost any effectiveness, while Galaxea and Chad began to turn to stone. Chad shrugged it off, but Galaxea barely managed to reach it while levitating and inflict Contaigon upon it before fully petrifying.
  • After that, the team managed to stun the monster, and Chad and Porkchop took turns dealing tremendous damage to it. Thuzzal wandered around in confusion, and a Galaxea lay on the floor.
  • A unicorn, made entirely from water, rose from the pools nearby and charged into the fray, a fraction of Aegir's strength to oppose Borglyn.
  • Chad barely avoided death from the beholder's death ray, and managed to strike the killing blow as it lay stunned from Galaxea's curse. Afterwards, the team huddled together in disbelief, processing. The unicorn communicated telepathically that it had come to help, and could teleport up to three of them a mile away.
  • After looting Borglyn's art collection, the team managed to find a variety of magical items and exquisite art, including a belt of dwarvenkind, a tentacle rod, a wand of lightning bolts, a beautiful tapestry depicting heroes facing off against a red dragon, and a large stone tablet depicting animals dancing around a giant monkey-like creature.
  • The team split up, with Chad dragging stone Galaxea to the Unicorn and teleporting out to their horses, while Thuzzal and Porkchop swam back to shore, exiting the temple the way they came.
  • They returned to Gnomeopolis, but arrived late in the day, after the gates had been locked. Instead, they camped near the Vistani Circus nearby, with Thuzzal keeping stone Galaxea company while Chad and Porkchop went to the main marquee to enjoy the show. They were entertained by many performances, especially the flamboyant posturing of the colorful changeling ringleader, Visk. The team camped outside Gnomeopolis near the circus and slept hard.

24th of Eben (Day 3 of the Festival of Night):

  • The next morning, they awoke outside the city. They dragged Galaxea to the Temple of Ioun, seeking a cleric who could restore her. They met with the Chief Librarian, who agreed to restore her using the required components provided by her component bag.
  • Galaxea staggered off to the Melon Bar Inn to sleep and try to recover, while the rest of the team went shopping. Thuzzal sold some of his older weapons and materials, and sought out possible deals on some of the loot they had acquired in Borglyn's hoard.
  • The team gathered together and headed back to the Circus in the afternoon. Galaxea paused to commune on the shores of the lake once again, and affirmed they needed to return to the Temple at the lakebed.
  • Chad and Porkchop spent awhile trying to compete with the circus performers, trying to impress them. Porkchop managed to scramble up a pole faster than the other performer, winning some gold in the process. Chad summoned a pile of food to share with the orphans and performers.
  • In the midst of this, the ringleader Visk appeared to watch. Thuzzal, noticing that he was obviously a changeling due to his variable and flamboyant appearance, expressed his distaste at how freely he changes forms. Visk took Thuzzal on a walk with him, and told him about their shared history, lore which Thuzzal had never heard before.
  • Visk told Thuzzal of a woman from eons ago named Ryn, who had made a deal with an entity called the Traveler to protect her many children. Changelings are descended from this woman, expressing the gift without any clear reason. Visk also warned Thuzzal about the Firstborn, a group claiming to be descended from the firstborn of Ryn, who are rumored to be gathering up Changelings.
  • Thuzzal returned to the group, and they went back to the city.
  • Galaxea and Porkchop bought library cards to the Temple of Ioun, and did some research on Thuzzal's cursed dagger. Porkchop learned how to make healing potions, and copied notes on the process.
  • Galaxea used Legend Lore to learn about
    the history of the cursed dagger Fate's Grip.
    In doing so, she learned
    about how it was created
    by a hag named Bertha
    Bertwhistle on the
    eastern side of the
    continent. It was a
    gift to a lovesick
    young man seeking to
    defeat the lover of his
    betrothed. It worked well,
    but disfigured him
    and he was unable to
    part with it, driving his
    lover away and
    ruining him.

Learning all
of this, Galaxea
removed its attachment to
Thuzzal, allowing him to
unattune to it. He decided to
trade it with the flametongue
dagger with Porkchop, and she
willingly took on its curse. By this time,
the team was tired out and spent
on spells, so they slept hard at the Melon Bar.
The followin day, the team prepared to finish dealing
with the the issue of the temple at the bottom of the
lake, and think about their next steps.

25th of Eben (Day 4 of the Festival of Night):

  • The following morning was icy cold, with thick fluffy snow pouring from the sky. Thuzzal went to the Industrialist Guildhouse to collect 5 of his completed lightning arrows. The rest were still in progress.
  • Porkchop found and purchased several potions, and sold a few remaining items before the team decided to head back out to the lakeshore and address the remaining issues of the pollution and Aegir's temple.
  • Galaxea cast waterbreathing, and they descended once more into the icy depths of the lake. The Trident granted them entry once again, and the found themselves again in the ancient temple before Aegir. However, there was a missing component; the corpse of Borglyn was gone, with only a vague purple smear to hint at where he had been slain.
  • Exploring through the various curving stone tunnels in the walls, Galaxea managed to charm one of the tiny fishy people who had been hiding before. Forcing them to deliver the team to where Borglyn was, they managed to find his corpse surrounded by fishy people who still worshipped it as a god. After a brief skirmish, they managed to calm the fish people and corral them back to the central chamber. Galaxea shooed them from the temple, and washed off any remaining traces of Borglyn's occupation.
  • Leaving the temple, it sealed behind them, and they sought the source of the dark goop. They eventually found it to be a large metal pipe spewing out a jet of black goo, and they took a sample in a bottle.
  • They returned to Gnomeopolis but it was too late, so they slept at the circus. Snow continued to fall, covering the ground in a thick blanket.

26th of Eben (Day 5 of the Festival of Night):

  • The team went to Tinker Tower to seek out an audience with the Duchess to inform her of Corkas' transgressions. Galaxea attempted to pull some strings with her history as a citizen of Uthorim, and was on route to get an audience soon when Porkchop impersonated a nobleman and yelled at the clerk, talking of a vengeful god threatening the city and grave dangers from Corkas Industries. This approach resulted in them being brought before the Duchess immediately, and Porkchop blustered her way through sharing their information.
  • After briefly discussing and sharing their sample of pollution, the Dancers escorted the team to a holding cell for a few hours. After independently comparing their sample to other samples taken previously, the Duchess agreed that there seemed to be truth to their claims. She sent them with a guard of Dancers to collect modified Gneutralizer Suits adapted for underwater exploration (called Gnautilus Suits). Then, they all descended underwater to find the pipe once again, and the guards agreed it was a true claim. They spent the night in the Glass House inside Tinker Tower, guests of the Duchess, and prepared for the court case the following day.

-- LEVELED UP (10) --

27th of Eben (Day 6 of the Festival of Night):

  • The team was ushered into the courtroom, and sat in a booth on the far side of the room. Each was required to hold a stone, which removed Porkchop's illusion enchantment. Seeing this, an official fitted her with a bracelet that cancels out illusion magic. In the center of the room, there was a chair with symbols all over it, enforcing a zone of truth upon anyone seated in it.
  • Brillin Corkas was ushered in, and he and his lawyer sat opposite the team. The Duchess started the proceedings, and began to question each of the team members individually. They all gave their testimony, and clarified on confusion surrounding Aegir.
  • Corkas' lawyer tried to discredit them, mentioning their debacle in Burnsley with the exploding rat. He also attempted to enforce how important Corkas Industries is to the economy, and minorly threatened how investigations could severely damage output.
  • The Judge deliberated, and eventually decided to heavily fine Corkas Industries and investigate personally all current projects, their effects on the environment, and rumors of dangerous working conditions. Corkas was escorted out.
  • The team was led out of the room, and eventually met with the Duchess after a short time. She thanked them for their candor and help with formulating the case against Corkas. As she was discussing, a messenger barged in and stated there was urgent news to discuss.
  • They returned to the Duchess' office, where a messenger stood waiting, bandaged and suffering from frostbite. He informed them all of the arrival of Gellureth, the Ivory Demise, a white dragon from the far north.
  • Gellureth had a cave in the mountains to the north, and had been subjugating a group of giants for some time. He had seemingly abandoned his roost, taking a small force of hobgoblins and bugbears with him, and had attacked the local village of Harmstead, a day's ride from Gnomeopolis.
  • Hearing all of this, the Duchess implored the team to do reconnaissance and aid the villagers if possible, and then return with the news of what was occurring.
  • The team agreed, and rode out of town, across the frozen lake. Galaxea cast water walking as they went upon the horses, and made good time, despite the
    freezing weather and deep snow upon
    the ground.

  • The team arrived at dusk, slowing and stealthily approaching the outer limits of Harmstead. Giant ice spikes encased several buildings, with a single building showing a light. A lone figure wandered around the outskirts, keeping watch.
  • Porkchop approached stealthily, determining that there were several hobgoblins and bugbears, and a couple frost wolves, guarding over several villagers hiding in frozen buildings. The team infiltrated the town, and Galaxea cast silence to mask their activities. They quickly dispatched all the threats, saving several villagers, but failing to act and protect the mayor while they planned what to do.
  • As Porkchop headed over a hill to find the remaining baddies, she witnessed a battalion of mounted soldiers, sporting the colors of Birunduul. They belonged to the Crimson Cloaks, and had arrived recently, defeating any remaining minions. The team met up with them, and Thuzzal witnessed that the leader was Commander Gunderson, his old enemy.
  • The Commander wished to use the villagers as bait to lure the Dragon into an ambush, blowing up the tunnel it had built for itself, and then defeating it as quick as possible. Talking him out of it, the team escorted the remaining villagers out of town, heading north along the shoreline towards Gnomeopolis.

28th of Eben (Day 7 of the Festival of Night):

  • The team walked through the day and into the next night, and were horrified to see as they rounded a corner that Gellureth was sitting, waiting for them on the shore of the lake. He stretched lazily, and informed them that they all would be returning to Harmstead to be his slaves.
  • Chad spoke up, challenging Gellureth and piquing his interest. The Dragon agreed to a battle within a cave, to make it more fair, and he quickly dug a rocky, icy cavern into the ground. The townsfolk fled ahead, fleeing towards Gnomeopolis to seek refuge within its walls...

Part 3

Kamuin and Beyond

Locations:

Traveling Between Gnomeopolis, Lutetia, Crooked Rock, Moduli, Crystallia, the Inner Planes and Beyond...
  • The team descended into the cavern, where Gellureth patiently waited. He seemed excited by this unexpected challange, and hopeful for something more fun than past weaklings.
  • Once they had entered, and seemed ready, Gellureth charged forward and blasted them with his ice breath. They team began to fight, pulling out all the stops at their disposal, blasting him with magic, weapons, and divine fury. Thuzzal and Galaxea were knocked out at certain points, with Porkchop stepping in to intervene and bring them back.
  • Chad, taking lots of damage and seeing the plight of his friends, decided to act desperately. He was enlarged by Porkchop, and then he took a potion of Gaseous Form to become mist. He forced his way into the lungs of Gellureth, where he then dropped the mist form, reverting to his enlarged form within the lungs of the dragon. This was incredibly distressing to Gellureth, who began to take all the divine smite that Chad could give from within.
  • Chad, bathing in the liquid ice of Gellureth's insides, felt his consciousness leaving him. He stabbed one last time, his sword piercing through the neck, as he passed out in the intense cold. Gellureth fell still, having been defeated, but the rapidly freezing body of Chad was still trapped inside.
  • The team struggled to cut Chad out, hacking and pulling at the wound in Gellureth's neck to remove him, taking large amounts of cold damage themselves in the process. Eventually they managed to get Chad outside, but it was too late. He lay frozen solid, lifeless, on the ground in front of them.
  • Chad felt himself lift away from his body, and was granted a vision of Hieroneous, standing majestically before him. He nodded to him, acknowledging his valiant attempt to protect his friends. The vision distorted, and six ebony black hands
    reached out of the darkness
    around him, grabbing at him.
    Before they hit, he was
    brought back to
    his body by Galaxea's
    revivify spell.

  • The team stood exhausted, barely alive, having defeated Gellureth. They gathered at the entrance to the cave, collapsed, and slept through the night.

1st of Nimbus (The year, 1094):

  • The next morning, on the first day of the new year, the team took an hour or so to try and harvest valuable dragon parts from Gellureth's corpse. They collected 25 lbs of scales, 6 claws, 3 vials of blood, and 6 teeth.
  • They returned to Gnomeopolis, exhausted and wanting to reassure the villagers of Harmstead and update the Duchess. The Duchess was greatly impressed. She offered them magic items, gold, and Corkas' old mansion nearby, which they declined.
  • The team requested that if the Duchess claimed the corpse of Gellureth, that she reserve some additional scales, ribs, and a femur for them. She agreed to this. Thuzzal also requested to commission some magic arrows for his sake, which she also agreed to.
  • The party visted with the villagers taking refuge in the fields of Gnomeopolis. Tristan Smithson, a half-orc, seemed to be taking the lead and picking up the mantle of leader for the group. Happy for this progress, the team went to sleep in the Duchess' tower, resting hard.

2nd of Nimbus:

  • The Duchess allowed the team to peruse the magic items collected from Corkas' estates, resulting in the party gathering a collective 4000, as well as a Headband of Intellect, which Galaxea wore.
  • The team decided to relax a bit, before heading back to Harmstead on horseback for the next day to help out with the restoration. They left that night, gathered the bugbear corpses into a pile, burned them, and camped in one of the abandoned houses.

3rd of Nimbus:

  • The team spent the morning wandering around the town, fixing windows, getting rid of trash, and trying to speed up the restoration process. They also investigated the location of Gellureth's original cave. Upon searching, they found the location where the company of Crimson Cloaks had been massacred. It appeared that several had survived however, and had proceeded to loot the cave. As they dug around in the ice cave, Chad managed to find some gold and magical sword hilt that had been overlooked in the ice. Attuning to it, he discovered that it was a magical Sunbladed Greatsword.
  • Returning from Harmstead, they passed the cave where Gellureth's corpse had lain. It was now empty, with heavy drag marks back to Gnomeopolis. Following these, they found where multiple Gneutralizer
    suits were busy tearing the
    corpse apart, planning to
    harvest it for
    valuable
    materials.

  • Chad wished to celebrate, and went to the Melon Bar to tell the story of how he slayed Gellureth. They Gnomes ate it up, and Chad donated his old greatsword to the bar. The tearful tavern owner was overjoyed, and mounted it over his mantlepiece in a place of honor. It was an night of feasting and drinking, and Chad and the rest of the team are now legendary heros to the Gnomes.

4th of Nimbus:

  • Porkchop acquired a few additional scales from the Duchess, and then sold a few in exchange for healing potions. Wanting to earn some extra gold, the team searched the billboard for additional work locally. They were drawn to an advertisement seeking help with strange noises in a recently unearthed basement. They investigated the building, taking on the job for an older gnome lady.
  • In the basement, they found horrible undead, resembling a terribly tall and sharp dead gnome. They eventually determined that the gnome had attempted to become a lich, and had failed, transforming himself and his assistant into undead. The wine cellar was sealed, along with some of the bodies of a few warforged who had been sacrificed in the ritual.
  • Agreeing not to talk about it, the team took some hush money and left the area.
  • Porkchop wanted to go to the evening black market, but she didn't like the market prices for her White Dragon materials. She decided not to sell anything, and returned with Thuzzal to take a rest. Thuzzal also checked into his magic shop, exchanging a sizable chunk of soul credit for a +1 Shield.

5th of Nimbus:

  • Chad received a femur from the corpse of Gellureth, and Thuzzal recieved his magic arrows and some ribs.
  • Galaxea cast legend lore upon the tablet pieces that Porkchop had found, learing about how it was one of three from an ancient past, depicting lycanthropes, Malar, Selune, and the two Moons).
  • Porkchop was fascinated, and ran to the library to read further on the topic, as well as what she even is. Disturbed by a lack of understanding as to what race she is, she wandered the city in a huff for a time. Galaxea spent the next few days reading and meditating on the bottom of the lake, speaking with Aegir when possible and trying to gauge the health of the lake.

6th through 8th of Nimbus:

  • Thuzzal spent two days working with Porkchop on how to make Sleep Arrows; they succeeded, with Porkchop providing the magic and Thuzzal doing the tinkering and paying the costs. He also collected the last of his commissioned magic arrows, arrows of entanglement.
  • They determined that crafting a ring of a cantrip would cost 400 GP, and considered making some rings so that Thuzzal could have access to cantrips.

9th of Nimbus:

  • Growing weary of their stay in Gnomeopolis, the team visited the Duchess and received her token of gratitude, for service to the city. They thanked her for her hospitality, and headed to the teleportation circle for transit to Lutetia with their horses.
  • They arrived at the Clearwater Academy in Lutetia, and walked across the bustling city to stay at the Silver Table Inn. Porkchop kept looking for any familiar faces. She visited her old hiding spot atop a nearby building, and wandered the sewers a bit, trying to find her way back to the catacombs.

-- LEVELED UP (11) --

10th of Lutetia:

  • Galaxea and the others traveled to the Temple of Kord, seeking a master smith knowledgeable enough about working with dragon parts to help them craft armor. After asking around, they were led to Master Coldren, an aasimar blacksmith, and she agreed to take on the work of creating her scale mail armor, as well as Thuzzal's dragonbone bow modification. They left, seeing her begin to power on Kord's Fist, the legendary forge where it would be crafted.
  • Porkchop wanted them to visit the catacombs again, and they all headed to the sewers. Eventually, they made their way there using Galaxea's Find the Path spell. It led them into the catacombs from the sewers, where they stopped at the grave of Horrister the Wise. Porkchop confirmed that she had lifted the tablet from his grave. Nearby was another grave, belonging to Marsa the Insightful.
  • They were confronted by a looming dark shape, which Chad identified as a celestial. It inquired as to their purpose, and identified itself as Cryptkeeper Vulen. Once it learned that they wanted to find out more about who had left the tablet, it offered to tell them all it knew about who had originally placed the tablet there, if they could clear out a crypt invested with undead. Vulen had failed many years ago in his duties, and was tasked with guarding these crypts until someone could fix the undead problem. They agreed, and Vulen led them to a deep crypt, opening the locked and chained door for them.

  • As soon as they entered the Crypt, Vulen slammed the doors shut behind them. The team proceeded to wander through the darkness, and were attacked by many undead, including ghosts, floating skulls, zombies, and more. Several dangerous encounters later, they continued to explore the crypt. Porkchop looted some of the coffins, and was cursed as a result.
  • Eventually, the team entered the final chamber, and were confronted by a dangerous old vampire, with a strange stone gauntlet on one arm. They fought it, eventually destroying it with sunlight and holy power, and Chad collected the stone gauntlet left behind.
  • While inspecting the rest of the tomb, they found a region that had been desacrated. Inisde was a tomb containing an ancient warrior of Hieroneous, which Chad recognized by his sigil. The team was confused as to why he would be in this crypt of undeath. Porkchop got herself cursed again, having to fight off a magical doppleganger and barely making it out alive.
  • Vulen let them exit the crypt, and thanked them for their help, stating that they had released him of his obligation. He told Porkchop that the broken stone tablet she had found was placed upon the grave of Horrister by a silver-haired elven woman who never opened her eyes. He the dropped his large black cloak, revealing massive black wings, and disappeared.
  • The party made their way out of the catacombs,
    eventually exiting within the lower halls of the
    Crypt of Torog. A cleric found them and ushered
    them out.

  • They returned to their inn, and Porkchop identified the stone gauntlet as The Third Fist of Hextor. Chad knew this to be an artifact related to Hextor, Hieroneous opposite and rival, the god of chaotic war, backstabbing, and worse.

11th of Nimbus:

  • Galaxea lifted the lingering curses on the team. They returned to the Temple of Kord to collect their magical items, and both Galaxea and Thuzzal's improved armor and bow were flawless.
  • Chad talked to Kord's disciples about destroying the Fist he had found, but was informed that such an artifact is beyond their power. The Archmandrite advised Chad to return to his temple in Crystallia and seek advisement from his superiors, since it falls more under their expertise.
  • Chad sought out an expert on teleportation, the Archmage of Conjuration Elwin Xyralim, who offered to cast the spell teleport for them, on the condition that they pay him well. His price was 800 gold total when he has the time, for each of them with their horses. Chad also asked about the cost to travel to Crystallia, which isn't possible due to not being within the empire. Within, it is possible to travel to Brightshore, Lutetia, Frostford, and Gnomeopolis for 50 gp per person (extra 50 for travel animals)
  • Shopping time! The team ran around checking magic shops and craftsmen for valuable items, potions, and more. They purchased a few potions, and Chad bought several meat pies to hand out to orphans.

12th of Nimbus:

  • The party slept in a bit, and then arose well-rested, ready to hit the road and travel to the Temple to Selune in the southeast, deep in the heart of the Verdance. They left Lutetia by the eastern gate, and headed off on the road.
  • They noticed some hooded figures following them at a distance, and the team eventually left the main road to turn south towards the forest. After half an hour of distance from the road, Galaxea was suddenly knocked off of her horse by powerful force out of nowhere, and arrows started to rain down from above.
  • Galaxea summoned a blade barrier all around them, and they engaged in combat with an invisible stalker and a group of bandits.
  • Several sliced and diced bandits later, Porkchop noticed that one of the bandits she was about to assassinate was her old friend Cobb, a fellow street urchin who had once run with some of her people back in Lutetia when they were younger. She convinced him to stand down, but not before Thuzzal ran up and slew the last hitman, whom he recognized as an ex-grasslander.
  • The party continued towards the forest, eventually entering into the dim woods. As they set up camp, Thuzzal hears a voice in his head, asking him "That was fun wasn't it?." Confused, he saw a few strange things in the woods, freaking him out a bit. As he got up to hand over his watch to Galaxea, he fell flat on his face, from his shoe laces being tied together.

13th of Nimbus:

  • The next day, the team almost stumbled into a trap in the woods, set for them by a pack of Weresquirrels. Chad failed miserably to climb the trees, while Thuzzal blasted them with lightning and Porkchop shanked them all to oblivion.
  • Afterwards, Thuzzal heard more voices, seemingly entertained by his choice to use lightning against the squirrels. Porkchop, wanting to antagonize Thuzzal, made an illusion of a squirrel waving at him, which freaked him out. Afterwards, Porkchop began to hear the same voice, entertained by her hijinks.
  • As the rode through the woods, they both heard that it had another test for them. Shortly afterward, two massive Tyrannosaurus Rexes burst
    from the treeline, along with
    four velociraptors. Galaxea
    almost died in one's jaws,
    but they persevered.

  • Making camp later
    that day, Thuzzal and
    Porkchop had a shared dream.
    In it, a blue-skinned and white-
    haired elven figure approached
    them, and introduced themself as
    Ragnadod the Archfey. They
    offered a gift, in gratitude for how
    much they had entertained him
    the past couple days. Thuzzal
    accepted, while Porkchop refused,
    shaking hands on Ragnadod. He told
    them to come visit him sometime, gesturing towards a portal on a nearby tree to the Feywild. . When Thuzzal awoke the next day, a symbol of a metallic leaf shimmered on his palm. It seemed like a tattoo, but shifted colors with time, moving through bright hues.

-- LEVELED UP (12) --

14th of Nimbus:

  • The team continued towards the general direction of the temple, feeling slightly lost. At one point, a massive airship flew overhead, startling them. Chad was surprised by this, since he hadn't seen any airships since leaving Crystallia. After some additional fumbling around in the woods, the team eventually arrived at the plateau containing the Order of the Grasping Fist, as well as the Temple of Selune.
  • They were greeted by a large friendly werebear who introduced himself as Derrick. He directed them to the Temple, where Porkchop eventually met with Sumia Silvertail, an elven priestess of Selune.
  • Sumia led Porkchop in a meditation, allowing her to ask questions of Selune. Porkchop learned that Horrister the Wise was an acquaintance of Sumia's, and that he had given her the tablet for safekeeping. Sumia also revealed the name of the artisan who made the tablets: Awyn. Porkchop felt compelled by Selune to pursue the tablets, and was directed to study in the small library in the temple the next day. This revealed that the other two tablets may have ended up in the Feywild or Shadowfell, and that Horrister the Wise was the one responsible for breaking the tablet that Porkchop has restored.
  • The team headed to the Tower, spending the night in a long open room, heavily overpaying for the rooms.

15th of Nimbus:

  • Early the next morning, the team was escorted to the top of the Tower to meet with Lord Janos, the leader of the Order of the Grasping Fist, to request transit using one of his airships. He met them graciously, and discussed a high price for a journey. Derrick had already given them a realistic price for a journey, so Janos was forced to bring the price down to 1500 round trip, and 30 gold per day that the crew would wait for them to return.
  • They agreed, shook on it, despite Porckhop being annoyed with the high price, and proceeded to load the airship for travel. Derrick the werebear was the captain, and a couple other attendants helped to levitate the four horses onto the ship and into the hold.
  • The team boarded the ship in the afternoon, watching Derrick activate the gravitite stone at the core which kept the ship aloft. The ship was called the Rapacious Raft.
  • The team took different roles, with Porkchop manning the ballista and acting as lookout, Galaxea as navigator and healer, Chad as first mate to upkeep morale, and Thuzzal as the cook.

16th of Nimbus:

  • The airship approached the southern tail of the Worldspine Mountains, coasting at around 3000 feet. The ship flew through a cloud of Stirges, which promptly landed on the deck and began to try and feed on all the crew. Galaxea decimated many of them with Spirit Guardians, and Chad and Thuzzal struggled to wipe them out. Porkchop blasted many with sleep and dragonsbreath. After clearing most of them out, three wyverns attacked them, and they refocused on these bigger threats. Cobb and Daf, two crew members, fell unconcious but were quickly saved by Galaxea and Chad.
  • Thuzzal harvested some wyvern meat, intending to make bacon the next morning. Derrick thanked them for all their help, and warned them of the presence of Rocs in the Killifyn Wilds ahead. They all slept through the night, ready for whatever might come the next day.

17th of Nimbus:

  • The following morning, the team went about their business assisting with running the airship. At one point, Porkchop spotted a distant Roc flying along the same trajectory as them. Galaxea cast silence, and they rigged the ship for silent running.
  • Feeling paranoid, Galaxea kept ritual casting the spell Silence through the rest of the day and into the night, long after the Roc had disappeared.

18th of Nimbus:

  • The next evening, the team arrived in Crooked Rock. Galaxea needed the sleep, so the team decided to sleep through the night into the next day before debarking. (Day 1/7 Used)

19th of Nimbus:

  • A couple of the deckhands tossed down a rope ladder, and the team descended and talked with the locals. They learned about the existence of old abandoned ruins southwest of town, across the marsh.
  • They also learned about a predator that had been preying upon the farmer's livestock for a long time, nicknamed the "Bright-eyed Grey."
  • After eating a hearty breakfast and double checking on the directions, the team decided to set out across the marsh. It was slow going, and Galaxea shaped the water to clear a path through the puddles and small ponds in their way.
  • Engrossed in their activity, the team failed to notice a troll bearing down on them. They quickly slew it, after Thuzzal entangled it with a magic arrow, but the sounds of battle drew in more trolls. A Dire Troll and a Venom troll approached, and the battle became more dangerous.
  • After defeating the trolls and taking a short rest, the team continued on through the marsh, into the nighttime. They eventually found broken stone columns, and followed them to the mouth of a cave covered in ancient runes. Porkchop snuck closer, accidentally triggering a trap, and messed with a fur-wearing individual who came out of the cave to check.
  • The team slept nearby, off the path, and Porkchop witnessed a pig-like humanoid wandering past in the night. She tried to scare it away with subtle sounds and wind in the trees. (Day 2/7 Used)

20th of Nimbus:

  • Porkchop scouted back to the cave, and used message to convince a single creature within to "present an offering" to their god, intending for them to view the instruction as coming outside. Instead, it headed deeper within. Confused, Porkchop stealthed into the cave, proceeding to map out the interior. She noted a crypt, odd barrels, and stone guardians shaped like sloths. At one point, some werecreatures within noticed her smell and began to pursue her. She ended up cornered in a hallway at a door, and teleported to the other side without knowing what to expect.
  • There, Porkchop was apprehended by a werepig caster who was highly suspicious of her. The other players had entered the cave at this point, and engaged with the moving stone statues that sprang to life.
  • The team engaged in combat, the players fighting off the statues and several werewolves that came out to fight them. Porkchop teleported away, running back to join the team.
  • After defeating the enemies, they continued to explore the cave system and loot, avoiding traps and seeking out remaining enemies.
  • They were ambushed by an invisible dire bear, that had been guarding a doorway, at the same time they were attacked by the werepig.
  • After barely surviving that encounter, they found the end of the cave system. Inside, a large stone statue of a sloth, as well as beautiful carvings of animals all around. Opening a stone casket, they found the corpse of a small humanoid inside. Galaxea cast speak with dead on the skull, and learned that in life it had gone by Awyn. Excited, they quizzed the skull for info and learned that the other two tablets were located in Harrowhame within the Feywild, as well as the plains outside Evernight in the Shadowfell.
  • The team looted the rest of the caverns, exercising their skills and collecting an amulet protecting against poison, boots of speed, and gauntlets of ogre strength.
  • The team slept in the caves afterwards, and Porkchop was woken by a strange red glow from deeper in the caves. She explored deeper, and found the deep red light of Marius shining from above, flooding the cave of the sloth. She placed the reformed tablet of Malar into the depression below the ceiling, suffusing it in the red light. It took on a reddish-orange glow, restored to its former enchantment.
  • (Day 3/7 Used)

21st of Nimbus:

  • The team awoke, leaving the cave and returning to Crooked Rock via the paved road route. That night, they camped on the side of the road.
  • Chad had a poor workout while he kept watch, and as he tried to catch his breath and looked into the darkness around camp, he saw a vision emerging from the shadows. He saw a massive dark city, nestled in snowcapped mountains, being crushed as an enormous fist errupted from the earth around it, slowly crushing it in its grasp. Disturbed, Chad slept poorly after his watch, confused by what he saw.
  • (Day 4/7 Used)

22nd of Nimbus:

  • By the next afternoon, the team made it back to Crooked Rock. As they were approaching, Galaxea noticed a flicker of light as bestial glowing eyes watched them from the underbrush. It fled once she noticed it however. Suspecting the creature to be the Bright-Eyed Grey, they asked around town and got confirmation that the villagers would like the creature to be dealt with.
  • The players slept on the airship that night, and decided to seek out the creature the following morning.
  • Chad collected supplies to try and make mead, and began a brew on the airship. (Day 5/7 Used)

23rd of Nimbus:

  • The next morning, the team returned to where they had spotted the creature. They followed the tracks, wandering through the forest. Eventually they stumbled upon the creature laying under a tree. It bolted away, and Porkchop gave pursuit. She caught up with her insane speed, and the beast spun around to confront her. Porkchop tried to calm it, and was surprised when the beast changed its demeanor and tackled her, purring aggressively.
  • Galaxea arrived, and through the use of the spell Tongues, was able to learn that the creature was Porkchop's mother, the massive grey jaguar that had raised her. In talked to her, the team learned she had been transformed into a beast while she was expected Porkchop to be born, as a boon by Malar for being particularly ferocious.
  • She protects Crooked Rock from monsters, and does so without recognition out of a sense of guilt she felt for her years of violence in the past.
  • Porkchop and the others returned to the town, convincing the villagers to come out and meet with her mom. They did so, and while initially trepidatious, they eventually approached her and started to be friendly.
  • That night, the players slept once more on the Airship, except for Porkchop, who slept with her mother in the abandoned shack north of town. (Day 6/7 Used)

24th of Nimbus:

  • That morning, Galaxea walked nearby to the town and found a small river that headed east towards the sea. There, she made a small shrine to Aegir and cast the spell Word of Recall upon it.
  • Porkchop said goodbye to her mother, having collected the tablet, and the team boarded the airhsip to return to the western side of Kamuin. They took flight, waving goodbye to Crooked Rock and Porkchop's mom.
  • Later that day, Derrick spotted a Roc flying closer on the horizon. He warned everyone and they did what they could to reduce noise, including Galaxea, who cast fog cloud around the ship. However it was too late, and the Roc attacked with its mate, another monstrous bird. Porkchop and Thuzzal were both lifted from the ship and tossed through the air; Porkchop managed to drink a potion of flying to prevent falling, and she managed to levitate Thuzzal and scare of the Rocs before any permanent damage occurred.

25th - 27th of Nimbus:

  • The rest of the voyage continued uneventfully, with Porkchop and Galaxea working on making a ring of Tongues in between shifts. The team arrived back at the Tower of the Grasping Fist on the night of the 27th.
  • Wanting to check, they quickly did some reading about lunar calendars, and received a timeline before the next major celestial event: a double lunar eclipse occurring on the 26th of Durak, approximately two months from then. The last known occurrence of such an event was a few hundred years ago.

28th of Nimbus:

  • On the last day of Nimbus, the team decided to seek out a portal to the Feywild and try to find the location of the second Tablet of Awyn.
  • They housed their horses in the stables, and paid in advance for a month of caretaking. Then, they walked away from the Tower into the lush woods nearby.
  • Galaxea decided to try and summon a Planar Ally to guide them to the Feywild. She cast the spell, and a scruffy looking Satyr named Gayron stumbled out into the clearing where they stood. It belched and asked them for payment. Porkchop dug around in her bag and decided to offer an aged vintage wine, as well as a bottle of moonshine. Shrugging, the Satyr agreed to take it and promptly set out into the surrounding woods, chugging the moonshine as it went.
  • After a short time, it led them to the base of a massive oak tree. There, it finished the alcohol, said "You're welcome," and staggered off through a small portal.
  • The team, a bit confused, looked around for clues. Porkchop spotted a small pixie up in the branches, which promptly hid from view. She ran into the tree and offered to help it, providing rations and attempting to make them taste better.
  • The Pixie introduced itself as Rip, and informed Porkchop the portal was within the oak tree, at the top.
  • The team climbed the tree, lowered a rope, and descended into the deep hollow within the massive trunk.
  • At the bottom was a black pool of water. Chad jumped through first, followed by the rest, with some hesitation.

???, the Glowing Bog, Feywild

  • On the other side, a massive marshy bog stretched in all directions. The air stunk of sulfur and mold, and dozens of steaming pools containing neon liquids and bubbling mud surrounded the team. Rip the Pixie was persuaded to help when Chad created a feast for him. He began to lead them through the mire, heading in a direction only apparant to him.
  • At one point, one of the glowing pools turned out to be a monsterous ooze. It attacked them, permanently damaging Chad and Thuzzal's armor.
  • After hours of hiking, Rip informed them they were close to Harrowhame, their destination. A thudding noise was heard, and a hideous Fomorian walked around the corner, spotting them. It attacked, and cursed Porkchop with its evil eye.
  • Chad managed to land the killing blow upon the beast, and cast it down. Panicing, the group fled into Porkchop's pocket dimension using rope trick. From there, they watched as a couple more Fomorians arrived and dragged away the body of their friend.
  • The team deliberated what to do. Rip had seemingly fled, and they were close to their destination, but with no plan as to how to find their tablet.
  • The team agreed to approach non-violently, hoping to convince the Fomorians they were merely travelers seeking to trade. Porkchop took the lead, and they walked around the bend and saw Harrowhame.
  • A massive mansion, this beautiful towering building stood out at odds with the
    marshland around it. It sat
    on the edge of a cliff,
    which descended
    to a massive forest
    below. The team
    approached and
    braced themselves
    to speak with the
    fomorians guarding
    the entrance.

???, Harrowhame, Feywild

  • The two Fomorians eyed them approaching, clubs at the ready. They casually walked up, Porkchop in the lead, and she proceeded to sweet talk their way inside, claiming they had brought gifts and wanted to trade with the leader. Due to the some unlikely yet incredibly convincing smooth talking, the one guardsman led them inside the massive structure, up two flights of stairs, and into the throneroom of the Fomorian King.
  • The monsterous giant sat on his throne, tiny crown cocked to one side, and he grilled them for information. Porkchop defended them, offering rare paintings and shiny silverware in exchange for the tablet. The king was highly suspicious, but the group had found him in a good mood, and Porkchop proved to be unwavering.
  • Agreeing to her terms, the kind led the group into his treasure room, where he handed over the second Tablet of Aywn, this one depicting the two moons in orbit. He took their paintings and silverware and told them to leave, which they promptly did.
  • Afterwards, the team journeyed across the bog, eventually seeking help from a strange small crawling creature to navigate back to the pool of water which had served as a portal for their entry. After some difficulty in passing through, the team once again climbed out of the trunk of the tree, back into Athendria.

Athendria, the 17th of Mistro:

  • Having successfully returned from the Fey, the team headed back to the Tower of the Grasping Fist. There, they rested, and learned that about 2.5 weeks had passed since they entered the Feywild.

18th of Mistro:

  • The next morning, determined to find the third tablet, they decided to grab an Airship to Moduli. Derrick was around and joined them for the brief voyage, which only took most of the day.
  • The team flew in on a merchant airship, laden with goods, and they enjoyed the slow transition from deep rich forest, to grassy scrublands, to dry desert.
  • As they approached the outskirts of Moduli late that night, they saw a strangely familiar circus tent erected on the perimeter. The Vistani, the same performing group they had encountered to the far north at Gnomeopolis, had arrived.
  • The team settled in at the Roasted Boar Tavern, stabling their horses for the night.

Moduli, the 19th of Mistro:

  • The team ran around Moduli, familiarizing themselves with the new city. They went shopping at Broadarm's Smithy, purchasing fine studded leathers, repairing their old armor, and some new weapons and potions.
  • Chad followed rumors concerning charity and met Redjaw, a half-oge who runs Flavor Gypsies, a spiced meat sandwich joint. Porkchop recognized him as a contact for the Breathless, and asked to speak with Zhao. Redjaw bid her return that night.
  • Chad commissioned Admantine Splint Mail, while Galaxea investigated at the Starview Palace, and read various books about the Shadowfell, learning about the city of Evernight and the creatures that live there.
  • Chad convinced a young gnome in the Vistani he recognized from Gnomeopolis to let him talk with the new ringleader of the Vistani the day after. Thuzzal learned that Visk, the old ringleader, had gone missing.
  • Chad ordered 20 meat calzones to hand out the next day. The team also did some potion shopping before heading back to the inn for the night.
  • Porkchop returned to visit with Redjaw, who led her to the edge of town before blindfolding her and walking her into the desert.
  • She was allowed to open her eyes in a dimly lit sandstone cave system. Redjaw brought her before a tan half-elf, who identified herself as Kestrel. She wore black plate armor, and seemed more than capable. She offered Porkchop an opportunity to prove her worth for possible entry into the Breathless guild, by taking a contract from the League of Blue Steel for collecting scorpion stingers.
  • Porkchop thanked her for the opportunity and returned to the tavern the way she came with Redjaw.

-- LEVELED UP (13) --

20th of Mistro:

  • Wanting to learn more about how to get to the Shadowfell, the team met with the new ringleader of the Vistani, the mysterious traveling circus. He turned out to be a handsomely dressed dwarf named Jereben.
  • He let them know about a portal to the Shadowfell, located behind locked doors in a rich mage's private quarters. The Vistani guard their planar travel secrets, and was unwilling to tell the team how they traveled around, but he did offer advice on how to craft a tuning fork to travel to the Shadowfell.
  • He gave Galaxea a shattered stone mask, as well as some vague advice on how to make a tuning fork.
  • Later, Porkchop and Thuzzal traveled around Moduli, keeping an eye out for trouble. They saw a couple thugs tailing a scrawny man into an alley, and they followed in turn. As the thugs cornered the man, Porkchop intervened, and managed to charm both of them, telling them to leave and do good around the city. The man they saved was named Dufan, and he owed the thugs money for being addicted to Blackroot.
  • Meanwhile, Galaxea and Chad visited the beach, swimming around and getting a workout. Galaxea had a sudden vision while in the deeper water, of a distant icy village shrouded in snow. Beneath it, an dark icy cavern contained a massive orange eye, which called to her, bidding her to seek answers.
  • Porkchop and Thuzzal found the League of Blue Iron, inspected their offered quests, and decided against any. They met back up with Galaxea and Chad, and retired for the day.
  • That night, Porkchop visited the mysterious magic shop under Thuzzal's supervision. She also received a lantern of her own to attune to.

21st of Mistro:

  • The next morning, Porkchop snuck into the Starview Palace and hid until after hours, to steal some books to help Galaxea study up on the Shadowfell.
  • Chad picked up his improved Adamantine Splint Mail, forged from the ruined parts of his old breastplate.
  • Galaxea reflected on her vision, anticipating the source to be Skulldura. She spent all day, as well as the following days, working on the tuning fork with the books Porkchop had stolen.

22nd - 28th:

  • During the following week, Galaxea and Porkchip worked on the tuning fork using the stolen books and materials from Jereben as inspiration. Chad was especially helpful around town to anyone who needed help, and made a bit of a name for himself with the locals. Porkchop learned additional spells from a spellbook she found in the library, and spent some time working on the ring of Tongues that she planned to give to her mother.
  • Eventually, Galaxea completed the tuning fork, and the team gathered their things. They sold their horses to respectable owners in Moduli, and gathered outside the city. Holding hands, Galaxea cast Plane Shift for the first time, wisking the team away to the Shadowfell...

??? The Shadowfell

  • The team arrived in a dark narrow ravine, shrouded in fog. All color was lacking from the surrounding rock, and as they looked at each other, there was no color at all in their clothing or faces; all was a different shade of gray.
  • As they thought about what to do, several horrible human-like creatures lurched out of the darkness nearby. The team fought them off, and Galaxea managed to cast Geas upon one with two heads. She commanded it to take them to Evernight, and it proceeded to groan and climb the nearby ravine walls.
  • The team climbed out of the ravine, following the shambling monster into the fog. Eventually it led them to the edge of a massive wall of stone, stretching in each direction. Galaxea dismissed the creature, and they began to walk along the wall, seeking an entrance.
  • Eventually they found a collapsed portion of the wall, and stepped inside. They found a ruinous city, filled with broken and dilapidated buildings. Thuzzal and Porkchop eventually recognized it as a horribly warped version of Lutetia, mirrored and abandoned.
  • As they wandered, Galaxea noticed they were being watched. Porkchop ran nearby, and snuck up on a dark figure, crouched behind a nearby building. The team made themselves known, and dozens of forms leaped into view, threatening the group.
  • The team talked them down, and learned they were Shadar-Kai, a group of dark elves that live in the city of Evernight. Chad summoned a feast to feed them in exchange for guidance to someone who may know where to find the tablet.
  • The team was led across the city to another exit from the walls. They were told for follow a path and seek out the tower of the "Nameless One." They left Evernight, seeking this next lead. Along the way, Porkchop noticed her shadow behaving weirdly, ignoring light sources, and reaching towards her ankles.
  • Eventually they found the tower, a strange small structure jutting out of the rocky terrain as if it had grown there. A diminutive man in a fine black cloak surprised them, asking about their purpose and inviting them inside. He introduced himself as Abdiel, and showed them his modest collection of rare items inside the tower.
  • After some talking about the Tablet, Abdiel suggested that it may be in the lair of a Shadow Dragon nearby, a monster he had had some run-ins with in the past. He explained that it hated him, and he had disintegrated its wings some time ago, but left it alive.
  • The team agreed to investigate, and Abdiel offered to provide support if they needed it. He led them across the plains, eventually stopping outside a small crater, with a cave at the center. He held back, and the team approached. As they did, a large adult Shadow Dragon crawled out from the cave and challenged them. They noticed its lack of wings, and boldly offered to trade, talk, or barter. It had no interest in such things, and attacked the team.
  • The fight was quick and brutal; Chad smote the dragon with all his might, and the others cast lightning and blasted it with magic. Abdiel came to their aid, with blazing wings, blasting it with fire from above.
  • Eventually the dragon fell, and the adventurers harvested a few claws and scales. They descended into the cave of the dragon, and found deep within its massive hoard of loot. Amongst the riches they found a Deck of Many things, a Manual of Bodily Health, 12600 gold, gemstones, and other assorted magic items. At the bottom, Porkchop found the third and final Tablet of Aywn, the Selune tablet.
  • Abdiel seemed unimpressed by the hoard, and let the players take most of the loot. They asked if he would be able to teleport them to Gnomeopolis, which he surprisingly was more than willing to do. He opened a Gate to the shoreline near the main gateway by Gnomeopolis, and they players stepped out of the dreary darkness of the shadowfell, back into a chill spring day in Athendria.

Gnomeopolis, the 1st of Durak:

  • The players entered Gnomeopolis, where they were immediately recognized by a few gnomes walking past. Word of their arrival rapidly spread, and as the approached the Melon Bar, the tavern owner rushed out to meet with them, ready to throw a party for Chad and his friends.
  • The team noticed the Melon Bar had been renamed as the Dragonsfall Tavern, in honor of the team's exploits. The barkeep told the team that drinks were on him, and a party commenced. Chad gave the innkeep a dragon talon from the shadow dragon to display next to his old greatsword. The owner burst into tears at Chad's generosity and thanked him profusely for his kindness and for bringing such buisness to his tavern. The team slept there overnight, free of charge.

2nd - 15th of Durak:

  • In the following weeks, Chad sought out the local pie seller, and purchased several dozen pies to distribute to the local orphans. He spent his spare time working out and increasing his renown, starting with the title of Pie Man from the local orphans.
  • Porkchop read through her Tome of Clear Thought, increasing her intelligence. She also worked on the Ring of Tongues, an eventual gift for her mother Tora.
  • Thuzzal placed orders for more magic arrows with the Gnome Tinkerers, as well as enchanting his cloak to hide his face in dark shadow perpetually, even in broad daylight.
  • Galaxea visited the Lakebed Shrine, praying to Aegir. When she did so, her Trident was empowered, granting her new spells, and she felt Aegir's approval. She had further visions of Skulldura, reinforcing her prerogative to go there.
  • Chad spent the majority of his savings to purchase a plot of land atop a hill near Gnomeopolis, and paid for a group of gnomes to begin building an orphanage. It was projected to finish construction by the 9th of Ahwa, 55 days from its commission date.
  • Porkchop purchased some quality leather armor for herself and visited with Albert Ernstein to update him on what she knew and try to learn about what had happened to Corkas.

16th of Durak:

  • As the date neared their expected deadline for the Double Lunar eclipse, the team agreed it was time to head back to Crooked Rock. Galaxea used Word of Recall to teleport herself and her friends back to the small shrine she had constructed there.
  • Upon their arrival, they were ambushed by Tora, who was guarding the village, but she immediately relented upon recognizing them. She joyfully ran around Porkchop purring and greeting her the best she could. Porkchop gave her the completed Ring of Tongues, placing it upon her tail, and granting her the ability to use the Tongues spell on herself at will. She did so, and expressed her gratitude.
  • She immediately shared that the remnants of her old tribe had moved into the ruins of the Sloth Shrine, which the team had previously cleared out. Concerned, the team decided to travel their before the eclipse and figure out how to handle the Tribe.

17th of Durak:

  • The team headed into the woods, following the path to the Shrine. They camped a few miles away for the night. That evening, as Chad got his daily workout in and kept watch, the darkness surrounding the campsite swelled around him. He had a vision of a blue tiefling woman, sitting at a desk in a room filled with books, reading something. An evil aura emanated from her person, filling the space. The aura reminded Chad of the Fist of Hextor he carried on his person. The vision ended, and Chad slept restlessly.

18th of Durak:

  • The team approached the Shrine, and were confronted by a host of werecreatures. The tension in the air was palpable, and Porkchop spied the presence of the werewolf that had gotten away the last time they fought at the shrine. Chad stepped forward, and was buffed by Porkchop and Galaxea, enhancing his strength. He challenged the strongest of the Tribe, asking for their respect. A muscular werepig stepped forward, and charged Chad. They wrestled briefly, with Chad easily coming out on top.
  • Next, a werepanther stepepd up and challenged the group to a race. Porkchop oblidged, and outstripped the runner by a substantial amount with her magic boots and haste.
  • Finally, an elderly halfling stepped up, and proposed a battle of chess. Galaxea did her best, managing to best her in a game. The Tribe recognized the team's strength, and they began to talk.

  • For the next week, leading up to the double lunar eclipse, the team got to know the Tribe, familiarizing themselves with their customs and the people in it. They learned that while the Tribe could be violent or impulsive, they lived by a code of strength and family that seemed to work for them fairly well. As they approached the day of the eclipse, Porkchop convinced Togma to let them enter the final Shrine of the Sloth without supervision.

26th of Durak, Day of the Double Lunar Eclipse:

  • The day arrived. The team waited until nighttime, and then secluded themselves in the Shrine. Soon enough, the moons began to come into view above the hole in the ceiling, washing the room in red and white light. As they climbed in the sky, they neared each other, seeming to get closer and larger as they did so. Finally, slowly, they began to overlap. At the critical moment, as both moons coincided perfectly, Porkchop stepped forward and placed the tablets into their places. They glowed brightly, and then shattered into a thousand glowing fragments, lifting upwards and rotating around the central platform.
  • After an initial hesitation, Porkchop stepped into the center, bathing in the moonlight. The glowing dust of the tablets coalesced onto her skin, forming swirling, glowing patterns. At that moment, two rifts tore open on opposite sides of the chamber; from one, warm bluish light poured, and beautiful, severe elvish woman standing 12 feet tall stepped through, her haughty features fixed on Porkchop. On the other side, a dark jungle was visible through the rift, as a brutish and red-headed ape-like creature crawled through, huffing at the air and starting transfixed at Porkchop. The two behemoths stood motionless, glaring at Porkchop.
  • Porkchop, bathed in moonlight and the glow of the floating tablet shards, spoke. She commanded the two deities to get over their differences, and to reduce the conflict between their followers. She followed up by asking for the power to shift her form, like all of the other shifters, both werecreatures and druids alike.
  • The two goes stepped forward, placing a finger each on Porkchop's shoulders. A blinding flash of light occurred, and the spell was broken. The gods disappeared, the moons passed each other in the sky, and the fragments of the tablets fell to the ground, crumbling into dust.

  • Porkchop stood unscathed, but with subtle dark swirling patterns across her fur in the shapes the tablets had left. Togma burst into the room, concerned about the noise, but was calmed by the team that nothing was amiss. Porkchop concentrated, and her form swelled into that of a Dire Bear, its massive muscled form landing heavily on the ground. It appeared that her wish had succeeded.
  • As the team stepped outside, they were surprised by the presence of a tense standoff. Twenty feet away, a heavily armored platoon of followers of Selune stood, with Sumia Silvertail at their head. They were heavily armed and armored, as if for battle. The Tribe stood tensely, ready for a fight.
  • Porkchop stepped forward to intervene, and as she did so, Sumia explained that she had recieved a vision from Selune weeks ago, compelling her to come to this place at this time. With Porkchop as the mediator, Sumia and Togma spoke quietly in the middle, agreeing to put aside their differences, stop the infighting, and embrace each other as siblings and a family of theriathropes. The platoon and the Tribe began to cautiously get to know each other, seemingly less hostile. Porkchop's wish seemed to have worked.

27th of Durak:

  • The next morning, the team said their goodbyes and left the Shrine. Taking each other's hands, Galaxea used Word of Recall and took them all back to the bottom of Attiwich Loch, to the Temple of Aegir.
  • They swam to the surface, and made their way back to Gnomeopolis. They visited Dragonsfall Tavern. The Innkeeper, Toris, had a package for the party. Chad opened it, and a cloud of black smoke poured out, engulfing him. Waving it away, the team found a small purple nightshade flower at the bottom of the box.
  • Chad cleaned himself off and asked Toris to check in on the orphanage from time to time, which he agreed to do. Porkchop met up with Albert Ernstein in the sewers below the city, updating him on Chad's orphanage and asking about Corkas. She learned that the Nightshade Guild is a fairly recent restructuring of the Nightwalkers, and that Corkas was rumored to have fled to the east, perhaps near Frostford.
  • Chad checked in on his favorite meat pie restaurant, and commissioned the baker Shelly to deliver pies daily to the orphanage, once built. Then, he visited the build site, and noticed that Manford, of Manford Bros Construction, was making great progress towards completion of the foundations.
  • The team wrapped up their business and visited briefly with the Duchess before teleporting via their circle back to Lutetia.
  • Once there, Porkchop asked to vist the Menagerie, a zoo of sorts maintained by the acolytes of Melora. In doing so, she was particularly inspired by a Giant Eagle nesting, as well as several other beasts. Watching them, she learned more about the types of creatures she could transform into.
  • Afterwards, the party returned to Clearwater Academy, ready to take advantage of Chad's previous research and teleport themselves to Crystallia with the expertise of the Archmage of Conjuration, Alamir.
  • After speaking with Alamir, Chad convinced him to take them to Crystallia with a slight discount on the price the mage had previously proposed. The mage agreed, and drew a circle, bidding them all to stand within. He cast the spell, and the group was whisked away to the distant shores of Ebrea, the continent in the West.
  • The team landed on a pristine beach, with no city in city. The ocean lapped gently on the shore. A bit embarrassed, the mage explained that teleport isn't always the most precise spell, and they would likely need to walk to Crystallia to the north for a decent amount. Annoyed, the group agreed to walk, which took them several hours.
  • As they traveled Galaxea spotted a dark shape on a nearby sand dune. Chad recognized it as a Lamia, a half-lion, half-woman monster of the desert. The team gathered themselves together and attempted to talk their way out of an encounter, but ultimately were attacked by an entire band of lamia.
  • The mage proved to be worse than useless, becoming enchanted by one of the lamia and turning on the party. The fight was hard, but ended quickly. After snapping the mage out of it, the team continued on their way, hiking along the shoreline until they came around a large dune and saw Crystallia on the horizon.
  • The busy city sky was filled with airships moving around the three central pyramids, as tabaxi, lizardfolk, and many other races wandered about, selling wares. Chad led the team on a beeline for the local chapter of the Order of Heironeous, Betarho Omega, his home. Upon arriving, Chad was greeted by a swarm of buff and intimidating folk of many races, who hoisted him onto their shoulders and brought him into the temple, cheering. The team met with the temple leader, Brother Brometheus, who happily welcomed back Chad.
  • The team eventually went to his private quarters and discussed Chad's problem with the Fist of Hextor. Concerned, Brother Brometheus informed Chad that it was likely his destiny to see this artifact to safety, and to seal it away. He told Chad of a secret monastery on the western edge of Ebrea, called Nangshi Monastery. It was rumored to be led by clerics and paladins from all the major world religions, and that it was likely the only place such a dangerous artifact could be contained.
  • After agreeing to seek this place out, Chad and the team left to wander the city. They did some shopping, and eventually sought out a back-alley tattoo shop on the recommendation of one of Chad's bros, Brother Broledad. After arriving, the team entered and saw a strange, short tabaxi smoking a hookah. He introduced himself as Ingvar, and offered to do magical tattoos.
  • Chad immediately requested a tattoo of the symbol of Hieroneous on his bicep to increase his strength, which Ingvar agreed to do. It would take all night, so he told the group to leave and return the following morning if they others had any intention of receiving their own.
  • While Chad settled in, the group sought out the Archmage Alamir, who had left to take shelter at an upscale tavern. They bullied him there into providing a major refund, as a result of his poor accuracy. He eventually caved, and they took back half their money, before returning to the Betarho Omega Temple to sleep for the night.
  • Chad relaxed in the tent of Ingvar, relaxing as the strange tabaxi got to work on his arm, using his long, needle like claws as tattoo implements. As Chad slowly began to nod off, the pain numbed by the strange purple smoke filling the tent, he was witness to a vision....

Part 4

The Past Always Comes
Back to Bite You

Locations:

Uthorim, Lutetia, and Shelthalas, bouncing between the three continents Kamuin, Ikesh and Ebrea, and the Outer Planes Beyond...

28th of Durak: The Festival of Growth, Crystallia:

  • As Chad's tattoo progressed through the night, he began to witness a series of visions. He was drawn away from the tent, and he witnessed a dark mansion on the edge of a lake, near a dark city, with an intense aura of evil emanating from it.
  • Next, he saw a blue tiefling woman, resting in a dense library room, with a similar aura emanating from her person.
  • Then, Chad witnessed a strange, dark hulking form, walking through a field with corpses all around, as massive cubic landmasses floated through a dark sky.
  • After that, Chad witnessed a dense mire, and sensed the same evil aura from a puddle, as glowing eyes and dark shapes shifted through the mists.
  • As his visions ended, Chad's tattoo was complete; the symbol of the flexing arm of Heironeous on his bicep gave him greater strength. He thanked and paid Ingvar, and headed back to the Temple.
  • The team woke the next morning, heading out into the city to celebrate the Festival of Growth. Free foods, festive masks, and decorative displays covered the city. Porkchop headed to Ingavr's Inks, excited to also get her own magic tattoo. She settled in, and asked for a circular tattoo on her back that lets her cast Tiny Hut once a day without any other resources. The circular tattoo was intended to be similar to the completed Tablets of Awyn, without the symolism of Malar or Selune. Porkchop took a few breaths of the purple smoke, and felt herself getting drowsy as Ingvar got to work.
  • Porkchop saw a distant dark
    tower, sitting on a frosty
    tundra. Inside, deep below,
    she saw a family working
    in some kind of mine.
    The youngest of them,
    a small girl, turned,
    and Porkchop saw her
    face was partially
    missing, with the skull
    showing through.
  • As Porkchop finished
    her tattoo, the smoke
    cleared, and she paid
    Ingvar and thanked him.
    As soon as she stepped
    outside of the tent, she
    turned around, and saw
    that the tent had
    vanished. Confused, but
    excited to enjoy the
    festival, Porkchop
    headed off in search
    of further events.

  • Thuzzal, not wanting to be left out, headed to Ingvar's Inks to get a magic tattoo of his own. He found the tent with no issue, and asked Ingvar for a palm tattoo of an eye to match the leaf on his other palm, and for it to give the ability to cast Invisibilty on himself.
  • As the smoke lulled him to sleep, Thuzzal saw a vision of Ragnadod, kneeling in front of a towering throne amidst gargantuan trees the size of skyscrapers. Sitting in the throne was a severe-looking fey, with pink and white skin and clothes, looking not unlike an orchid mantis. Her alien blue eyes glared down, displeased with Ragnadod. They spoke briefly, before Ragnadod turned away and looked at Thuzzal, winking in his direction, seemingly pleased with himself.
  • Thuzzal awoke with his tattoo completed, and rejoined the rest of the group after paying Ingvar.
  • Chad participated in a beer drinking contest, removing his amulet of poison protection to keep things fair. He went far longer than the rest of the participants, barely beating out his opposition. He was awarded a large keg as a prize.
  • Porkchop went to the edge of the city and participated in a egg hunt. She sprinted across the dunes, gathering as many as she could find, barely collecting enough to make it back in time and win the prize, a magic Mask of the Beast, resembling a camel.
  • Afterwards, Chad spoke with his Dragonborn bro, Broledad, and instructed him to travel to Gnomeopolis and run the orphanage in his stead. He also gave Broledad the gauntlets of Ogre strength, as well as 200 GP for the journey. Broledad was excited for his first major mission, and began preparing to head out.
  • Galaxea headed to Ingvar's for her own tattoo, depicting a sea dragon on her left shoulder and arm. She wanted it to provide the material costs for casting the spell Otherworldly Form. Ingvar obliged, and as she drifted off, relaxed by the smoke, she witnessed the icy shores of Skulldura once again, and the entity in the ice caves below, beckoning her to visit.
  • Her tattoo completed, she paid and left, noting the disappearance of the tent behind her. She rejoined the party, and they all wandered the city, drinking and enjoying a chance to relax. Galaxea got a bit too inebriated, and needed to be helped back to the Temple to sleep.

1st of Isoldre:

  • After gathering their things, the team decided to head out and find their way to Nangshi Monastery. They checked with the central pyramids, finding different travel options, and picked the mid-range option for a flight to Shinjiang, with a single stop in Thrigrun along the way. They also shopped around a bit, and Chad got in some spectacular workouts.

2nd of the Isoldre:

  • Early the next morning, the group boarded the airship Aetherstone, captained by Captain Daylee, a drow from the Reznor Dominion.
  • The team settled in, and Porkchop continued to work on a magic ring for Thuzzal. The airhsip set sail for Thrigrun, heading southwest across the desert.

3rd - 7th of Isoldre, Thrigrun:

  • After a few days of flying down the coast, the airship passed over a gulf and headed down towards Thrigrun. The mainly orcish city sprawled across wide marshes with occassional trees, shrouded in fog. The ship crew mentioned they were picking up weapons and raw materials to ship back to Shelthalas, the capitol of the Reznor Dominion.
  • Chad and Galaxea headed to the Headquarters of Heironeous, to meet with President Arnold Amigobro. He found the Lodge, with a massive wooden sculpture of Hieroneous outside. They entered, and met with the President of Chad's order. They explained their mission, and the President approved Chad's quest. He gave them a bit more information about Nangshi Monastery, and instructions on heading north on the Isle of Mists, west of Shinjiang, to find it.
  • Meanwhile, Thuzzal and Porkchop befriended a muscular orc blacksmith lady nearby, who spent the afternoon teaching them the basics of forging weapons. After the team regrouped, they gathered their things and reboarded the ship. It took off again, this time heading for Shinjiang directly. On the way, Porkchop completed her crafting of a ring of misty step, which she gave to Thuzzal.
  • Several days later, the ship sailed in through the mists of the tall karsts around the city, docking at a tall tower of ornate design.

11th of Isoldre, Shinjiang:

  • The team wandered the streets of Shinjiang, marveling at the foggy peaks, rushing rivers, and unique architecture. Hobgoblins of all sizes scurried past, farming rice patties and pushing carts. As they walked, the team overhead a strange popping noise. Curious, they asked around and were led to a nearby ornate house, home of Zōngshī Ma Bảo, inventor of the firearm. The team walked in and observed dozens of hobgoblins fabricating firearms on tables.
  • Following the sound, the team were led by a butler to the back of the house, where the venerable master was firing off a unique weapon. He greeted them, and Thuzzal, fascinated, asked him for details. Thuzzal learned about the feud in the city between the two ruling families, and how this firearm design was Ma Bao's hope to reestablish his clan as the dominant one in the city.
  • He agreed to sell a prototype of his weapon to Thuzzal for a large sum of gold. It was a tri-chambered carbine rifle, with 100 bullets, which Thuzzal needs to spend time practicing with to become proficient.
  • Having hit it off with the Master well, the team told Ma Bao of their destination, and their need to hire a ship. He reccomended his nephew, and suggested they seek him out at the docks at the lower levels of the city. Thanking him, the team headed out and made their way to the lower levels of the city.
  • On the edge of the river, they found the ship described by Ma Bao, and saw the crew lounging about on the ship deck, smoking some substance. They hailed the captain, referred to his uncle, and were granted passage to the Isle of Mists.

  • The team relaxed on the ship, sailing out of harbor and downstream, towards the open ocean. They caroused with the crew, and Porkchop partook of some of the strange pipe smoke that the Shinjianese were smoking. She began to hallucinate after a time, having taken far too much, to the intense amusement of the ship crew.
  • Thuzzal practiced with his new carbine, shooting down magical targets provided by Galaxea. The team slept on the deck overnight, enjoying the stars as they cruised across the bay outside the river.

12th of Isoldre, the Isle of Mists:

  • The team disembarked early in the morning on the shore of the Isle of Mists. It lived up to its name, with thick fog shrouding the land, preventing visibility beyond 30 feet.
  • The captain wished them well and launched off, heading back to Shinjiang. The team strode into the dense fog, heading in a northern direction, trusting Chad to lead the way.
  • As they traveled vaguely north, the were attacked by a group of Bullywugs and toads. After fighting them off, they found an injured hippogrif with an arrow in its wing. They managed to yank it out and heal the creature, allowing it to take flight and leave.
  • They came across a strange, corrupted shrine, with a powerful undead paladin wearing plate armor. They fought him off, managing to defeat him, and Chad picked up the remains, bringing it with.
  • The team eventually climbed a tall cliff face, finding their way up to a large, foggy plateau. Galaxea stepped into the Ethereal Plane, noticing the way that strange ethereal mists seemed to move in a certain direction. Spliting from the party, she followed them. The others continued on their way into the mists.
  • Galaxea found after 20 minutes or so that the mists converged on a stone archway jutting out of the earth. Stepping through, she found herself somewhere else, standing before a towering, ornate Monastery, floating on a chunk of earth amidst a sea of stars and clouds.

  • Meanwhile, the remaining three in the party were attacked by a pack of Blink Wolves. These predators proved to be more than they could handle, and the three quickly were overwhelmed, with Chad falling and wolf eating three of his fingers.
  • Porkchop and Thuzzal dragged him into a pocket dimension with rope trick, barely escaping.
  • Galaxea, having found the Monastery, came back and sought to find her friends. Using sending, she learned that they were in trouble and needed help.
  • She returned the way she had come, following their footsteps to rejoin the group. As she approached, the blink wolves stalked her, and she jumped into Porkchop's Rope Trick dimension.
  • She cast regeneration on Chad, allowing him to slowly regrow his fingers. The team hopped out, defending Porkchop, and she used her magic tattoo for the first time to cast Tiny Hut, allowing them to rest and recover before heading to the entrance of the Monastery. The wolves stalked them inside the hut, but they were able to scare them away with magic eventually.
  • Early the next morning, Galaxea led the way back to the entrance of the Monastery, and they all stepped through...

13th of Isoldre, Nangshi Monastery, the Astral Sea:

  • The team found themselves on a manicured lawn, standing before a towering Mughal-style monastery, with various domes and towers. Beyond the immiadate area around the structure, the grass dropped off into an abyss of stars and grey mists in every direction. The team approached the doorway, knocking, and were let inside by a red-skinned man with fire wreathed around his head. He introduced himself as the Grandmaster, the proprietor of Nangshi Monastery.

  • He led them into the Monastery, where they noticed dozens of pristine fruiting trees, perfectly manicured gardens, and other robed figures quietly moving about. The Grandmaster explained how the Monastery is heavily warded against evil, and that he was aware of the dark artifact that Chad's carried with him, including the remains of the paladin. Chad dropped off the remains outside, and handed over the Fist of Hextor. The Grandmaster took it and walked into a hidden room beyond a central chamber, through a door marked with the symbol of Hieroneous. He returned, and assured the players that it was sufficiently sealed away, and the protections of all the good-aligned gods will guard it from evil hands.
  • Satisfied, the players rested, heading to small alcoves, each dedicated to a different diety. Galaxea was surprised to find a small alcove in the lower levels, dedicated to Aegir/Aegira. Inside, was a pristine Shrine, with a suit of armor and another trident, identical to her own. She meditated there, and cast Sending to her Governess, Emaine. Upon asking, she was startled to hear that Frost Giants had ransacked Ilmanthyr, and were marching towards Uthorim to do the same. Alarmed, Galaxea conveyed this information to the team, and they agreed to head to Uthorim and help where possible.
  • After resting, they gathered in Galaxea's room, held hands, and Galaxea used Planeshift to teleport them away, to the willow-tree sheltered river near her childhood home in Uthorim...

-- LEVELED UP (14) --

14th of Isoldre, Uthorim:

  • Arriving back in Uthorim, Galaxea led the team around the city, stopping to buy more appropriate clothing for them.
  • They headed first to Mar Elsinor, the traditional residence where Galaxea's father lived, and where she had spent most of her upbringing.
  • She was greeted at the front door by Emaine, her governess, and they embraced with joy. The team was let in and treated to a fantastic lunch in the Elsinor dining room. Galaxea and Emaine caught up while the team ate, and then Galaxea went upstairs, alone, to visit with her father.
  • After greeting each other, they caught up and Galaxea introduced the team to her father, Norillon Elsinor. He frostily greeted them all, and invited them back for dinner that evening. They agreed, and left to investigate with some of the stragglers from Ilmanthyr who had arrived at Uthroim recently, seeking refuge.
  • Chad and Galaxea helped where they could, focusing on the non-elven injured in the encampment, since they were receiving less attention then the elven injured. In talking to them, they learned that frost giants and hill giants broke into Ilmanthyr, killing dozens and carrying away others. The team also learned that they seemed to be led by some kind of large, purple, winged creature, smaller than a giant but commanding them nontheless.
  • Feeling nervous, the team stepped and away and discussed the possibility that this creature was Goht Dumag, the Pit Fiend they had summoned to help them back in Brooksburg. Galaxea used Scrying to try and learn of his wearabouts. In doing so, she saw him sitting on a throne of ice, speaking to a subserviant Frost Giant about collecting more people and sending them back to Rimehold. The Pit Fiend saw her scrying focus, and canceled it.
  • Disturbed, and aware of the reality that their actions have resulted in this tragedy, the players headed back to the Elsinor Manor to think about what to do.
  • They ate dinner with Galaxea's father, and were eventually joined by Naebora and Arrinan, her two siblings. Things were a bit tense, and Arrinan quickly left after learning about the news of Goht Dumag being preesnt, and that the giants were speeding up their attack on Uthorim.
  • Naebora excused herself, and Porkchop tailed her to figure out what she was doing. Naebora made her way to the house of the Caemious family, where she met with Jovren, Galaxea's ex. It appeared that they were now together, and Porkchop shared this info with Galaxea, who was indignant.
  • They slept on it, and decided to try and find Goht Dumag as soon as possible the next morning.

15th of Isoldre, Uthorim:

  • The next day, they did some quick shopping to stock up on potions, before casting Find the Path to find where Gellureth had once lived. Galaxea was able to pinpoint a location far to the northwest. In referencing some maps, they determined that it was likely Goht Dumag was at Rimehold, the home of the Frost Giants, and likely where Gellureth had originated.
  • Deciding that they needed to be teleported, they bribed their way into Elstellar Academy and met with an influential mage familiar with teleportation magic. He was hesitant to help, so Galaxea generously offered the financial backing of the Elsnor family for his research, which he eagerly accepted. They stood upon his teleportation circle, and he whisked them away to the far north, to his best estimate.
  • The team found themselves standing in a raging blizzard, knee deep in snow. Galaxea's find the path spell told her they were close, maybe a mile away. They started walking in that direction, but were suddenly ambushed by two Rhemorazzes.

  • The team managed to slay them, but not before one tried to burrow away with Chad in its jaws. Porkchop managed to skin a couple of them, saving their rare hides for later.
  • The team approached their destination, and Porkchop scouted ahead invisibly. She was met by a icy, stone fortress build into the wall of the valley. Sitting outside in the raging blizzard, starved hill giants were chained to columns outside the door. Porkchop, despite being invisible, was detected by the starving giants, using their accute sense of smell. They strained at their leashes, trying to find her. She dashed past them, and entered the ice fortress when a frost giant opened the front door to check on the hill giants.
  • Porkchop explored the interior of the structure, avoiding detection by frost giants, looting chests and collecting treasure, and eventually found a prison containing around 50 elves and half-elves. She unlocked their doors, encouraging them to try to escape when they got the chance.
  • Shortly after, a hill giant caught her scent, and she ran from the fortress in a mad dash to return to the team. Casting tiny hut out in the snow, the team was able to shelter from the vengeful giants who lost track of them. After catching their breath, the team concluded that Goht Dumag wasn't here, and they needed to return to Uthorim to help defend it.
  • Galaxea used Word of Recall and Planeshift to return to Galaxea's home in Uthorim, where they were informed that scouts had seen giants nearing the borders, and may attack in the morning. The team took a long rest, aiming to rest up and strategize in the morning.

16th of Isoldre, Seige of Uthorim:

  • The next morning, the team awoke to the sound of warning horns. They hustled to the city walls, in particular, the main northern gate. There they met with Naebora, who stated that she would be providing what support she could as a mage. They took up positions and watched as a line of frost and hill giants crested a distant hill. After a few moments of tension, the beating of distant drums began, and they started to charge the walls.
  • Galaxea created a storm, blasting many of the giants with intense lightning. Thuzzal used magic arrows and fired at the attackers. Porkchop hopped over the wall and ran behind the attackers, looking for Goht Dumag, who was nowehere to be seen.
  • Once they giants reached the walls, some of them threw starved hill giants over the walls and into the city. Chad jumped down on the inside and dealt with them, as frost giants broke down the main gate.
  • Thuzzal, Porkchop and Chad held the entryway, preventing the giants from passing into the city, while the Velharin, the elven city guard, rained down arrows and dealt with other giants along the walls. Porkchop transformed into a Dire Bear, soaking up much of the damage from the giants.
  • Galaxea soared into the air, and cast Locate Creature, seeking Goht Dumag. She found him in the southern side of the city, and once the threat by the northern gate was dealt with, the rest of the team joined her in hurrying south to find and stop Goht Dumag. As they went, reports of giants breaching the city from the river made their way to her, and they sped up.
  • Near the markets, they found more hill giants, which they dispatched quickly. Mages nearby were fighting frost giants, but before they could head over to aid them, the familiar and deadly purple form of Goht Dumag descended from the sky, into their path. He recognized them, confused at first, but laughed at the coincidence of meeting them here. Chad charged him, not wanting to mince words, and engaged in combat.
  • The battle was short and brutal. Caught unaware, Goht Dumag quickly took many deadly hits from Chad, and was held down by Porkchop in bear form before trying to escape. He failed however, and as the last strike from Chad bisected his form, he disintegrated into ashes.
  • As the battle subsided, and the remaining giants were defeated, the players regrouped at the Elsinor Household. A hill giant had breached one of the walls, but Galaxea's father had slain it.
  • The team sat down in the dining room, and Norillion broke out his oldest wines. They all drank in silence, before breaking to sleep through the night.
    Naebora and Arrinan had survived the assault,
    and very few elves were injured.
  • Overall, the assault was properly canceled,
    with very few fatalities. Word was spreading
    of the team's contributions, and Imaine
    mentioned how impressed she was by
    Galaxea and her friends.
  • The team slept hard, deciding to return to Rimehold tomorrow and free the denizens of Ilmanthyr.

17th of Isoldre, Rimehold:

  • The next morning, Galaxea spoke with her father, explaining the new debt that the Elsinor family now owed to the teleportation mage. He was greatly displeased, but took the news fairly well.
  • The team headed to Estelar Academy, intending to garner support from the mage once more. After some difficulty with the guards, they managed to meet with him. He was happy to see them, and after some persuasion, agreed to be on standby with his students to teleport the survivors back to Uthorim from Rimehold, once it was safe.
  • The team teleported back to the deep snows near Rimehold, and they defeated the hill giants chained outside. They entered the fortress, and proceeded to defeat frost and hill giants along the way. They found bracers of frost giant strength, as well as a magic floating handaxe. Porkchop looted some of the crypts of the frost giants, but also triggered a trap and decided to give it up.
  • The players headed deep into the ice mines behind Rimehold, where they were horrified to see a massive churning portal, guarded by a chain devil. All around, dozens of elves were digging through the ice, making room.
  • The team managed to defeat the devil, but as they sought to destroy the portal, one of the elves let them know that dozens more of them were on the other side, and needed rescuing. Needing no further
    advice, Chad dove through.

Stygia, the 5th Layer of Baator:

  • As the rest of the team followed suit, they witnessed a hellish icy landscape in the midst of a horrible snowstorm unfolding on the other side of the portal. Dozens of elves and other races toiled away amidst the ice, clearing it away. As a gust of wind momentarily cleared the horizon, the team saw a massive iceberg looming in the distance, covered in dozens of dark forms. The team, momentarily horrified by the state of the laborors, were even more astounded to witness, stomping up out of the howling wind and snow, the massive, muscle-bound form of Goht Dumag, the Pit Fiend they had defeated just the day before.
  • Recognizing them, Goht roared and dove towards them, engaging in combat. Chad got in a few strikes, but them Goht took the the air. Porkchop climbed a rope using Rope Trick, but that only gave her a moment to think. Meanwhile, the storm intensified, and Goht roared out into the wind for aid. Disturbingly, all the players felt a presence reply, emanating from the depths of the iceburg. The storm began to crackle with lightning, and it flashed down at the team members as Goht hammered on Chad from above.
  • Porkchop, wanting to get all of the elves to safety, pulled out the Doll of Desire in a moment of desperation. Putting the head on the body, the entire crowd of terrified elves and others were suddenly enchanted, following her and the Doll as she ran to the Portal. Unfortunately, Thuzzal was included in this group, and chased Porkchop as well, stealing the doll from her and diving back through the portal. The elves followed, rapidly fleeing through the portal.
  • At that moment, Goht Dumag fell upon Chad, knocking him unconcious, and mercilessly ripped his arm off, leaving him for dead. Galaxea, horrifed, reached out to the storm and wrenched control of it away from the entity who had created it after a momentary struggle of will. With it, and Porckhop's aid with her own magic, she blasted Goht out of the sky. His heavy corpse crashed onto Chad, and lay still, seemingly defeated for the last time.
  • Galaxea and Porkchop grabbed Chad's corpse, and jumped through the portal with the last of the stragglers. On the other side, Galaxea immediately brought the portal crashing down with thunder magic, breaking the planar conncetion with the icy realm beyond. As it collapsed, she felt the animosity of the being trapped in the ice beyond, bearing down in anger towards her.

Rimehold:

  • After the dust cleared, Galaxea ran to Chad's body, and attempted to revivify him. However, the damage was too great, and the attempt failed. Determined, she began a resurrection ritual, while Porkchop left to go find Thuzzal, who was nowhere in sight.
  • Porkchop found him deep in Rimehold, clutching the Doll of Desire. She snapped him out of it, and together they all returned to help Galaxea bring back Chad. As the ritual completed, the team all implored Chad to return to them. Galaxea exerted all her willpower to return Chad's soul to his body, while Thuzzal yelled at him, commanding him to get back here.
  • Meanwhile, Chad's spirit was approaching the afterlife. He saw Hieroneous there, welcoming him. The god walked with him through grassy fields, approaching a distant temple atop a hill, where the sounds of revelry and laughter could be heard. However, as they approached, Chad felt his leg being grabbed, and a dark, black stone hand pulled him down into the dirt. Hieroneous watched, helpless, and Chad was ripped away and crushed by darkness. In the darkness, Chad saw the horrific form of Hextor, faceless, with six arms reaching for him. Powerless, he winced and tried to pull away. Suddenly, he felt warmth, and heard the pleas of his friends.
  • As Chad awoke, alive once more, body restored, he lay there motionless. He was confused by all he had seen, and felt a lingering awfulness, like the touch of death. The rest of the team was relieved, and went about searching the caverns.
  • They found a pile of ice and gold deeper in, where scattered white scales lay. The team deduced that this ice cavern had once been the site of Gellureth's lair, and the gold was the remains of his hoard. Porkchop found a Harness of Arachnida, allowing her to climb on walls, and Thuzzal found a Cloak of the Winds, allowing him to fly once per day and move around more freely.
  • The team agreed to take a long rest, along with all of the elven survivors, and try to heal up from all the violence that day.

-- LEVELED UP (15) --

18th of Isoldre:

  • The next morning, Galaxea sent for the teleportation mage in Uthorim, who promptly responded. He teleported himself and several other students nearby in the blizzard, and Galaxea went out to guide them to the survivors. The teleportation team constructed a massive teleportation circle in the entryway, and the began directing groups to leave in large numbers.
  • Galaxea and the team went back to the broken portal, where Galaxea used all of the power available to her to attempt to dispel the residual magic connecting Athendria to Stygia at that point. It seemed that she was successful, after casting Dispel Magic at 8th level.
  • The team scoured over the rest of Rimehold, taking note of the curious large fresco carving deep in the structure, depicting ancient struggle between the giants and their god, Annam, fighting dragons to one side and creatures of the sea to the other.

  • With the last group of survivors, the team entered the circle and teleported back to Uthorim. Once there, in Estlar Academy, the mage thanked Galaxea again for coming to him for help, and for her family's sizable contributions to his research. People out and about noticed them, and pointed and whispered as they passed.
  • They were greeted by Imaine, and welcomed home. She told them that word was spreading of all their contributions during the siege a few days before. She also mentioned that Galaxea's brother had spoken up on her behalf, and that Parliment was discussing ways to reward them. Excited at the implications, the team took a well-deserved rest in the luxury of Galaxea's childhood home.

19th of Isoldre, Uthorim:

  • The following morning, the team had breakfast with Galaxea's father. He informed the team that Parliment had decided to formally hold a ceremony thanking them, as well as the other defenders of the wall, for their heroism in the days prior.
  • As part of that ceremony, the team was gifted a deed to a mansion in the eastern part of town. Excited, the team headed over to check it out and see what they had to work with. It was mostly empty, but contained a decent library, four bedrooms, a tower, and plenty of space outside. Porkchop found a dusty spellbook with some new spells.
  • Thuzzal and Porkchop were at odds about who deserved the tower, so Chad devised a competition for them. Porkchop won both in the contest of strength and in the contest of constitution (lifting boulders and drinking ale), so Thuzzal conceded the tower to her.
  • As they were standing around the front lawn, a designer approached, sent by Galaxea's father to help them fill the mansion with stuff. They spent a few hours wandering the house, filling out a request for the elf to fulfill. They requested, among other things: a workout room with a statue of Hieroneous for Chad, an impluvium with a shrine to Aegir for Galaxea, furnishings for the entire house, with space to read and relax, alchemical ingredients and tools for Porkchop's tower, various nooks for Porkchop to lounge in, and a "pocket dimension" shooting range for Thuzzal.
  • The elf didn't seem confident he could establish a pocket dimension in the basement, but he agreed to do his best. He stated the work would be completed in about two weeks (the 8th of Durak).
  • Afterwards, Galaxea had the team dress in fine clothes and head over to her favorite restaurant, a fine establishment with excellent dining options. They team enjoyed the meal, sipping fine wine and enjoying the moment of peace.
  • Afterwards, they headed out to the bars around Uthorim, drinking and walking, enjoying themselves. In a fit of chaotic energy, Porkchop dared Chad to pull a card from the Deck of Many Things. Chad gladly complied, despite Thuzzal trying to knock it out of his hands. Chad drew the "Visier" card, and gained the ability to ask the universe a single question, and get a perfectly clear and understandable answer.

  • Nonplussed, Chad immediately asked the question: "Why, when I die, do I get pulled away by Hextor from my rightful rest with Hieroneous?"
  • With that, Chad was given true insight into his dilemma. He came to understand that the Fists of Hextor were being used and gathered together, and that the intensity of their power was reaching out and blocking all followers of Hieroneous from reaching their resting place. To stop this, the fists must be collected and sealed away, to stop their influence from allowing Hextor such horrible control over the afterlife.
  • Horrified, Chad turned to Galaxea and explained what he now knew, and that he must rush to Thrigrun, to the home of his Order, to let the rest of his guild know. The team quickly sobered up, and Galaxea used Word of Recall and Planeshift to try and return the team to Thrigrun, in southern Ebrea.
  • They landed in the marshes near Thrigrun, and were attacked by a pack of Girallons. After fighting them off, Thuzzal flew into the air and saw the distant city lights. They walked over and gained entry, making a beeline for the primary chapter of the Order of Heironeous.
  • Waking the president and the other members of his order, Chad explained to them all what he now knew. Deeply disturbed, President Amigobro initiated a ritual prayer with all the paladins, calling upon Heironeous to give them answers. Chad asked five questions as the ritual completed, and received detailed visions of where the remaining fists might reside. He saw a pale-skinned, scarred four armed giant in Archeron, a bluish-purple tiefling in an ornate building, and a mansion on a lake.
  • With this knowledge, the paladins felt empowered, and the President ordered that all normal activites were suspended, and all paladins were to initiate a quest to find these fists, not resting until they had been located.
  • Chad was promoted to the rank of Marshall, equal in rank to Brother Brometheus in Crystallia, for this terrible and important discovery he had made.
  • The team slept that night in Thrigrun, preparing to head to Ikesh the next day and pursue the leads they had from Chad's visions.

20th of Isoldre, Ikesh:

  • The following morning, the various paladins were getting in their workouts. They were all excited to launch out and pursue this pressing new quest.
  • The team headed out, and Galaxea used Word of Recall and Planeshift to try to get them to Shelthalas, the capitol city of the Reznor Dominon. None of the party had ever been there before, so she had to do her best based on their world map.
  • Unfortunately, Galaxea didn't have great focus, and the team appeared on a craggy outcropping overlooking a dangerous drop. Chad and Thuzzal fell, but Thuzzal managed to slow them both with his magic cloak.
  • The team wandered down, out of the mountains, avoiding monsters along the way. They tip-toed around a massive behir, sleeping on a rocky shelf. Galaxea used spirit guardians to defend the group against a swarm of stirges, to great effect.
  • After hours of walking, as the evening lengthened and the darkness increased, they spotted the glow of a distant dark city, with tall towers and myriad lights. Approaching the city, they saw the massive dark iron walls, and the intimidating armored forms of Reznor guards outside the main gate.
  • Galaxea managed to convince the guards to let them in, paying a hefty entrance fee. The guards displayed their distain for Thuzzal and Chad, and told Galaxea to "keep her men in line." Once past the gate, Thuzzal changed his face to that of a drow woman, to avoid further abrasiveness.
  • They walked through the city of Shelthalas, taking in the dark towers, dim torchlight, and homogenous display of drow culture and power. They made their way to the marketplace, and eventually found lodging. Thuzzal stepped up as a drow, reserving four rooms for himself and the rest of the team. He casually asked for any news of Esme, and the whole inn got tense. The innkeeper evaded his questions.
  • After dropping off some things, they left the inn to seek out the lake known as the Lightless Lough. Chad suspected that to be the location from his visions. As they left, Porkchop cast alarm on their rooms
  • Thuzzal noticed a strange looking drow gesturing at him outside the inn. As he pointed it out and approached with Porkchop, who went invisible, the individual disappeared. The nearby guards expressed their distaste for magic use in the marketplace, and warned Thuzzal against overstepping again, and to keep Porkchop under control. The team then left and headed towards the lake.
  • As they arrived and saw the distant mansion elevated above the lakeshore, Chad recognized it as the place from his dream. At the same moment, Porkchop's alarm spell went off, indicating someone had just entered her room back in the inn. Furious, she spun around and sprinted off back to the inn by herself.
  • Arriving back at the inn, she checked her room, and saw no disturbance. She interrogated the innkeeper, but he seemed dismissive and didn't really care; he was far less polite than he had been to Thuzzal, who he perceived to be a drow.
  • The team returned and searched their rooms. Porkchop found hidden magic stones in each of them, enchanted to record conversations. Disturbed, the team left the inn and took the stones with them, eventually tossing them in a ditch on the way across the city, and returned to the mansion.
  • Galaxea and Porkchop hopped in the lake, searching for entrance points to the mansion underwater. Meanwhile, Thuzzal had to cover for them, since several guards came over and seemed annoyed.
  • Unable to find any vulnerabilities, the party returned to the inn and agreed to sleep until daytime, when they could better investigate with less hassle from the drow in the city. They turned in for the night to sleep.
  • As Thuzzal was getting ready for bed, he heard a knocking at his window. The same strange hooded drow from before appeared to be standing outside his second floor window. As his hand tattoo started tingling, he recognized it as Ragnadod in disguise. He let him in, and had a chat with the Archfey.
  • Ragnadod showed his true form, now with verdant green hair and skin and flowers growing in his hair. He said he was in the area visiting some other friends. He asked Thuzzal for his input on how to murder the Queen of the Seelie Court, who had slighted Ragnadad by commenting on his footwear. Thuzzal was hesitant, and Ragnadod told him to think it over and come up with something better.
  • Ragnadod also warned Thuzzal about people west of the city, mainly because they disliked Ragnadod and were a pain in his side. Then he dove out the window, leaving Thuzzal with several questions.

21st of Isoldre, Shelthalas:

  • The following morning the team awoke to the overcast and dimly lit Shelthalas. They returned to the mansion, determined to get inside. While there were very few drow out and about, there was still a heavy guard presence outside the mansion, near the Lightless Lough.

  • After casing out the mansion for a bit, Porkchop and Thuzzal went invisible and stalked the back. Chad and Galaxea approached the front, acting nonchalant.
  • Porkchop and Thuzzal tried to cross the barrier at the same time, but were blasted back by an invisible wall of force. They took damage, became visible, and immediately fled into the woods. The alarm was rung, and guards started running over to look.
  • Chad and Galaxea did an about-face, and walked away, hoping to avoid detection. As they walked, Galaxea knocked into a drow woman walking past them. Apologizing, the woman picked up many books she had dropped, and shoved several into Galaxea's arms, apologizing and insisting that she take them. The woman strode away before Galaxea could protest.
  • Confused, Galaxea looked through the books, and found a folded message written in code within one of them. Returning to the inn, they met up with Porkchop and Thuzzal. Porkchop was able to decipher the coded message which read: "To the Heroes of Harmstead: Be careful. You're being watched. You've made your presence in town too well known, and there is heavy suspiscion around you. Go west of the city, and enter the canyon. When you arrive, follow the red marks. Be safe, and good luck. - Visk"
  • Surprised, Thuzzal was excited to see written correspondence from Visk. Acknowledging that their recent activities weren't very well planned, and that they had definitely aroused suspicions, the team agreed to head west of Shelthalas to find Visk and whatever help he was offering.
  • The team grabbed their things from the inn, did their best to be inconspicuous, and left the city through the western gate. They began to walk west, following the base of the dark mountains towering above them. After a few hours, a pack of wyverns attacked, but the players managed to deal with them quickly. Galaxea eventually used Sending to seek clarification from Visk as to the location of the canyon, which they found after a few more hours of walking.
  • Thuzzal led the way into the canyon, following the reddish marks on the walls, avoiding a myriad of traps.
  • They discovered found a smooth stone face with the smeared symbol upon it. Guessing it to be triggered by blood, Galaxea used a bit of her own to spread on the stone. It dissolved away, and they stepped into a cold stone corridor leading into the earth.
  • A bit further in, they met the same drow woman who had ran into Galaxea in Shelthalas. They smiled, and transformed their face into one more recognizable to the party; it was Visk! He welcomed them, and explained that this was the camp of the Firstborn, and that his inital stories he had shared with Thuzzal were inaccurate.
  • He took them through the cave system, where they saw dozens of various races working on archery, sharpening weapons, cooking, and more. He took them to the back, where he introduced them to a pretty, but heavily scarred drow woman with a shaved head, known as Esme. She welcomed them, and asked Thuzzal a few questions about his past, which he answered more or less truthfully.

  • Deciding that the team was trustworthy, Esme told them the true history of the Changelings. She told them of Ryn's two children, the elder son, Eo, and the younger daughter, Joy. She told them of how Ryn met a Traveler on the road, who offered her a boon. She accepted, and gifted it to Joy, ignoring her diligent son Eo. Joy grew up wild, abusing her changeling powers, and accumulated much wealth and influence. Eo stayed at home, poor with their mother, who's health deteriorated. One day, Eo came home to see it destroyed, and their mother death, their life savings robbed. Knowing only his sister would know of its location, he confronted her and her sons, who he learned had stolen it and killed Ryn in the struggle. Eo was furious, but unable to do anything to Joy or her sons. He spent the following decades growing his power, swearing revenge and pushing the limits of his body and abilities to seek justice against the Changelings. He never succeeded, but his descendants form the Firstborn, who pursue and hunt evil changelings to this day.
  • Esme is the leader of this group, and accepted Visk and now Thuzzal as changelings since they had not demonstrated evil behavior. She asked the party for their help, and informed them of the true nature of the Reznor Ambassadors who lived in the mansion by the lake. They were two powerful changelings, who had been manipulating the Reznor Embassy for decades, and had accumulated much wealth and influence. They were currently working towards reigniting the war between the Reznor and the Yuries, the warforged civilization to the west.
  • Chad spoke up, and gladly agreed to accept their help, as he was eager to find the Fist of Hextor and be rid of it. Esme made a small cut on her forearm, and grasped Chad's forearm as the blood swirled out and around their arms, forming a double helix. It turned to ice, and she agreed not to betray them and not try to make off with the fist, if Chad agreed to help her, follow her directions, and dispose of the Fist once the deed was done. He agreed, and felt a cold feeling. Esme seemed satisfied with this exchange, and thanked Chad for his candor. She told the party they would begin preparing for this assault, using all the information they had, and she wanted to learn all about their abilities.

22nd -24th of Isoldre:

  • In the days that followed, the team stayed in the caves with the Firstborn, speaking with Esme and planning how to infiltrate the Mansion. Emse began sending her agents out in waves to Shelthalas, to avoid detection.
  • One night, Thuzzal decided to go shopping in the magic lantern shop again. He saw on sale a large magic carpet, for the affordable price of 1100 soul credit. He took it, using up most of his existing credit, and returned to the group. Before he left, the flaming skull recommended he come visit their central warehouse, in northern Ebrea, where he could see all their inventory at discounted prices. It cackled as he left.
  • Everyone was very impressed by the magic carpet but very confused as to where he got it. Chad and Galaxea kept pressing him, and eventually the full truth of the nature of the magic lantern shop was explained. Chad was dissappointed in Thuzzal, and guilted him hard for using the souls of these people for magic items.
  • Thuzzal and Porkchop eventually agreed that it was wrong, and Thuzzal spontaneously threw the lantern against the stone wall, vowing to never use it again. Unexpectedly, shattering it created a tremendous magical implosion, sucking the team into the void.

??? The Astral Sea:

  • The team took a large amount of psychic damage, and found themselves floating in a greyish void, with twinkling stars in every direction. They manged to swim together through the gravity-less space, and expressed their confusion.
  • Galaxea noticed a behemoth-sized monstrosity shifting in the distant shadowy mists, and before it could notice them, she used Word of Recall to shift the team back to Nangshi Monastery. They caught their breath, and Chad took the remaining magic lantern, which was in Porkchop's possession, and carried it to the Keeper of the Monastery, telling him to seal it away, which he did.
  • Galaxea then planeshifted the team back to the canyon in the wastes west of Shelthalas in Ikesh, where they promptly fell into a few traps in the canyon, taking more damage.

The Wastes outside Shelthalas:

  • After staggering back inside the caves after this brief and painful interlude, Emse and the other Firstborn were highly suispicious. The team had dissappeared amidst a cave-in, then waltzed back in like nothing happened. After some apologizing and intermittent explanations, they relaxed and resumed plannin.
  • Early on the morning of the 24th, Esme, Visk and the team left the caves to enact their plan to infiltrate the manor, assassinate the false Drow leaders, and find the Fist of Hextor.
  • The team finalized their plans on the way to Shelthalas, preparing for anything. Glaxea and Chad hid inside of barrels, and Visk and Thuzzal changed their shapes to Drow. Porkchop hid under the wagon, invisibly.
  • They were stopped at the gate, and questioned. Esme and Thuzzal failed to convince the guards that all was well, and the guards requested an inspection. The team sprang into action, silencing them and incapacitating them before they could make a sound using the silence spell.
  • They propped up the unconscious bodies against the wall, convinced the gatekeeper to raise the gate, and rode into the city, pretending all was well.
  • As they made their way to the mansion, hooded figures stepped out of the alleys to walk with them. The other firstborn were ready to engage. Nearing the mansion, the team split, with Chad, Galaxea, and most of the firstborn heading around the back of the mansion into the woods, and Thuzzal, Visk, Porkchop and Esme riding up to the front gate.
  • The front gate crew talked their way past the guards, clumsily making their way to the side of the mansion where food was to be dropped off.
  • The forest group made their way to the edge of the forest, where Galaxea cast Forbiddance, preventing the ambassadors from being able to escape. She then waited until she saw the front group arrived, distracting the guards posted at the corners of the mansion. Galaxea and Chad lead the charge to the wrought iron wall, and Galaxea used Antimagic Field to negate the powerful magic barrier.
  • The guards were momentarily shocked by their appearance, but they charged forward to meet them. The Firstborn poured through the fence, along with Chad and Galaxea, as the rest of the group on the inside of the wall dropped their ruse and engaged with the guards nearby.
  • After a short scuffle, the guards were defeated. As they fell, their faces morphed into strange, bluish and featureless faces, demonstrating that they were not actually drow. Confused, the team regrouped and charged into the mansion from the back side, where food would be delivered.
  • Upon entry, they navigated through the twisting halls of the mansion, marveling at the decadence and ornate furnishings. They grabbed some items as they went, deciding to identify them later. In the main entry hall, a squad of armored drow stood waiting. They dove into combat, and with Esme's help, the team managed to defeat them. They then headed to the second floor.
  • They explored cautiously, looting as they went. They found some gold, as well as an ornate life-stealing longsword. At one point, Chad found a strange dodecahedron and immediately rolled it, causing it to explode.
  • The team was attacked by a hallway of mimics posing as beds, but they were dispatched quickly. Eventually, as they investigated, they discovered a strange book and blank piece of paper in the library. As they messed around with it, they were able to unlock a secret message, likely the password to the magic elevator on the second floor. The word was "Ryn," the name of the mother of the first changeling.
  • The team descended through the magic elevator into a hidden dungeon, containing a dormant teleportation circle, as well as a large crystal embedded in the wall.
  • Heading to the left, they were attacked by a group of strange, fluid-based monsters in tanks. Porkchop quickly dispatched them with a fireball.
  • In the largest tank, they found a weird, fleshy, amorphous creature that telepathically spoke to them, asking to be let out. Interested, but prioritizing their prey, the team agreed to come back for it later.
  • Esme pulled out a small, red-tinged diamond, stating that it contained the blood of the first Changeling, Ryn, and that it lets her detect the location of anyone touched by the magic of the Traveler. She activated it, and turned to stare at Thuzzal. She flew into a rage, shouting that you can never trust a Changeling, and pulled out a weapon to threaten him. Confused, the team quickly put together that Ragnadod, Thuzzal's patron, must be the same entity as the Traveler, who had created Changelings in the first place. They managed to talk Esme down, explaining that Thuzzal was still friendly, and not planning to double-cross her.
  • On the other side of the basement area, they found a strange glowing pool and tables with dead drow upon them, which had clearly been experimented on. They also saw their quarry, Ambassador Vrane, standing and waiting for them.
  • They dove into combat, as he demonstrated that he was indeed wielding a Fist of Hextor. In the fight that followed, he cast devastating magic on the team, and brought forth dopplegangers from the glowing pool. Another person seemed to be invisibly standing nearby, casting spells from the shadows. At one point, that enemy summoned a Giant Spider. As the team dispatched the various enemies and eventually defeated the Ambassador, his corpse was spontaneously resurrected by the power of the Fist.
  • In response to his death, the other Ambassador became visible, outraged. She dove into the battle, and the team continued to struggle. It stretched on, as each party member did their best to support the others and defeat the enemies.
  • After the other Ambassador was defeated, it was discovered she was also wielding a Fist. Surprised, the team dove into battle with her reanimated corpse, quickly dispatching it and collecting an additional Fist.
  • In the moments that followed, Esme noted that the female Ambassador was indeed a Changeling, as she shifted back to a generic, bland form after death, similar to Thuzzal's appearance. However, her intel was wrong, and the other Ambassador was indeed a natural Drow. Confused, and frustrated, Esme encouraged the team to quickly leave to avoid any investigations from Reznor guards who may have noticed the disturbance taking place at the mansion.
  • The team made their way back out of the mansion, grabbing treasure and loot as they went. Chad broke the glass vat containing the fleshy amoeba creature, which crawled up onto his arm and made itself comfortable. It had no name, but stated its willingness to be helpful, and shared that it could take the shape of any weapon in battle.
  • As the team left through the back door of the mansion, they noticed the lack of any lingering Firstborn. Having removed the large crystal in the basement, they managed to leave through the fence on the back side of estate, narrowly avoiding an elite team of Drachen Gaurds who arrived at the mansion to investigate.
  • They climbed over the walls of Shelthalas, fleeing into the morning shadows of the Darkspire mountain range, and back to the distant valley refuge of the Firstborn.
  • Exhausted, they took their rest in the caves, recovering from the ordeals of their adventure. That night, Thuzzal dreamt of a distant shoreline. As he wandered, he came upon a man in raggedy leathers, who turned to stare at him. The man lifted his finger and pointed at Thuzzal, stating "You did this to me." The man disappeared, and Thuzzal wandered further. He found a woman in thief's clothing laying in the surf on the shore, who pointed at him from the ground, stating "You did this to me." As she disappeared, he wandered further, reflecting on how both those people were vaguely familiar. As he came around a bend, he saw a distant dark tower, surrounded by a mass of people, numbering in the thousands. They all turned and pointed at him, and he woke up in a cold sweat, feeling the presence of multitudes standing over his bed, yet no one was there. Concerned, he did his best to ignore it, and returned back to sleep.

25th of Isoldre:

  • The following morning, the team gathered their things and wrapped up their business with the Firstborn. Chad spent the morning teaching the fleshy amoeba to be nice to people, naming it "Little Bro." Porkchop also gave it some tutelage, instructing it to steal things from bad people, which it seemed confused about. It was child-like, having no knowledge of the outer world, or how to behave.
  • Saying their goodbyes, Esme told the team she would be heading to Delemont, on Kamuin, to take refuge with her followers for the time being. She cautioned Thuzzal to be vigilant for further Changeling dangers, and to keep an eye out for suspicious activity. With that, Galaxea used Word of Recall to teleport the team to Nangshi Monastery in the Astral Sea, to deal with the two collected Fists of Hextor...

Part V

The Gateholders

Locations:

Traversing the Continents and Beyond: Uthorim, Stygia, The Plane of Fire, The City of Brass, Acheron, Arborea, the Seelie Court, and back to Skulldura, New Uryopolis...
  • The team arrived at Nangshi Monastery, and made a beeline for the Inner Sanctum. There, Chad handed over the two Fists of Hextor to the Grandmaster, who promptly moved them into the warm glow of the space beyond the door emblazoned with the emblem of Heironeous.
  • Galaxea and Porkchop tried to do some reading in the library, but didn't find much material of use. Then, they reconvened and used Plane Shift to return to Gnomeopolis, appearing in the town square.
  • The first thing they noticed was the prescence of a large bone sculpture, seemingly crafted from some of the remaining bones of the white dragon Gellureth. It was established in honor of the citizens of Harmstead, and made numerous mentions of the Heros who had helped to fell the great dragon.
  • From there, the team headed straight to the Orphanage to check on its progress. It was mostly complete, with only indoor paint and furniture remaining. Many of the orphans were playing nearby, and Chad found Brother Broledad speaking the with Foreman of the work site. They reviewed the progress after greeting each other, and Chad commissioned several additional features, such as an outdoor track and field area, as well as an ale cellar, which he stocked with barrels of ale from his favorite provider nearby, the Dragonsfall Tavern.
  • Afterwards, Galaxea stayed to flirt with Broledad, asking him to demonstrate proper use of the assorted exercise equipment he had built by the orphanage, while Thuzzal and Porkchop wandered off to do some assorted shopping.
  • Thuzzal ordered several magic arrows, and left his carbine behind, asking the Gnome tinkerer to spend some time finding improvements, and crafting more ammunition for him. Overjoyed at the chance to reverse engineer some Shingianese weapondry, the gnome oblidged, offering Thuzzal a scope for his longbow in the meantime.
  • Porkchop sold most of her hoard of random magical items and gems, growing her immense wealth in size.

26th of Isoldre, Uthroim:

  • After the team took a day to rest at the tavern, they then Planeshifted to Uthorim to check on their mansion. It was nearing completion, and the were allowed to sleep in their rooms during the night when the work was on pause. In the days that followed, the team took some time to relax and catch their breath after all the adventuring and springing around the world.

27th of Isoldre - 14th of Ahwa

  • The next couple weeks were laid back, with each member taking time for themselves. Galaxea completed the Impluvium Shrine to Aegir in the mansion, after the remaining work was completed. She also used her connections to find a reputable smith who could craft fine underarmor out of the Remorhaz hides she had collected. It granted 25% resistance to cold and fire damage.
  • Meanwhile, Porkchop took up the offer to study at the University. She quickly passed through the entry-level tests, and eventually pursed study in the spell-weaving courses. After a couple weeks of study, she successfully submitted her first spell into record in the archives: Dragonbrain, a divination spell to detect the location and quantity of gold and precious items.
  • Thuzzal practiced his archery in the basement, using his fancy new magical firing range. He also traveled back to Gnomeopolis with Galaxea once to pick up the completed work on his rifle, which had been modified to hold six bullets instead of three between loading. He also collected several hundred more bullets.
  • During these weeks, Chad worked out, and wandered around Uthorim, helping anyone who he could find. He also spent time with Little Bro, the new name for his amorphous blob sword. He tried to teach the creature how to be good and clarified on some of the confusion from Porkchop about stealing.
  • Gateholder Keep was completed on time, and the players all enjoyed several days of rest and fine dining, as Thuzzal instructed the new kitchen staff on how to prepare some of their meals. The team was energized from this period of rest, and were feeling stronger than ever.

-- LEVELED UP (16) --

15th of Ahwa:

  • After completing the various easy tasks they had accumulated, the team talked about where to go next. While Chad was wanting to complete his quest for the Fists, he acknowledged that he didn't have any good leads, and it might be prudent to just take time off, helping out the others on their own pursuits.
  • After talking it over, the team decided to travel with Galaxea to Skulldura, since she was wanting to understand why her visions seemed to be pushing her in that direction. Well-rested and fed, the team headed to bed, ready to travel the following morning.

  • In the night, as they slept, they were all confused to find themselves standing in a rocky wasteland, with an inky black sky above, around a 60 foot tall delapitated tower. Hovering over it was a strange robed form wearing a twisted mask, depicting half a smiling face, and half a crying face. It theatrically introduced itself as Bialis Archon, and that it had summoned them here to its Empty Realm for its own entertainment.
  • Bialis then commanded them to fight to the death, assuring them that pain and use of their items was temporary, and that they would emerge unharmed, with the victor receiving his blessing. Initially hesitant, the team agreed to participate, and dove into battle with one another.
  • The fight stretched on for a good while, with random magical effects filling the battlefield. Galaxea was the first to fall to Thuzzal's rifle, followed by Thuzzal to Porkchop's dagger. Chad brought Thuzzal back several times to help him defeat Porkchop, which they eventually did. Chad was the last one standing, managing to fell Thuzzal with the help of Little Bro, his sentient sword.

16th-17th of Ahwa:

  • Waking the next morning, Chad sensed that he had been blessed, and was granted three luck points to use in the future, a gift for his ferocity in battle.
  • The team ate breakfast, confused by their shared experience, and decided to head out. Galaxea transported the team to Brooksburg, the location where everything began. Galaxea overshot a bit, and dumepd the team in the freezing river. They climbed out, and made their way into town, heading to the Frosty Goat for a drink.
  • They met with Ozris again, and Chad bought a keg of ale for them all to share. They caught up with Ozris, and Galaxea mended his plow for him. They then went to Samson's house to visit, bringing some fresh food from Ozris. Samson was fast asleep, but woke and was overjoyed to see the team.
  • After spending a few hours entertaining Samson, he shared that he wanted to write the team into his will, since he is getting on in years and wants his book collection to go to someone who deserves it. They were all grateful and accepted.
  • Remembering how the team never completed one of the caves surrounding Brooksburg, the team returned to it and entered. The encountered numerous oozes, and a strange creature that formed a resemblance of an elven man. They destroyed it, and it melted away into goo. Porkchop looted the cave, finding some old relics and a strange leech-like creature in a glass jar. Galaxea took the jounral there and read it on their way out.
  • The team headed north towards Skulldura, flying on the magic carpet. Porkchop worked on fireball arrows with Thuzzal, and Galaxea prayed. Chad grew restless, and eventually convinced Porkchop to draw a card from the Deck of Many Things.

  • She did so before Thuzzal could stop her, drawing the Throne card. The card evaporated, and in its place dropped a deed to a keep, titled in Porkchop's name, located near the city of Gelgari, on the island-continent of Docana. Porkchop also became much more persuasive.
  • Excited at her success, Chad also reached out and pulled a card. As his was revealed, however, his consciousness dimmed. His last thought was, "Oh Heironeous. What have I done?" before he dropped limp onto the magic carpet. Chad drew the Void card. He soul was sucked from his body, disappearing into the ether.
  • The remaining party members freaked out, doing whatever they could to fix it, but with no success. Noticing that Chad's body kept breathing, they did their best to tuck him in and continued to Skulldura, arguing the whole way about what to do.

18th of Ahwa, outside Skulldura:

  • The next day, with no noticeable improvement from Chad, Galaxea used divine intervention to implore Aegir for aid, to help understand what happened to him. Surprisingly, she hear Aegir's voice, for the first time, echo in her head. "His soul was ripped from his body, and cast across the planes. It was snatched by a mortal enemy, and now resides in the Plane of Acheron, in the hands of a servant of Hextor."
  • Relaying this, the team worriedly discussed what to do. They had no way to get to Acheron, and no leads yet as to how to find this enemy. As they traveled, Porkchop noticed a couple bodies laying in the snow below.
  • Unwilling to stop and risk being attacked by whatever had ended them, they flew past, noting the strange purple face paint on the faces of the corpses, and their rough furred clothing.
  • A short while later, the team was surprised by several yetis riding on the back of a massive wooly mammoth, as it pushed through the trees. They yetis yelled and pointed at the team, but they were high enough above them to not be a threat. Porkchop, seeing the mammoth, was overjoyed at the prospect of new animal forms.
  • The team flew through the rest of the afternoon towards the distant corner of Kamuin, towards Skulldura. Little Bro was reserved, keeping quiet in response to Chad's unresponsiveness.
  • Eventually they arrived near sunset, and approached a couple of humans in furs near the edge of the small fishing village of Skulldura. Icebergs loomed over the small grouping of tents and cold-weather accommodations.
  • After some initial failure to communicate, Galaxea used Tongues to speak with the humans. They welcomed her, referring to her as an "Annointed," and one ran off to get the village chieftain.
  • The Chief arrived, welcoming them and introducing himself in common as Waverider Bjorne. He took them into Skulldura, asking about their buisness, and eventually led them to the healing hut of Mother Annveig. She welcomed them as well, and took the comatose Chad into her care.
  • Little Bro stayed with Chad's body, unwilling to leave his side. The team spoke with the leaders, and Annveig seemed particularly interested in Galaxea, drawing attention to her Trident as a sign of the Deepwalker. Confused, Galaxea agreed to leave with Annveig and visit the village shrine to seek answers.
  • The rest of the team rested in Bjorne's cottage while Galaxea boarded a small raft with Annveig. Annveig removed her hood, revealing a set of fin-like ears. She mentioned how many denizens of Skulldura manifest fish-like traits, and are considered blessed by the ancestors when they do.
  • She led Galaxea across the bay and into an iceberg cavern, walking deep beneath sea level into the ice. At the end of this tunnel, Galaxea was surprised to find a hollow made of ice, dimly glowing from the sun shining through the ice above. Encased in the ice wall, a silver trident, identical to her own, stood on display. Next to it, freshly broken ice indicated the recent removal of some other object.
  • As she sat there and meditated, reaching out to Aegir, an immense presence revealed itself to her. The tremendous entitiy pressed upoon her mind, and as she opened her eyes, a massive orange eye glowed from beyond the ice wall, staring at her.
  • It greeted her, stating, "I have long awaited your arrival, Child of the Shallows."

  • Galaxea questioned the creature, asking a myriad of questions. In the telepathic conversation, she learned of the war from eons ago, when Titans fought for supremacy of the earth, sea and sky. Aegir was once one of those titans, and he was winning, before an alien invasion of "outsiders" attacking from the sea caused his forces to fight on two fronts.
  • Aegir eventually repelled the invaders, but lost his hold. He fled, along with all of his followers, to another realm where they could be safe. The only ones left behind were a select few guardians, to sit and wait for the eventual return of the threat from beyond, which seemed to correlate to the distant purple planet Yoria.
  • The creature stated that it could deliver Galaxea to where Aegir lives directly, and cautioned her against the growing influence of the strange outsiders. It posited that as Yoria grows closer in the night sky, so too will the likelihood that the creatures return. Their influence is already felt, and some of the villagers of Skulldura have stolen one of the artifacts it was commanded to protect.
  • Taking all this in, Galxea left and returned to the team. They discussed all that they knew, but remaining immediately concerned with Chad. As they spoke, Galaxea received a Sending message from President Arnold of the Order of Hieroneous. She was informed that they had found a lead on how to reach Acheron, and that the paladin who had found it, Hurge Broda, was awaiting them in Lutetia.
  • Agreeing to follow this lead and hopefully rescue Chad, the team slept in Skulldura for the night.

19th of Ahwa, Lutetia:

  • The team arose the next morning, and Galaxea teleported them to Lutetia, heading straight for the Temple of Bahamut to find their contact. The paladin Hurge met them there, and led them to an ornate mansion in the wealthier part of town. He stated that "Mr. D" was a reclusive individual rumored to have knowledge of planar travel.
  • Once the team was let into the mansion by the reluctant butler, after they mentioned they were the Heros of Harmstead, they met Mr. D. He was a red-skinned tiefling with a debonair, calm demeanor and an odd amount of
    knowledge about them.
    He introduced himself as
    Demiurge, and explained
    that he would help them
    find their friend, if they
    would aid him first.

  • The group discussed it for awhile, uncomfortable with the lack of information, but eventually they all signed a contract which Demiurge wrote up for them. He signed as well, and it burst into flame. Smiling, Demiurge revealed the full extent of his request: the team needed to accompany him to the Plane of Fire, to the City of Brass, where they would assist him in obtaining a rare talisman in the possession of an Efreet General. In return, he would guide them to Acheron and help them retrieve Chad's soul.

20th - 28th of Ahwa:

  • Galaxea and Demiurge spent eight days working together on a tuning fork attuned to the Plane of Fire, to allow Galaxea to planeshift them all there together.
  • In the meantime, Thuzzal and Porkchop plotted about dealing with Idrik Gunderson, Thuzzal's old military general. After having Galaxea scry on him, they discovered he wasn't in Lutetia, and was probably outside the city somewhere. They investigated around the city, tailing Crimson Cloaks, asking old friends of Porkchop's, and listening to rumors floating around.
  • They eventually discovered that recent deliveries from the free city of Urk had been stopped, from a representative at the League of Blue Steel. Learning this, they sought transport to Urk, suspecting Gunderson was behind it.
  • Eventually they settled on having Demiurge teleport them for some gold. He did so, but missed during the first few attempts, ending up taking them to Thrigrun. Returning to Lutetia, Porkchop wandered and sought out a shady alchemist to buy some poison.
  • Demiurge tried again the following day, successfully dumping them in the hills outside Urk. Thuzzal and Porkchop flew around on the magic carpet, eventually spotting a blockade on the road going south from Urk. They stealthily approached, and Porkchop did reconnaissance as a wild-shaped fly.

  • During her investigation, she discovered that Gunderson was there in a tent, and that he had brought what appeared to be his family (wife and kids) with him. She read his journal over his shoulder, noting curious mentions of a thing referred to as "The Pursuer" and strange individuals named "Nicotiana" and "Melongena" who seemed to be working with Gunderson.
  • Thuzzal felt conflicted upon learning that Gunderson had a family, and decided to try to terrorize him and cause him to flee instead. He reached out to Ragnadod, and managed to create a connection. Asking for help to mess with Gunderson, Ragnadod agreed to send an assistant. Immediately, a strange, silvery squirrel with comically long ears appeared, identified itself as Zip, and demanded payment for its help. Porkchop and Thuzzal handed over 1000 gp to satisfy it, and it agreed to run around the camp each night, confusing and scaring both the gaurds, as well as Gunderson himself. Porkchop gave Zip the newly acquired poison, asking Zip to put it in Gunderson's food.
  • Zip did as asked, running at incredibly speed, and poisoned Gunderson, while terrorizing him at night with dissonant whispers in orcish. Many of the Crimson Cloaks present alongside them also were spooked, and prevented from sleeping soundly.
  • This proceeded for the next couple days. Porkchop infiltrated the camp in various disguises, spreading discord and undermining Gunderson, while Zip confused and irritated the members.
  • Porkchop also did her best to spy on Gunderson, overhearing him talking to thin air at one point. He referred to three entities: Annuum, Tuberosum, and Belladonna. He also made mention of a completed delivery, and releasing an "asset."
  • On the 5th day, Porkchop messaged Gunderson, suggesting magically that he head outside of camp to meet with Thuzzal. He did so, alone, and Thuzzal confronted him.
  • After some initial confusion, Gunderson recognized Thuzzal, and the two had a conversation. Thuzzal attempted to convince Gunderson to abandon his persecution of the orcs, leave, and to retire. He brought up Gunderson's family and threatened him. Gunderson seemed hesitant, and Porkchop broke his hand, stealing his warhammer. He eventually caved, and limped back to camp, ordering everyone to pack up.
  • Porkchop and Thuzzal watched as they tore down the blockade and hit the road, heading south, with Gunderson at the head of the company. Zip was nowhere to be found, seemingly having completed his task.
  • Feeling uneasy, they slept until the following morning. Demiurge contacted them, and they returned to Lutetia with the help of his teleportation. After that, they remained in Lutetia, relaxing until the tuning fork was complete.

1st of Silvara, the Plane of Fire:

  • Having completed the tuning fork, the team gathered in Demiurge's mansion, preparing to depart. Galaxea spoke the words, and they planeshifted away, to the Plane of Fire.
  • They landed in a field of hardened magma, with rivers of lava flowing nearby. The intense heat was uncomfortable, and they agreed not to linger longer than necessary. Demiurge didn't see the City of Brass, so he stepped up and cast Teleport to bring them closer to their destination.
  • They arrived a short distance away from the massive floating metal city, and were rapidly beset by several lava creatures, native to the area. After a short battle, they walked away from a strange glowing snail that seemed to repel their efforts.
  • They paid entry to the City of Brass, and walked up the swinging bridge. In the city, towering buildings made from gleaming brass loomed over dark alleys. Fire elementals flew or walked by, and efreet, fire genasi, tieflings, and devils wandered the streets. Demiurge led them to a comfortable apartment, seemingly owned by him. They were grateful to stop and breath, drinking some water and getting out of the oppressive heat.
  • There, they began to discuss their plan, and Demiurge shared all the information he had about the Palace of the Efreet General.

  • The Palace was well guarded by a company of Unquenchables, trained efreet soldiers. The item Demiurge desired was rumored to be beneath the central building, in the General's private collection. Unsure of how to get past the compound's walls, Thuzzal and Porkchop suggested wandering the city for a time, to try and gather intel.
  • The group did exactly that, wandering the city, keeping and eye out for information and magic items. Porkchop and Thuzzal encountered a green Pit Fiend dragging a line of human-like creatures in chains, and they sneakily distracted the Pit Fiend while releasing its prisoners. They scattered, as did our heroes.
  • As the players continued on their exploration, they walked past an alley, and spotted a familiar purple tent sitting at the end. Looking closely, they saw the sign over the door flap labeled "Ingvar's Inks." Excited, they ducked in to say hello to their old friend, the strange tabaxi tattoo artist.
  • He was pleased to see them again, and suggested they visit an acquaintance of his named "Pinky." Thuzzal and Porkchop also learned that the wall surrounding the compound of the General was partially an illusion, and it was partially collapsed in a single spot.
  • They thanked Ingvar and went to visit Pinky. Pinky was living in a dirty hole in another part of the city, and kept out of sight. When they asked her if she knew anything, all they could see were two slightly reflective eyes in the pit. Pinky stated she didn't know anything further, but offered to tell their fortunes for a fee. They agreed, and she spoke to Porkchop "There may be greater connections than you anticipate in your future." To Thuzzal, she said "Beware the advice of the dead."
  • Confused, Thuzzal and Porkchop returned to Demiurge's apartment, and reconvened with Galaxea. They shared their intel about the broken wall, and developed a plan to distract the guards. Demiurge went out and hired a couple ladies of the streets to walk past the area and draw the attention of the guards for a moment.
  • They did so, and the team ran over to the wall, out of sight, and made their way around, searching for the illusionary breach. After a short time, they found it, and headed inside the complex. A few close calls later, they found themselves at the entrance to the General's Palace. They rapidly darted in the front door, diving behind some columns. The General sat at the far side of the main room, distracted with conversation, and missed their arrival.
  • A series of complex moves later, the team managed to sneak past the main hall and into the basement, using teleportation magic, stealth, and other methods. Beneath the palace, they found a complex, winding maze of traps and monsters. They worked their way through it, eventually finding their way to a locked door.
  • Porkchop picked the locks and they entered. An Alarm spell was triggered, which Galaxea quickly dispelled, but they knew that they had little time. Demiurge grabbed the Talisman, which he had so badly sought, and the rest of the team grabbed gold and a few magic items.
  • Demiurge teleported them all back to his apartment, the second after a horrible Balrog stuck its head around the corner, looking in their direction.
  • They all took a while to try to relax and return to normal. Thuzzal went back to Ingvar to get a new tattoo, and Demiurge and Galaxea took a nap.
  • Porkchop, however, had other plans. She excused herself, and snuck back to the palace, intent on grabbing the rest of the loot the team had left behind. She drank a potion of gaseous form, snuck past most of the gaurds, and single-handedly made her way back into the maze below. At the end of it, she saw they Balrog actively guarding the treasure room.
  • Porkchop hasted herself, used her boots of speed, shifted, and sprinted into the treasure room. Time seemed to slow as she sprinted past the guardian, which turned and roared in surprise. In the next few seconds, she frantically grabbed more gold and few extra items, before the Balrog managed to grab and start crushing her.
  • She slipped from its grasp, and made a dash for it. At her incredible top speed of 98 mph, she ran back through the maze, out of the palace, and back into the streets, wild-shaping into a fly to avoid being followed.
  • Meanwhile, Thuzzal finished his tattoo, an incorporeal symbol on the back of his hand, granting him ghost-like powers.
  • Later, Galaxea and then Porkchop also visited Ingvar. Galaxea had her tattoo expanded to extend her Otherworldly Form, and Porkchop improved her Tiny Hut spell, transforming it into Porkchop's Portable Pavilion.
  • Thuzzal and Porkchop went shopping for a Fire Elemental, as Demiurge informed them that they would need one for cheaper passage to Acheron, through a gateway.
  • Demiurge delivered the talisman to his Patron, and his power grew in response.
  • The team discussed how to proceed. They agreed they needed help, and Demiurge and Galaxea coordinated to planeshift to Thrigrun and recruit 15 paladins of Heironeous to aid them in Acheron. President Arnold Amigobro accompanied, and they all retired in Demiurge's apartment to rest and prepare.
  • After taking a long rest, the team, alongside the paladins, headed towards the location of the gateway. Demiurge negotiated with a Barbed Devil guarding the door, and the team paid the toll. The Barbed Devil smashed the fire elemental with a ceremonial hammer, and tore open an active Gate to Acheron.

??? Acheron, the Cubic Wastes:

  • The team, followed by the Paladins, piled through the gate, landing on a rocky dirt field. The gate closed behind them, leaving them stranded in Acheron.
  • In the sky, hundreds of massive cubes floated through the void, some crashing together, others floating alone. Some were made of water, metal, dirt, stone, covered in vegetation, and everything else you can imagine.
  • The team wandered the surface, eventually coming to an edge. They stepped over to the next side, and saw a distant conflict waging. Wanting to avoid fighting and to find Chad, they stepped back. The Paladins called on Heironeous for aid, and Arnold's sword began to glow, emenating light upwards and into the void between the cubes.
  • After some planning, the team used the magic carpet to shuttle everyone up, high into the sky. There, gravity stopped, and they all floated freely in space.
  • Demiurge and Porkchop used their magic, wings, and wild shape to tow everyone through space, following the guidance of the glowing sword. Hours passed. The team saw conflicts raging on nearby cubes, from soldiers using guns in trenches, to lasers shooting past from armored tanks, and monsters and animals crashing together.
  • Eventually, the glow of Arnold's sword led them to two cubes, colliding. A volcano errupting on one spewed lava into the air, arcing over into a lake on the other. The team flew around the volcanic cube, eventually landing on the far side, in a field of rocks and bones.
  • A boulder in the middle of the field moved. Rising up, towering over the rest of the rocks on the plain, stood the pale-skinned, four-armed giant. His four red eyes glowered at the team, and he bellowed out a challenge, welcoming them, taunting them, and daring them to come take back their friend. As stood waiting, the team noticed how one of his four arms turned black at the elbow, with
    a horrible, rock-like
    appearance.

  • The team, alongside the Paladins, charged into the fray. A long and drawn out battle later, dozens of undead lay destroyed on the ground, the evil paladins were defeated, and the four-armed giant was defeated. However, as he fell, the black forarm spread, coating him in black, stony skin.
  • He rose again, sprouting two extra arms, and with six glowing eyes. This undead version of him was extra lethal; however, the team managed to destroy him as well, despite taking massive amounts of damage.
  • As the horrific figure crumbled into dust, the voice of Hextor rumbled out from its form: "I will find you yet, defenders of Hieroneous. Your interloping will not go unpunished..."
  • The team dug through the remains, finding a glowing ruby and a Belt of Fire Giant Strength. Upon touching the gem, Thuzzal immediately sensed the presence of Chad. Chad also felt Thuzzal, and they could communicate telepathically.
  • In the aftermath, Porkchop tried to make a shelter for them all to rest, but undead kept rising from the rubble nearby. Instead, they used the magic carpet to once again fly up to the gravity-less space above, where they roped each other together and slept.
  • Afterwards, Galaxea and Demiurge used Planeshift to move everyone out of Acheron, and back to the muddy region outside Thrigrun.

13th of Silvara, Day Six of the Festival of Warmth, Thrigrun:

  • The team slept there, recovering from their ordeal. Demiurge thanked the team for their help, and teleported away, to pursue his own interests.
  • The team thanked President Amigobro, and headed out the next day, heading for Skulldura.

14th of Silvara, Day Seven of the Festival of Warmth, Skulldura:

  • The team arrived in Skulldura, in the Icy Shrine beneath the waves. They walked up and made their way into the village. There, they were led to Annveig's healing tent, where they saw Little Bro guarding Chad's body.
  • Little bro had formed into a little, lumpy, muscular creature during his time caring for Chad. He stepped aside, and let Galaxea place the Ruby on Chad's chest. Chad had become somewhat emaciated, due to being motionless for three weeks.
  • Galaxea cast Dispel Magic at 8th level, and released Chad's soul from its imprisonment. Chad came back to life, his soul returned to his body, and everyone rejoiced. He was extremely weak though, and after they all caught up, he needed to rest. They all slept in the tent.
  • Sometime in the night, Chad awoke. He heard a clanking noise outside the tent, and the sound of Madame Annveig telling someone to go away, and not to disturb them. As Chad stuck his head out the door, stiff and weak, he saw a tall and dark, masked, hooded figure looming in the middle of the village.
  • The creature lifted a finger and obliterated the tent with necrotic fire. The team, now blasted into wakefulness, rose up to defend Chad.
  • The battle was short but brutal, as this creature wielded powerful magic and dangerous swordplay. Porkchop transformed into a Mammoth and crushed it underfoot while the rest of the team blasted it. Damaged, it teleported away at the last second.
  • Confused and hurt, the team crawled into Porkchop's Portable Pavilion and slept there for the rest of the night.

15th of Silvara:

  • The next morning, the team spoke with the local villagers, but couldn't find any reason why this creature would have appeared. Galaxea also inquired about what had occurred with the Artifact and the villagers who had stolen it. Madame Annveig explained how it had started with one villager, and with time more had joined them, eventually stealing the artifact guarded by the Deepwalker.
  • The team decided to head to Lutetia and investigate if things had improved. They Planeshifted their way there, and heard from a town cryer that Gunderson was still in power, and blamed the events of the blockade on Urk. Angry, Thuzzal commited to dealing with him soon.
  • Galaxea and Chad headed to Gnomeopolis to visit the orphanage, while Thuzzal and Porkchop stayed in Lutetia, attempting to spread rumors about a rebel faction called the White Lotus, and how Gunderson's methods were all a lie.

  • As they walked the streets late at night, the hooded figure reappeared. Porkchop and Thuzzal ran from it, fleeing into Rope Trick and avoiding confronting it. It teleported away once it could no longer reach them.
  • They slept in the Portable Pavilion overnight, and messaged Galaxea to meet in the morning at the Mage College.

16th of Silvara, Lutetia:

  • The team regrouped, and discussed how to deal with the reoccurring threat of this "Pursuer." They eventually settled on the strategy to use Forbiddance outside the city, preventing it from teleporting away, and then crushing it.
  • The team all agreed, and the set up camp on the outskirts of Lutetia, near the river. The Pursuer arrived at 2am, and they dove into battle. It was quick but brutal, and as it began to near death, it attempted to teleport away. However, it couldn't due to Galaxea's magic, and so it was stuck. The team knocked it down, ending its regeneration using lightning.
  • After digging through its remains, the team found a magic crystal ball of scrying embeeded where the head would be. During the battle, Porkchop was charmed, and she heard a familiar voice speaking through the ball to here, the voice of Brillin Corkas.
  • Frustrated by the way in which their actions had failed to prevent these evildoers from succeeding in the past, Porkchop and Thuzzal aggressively advocated for extrajudicial murder of their enemies. Chad resisted, insisting on going through official legal means.

17th of Silvara:

  • The next morning, Chad and Galaxea decided to travel to Urk and try to speak with the Orcish leader, and deescalate tensions. They were met with resistance at the gates, but they were let in after Chad impressed the guards with feats of strength.
  • They helped out around Urk for the remainder of the day, getting familiar with the simple orc lifestyle and being welcomed into the home of kind Orc named Urdik. He told them about the history of Urk, and of its leader, Notrick the Brave.

  • During the same time, Porkchop and Thuzzal disguised themselves and barhopped, buying drinks for soldiers and trying to spread rumors. They also shopped around for more poisons. Porkchop also scryed on Gunderson, learning his schedule and learning where he lives.

18-19th of Silvara:

  • That morning, Chad went out into the center of Urk at dawn, and began to workout. Finally recovered from his exhaustion, Chad crushed his workout. He lifted tree trunks, boulders, and chunks of iron. A crowd gathered, watching in awe. Galaxea also did her best to keep up, getting a decent workout in.
  • As he finished his workout exhibition, the onlookers applauded. A tall handsome orc approached, and introduced himself as Notrick. They walked around Urk together, and Chad explained his intention to prevent war with Lutetia.
  • Notrick agreed to help if he could, and would not escalate tensions unless directly attacked. Happy with that, Galaxea and Chad returned to Lutetia to regroup with Porkchop and Thuzzal.
  • They grouped back up and headed to the Saintly Sheep brothel to rest and prepare. Chad made friends with the bouncer, named Chuck Huggenkiss, and with the various courtesans inside by buying them all drinks.
  • Galaxea took some time to relax, bathing in the hot springs in the center of the brothel.
  • Eventually, Porkchop and Galaxea got to work crafting magic rings of Message to allow them to communicate at a distance.
  • During those days, Chad went to Squalortown and continued to give out free food, befriending the poor and trying to establish a way for them to get themselves out of poverty.

20th of Silvara:

  • After completing the magic rings, the team decided to execute their plan that night. Porkchop and Thuzzal snuck into Gunderson's house, which had increased security after multiple failed attempts to infiltrate by Porkchop. They made their way to the top floor, and enchanted Mrs. Gunderson to keep sleeping. Porkchop tried to paralyze Gunderson with magic, but failed, and Thuzzal and Porkchop bashed him in the head to knock him out.
  • Thuzzal flew out the window with the unconcious Gunderson in his arms, while Porkchop assumed his likeness as best she could. Guards burst into the room, having heard Gunderson's cries, and Porkchop managed to convince them that Gunderson was having some delusions about Orcs attacking him in his sleep.
  • Meanwhile, Thuzzal landed in the nearby side ally, and Galaxea and Chad used Word of Recall to teleport them all to the bottom of Attawich Loch, into the Shrine of Aegir.
  • Galaxea tossed Edrik into a stone pit she had carved, and cast Contagion to give him a feverish disease, weakening him. He eventually regained consciousness, but the team stayed out of his sight.

21st of Silvara:

  • Glaxea and Chad slept, while Thuzzal kept watch. At one point, in waltzed Ragnadod, into the Shrine of Aegir. He seemed annoyed with Thuzzal, who hadn't proposed a solution to his issue with the Fey Queen. He mentioned his excitement to see what comes next with Gunderson, but he also warned Thuzzal to help him out soon, otherwise, there may be consequences.
  • He disappeared as rapidly as he came, and the following morning, Galaxea and Chad planeshifted back to Lutetia to give the disguised Porkchop some of Gunderson's things.
  • Thuzzal stayed behind, and began to speak with Gunderson. In the conversation, Gunderson eventually recognized Thuzzal for who he was, and revealed that he was only working with the Nightshade because they were threatening his family. He begged Thuzzal to save his family from their clutches, before the Nightshade noticed that he was gone.
  • Meanwhile, Porkchop wandered Lutetia, meeting with Galaxea briefly to grab Gunderson's belongings. She did her best to fit into the role, but inadvertently confused Mrs. Gunderson and scared his daughter.
  • She arrived at Fevagor Castle, and was let in by the guards. After being confused in her office, she was brought to the council meeting room. Knowing it was magically warded, she stated she would not be going today and left. As she did, she noticed a tall, debonair man standing in the doorway, watching her go. She felt his piercing gaze, and sensed he knew something was wrong.
  • She left the castle and wandered the city. At the same time, Galaxea reconnected with Thuzzal, and learned of Gunderson's plight. She agreed to help his family and to take them to Gunderson, and so she, Chad, and Porkchop met up and headed to Gunderson's house.
  • There they managed to get past the guards using a codeword from Gunderson, and managed to convince his family to leave with Galaxea and Chad. Together, they all plane-shifted to the bottom of the lake, where the family was terrified, confused and reunited with the real Gunderson.
  • After some quick discussion, the team decided to take the family to Uthorim, to their Mansion there. They decided it would be safer than the lakebed, since Porkchop was still wearing Gunderson's necklace, a magical homing beacon.
  • Porkchop heard a foreign male voice state in her head: "I have heard of you lot from my associates: the Heroes of Harmstead. We'll be seeing each other soon. This farce ends now."
  • Galaxea used Word of Recall to take the Gunderson family to Uthorim with Chad, while Thuzzal and Porkchop stayed behind at the bottom of the lake.
  • That night, Porkchop had a strange vision. Togma and Sumia, the two leaders of the werecreature tribes that she had brought together, sat opposite each other, reaching out to her.
  • They told her of visions they had recieved of a people, an ancient family, that was lost long ago into another world.
  • They asked Porkchop for her aid, to use her influence once again, and to help return this ancient branch of their family to Athendria once again.

22nd of Silvara, Uthorim:

  • The following day, Galaxea retreived her friends from the lakebed with no further issues. They debated what to do with the Gundersons. Porkchop went to Estellar Academy, and with the help of Naebora, performed a magical ritual that allowed her to reverse the enchantment on Gunderson's necklace, allowing her to sense the location of 5 other beacons.
  • The team decided that Thrigrun was the best choice of location, and after having dinner with Naebora (and explaining why they were sheltering Edrik Gunderson), Galaxea used Planeshift to take the family to Thrigrun, where Chad introduced them to President Arnold Amigobro.
  • The Gundersons were unhappy to find themselves in a distant orcish settlement. Mrs. Gunderson started crying, but Edrik took it mostly stoicly. He thanked Galaxea once for moving them here, and thanked Thuzzal once in brief, general terms.
  • The team, having dealt with Gunderson for now, hoped that this was far enough away and protected by the Paladins such that they wouldn't need to worry about retaliation for now.
  • They slept in Thrigrun for the night, before using Word of Recall to return to Uthorim. Before heading to bed that night after several days of poor sleep and stress, the team discussed what to do next. They all agreed that they had indiviudal tasks to attend to, and that they needed to split up briefly to deal with them on their own.

Chad's Quest:

23rd of Silvara, New Uryopolis:

  • That next morning, Chad asked Galaxea to take him to Ikesh, to New Uryopolis, to seek the historian who had reached out to his order.
  • Galaxea agreed, teleporting Chad to the top of a desolate mesa, upon the landmass west of Ikesh, where New Uryopolis was rumored to be.
  • Chad made his way off the mesa top with Little Bro, eventually wandering the dustlands until he came upon New Uryopolis.
  • He was stopped at the gate by several warforged, some riding saber-toothed tigers. He talked his way in, and was guided by a clerical warforged named Vicar Oora.
  • They Vicar told Chad some of the history of Uryopolis, and led him to Ioun's depository, a place of research and study. He told Chad of Zerissa, a tiefling woman who had been with them for several years.
  • Upon arriving at her room however, they found it to be mostly destroyed and overturned. The Vicar explained his suspicion that Zerissa had been taken by radicals living outside the city who hated outsiders. This hatred was based on awful experiences with other individuals, such as a gnome who came by many months back. Chad inferred this gnome to be Corkas.
  • Chad set out into the dustlands west of the city, seeking to find these warforged and save Zerissa.
  • During his travels with Little Bro, he encountered a rock monster and quicksand. He overcame these obstacles, eventually finding his way to the location of the dissident's lair, a small cave in the wastes.
  • He attempted to talk his way in, but they weren't having any of it. They attacked, and Chad had to defend himself.
  • After fighting his way through a dozen warforged enemies, he faced down a massive, hulking warforged.
  • After defeating them all, he found Zerissa, bound in the cave. He released her, and together they left the cave system.
  • They wandered back through the dustlands at night, keeping their eyes peeled for trouble. At one point, they were attackd by a Gray Render, but Zerissa managed to paralyze it long enough for Chad to end it.
  • They eventually made it back to New Uryopolis, and they settled in Zerissa's ruined room. She promised to tell them all about the Fist in the morning, which she kept in a bag of holding on her waist.
  • That night, Chad was awoken by dark dreams, and a voice urging him to wake. He did so, and saw Little Bro hovering over Zerissa and the bag of holding.
  • Chad tried to calm him, but Little Bro seemed confused. He reached into the bag, removing the 5th Fist of Hextor, and attempted to flee with it.
  • After a short chase, Chad, grabbed Little Bro and gave him a hug, convincing him to let the Fist go. Zerissa was suspicious, but took back the Fist, insisting that she come with Chad to the Monastery.

24th of Silvara, Nangshi Monastery:

  • The next morning, Galaxea reached out and arrived at New Uryopolis to take Chad to the Monastery.
  • Zerissa came with, and together, they all delivered the 5th Fist to the Grandmaster. Afterwards, Zerissa asked to stay, since she was fascinated by the Monastery, its vast knowledge, and its similarity to her previous work.
  • Returning to Uthorim, Chad got another workout in and went to sleep. That night, in a vision, Hieroneous appeared before him. He thanked Chad, and blessed him and Little Bro. Little Bro was now free to be his own person, and Chad's Sunblade grew in power. The last part of this vision included a sight of the last, most dangerous Fist. It dwells in a terrible swamp, deep in the depths of the Abyss, owned by a terrible Ancient Black Dragon...

Galaxea’s Quest:

23rd-24th of Silvara, Uthorim:

  • After helping Chad, Galaxea went to her childhood home to seek help from her governess, Imaine, and to research the Tropics of Arabangan.
  • She spent the day reading through books and maps, and eventually created a mental map for where she most strongly believed the location of one of the two remaining Shrines to be.
  • Galaxea then spent the rest of the following days in prayer, and planning, helping Chad and Porkchop to travel around.

25th of Silvara, Arabangan:

  • Bright and early, Galaxea planeshifted to her best approximation of her destination in the Tropics of Arabangan. She arrived on the shore of a large muddy river, and began to follow it inland.
  • At one point, she disrupted a resting Hydra and had to flee. She became ethereal, and traveled for several more hours in this manner.
  • She eventually found a strange shimmering curtain of magical light in the ethereal plane, and touched it impulsively. It transported her to a strange realm, filled with gargantuan snake-like creatures. She returned the way she came, using some of her stronger magic to reverse the direction of the magical curtain of light.
  • She continued upriver, eventually finding her way to a small jungle pool of water, fed by a large waterfall. She warded off the crocodiles in the pool by holding her trident aloft, and she eventually found a secret entrance behind the waterfall.
  • Using her trident, Galaxea opened a tunnel, and swam down into an underground, submerged ruined city. As she explored, hundreds of undead swam out of various places to meet her. She destroyed them all with the holy light of Aegir.
  • Then, Galaxea meditated beneath a statue of Aegir in the center of the ruins, and had a vision of the past. The ruins were once occupied by many individuals who lived underwater, but were eventually overtaken and turned into undead by some strange, leech-like monstrosity.
  • Galaxea returned to Uthorim, and did more research, suspecting the final Shrine to be in Ikesh.

26th of Silvara, Kellanora:

  • The next day, Galaxea planeshifted to Ikesh, to the rocky fields outside Kellanora. She was denied entry, and instead sought a guide in the shantytown nearby. A strange, old drow woman agreed to guide her to where steaming pools of water were in the mountains.
  • She followed, and when she arrived, the drow woman had vanished, leaving behind only a lingering scent of incense and purple smoke.
  • Galaxea was attacked by two lobster-like monsters, and defeated them both. She found another disguised entrance at the center of a steaming hot pool, and descended into its depths.
  • At the base, she found a small temple with another statue of Aegir, this time depicting a resting and serene Aegira. A couatl appeared, and asked her three riddles.
  • Galaxea answered all three of them correctly, and was allowed to meditate at the Shrine. The couatl swam away, leaving her in peace.
  • She had another vision, this time of Aegir directly. The god spoke to her, thanking her for restoring their power in Athendria, and for driving out the remaining Chuul, the lobster-like creatures. It warned her of the impending threat posed by the return of the Aboleths, and bid her to seek out the City of 1000 Pearls on the Plane of Water, and to visit them directly.
  • Galaxea used Word of Recall to return to Uthorim, empowered by her journey, and holding her newly awakened Trident.

Porkchop’s Quest:

23rd-24th of Silvara, Uthorim:

  • Porkchop spent a few days shopping and resting in Uthorim, waiting for Galaxea to be available so she could travel to Avaricity and speak with Sumia and Togma.
  • She spent her extra time researching in her tower, as well as brewing a couple potions.

25th of Silvara, Avaricity:

  • Galaxea dropped off Porkchop at Avaricity. Porkchop went to the Temple of Selune, and eventually met up with Sumia Silvertail. Sumia took her into the woods to meet with Togma, the leader of the Tribe.
  • The three of them met and discussed in detail what they knew. Porkchop learned they suspected a portal would be opening in the nearby forest soon to Arborea.
  • There, a long-lost tribe of Shifters had lived for hundreds of years, but were succumbing to pressures that seemed to be pushing them towards annihilation. Both Togma and Sumia had received visions from Selune and Malar about the urgency of saving them.
  • Porkchop agreed to help, and resting in the tent village, preparing to find this temporary portal the following day.

??? Arborea:

  • The next night, Porkchop ran through the forest, searching for this suspected portal with Togma and Sumia's help.
  • After hours of searching, she followed her instincts and was guided to a crack in a massive tree by a beam of moonlight.
  • She stepped through, onto the branch of a gargantuan tree, in a neverending jungle, under purple-blue sky.
  • She wandered through the jungle nearby, eventually finding a village in the treetops. There, she was stopped by a group of Shifters, led by a bear-like man named Crag.
  • Crag explained the plight of his people. They were cursed with a horrible disease, one that was brought to their village by a member who traveled too deeply into the ruins.
  • Porkchop noticed the decorations in the village were reminiscent of Velki Enclave designs, and learned that the villagers believed the imagery to be the designs of the Elders, who had long ago established the village.
  • The villagers worshipped an entity they called Malune, a shifter-like elven figure with a long tail.
  • Porkchop agreed to investigate the ruins for a solution. She traveled there, and worked her way through a winding and expansive series of rooms and tunnels built into the side of a hill.
  • At the bottom, she encountered and undead wizard wearing Velki enclave robes, as well as a massive plant creature. She defeated them both, and collected lots of notes and datasheets. While messing with a interface, she accidentally triggered some sort of activation, and a mechanism filled with glowing crystals began to glow.
  • As the structure began to collapse, Porkchop raced out of the hill, and saw the mechanism had created a massive glowing green portal over the hilltop. It was rapidly shrinking, however.
  • She sprinted back to the village, successfully herded the children and elderly on her back as a mammoth, and evacuted the entire village through the portal as it was closing.

28th of Silvara, Crooked Rock:

  • Back in Athendria, Porkchop had Sumia Silvertail and her acolytes heal the villagers of their disease.
  • Galaxea arrived and used the Gate spell to move the village to the woods near Crooked Rock, where Porkchop's mother could help the shifters.
  • The village leader Crag gifted Porckhop a magic kukri known as the Crimson Talon. That night, back in Uthorim, Porkchop had a vision of Malune, the hybrid diety of both Selune and Malar. They thanked her for helping the Shifters, and encouraged her in the days to come.

Thuzzal’s Quest:

23rd of Silvara, Uthorim:

  • Waking up, Thuzzal noticed that everyone had left the mansion, seemingly busy. Thuzzal took a stroll around Uthroim, grabbing some supplies. He enjoyed dinner, before going up to his room to relax.
  • However, as he looked towards the ceiling, he saw Ragnadod, dangling upside down by his legs from the rafters. Ragnadod grinned and dropped down, insisting that Thuzzal come with him and help with his promised retaliation towards the Fey Queen for insulting his footwear.
  • Thuzzal begrudgingly obliged, and followed Ragnadod into the library in the center of the mansion. There, Ragnadod opened a portal in the middle of a bookcase, leading Thuzzal through.

???, The Feywilds:

  • Thuzzal found himself in a lush purple forest, with a gorgeous sunset filtering down through the pink leaves. Ragnadod briskly went on his way, and Thuzzal did his best to keep. up
  • At one point, they were ambushed by Redcaps and Darklings. Ragnadod pretended to be helpless, letting Thuzzal deal with it alone. However, Thuzzal was knocked unconcious by the foes, and Ragnadod stepped in, wiping them all out.
  • They continued on, and Ragnadod scared off a hag that was demanding tribute to allow passage through her swamp. Eventually, they arrived at the deepest part of the forest, where the trees grew taller than skyscrapers.
  • Thuzzal found himself at the heart of the Seelie Court, where he saw Queen Titiana seated in her throne. Ragnadod urged him to be useful, and volunteered him for a gladitorial display.
  • In a clearing, while hundreds of fey nobles and the Queen watched, Thuzzal fought and defeated three owlbears and three quicklings.
  • The queen was impressed, and thanked him. Ragnadod played the bagpipes for the court, and the Queen summoned a delicious banquet for the attendees.
  • As the feast proceeded, Thuzzal was introduced to Prince Fenthrir, a golden eladrin who had taken a liking to him. After the feast ended, as the Queen returned with her pet giant cricket to make an announcement, disaster struck.
  • From above, a gargantuan albino Quetzalcoatlus smashed through the canopy cover. It swooped down, with several other flying dinosaurs around it, and snatched the cricket from the Queens arms. It flew away as quickly as it arrived.
  • The Queen was furious. Ragnadod stepped up, volunteering Thuzzal to help return her pet, noting that putting the Queen in his debt could be fun. She calmed down, and gave Thuzzal the ability to fly for a short while.
  • Thuzzal flew up, and Fenthrir joined him. They flew out of the trees and chased the creature into a canyon.
  • With some difficulty, they managed to slay the beast without harming the Queen's pet. They returned it to her, and she thanked Thuzzal greatly.
  • The Queen promised Ragnadod a reward for Thuzzal's help, which Ragnadod gleely postponed claiming. He took Thuzzal away, told him he had done well, and pushed him through a portal into a library. In Crystallia.
  • Thuzzal called Galaxea to come collect him, and returned to Uthorim. That night, Thuzzal was awoken by Fenthrir tapping on his window. Fenthrir stated that the Queen was grateful to Thuzzal and wanted to thank him more directly. He enchanted Thuzzal's Gnomish Longbow, and it hummed with fey energy.

Part VI

Heroes of Legend

Locations:

Ranging across Athendria, from haunted ruins in Gelgari to a Blackstone Obelisk in northern Ikesh, our intrepid heroes fight towards an end to evil. They cut final ties with the Assassins who hate them, and defeat ancient foes to bring an end to Chad's quest for a quiet afterlife. As Yoria draws near, they head to the Plane of Water for answers and guidance...

1st of Sevana, Uthorim:

  • The following morning, the team was all reassembled. They enjoyed an easy breakfast, chatting and catching up, sharing tales of their adventures and what they had accomplished out in the world.

-- LEVELED UP (17) --

  • Thuzzal went to the master smiths of Uthorim to commission an improvement to his armor using dragon scales. It will be finished on the 15th of the month, coming out to be +2 Studded Leather Armor.
  • Chad and Little Bro got workouts in, enjoying some time to focus on their health and fitness. Galaxea enjoyed a dinner at her Father's house.
  • Galaxea confronted her father after dinner, asking him about her mother. After some initial hesitation, he shared the full story of Galaxea's mother, who he had found badly injured in a stream near the house.
  • They rapidly fell in love, even though she barely spoke common and was obviously a dangerous person. Emaine was present for the time that she lived with Galaxea's father, and never quite liked her.
  • One day, she dissappeared, as rapidly as she had arrived. A year or so later, Galaxea had appeared on the doorstep of her father's house, wrapped in a strange, kelp-like blanket. He took her in, no questions asked, and protected Galaxea from her heritage the best he could, so as not to draw too much attention.
  • Galaxea's mother was named Alara. Her father shared a variety of related details about her, and how he knew little about her past, and how he never saw her again after she left.
  • After dinner and the conversation, Emaine warned Galaxea of her mother. She reminded her that she couldn't be as great as her father thought, since she abandoned him and Galaxea. Galaxea thanked Emaine and returned to the Keep with the rest of the party.

2nd of Sevana:

  • The team decided that they wanted to go to Docana, and clean out Porkchop's castle, the prize of her spontaneous drawing from the Deck of Many Things.
  • Galaxea spent the morning with Porkchop trying to pinpoint its likely location in Gelgari, the city on the northern edge of Docana. Eventually, Galaxea tried Planeshift, but ended up arriving deep in the crushing depths of a dark body of water. She immediately brought them back to the Keep, deciding to try again the following day after more research.

3rd of Sevana, Gelgari:

  • That morning, Galaxea used planeshift successfully to teleport the team to a sandy beach on the outskirts of Gelgari. The team walked into the quaint seaside town, with dozens of small thatched huts. A bug-eyed lizardfolk greeted them in a foreign tongue, and Galaxea used magic to interpret. He seemed nice enough, and after some questions, offered to escort them to the top of the cliffs so they can see Old Ruins.
  • As they walked with the little guy, they learned that the ruins have long been avoided by those who live in Gelgari, and that the place is older than the town itself.
  • They stopped halfway up the cliffs to speak with an old tiefling man, who filled them in a bit more about the property. People see lights there at night, and sometimes hear shrieks and screams. They avoid going there, any any who have never come back out.
  • The team went the rest of the way, walking out into a large clearing of around a dozen acres of overgrown land, surrounded by a small series of sandstone cliffs on every side. The walled castle sat vacant, imposing, and quiet in the center.
  • They said their goodbyes to the little lizardman, and walked in through the slightly ajar front door.
  • They were immediately set upon by a hoard of zombies. Galaxea dealt with most of them, and the team finished the rest off. Porkchop used Arcane Eye to investigate the halls ahead, and scouted around outside the Castle.
  • As they explored, multiple cannons were set off from the battlements, pointed at them. A ghost of a child seemed to be taking pleasure in attempting to blast them to smithereens.
  • Porkchop couldn't nail it down, so they kept exploring. They found hidden gold-filled chests in the walls, and defeated ghosts on the second floor.
  • They explored the attic and the kitchen, where Chad was cursed with lactose intolerance for touching a magic cheese wheel. Thuzzal had some of his bones disappear in his arms, from touching a cursed chest.
  • Eventually the team made their way to the top of the tallest tower, where they faced off against a powerful undead and his minions. Galaxea destroyed most of them, and Thuzzal finished off the leader with his powerful bow. Chad fell unconscious, almost dying as hundreds of insects tried to eat him.
  • Porkchop looted a magical necklace off the leader, and identified it as some sort of magic key.
  • After looking around the room, they eventually found a magical wall, behind which a portal lay dormant. Bringing the necklace close activated the portal, and the team dove through.
  • On the other side, they found a hidden chamber filled with magical tools and fine furniture. They found some magic potions, as well as a journal belonging to a certain Baron Chadwick Holderweiss.
  • The journal detailed the Baron's dealings with an entity he refers to as "A," and how he made his fortune off of shady dealings and collaboration with them.
  • His last entry reads about how he intends to put a gift from A on the tallest point of the castle, to shine a light on his lands and keep it safe from robbers. After that, there are no further entries.
  • The team left the magic room, and investigated outside on the roof. Porkchop found a griffon's nest, and did a decent job of feeding the Griffon and her babies without disturbing them.
  • On top of the tallest tower, Thuzzal found a large, unlit iron lantern. It is reminiscent of the lantern he once carried on his waist, and he made the connection that A may be the creature he knew as Avigario, the soul-collecting shop salesman.
  • Thuzzal identified it, and learned that it sends out a pulse at midnight every day, harvesting available souls. Wanting to get it as far away as possible, Chad and Thuzzal climbed on the magic carpet and took it away from the Castle, leaving via the tallest tower window.
  • After flying for several miles away from Gelgari and the Castle, Chad used Little Bro to help him chuck the lantern off the magic carpet, as Thuzzal flew away in the opposite direction.
  • After a tense pause as the lantern fell through the night, it exploded on the distant beach with an immense blast of ghostly greenish light.
  • The blast almost knocked Thuzzal and Chad off the carpet, but they kept their balance and returned to the Castle unscathed.
  • Porkchop and Galaxea saw the light from miles away, and watched it soar into the sky and arc away in the direction of Ebrea.
  • After returning from their flight, Thuzzal, Chad and Little Bro reunited with Galaxea and Porkchop. They took a brief respite to heal up and recover their health, in the dilapidated chamber at the tallest point of Clifftop Castle.
  • After that, the team headed into the basement of the Castle. As they descended, Thuzzal dived out of the way of an elk's head dropped on him from above. Porkchop vowed to befriend the poltergeist that plagued them.
  • In the basement, Galaxea found a small, humanoid skeleton. She cast Speak with Dead, and attempted to learn what had happened. They learned this was the body of the small boy ghost that had been bothering them, and it had liked to visit a Giant kept down here. They also learned there was another vault in the basement somewhere, and the boy's name was Mateo.
  • As the continued on sneakily, Porkchop went invisible and wandered around the perimeter. Eventually, she found a massive vault with a 7-dial lock vault door. Nearby, a sand pit was filled with ghosts of long-gone warriors engaged in some kind of eternal combat.
  • As she snuck back to the team, she tripped and fell into a small river, alerting the ghosts, which attacked her. The team ran in to help, and Galaxea used Turn Undead to scare all the ghosts away.
  • The team destroyed the ghosts as they hid in the corners of the room, and eventually turned their attention to the vault. Remembering the cryptic scrap of paper found in the Baron's secret study, Porkchop correctly guessed that the combination was 4258014, based on the code: "In the Year of the founding of groz, Four Score of dwarven warriors labored for a Fortnight to build the grinding gates."

  • As they stepped into the vault, they immediately saw an undead beholder rising to meet them. Chad, unhesitating, charged forward and smote the creature with all his might. It was cleaved in two by the holy light of Heironeous, and fell dead again before the rest of the team had a chance to act (Chad rolled two nat 20s on his initiative roll).
  • After that moment of shock, the team gazed upon the hoard stockpiled in front of them. Gold, gemstones, rare statues and paintings, decorative swords, and much more lay inside. They took some time and collected all of it. After tallying up all the pre-existing wealth, as well as what they had found, the party was holding over 120,000 GP.
  • As they left the basement and explored the rest of the mansion, the team deduced that they had cleared it of all monsters, with the exception of the poltergeist named Mateo. They slept in Porkchop's comfortable magic log cabin, and prepared for the morning.

4th - 6th of Sevana:

  • The next few days, the team began to clean the castle. As they worked, they removed all the old bodies and buried/burned them, organized their wealth, and restructed some of the spaces. Galaxea fixed the fountains, Chad changed the oratory into a shrine to Hieroneus, and Porkchop ran down to Gelgari and recruited a dozen or so lizardfolk to work for them and till the fields. With time, the barren fields around the castle would be converted into fertile cropland, and grow large vineyards.
  • The team settled on Pork and Cork as their brand name for the wine, upon its eventual completion.

7th - 18th of Sevana:

  • Over the next week and a half, the team traveled around Kamuin, courtesy of Galaxea's teleportation skills. Chad checked in on the orphanage and commissioned additional construction, including a swimming pool and various other exercise equipment. He also paid for upgraded adamantite plate armor, with a diamond embedded in the center in case of a quick revivify being necessary.
  • Little Bro went clothes shopping with Chad, and got himself a large, floppy shirt with sequins sewn into it.
  • Thuzzal ordered additional magic arrows from Gnomeopolis, commissioning a variety of them to best suit potential scenarios where he may be faced with multiple enemies, and his bow would be unable to hit them all.
  • Galaxea ate with her family, prayed to Aegir, and ordered new underclothes for herself. The new silks are flowly and comfortable, sitting under her dragon scale mail stylistically. She started to arrange for her father's trade routes to begin shipping equipment and barrels to Docana to supply the new winery there, and facilitate the production of wine long term.
  • Porkchop spent several days attempting to craft a potion in her laboratory. She eventually succeeded in producing a Potion of Rampage using T-Rex teeth as the main ingredient. After that, she ran around haggling and selling off much of the random loot she had been hoarding.
  • One night, Thuzzal had another disturbing dream. This time, instead of the usual hoards of ghosts blaming him, he found himself looking up at the tall dark tower near its base. Sensing he wasn't alone, he turned around to see a thin, tall, elven figure with fine and gilded clothes. The individual seemed calm and friendly enough, but expressed his annoyance with Thuzzal.
  • Thuzzal was confused, but the figure explained that he was especially annoyed that Thuzzal had ended his "investment" a few centuries too early, and since he had also destroyed one of his wandering lanterns, that Thuzzal owed him, and he was collecting. Now.
  • He patted Thuzzal on the shoulder, and told him to come visit. In the moment before he woke up, Thuzzal saw through the ageless elven visage with strangely hued eyes, and saw a glint of glistening green glow in the pupils, and long-withered skin barely contained beneath...
  • Thuzzal woke up with a splitting headache. His intelligence was reduced by 2. Over the following days, his other stats began to drop, and Galaxea and Chad attempted to heal him to no avail. Chad's last attempt was to cast Dispel Good and Evil, smacking Thuzzal on the forehead, which surprisingly seemed to work.
  • The team discerned that Thuzzal had been aflicted by some kind of tiny, undead creature. What it was or what it meant, they didn't know, but they agreed that dealing with Thuzzal's bad dreams and visions of the Black Tower were of high importance.
  • On the night of the 18th, Chad got bored and drew a card from the Deck of Many Things once again. This time, he drew The Fates.

  • Inspired, Chad suggested they continue to draw from the Deck of Many Things until something catastrophic happens, in which, case, he will just undo all that occurs by stopping his past self from drawing any more. The team agreed, and proceeded to draw several more cards. Thuzzal lost some intelligence, Galaxea lost all her magic items, and Porkchop got a pile of gold, a servant knight, and a Holy Avenger Greatsword.
  • Chad begrudgingly undid it all, using the Fates to undo the damage. He had a vision of three entities: Bialis Archon, Ingvar the Ephemeral, and an old, dark, robed crone. They discussed Chad and his choice, and seemed to agree to fulfill his request. Bialis referred to the other two as Tymora and Beshaba, the gods of good and bad luck.
  • Chad witnessed time rewind in a flash, and found himself with his friends, no longer drawing any cards.
  • The team decided to sleep on it and prepare to travel to find this dark tower that was haunting Thuzzal's dreams.

19th of Sevana:

  • Galaxea and Porkchop did some research, and found entries on a place called "Blackstone Obelisk" in the northern edge of Ebrea. Thuzzal confirmed that it seemed to match his visions, and Galaxea prepared to teleport them all.
  • She did so, and they arrived on the edge of a massive cliff, near a waterfall. They figured out their location was a few hundred miles southwest of the tower, so they descended the cliffs and began to travel at a leisurely pace along the river.
  • Porkchop continued to work on crafting Fireball arrows for Thuzzal.

20th - 21st of Sevana:

  • Over the next couple days, the team talked and traveled quietly. On the second day, Galaxea spotted a massive skeleton protruding from the earth. She was fascinated, and marked it on her map for future reference. Porkchop snapped off a portion of the petrified bone and saved it for later.
  • Towards dusk on the third day of travel, the team spotted the Blackstone Obelisk looming in the distance. It appeared as expected, similar to Thuzzal's dreams and Porkchop's visions, but grounded in reality, sitting out in middle of the desolate Barrens.
  • The team approached, and were surprised to see a massive, healthy oak tree growing near the base. By the trunk of the oak, the team saw a glowing orb, similar to Prokchop's Tiny Hut Spell.
  • Chad knocked on the Hut, and the team were surprise attacked by a paralysis spell from within. Stepping out from the orb, the team saw a strange thin orc with glasses, and an Earth Genasi woman with an ornate cloak that looked like a void filled with stars.
  • After a moment of tension, Chad defused it with his usual charm and good will.
  • The two strangers introduced themselves as Spinel and Gowron, two members of the Capable Crew. Galaxea recognized them after this, and was excited to finally meet the last of the four.
  • They explained why they were here; namely, that Gowron was a lich, but a good one, and Spinel was seeking to destroy powerful undead. This search had led them here, to the Tower, and they suspected that Avigario was a powerful ancient Lich that resided inside.
  • They explained that the tower was surrounded by countless undead, and they had been deterred previously by trying to approach.
  • After some discussion, the team agreed to approach and enter the tower, using an empty lantern similar to the one Thuzzal once had, while Spinel summoned a massive storm and blew away the undead.
  • She did so, summoning a hurricane that stormed around the tower, knocking the undead into the air and away from them. Gowron controlled the flow of air around the group, and they hurried to the base.
  • Thuzzal lifted his lantern to the doorway, and the door glowed and opened inward. Gowron wished them luck and returned the way he came. They entered, and the doors shut behind them, plunging them into darkness.

-- LEVELED UP (18) --

  • In the room beyond, lights flickered on, and a horde of ghouls and ghasts charged forward to meet them. A short battle later, they managed to slay the undead without too much trouble.
  • They deciphered the key to a
    teleportation circle at the far
    end of the room, putting the
    room back into darkness
    to allow it to activate.

  • The next room they teleported into was filled with freezing winds and cold. In the center of the dark room was a cold blue flame, surrounding by a series of
    coordinates. After several rounds
    of difficulty, the players eventually
    figured out how to follow the
    coordinates to light four torches
    with the blue flame.
  • Entering the next room, they saw two massive golems with lightning arcing out of crystal gems in the center. They used Porkchop's superior stealth abilities to sneak around them without detection.
  • As the team waited to leave, Porkchop snuck back over to dig through the various items and tools laying around. She accidentally alerted the golems, but then dove through the teleportation circle with the team into the next room.
  • In the next room, there were massive spike pits on the floor and ceiling. As the team prepared to fly over, the gravity inverted, causing them to fall to the ceiling. The team continued to struggle across the room to the other side, fighting both crushing gravity and flipping gravity. The magic carpet got stuck on the spikes at one point, damaging it, but eventually they all managed to cross without excessive damage.
  • The following room was a dense jungle. The humid air was only broken by the movement of three horrific undead T-Rexes. The team stayed put on the teleportation circle, taking a moment to take a short rest. Afterwards, they charged forward to fight the undead monstrosities.
  • During the battle, they eventually encountered a Froghemoth also hiding underneath a pool of stagnant water, which attempted to eat Chad.
  • Afterwards, Porkchop dug through the guts of the Froghemoth and found a magical keystone that activated the exit circle. They moved onward to the next room, ready for what comes next.

  • The following room was pitch black, and filled with a cold blowing wind. No one could see, and they noticed that magic seemed ineffective in this space.
  • As they edged forward, the players held hands, tying each other together with rope. Porkchop could barely sense the space ahead with her refined Rogue senses, and detected an abyss on either side of a narrow stone path.
  • The walked this path, following Porkchop, and were assaulted mentally with horrific imagry and their past failures. Making Charisma and Wisdom saves the whole way, they prevented Thuzzal from throwing himself into the Abyss multiple times.
  • They eventually made it to the exit, rapidly leaving for the next room. The next room was filled with a sickly green glow, as a flowing ethereal fluid seemed to be rushing through glass pipes around the room.
  • A Skull Lord stood guard, and attacked them as they entered, loudly proclaiming itself to be Avigario. Chad quickly stuck it down, and they explored the room.
  • Thuzzal and Porkchop each grabbed a lantern, identical to the one that Thuzzal had once held, and noticed the way that this room seemed designed for charging or draining these lanterns.
  • As they were about to leave, Porkchop found a hidden compartment in the wall. Reaching in, she pulled out a multitude of various magic items, likely destined for the magic shop Thuzzal had made use of.
  • The left for the next room after looting this compartment. There, they found a winding series of tunnels with boiling pools of magma.
  • Porkchop climbed over with magic, Thuzzal used teleportation arrows, Chad straight up jumped over, and Galaxea relied on ropes anchored in the ceiling to swing over.
  • Throughout the space, they found piles of gems and gold, mined by the ceaseless efforts of an undead mining force that seemed to have no interest in the players.
  • Chad had summoned a celestial ally, and he relied on its forward exploration to map out the mines. Towards the end, Galaxea slipped into a pool of magma, getting badly burned. After healing up, she burrowed through a thin patch of wall and circumnavigated several other dangerous lava pools to find the exit teleportation circle.
  • In the next room were two archways, with a spinning intricate dial in the center of the room. Porkchop pulled a lever nearby, and it rotated, settling on a symbol for Mount Celestia, the home of the gods. The right archway activated, showing a pristine field of grain, with a massive golden ox grazing within it. Impressed but in a hurry, the team healed up, braced themselves, and walked stepped onto the final exit circle.
  • The final room was different, in that it had glass walls showing a peerless view of stormclouds stretching in every direction below. The walls were ornately decorated with painted artwork, and curious devices spun and hovered in the open spaces all around.
  • At the opposite end of the room, in a simple stone chair facing them, sat Avigario. He smiled at them, congratulating them on their successful ascent of his tower. He mentioned how few adventurors had ever reached him here, and the ones who did now serve him well.
  • He offered the team power, suggesting them work for him. When Thuzzal instead drew his bow, firing three shots at the him, as Chad charged forward, he shook his head and chuckled. The arrows passed through him; it was merely an illusion. The image disappeared, and the team found themselves alone in the room.
  • Suddenly, they were beset upon by spirits of the undead, zombies, magic explosions, and mind control. The battle raged on, as Chad and Porkchop desperately attempting to figure out where Avigario's true body was hiding. Magic didn't seem to touch him, and he dodged all their attempts to hurt him.
  • Thuzzal, frustrated, looked for him near the ceiling. Suddenly, he saw Avigario near the top of a column, looking down towards him. He opened his mouth to tell his friends, but Avigario spoke first. The single word resonated in Thuzzal's mind, filled him with a sense of dread, before his world turned black.
  • Thuzzal fell to the ground, dead. Avigario's most powerful tool, Power Word Kill, left him an empty corpse.
  • Porkchop, in that moment, saw Avigario temporarily come into view, and distracted him while tying a piece of rope to his invisible foot.
  • Galaxea and Chad charged over to Thuzzal's body. Galaxea used Revivify to bring him back, while Chad poured in a Supreme Healing potion and all of his Lay on Hands healing pool.
  • Thuzzal saw, in a vision, his old cottage in the woods near Brooksburg. He felt drawn to it, as if something, or someone, waited for him inside. As he reached for the handle, he was wrenched away, drawn back into his body, and brought back to full health by his friends.
  • Shaking off the out of body experience, he rose to his feet, drew his bow, and whispered to it, "Swift death to those who have wronged me." The fey-touched bow, blessed by Queen Titiana of the Fey Court, glowed with power.
  • Thuzzal blasted the invisible form of Avigario with arrow after arrow, as Porkchop stabbed at the lich with her Crimson Talon.
  • Avigario started drawing out the lifeforce from the team, draining them to fuel his own unlife. However, as the team continued to press hard, hitting the barely visible form with everything they had, Thuzzal's arrows and Porkchop's stabbing mamanged to break through his regeneration.
  • Porkchop also pulled out one of the lanterns from the previous floor, chucking it to try and throw him into the Astral Sea with the explosion. However, while it exploded, he dodged it fairly easily.
  • Eventually Chad was able to join the fray with his blazing sunblade, and together the entire team finally managed to deal the damage to Avigario necessary to bring him down.
  • As the arch-lich sunk to the floor with a mildly perturbed expression, dust pouring out of the multitude of holes blasted in his body, Chad charged forward and sliced off the head. Thuzzal tried to place Avigario's soul into the lantern as he had done in the past, but nothing happened.
  • Avigario's head rolled across the floor, ended up looking towards Thuzzal. The ghastly visage smiled, and muttered out "Imbeciles..." before crumbling to dust, leaving no trace of the body or head behind.
  • Unnerved by the "defeat," Chad, used Divine Sense as Avigario died, noticing the dispersion of power from the body that rapidly spread outwards and seemed to absorb into the walls of the chamber. The team collapsed to catch their breath, heal their wounds, and feel a small amount of victory after enduring the climb of the tower.
  • The wandered the upper floor, gathering a fine painting set, more precious gemstones, taking notes from Avigario about the motion of the planets, and destroying a series of small glass jars with creepy undead worms in them, which Chad recognized as the same creature he had banished from Thuzzal's skull before coming here.

  • Galaxea and Porkchop shattered a window, and flew up and around to the top of the tower. Chad and Thuzzal, using Little Bro, started trying to burrow into the ceiling, trying to find a hidden room.
  • At the peak of the tower, Galaxea and Porkchop saw a massive, winged structure covered in abyssal runes. As they watched, a flash of green light descended from the sky and into the wings, blasting them back and almost killing them.
  • Porkchop, ever curious, got closer and touched it. Her soul was wrenched from her body, and she found her consciousness, flushed down into a cesspool of screaming souls and suffering. Galaxea flew her limp body back inside, and revivified her immediately. Her soul was restored, but not the trauma from being trapped in the hell of souls trapped within the tower.
  • Eventually the team decided to return to the ground outside the tower, but Porkchop convinced them that the massive Astrolabe was crucial to their future, and they needed to bring it with them.
  • Working together, Chad and Thuzzal lifted the Astrolabe while riding on the carpet, while Porkchop used Levitate at a higher level to the best of her ability. Galaxea flew out into the thin air and helped lift from below, and together the team began a barely controlled descent towards the distant ground with the massive sphere held over them.
  • As they entered the clouds around the peak, strong winds and lightning buffeted them, making it even more difficult. After several very tense minutes of rapid descent and close calls, they eventually landed on the ground far below without damaging the magical item.
  • They called over Gowron and Spinel for help, and they all slowly carried the Astrolabe away from the base of the tower. They were completely exhausted, and decided to sleep overnight before trying to destroy the tower the following morning.

22nd of Sevana:

  • After one of the longest days of their lives, the team slept hard, recovering their strength for the next morning. They awoke, and Galaxea and Spinel prepared to cast Earthquake on either side of the tower to bring it down.
  • Porkchop insisted on one final investigation, and ran up the exterior of the tower to the peak. There she inspected the columns in the upper room, attempting to crack one with her magic dagger. She did so, and the blast of energy that was released threw her from the tower and into freefall. She turned into an eagle and flew back to the team on the ground.
  • After Porkchop had made it back alive, she and Thuzzal walked away to view the tower from a distance. Chad and his entourage of magical bros flexed to encourage Galaxea, while she and Spinel took position on either side of the tower. They both cast Earthquake at the highest level possible, willing the earth to open and crush the tower.
  • Eventually, as Galaxea pushed into the earth with her trident, willing it to collapse, the tower cracked and fell slowly, green light bursting out of it as it did.
  • Right before it hit the ground, it imploded, then exploded in a burst of blinding green light. As the light, consisting of the souls of thousands, washed over them, Gowron created a protective sphere of energy to shield them from the worst of it.
  • As the rubble settled, and the smoke cleared, the team remained, successful at defeating the Lich at last.
  • They gathered together and said their goodbyes to Gowron and Spinel. Spinel told Galaxea to come visit her in Lutetia if she wanted formal instruction in the Storm of Vengeance spell. Gowron and Spinel grasped each other's arms and teleported away.
  • A few moments later, a strange individual climbed over a nearby hill and waved. It turned into a badger and ran over, shifting back into a humanoid form.
  • The team immediately noticed they had a strange, deathly visage, and leaned on a Trident very similar to Galaxea's.
  • After some discussion and confusion, they explained their name was Durant Hazegrain, and they had traveled all the way here seeking answers about why they might be partially undead. They also traded the Trident with Thuzzal for his old scimitar, explaining how they had found it beneath a living tree, deep in a swamp in the Tropics, partially stuck into a strange rock.
  • Left confused and curious, the stranger left and went on their way. The rest of the team gathered together, holding on to the Astrolabe, and Porkchop used Reduce on it shrink it down, allowing for teleportation.
  • Galaxea barely managed it, but she successfully used Word of Recall to teleport her friends and the Astrolabe all the way across the planet to Gateholder's Keep in Uthorim.
  • There, they all collapsed and slept hard, having earned some rest after their ordeals. They briefly agreed to begin work on various projects before attempting the next major quest.

23rd-28th of Sevana:

  • In the following days, Porkchop finished a batch of custom Fireball Arrows for Thuzzal. Galaxea invited over Naebora and together they investigated how to work the Astrolabe.
  • Galaxea was able to eventually ask it to show her the next time Yoria will be closest. It rearranged to show her a date: the 12th of Durak, 1095 PC. This was approximately 7.5 months away from the current date.
  • With this knowledge, they agreed to prioritize that when they got closer to that date. Chad went to the University and paid a conjuration wizard to summon an earth elemental for him. The mage did so, and Chad struck it down, absorbing its essence into the Ring of Earth Elementals that he had found in Blackstone Obelisk. With it, he walked through the stone wall and swam back to Gateholder Keep through the cobblestones.
  • Little Bro asked Chad for lute lessons, expressing his interest into learning how to play music. Chad set him up with a teacher, and he began to learn the basics of music theory and the performing arts.
  • After several days of relaxing and and planning for future projects, the team went to sleep. Galaxea had an unpleasant dream, where she stood on the edge of the ocean, and looked up to see the whole of Yoria looming in the sky, filling the horizon. She heard the voice of Aegir in her mind, urging her to wake up.
  • She did so, and saw two humanoid shapes looming over her bed in the darkness. They swung swords at her, as she screamed.
  • The rest of the team woke up as well, rolling out of bed and running to her aid in the darkness. The invaders appeared to be Pursuers, slightly different than the first monster they had faced, but just as lethal. They were hellbent on murdering Galaxea, and ignored the others in that quest. Galaxea, using her last spell slots and with barely any health left, planeshifted away to the Astral Sea to heal.
  • With their primary quarry gone, and one of the Pursuers bound in magical iron chains by Thuzzal, they teleported away, ending the battle. With the flow of time different in the Astral Sea, it took 1.5 days for Galaxea to get a long rest and return to her friends.
  • Angry at this incursion and acknowledging the danger the Nightshade still present to themselves, the team decided to go after the remaining leaders.

1st of Sirius:

  • After resting and preparing, Porkchop pulled out the necklace she had reverse-engineered to tell her the location of the remaining Nightshade leaders.
  • After some referencing of maps, she was able to roughly place a cluster of them east of Lutetia, and another cluster far away, in Ikesh.
  • Galaxea planeshifted them to the road north of Frostford, and Porkchop checked her necklace again. They determined that their quarry probably were living in Frostford, so they headed that way.
  • They arrived in Frostford as the sun set, and enjoyed the view of the massive waterfalls and idyllic setting. After noticing some shady figures watching them, they made their way to the bottom of the city.
  • Chad used his new ring to melt into the floor, arriving in the sewers. He climbed back out, noting that the sewers ran under the city.
  • The team went across the large bridge over the Frostfall River, following the signal of the necklace. Galaxea investigated the waterfall for hidden doors, but found nothing. As they stood there, noticing how the signal seemed to be coming from deep in the earth, a heavy fog rolled in.
  • Vampires and wolves darted out of the fog, attacking the crew from nowhere. They stood their ground, and fought off the monsters. Galaxea used Destructive Wave and destroyed all the wolves, and the team picked off the vampires, which struggled in the light of Chad's Sunblade.
  • After the battle completed, the team checked their necklace again. Porkchop discerned that the signal was still deep underground, but nearby. Following their intuition, they headed back into Frostford to investigate a mineshaft they had seen.
  • On the way there, Chad detected an undead presence following them. Trying to whip around and catch it, the shady figure managed to dissappear without being caught.
  • The team headed to the mineshaft, which they found to be locked. Porkchop easily bypassed it, and they headed into the mines. There they were confronted by two huffy dwarves, Ogg and Gunden, who were annoyed at their trespassing. Chad, being likable as always, managed to calm them and inquired about the area.
  • The team learned the sewers spread far out under the city, and are very old. Agreeing that the sewers are likely the location of the three sources, the team headed that way.
  • They decided they should rest, and Porkchop cast Portable Pavilion directly outside of the sewer entrance grate. They went to sleep in their comfy beds, and agreed to enter the sewers in the following morning.

2nd of Sirius:

  • That morning, the team was harassed by a couple of Frost Fighters insisting they weren't allowed to cast magic there. Chad talked them down, and they left the team with a warning.
  • Preparing themselves, they went into the sewers. They wandered for awhile, fighting off the horrible stench, and triggering a few traps. Eventually, they found a well-hidden door down a sewer pipe, and discovered a room with some treasure and a bunch of bandits. A short fight later, they found themselves facing a heavy iron door blocking the way.
  • Chad and Thuzzal phased through the surrounding wall and managed to open it from the other side, letting the rest of the team into the space.
  • They found a well-furnished and ornamental series of rooms, empty and stale. As Chad opened a door, a vampire lunged forward, charming him and pulling him into their space.
  • The ensuing battle saw they team going up against several powerful vampires and one of the two Pursuers that had attacked them a few nights previously.
  • Chad was charmed and dropped his sword, Little Bro was fell to death saving throws but was saved by Chad's magic, and Porkchop's creative application of broken wooden furniture allowed them to properly destroy the elder vampires.
  • As the one vampire died, it turned into mist and attempted to float away. The team concluded that they needed to sprinkle the mist with holy water to properly murder the vampire. Porkchop scooped up the mist of one of them, while Chad destroyed the other.
  • They continued to wander the structure, eventually stumbling onto a human woman in chains, held in a meat locker. They freed her, and she identified herself as Charlotte.
  • Porkchop followed the detection necklace signal, and found her way into a greenhouse room behind a trapped door. One of two active signals was coming from the flower bed. She dug up a necklace, went back and collected another necklace from the bloody splattered remains of the one elder vampire, and decided the last must be within the mist form of the captured one.
  • Porkchop and Thuzzal stayed behind to investigate, while Chad and Galaxea escorted Charlotte to the surface.
  • Porkchop and Thuzzal made the connection, almost too late, that the necklace buried in the garden may have been abandoned there. They checked where Charlotte had been found, and
    discovered a set of keys nearby,
    tossed in a corner. Porkchop
    messaged Galaxea, warning her
    that Charlotte may be one of
    the Nightshade.
  • On the surface, Galaxea pretended to fall to get Charlotte to stop. Charlotte say through this ruse and attempted to bolt away. Chad and Galaxea fought to keep her there, while Porkchop ran at light speed from the depths of the sewers to help.
  • After a brief skirmish in the streets of Frostford, the team managed to subdue Charlotte. During the battle, it became obvious that Charlotte was a changeling, with similar abilities as Thuzzal.
  • The team took her back into the sewer stronghold and interrogated her, destroying the remains of the vampire that Porkchop had collected in front of her. Eventually she caved, and explained the plan to relocate to the remaining Nightshade stronghold in Ikesh with codes that would expire in a couple days.
  • The team acknowledged the time-senstitive nature of the access codes they had, and Charlotte agreed to aid them in entering the compound if they would promise her freedom after.
  • They agreed, and slept in the sewers to prepare for travel the next day.

-- LEVELED UP (19) --

3rd of Sirius:

  • That morning, Galaxea used Planeshift to transport the team and Charlotte to the wasteland outside the city limits of New Uryopolis. They skirted around the city, following Charlotte's guidance on markers in the desert. They traveled for hours through the mesas and towering rock formations, moving from hidden marker to hidden marker.
  • At one point, a Purple Worm and its spawn attacked the team. Chad surrounding the group with rock wall to keep them at bay, but it burrowed through and swallowed him. Shortly after, the team managed to slay the beast and its brood, and Chad cut his way out.

  • Porkchop and Galaxea managed to harvest a vial of purple worm poison from the young worms. Charlotte was shaken, but agreed to continue.
  • After several more hours of wandering the desert, Charlotte managed to lead them to the entrance of a dark cave. From a distance, Thuzzal and Porkchop scouted in invisibly to check.
  • They found two warforged soldiers defending a heavy steel entrance. Thuzzal beheaded them both before Porkchop even had a chance to contribute.
  • The team approached the door, and Charlotte helped the team decode the entrance codes. After that, she firmly insisted that she leave, and promised to never bother the team again.
  • Since she had filled her end of the bargain, they agreed to let her leave into the wastes. After she left, they entered the code to open the first door, and walked inside the dark complex.
  • In the following rooms, Porkchop detected various traps and disabled them. They found a mining operation, pulling glowing blue crystals from the walls.
  • They also found piles of blue crystals, some of which seemed to be powering the facility.
  • They opened the second locked gate, and were attacked by the two Pursuers, who had been lying in wait to ambush them. After a tense fight, the two Pursuers were finally defeated, being finished off for good.
  • The team found rooms full of equipment and strange tools, and tables covered in parts where the Pursuers had likely been created. The disabled the tools from any possibility of being used again, and stopped to rest.
  • As they tried to heal and prepare, the air filled with toxic gas, and the team had to wear the gas masks they had acquired in the sewers to compensate. Porkchop thew up her dome, and they managed to get a breath of fresh air and prepare.
  • They approached the final door in the complex, entering the code, and walked through. They were greated by the sight of a long narrow room, with an old white haired man and a gnome frantically trying to drill an escape route out of the room. The team dove into action, shooting off arrows and spells, and Chad charged forward. However, he slammed into an invisible wall.

  • The illusions shimmered and disappeared, revealing a trap. The team was locked inside a magically reinforced cage, which maintained an anti-magic zone within it. In the room beyond, several cannons sat lined up on the team, with Corkas and Old Thrush waiting for them.
  • Corkas sat inside a heavily modified Gneutrilizer suit, and Old Thrush stared at the team with hatred. After a brief exchange of words, and as Chad and Galaxea prayed for aid, the only help coming was a whisper of encouragement from Hieroneous to Chad, reminding him of his strength and tenacity.
  • Chad stepped up to the bars, grasped two firmly, and pulled with all his strength. They began to bend, and Old Thrush and Corkas quickly commanded their minions to fire on the team. Thuzzal and Porkchop dove out through the gap in the bars, and chaos ensued.
  • The battle went quickly, with Old Thrush teleporting around and blasting the team with magic and lightning. Corkas revved up his machine gun attachment, blasting the team.
  • Porkchop used a combination of magic and multiple potions to haste and empower her strength. This allowed her to gunk up the machine gun and tie it to the floor, severely limiting Corkas' output.
  • Old Thrush was cornered by Chad, who smote him down when he tried to cast a spell in self-defense. Thuzzal dealt the final blow to Corkas, who hit a self-destruct button in one last gesture of defiance.
  • Having survived it all, the team looted the ruined remains of the Nightshade bunker. Porkchop used Dragonbrain to locate many hidden caches, and the team walked away from the bunker far wealthier and safer than they were before. Everyone pitched in to carry as much of the blue crystal found in the mines they could carry; they managed to lift approximately 1100 pounds of heartstone to teleport back to Uthorim with them.
  • The returned to Uthorim and went to sleep, resting without any unease for the first time in a long while.

4th - 10th of Sirius:

  • In the week that followed, the team began to split up and travel around Athendria, working on various projects.
  • Galaxea went to the Shadowfell to speak with Abdiel in his remote tower, asking for his help to create a tuning fork to the Abyss. He agreed to help in exchange for some traded rare magic item, and galaxea agreed to return later.
  • Chad went back to New Uryopolis and informed the local leader about the heartstone mines, gaining trust and admiration of the warforged.
  • Thuzzal traveled to Gnomeopolis and handed over his gun and the remnants of Corkas' unique minigun weapon that was attached to his suit. They began to work on a rapid-firing gun, building on his firearm with all their resources.
  • Porkchop spent the first week gathering tools and resources for the construction of her stone golem.
  • She also commissioned improved studded leather armor from Uthor smiths, using dragon scales and other rare materials.

11th - 17th of Sirius:

  • Chad worked out and continued to support Little Bro. He also used his Ring of Earth Elementals to craft an training course in the backyard of the mansion, a sort of ninja-warrior course shaped from stone.
  • Little Bro kept improving his lute skills, and demonstrated some aptitude with minor spellcasting. He expressed his interest in traveling the world on his own, and seeing how he fits into it.
  • Thuzzal went to Urk to speak with Notrick about crafting a shield from Purple Worm carapace and Adamantine. Notrick agreed to do so, but only with his help and the promise of aid in the future for Urk. They got to work, working hard with the materials and struggling by the orcish forges.
  • Galaxea paid off a sizable amount of debt owed to the teleportation mage that she had placed on her father, and took that burden off of her back.
  • She also sought divine intervention from Aegir, seeking information about the last Fist of Hextor. Chad received a sending message from President Amigobro, stating that researchers had found a lead on the dragon.
  • Galaxea and Chad traveled to Thrigrun to discuss this with him, and learned both the name and location of their quarry: Umbralax the Banished, on the 632rd layer of the Abyss.
  • Porkchop bought a spellbook of Fabricate and continued to tinker with the golem. She also purchased massive amounts of benign materials to future use with fabricate.

18th - 24th of Sirius:

  • Thuzzal completed his shield with Notrick, and now wielded one of the strongest shields a mortal could hold.
  • Porkchop worked on the Golem with Chad's aid, beginning to tinker with ways to deviate from its intended design.
  • Porkchop also collected her +2 Studded Leather armor, reinforced with dragon parts.

25th of Sirius - 3rd of Nevar:

  • After another week of tinkering with the Stone Golem, weight training, shopping for rare magic items, and preparing for a trip to the Abyss, the team took a break to celebrate.
  • Little Bro, after weeks of practice, regaled the team with a rendition of a song he wrote on his lute. They ate dinner together, and Little Bro announced he would be leaving to travel the world and seek his own fortune, with the appearance of a halfling with a lute.
  • He declared he would be adopting a new stage name for himself: Libo the Brotherly. The team drank a toast in his honor, and he left Uthorim, setting out on his own.

4th - 18th of Nevar:

  • Porkchop and Chad began to work in earnest on the Stone Golem, tinkering and experimenting with mechanisms for internal spaces and increased speed.
  • Thuzzal collected his modified gun from the Gnomes in Gnomeopolis. It had been transformed from a carbine into a rotating machine gun; a high-speed non-magical weapon capable of horrifying damage output.
  • Porkchop and Thuzzal managed to have their armors enchanted with the remaining rare monster parts in their inventory to be resistant to acid.
  • Galaxea traveled to the Shadowfell, where she and Nameless briefly went to the Abyss to collect a demon skull and prepare her for making a tuning fork.

19th of Nevar - 5th of Nanook:

  • After all this work, the team agreed to visit Janos Dragonslayer in Avaricity, and ask for his help with the dragon. They knew he had a powerful dragonslaying greatsword, and thought that perhaps he could help them.
  • They traveled there together, and after imploring his help and agreeing to share a large portion of the Dragon's hoard with him, he agreed to provide help when the time came.
  • They also discussed potentially adding Pork and Cork wine to Janos' distribution network, covering both the east and west coasts of Kamuin.
  • The team all returned to Uthorim and resumed their preparations for the upcoming expedition to the Abyss.

16th - 20th of Nanook:

  • After a couple months of work, Porkchop and Chad finally finished their work on the Stone Golem. Completing the ritual, and placing the tome into the chest of the construct, it came to life and kneeled in front of Porkchop.
  • The Stone Golem was christened Rocky, and had a unique and lean appearance with intense musculature (courtesy of Chad). In its back was a compartment where Porkchop could hide and jump out of at a moment's notice.
  • Galaxea completed her work on the tuning fork to the 632nd layer of the Abyss, and together the team gathered their resources. They all invested in some rare potions, polished their gear, and declared themselves ready to travel.
  • They traveled to Avaricity to stay at Lord Janos' tower and rest before leaving on their adventure. Thuzzal cooked an excellent breakfast the next morning, bracing them for the hardship to come.

??? The 632nd Layer of the Abyss:

  • With Janos joining them, the team gathered around Galaxea and planeshifted to the Abyss. They landed in thick mud up to their knees, and Chad immediately yelled out a challenge for Umbralax to fight them.
  • Looming out of the fog and filth came multiple demons, drawn to Chad's challenge. Unwilling to engage with such monstrosities, the team dove into evasive action.
  • Chad threw up a wall of thick stone to protect the team, and Thuzzal started to throw cards from his Deck of Illusions out the cracks. Galaxea summoned a fog bank, and Porkchop opened her rope trick pocket dimension.
  • The team all climbed into the hidden space, and let the demons fight the illusions and break down the wall. Confused, the monsters eventually dispersed, wandering away from the players.

  • After exiting the pocket dimension, the team decided to try stealth instead. Galaxea used Find the Path to direct the team towards the Dragon's lair, and they slowly began to make their way through the hellscape. Most of the team flew, and Porkchop rode inside of Rocky.
  • At one point, Rocky began to sink in a strange demonic quicksand. Chad pushed while Thuzzal lifted, and together they managed to get him out before he was swallowed whole.
  • The team eventually came across a ruined monument, covered in dangling thick chains the size suited for holding ships in port. It was destroyed, and they discovered numerous massive black scales in the mud nearby. They concluded it was the apparatus of banishment for the ancient dragon, and that they must be getting closer.
  • Continuing on, the team began to fly over fields of bone and flesh, as demons wandered the wastes below, feeding on the carrion. Eventually, a greenish glow began to approach, and the team were beset by a Balor and Nalfanshee, while a Vrock flew in, drawn to the ruckus.
  • The battle was short and painful, but Porkchop managed to slay the Balor on her sneak attack jump from within Rocky. It exploded and burned most of the team, but they survived. Thuzzal's flying carpet was slightly damaged yet again.
  • Galaxea's spell brought them closer and closer until they came to the edge of a small lake. In the center was a mudberg, covered in glittering wealth and gold coins.
  • Chad yelled out a challenge, and a telepathic voice responded with scorn, refusing to reveal itself. Porkchop strode forward in Rocky, attempting to use mage hand and steal gold from the pile.
  • As she did so, Umbralax burst forth from the swampy water, mauling Rocky, and the fight began. Porkchop ejected as Rocky crumbled, and attempted to flee with a portion of the Dragon's hoard to draw its attention.
  • Janos flew in, swinging with Dragonsbane and getting the first hits. The rest of the team fled, following Porkchop, but the swampy waters rose and dragged Galaxea back towards the Dragon. She proceeded to get mauled by the raging dragon, which sneered and roared at the team for daring to attack it.
  • Ditching the attempt at deception, the rest of the team dove back into battle. The ancient dragon was more durable than any foe they had yet faced, and its horrible demon breath dealt terrible damage.
  • Chad's magical auras and radiant sword, alongside Thuzzal's oathbow and Janos' Dragonsbane did the brunt of the damage. Galaxea was knocked unconcious at one point by the dragon's tail, and before she was crushed to death, Chad swapped places with her to spare her a certain demise.
  • Eventually the dragon weakened, and Janos nearly chopped through its neck, dealing a fatal blow. However, as it fell, it rose again as an aspect of Hexor, fully empowered by the darkness of the last Fist of Hextor. In this evolution, two additional arms sprouted from its burning shadowy form, and it plummeted from the sky to wreck magical havoc on the heroes.
  • Chad, undeterred, charged forth and unleashed the full might of his divine smite with a critical hit. With several powerful swipes, he cleaved the arms from the dragon, banishing the essence of Hextor as it shrieked and cursed his name.
  • Eventually the great black dragon lay dead in the muck, with the team standing, worn ragged, in the fog around it. Thuzzal and Chad proceeded to lop off its massive horns, while Porkchop and Janos looted the pile of gold and riches. They found many rare and powerful artifacts within the pile.
  • With Janos' aid, they piled all the riches onto a floating magical disc, and Galaxea used one diamond she had found to cast Gate, carrying the team away from the miserable scene and dumping them out onto the front lawn of Gateholder Keep in Uthroim.

-- FINAL LEVEL UP (20) --

3rd of Nimbus, 1095 PC:

  • Upon returning and escorting Janos back to Avaricity, the team discovered that almost a month and a half had passed while they were away in the Abyss. This mean that they have approximately two and a half months before the planets align in the way that Avigario's astrolabe had predicted.
  • The team traveled to Nangshi Monastery to deliver the final Fist of Hextor. They spoke with the Headmaster and Zerissa briefly, before delivering it to the doorway of light.
  • They then headed to Thrigrun, to inform the Brotherhood of Heironeous that their trials were over. President Amigobro called for a celebration.
  • The bros partied and cheered for Chad, as he unleashed his angelic form to impress them. Everyone had fun, and Thuzzal spied Edrik Gunderson watching quietly from the side. Without Chad, the team went to speak with him, seeing the simple blacksmithing stall he now resided in.
  • They agreed to return him and his family to Lutetia, now that the Nightshade were defeated, and he agreed to testify on their behalf when the traveled to Lutetia to fix things with the Council.
  • The team slept in the Lodge that night, resting for travel the next morning.

4th of Nimbus:

  • Upon their return to Gateholder Keep, the team was suddenly suffused in a blinding radiance. Chad alone saw the glorious form of Heironeous descend from the sky, and thanked him for his successful quest. He praised Chad as a paragon of good and brotherliness, and he enhanced his Sunblade, unleashing its full potential.
  • The team returned to their Keep, and were informed by their head butler Eladeen that they had a variety of mail to unpack. Most of it was fanmail, some of which was smut written about Chad, to everyone's amusement.
  • The butler also informed Porkchop that she had a visitor who had been waiting for her return in the guest room. Suspicious, Porkchop investigated, and was surprised to discover a young shifter
    girl, with feathers in her thick hair.
  • The girl introduced herself as Frost in
    broken common, and informed Porkchop
    that her and her village were doing well,
    and they wished to thank Porkchop again
    by hosting her in their new home.
  • Porkchop agreed and
    teleported both of them to
    Shifter's Respite in the Killifyn
    Wilds, to speak with the Shifters
    there and celebrate.
  • Meanwhile, Thuzzal descended into
    the basement to practice his archery.
    While there, a tap on his shoulder led
    him to turn around and confront a
    vaguely familiar face; the entity
    introduced themselves as
    Ragnadonna, a more feminine
    -presenting clone of Ragnadod.
    They explained and apologized
    for Ragnadod's abscence,
    clarifying that his wish he
    had requested of the Fey
    Queen was a clone of
    himself to keep him company.
    As a result, they have both been
    very busy getting to know each other.
    Confused and mildly embarrassed,
    Thuzzal acknowledged this, and they
    stepped through a portal with a wave,
    leaving him to his practice.

  • Chad went into the backyard to dig a hole with his unbreakable pickaxe, while Galaxea began to reply to each and every piece of fan mail.
  • Naebora arrived at the keep, since word had spread that the team had returned. She was happy to see Galaxea, and told her the team should attend dinner that night, to meet with her father again, and to discuss business.
  • After several hours, Porkchop returned to Uthorim, and the team went to Galaxea's father's home for dinner. It was a pleasant dinner, and Norillon discusses business with Porkchop, explaining that he sent an envoy across Stokemaine Gulf to inspect the property, and has placed an order for the first batch of product when it matures in a couple years.
  • At one point, Porkchop noticed a new, fancy bracelet on Naebora's wrist. She snuck past her and pilfered it, running to the bathroom to identify it. Naebora noticed it missing, and panicked for a moment, until they found in were Porkchop had abandoned it.
  • Naebora explained to Galaxea, who recognized the braclet and its design, that she had recently become engage with Jovren Caemious, Galaxea's old and brief love. After a tense moment, Galaxea wished them both well and gave her blessing. Naebora was very greatful.
  • The team returned home to rest. On the way back, Galaxea noticed the water level of the rivers was high, like it had been raining.
  • Before sleeping, Galaxea used sending to speak with Themaris Elsinor, her cousin on the council of Lutetia, asking her to be prepared for their arrival and protect them from attack if they arrived to explain everything.

5th of Nimbus:

  • The next morning, the team discussed their strategy for talking with the Council of Lutetia, and convincing them of their innocence. The agreed to travel and confront the council, speak truthfully, and bring Gunderson to support their claims if necessary.
  • After preparing, Porkchop teleported the team to the main square in Lutetia. After being confronted by Crimson Cloaks, they were escorted to Fevagore Citadel, and brought before the council.
  • They defended their actions, revealed the Maximilian's scheming, and Galaxea teleported in Gunderson to back them up. After much deliberation and accusations, the council agreed to let them off, with a payment of reparations in the sum of 50,000 GP.
  • Porkchop was furious, and swore to pester the councilmembers forever in petty ways. Gunderson returned to Thrigrun to begin preparing his family to return to Lutetia, and the team returned to Uthorim to rest. Porkchop resumed her efforts to fix rocky, reassembling him and using melted gold to heal the cracks in the Kintsugi style.
  • That night, Galaxea awoke to a strange magenta glow filling her room, emenating from the window. She went to it, tossing it wide, and was overwhelmed by the sight of Yoria filling the night sky, flooding everything with a purplish hue. She blinked, and the vision vanished, replaced by the serene view of Uthorim at night.

6th of Nimbus:

  • The next morning, having dealt with their problems in Lutetia for the time being, the team agreed to head back to Skulldura. By traveling there, they hoped to get guidance from the Deepwalker, and to seek the villagers who had deserted.
  • The teleported in, and arrived to find the village mostly deserted. The Deepwalker reminded Galaxea of what had been stolen; a strange stone, known as the Waystone, that had been kept with the trident in the Shrine for ages before being stolen by the disserters.
  • By speaking with the few remaining survivors in Skulldura, they discovered that most of the village had wandered off, one by one in the night to join the other village down the shore. The team left and headed that direction, seeking answers.
  • After half a day of travel, they found the new village on the shore, completely abandoned. Thuzzal and Porkchop followed Galaxea's magic to the location of the stone, atop a shrine on a cliff overlooking the ocean. The Waystone was slick with seawater and dried blood. As the left the village, Porkchop sensed something watching her, and for a brief moment, saw a humanoid figure standing waist deep in the ocean before it vanished from view.
  • After discussion, the team agreed to rest overnight and then descend into the ocean to seek answers.

7th of Nimbus:

  • The team woke, rested, and Galaxea cast water breath upon them all. They slowly waded into the ocean, keeping their eyes open for threats.
  • After walking beneath the waves, Porkchop noticed a human standing on the ocean floor, watching them from behind a rock. After confronting the human, they attacked, and several others waded out from behind various rocks and crevices.
  • The team engaged in combat, trying to fix whatever curse or force seemed to be controlling the villagers, but noticed the horrible slime coating their bodies. Undead joined the fray, and eventually horrid fish-like tentacled monsters with three eyes swam up from the distance.
  • During the underwater battle, Thuzzal locked eyes with one of the creatures, and lost control of his body. He suddenly joined the villagers in their shared telepathic communication, and heard the monster's speech within his mind.
  • Chad swam forward, summoning an army of Bros with his horn, and swarmed the creatures. They were quickly defeated, and as they died, Thuzzal heard their telepathic scream extend outward into the sky.
  • In that moment, Thuzzal briefly connected with a presence, far far away. That entity was enormous; a presence greater and more immense in both its power and awareness than anything Thuzzal had ever seen. As he connected with it, he felt disturbingly blissful, before the connection was abruptly severed.
  • Shaking it off, the team returned to the surface, with the now freed villagers accompanying them. The villagers couldn't breathe air however, and required both Chad and Galaxea to use Remove Curse on them to cleanse them of the alien mucus covering their bodies.
  • The team traveled back to Skulldura with the villagers coming with. Upon arrival, the villagers reunited with the few that remained. Galaxea led the way back into the Shrine of the Deepwalker to speak with it once more, informing it they had acquired the Waystone.
  • The Deepwalker declared that the time had come for Galaxea to speak with "her kind," and it needed to use its remaining strength.
  • The shrine began to crumble, and the team fled from the interior of the ice caverns. As the iceberg split apart and the team held on, the Deepwalker broke free, rising out of the water to behold them without obscurity.
  • The Deepwalker was a Kraken, and it loomed over them all. The villagers fell prostrate on the ground in reverence. The Deepwalker told the players to climb on its back, which they all did and held on tight to its massive slab-like scales.
  • A huge whirlpool formed in the ocean at the Deepwalker's bidding, and it dove straight into the eye of the whirlpool.
  • As the intense currents knocked the players back and forth, Thuzzal and Porkchop were knocked off, while Galaxea and Chad managed to hold on.

??? The Plane of Water:

  • Thuzzal and Porkchop were cast adrift into an endless ocean. With wildshape and a flying carpet, they eventually found each other, and then eventually found the rest of the team on the back of the Deepwalker.
  • After some exploration, and following birds through the sky, they found their way to a floating town made of broken ships. Galaxea talked her way onboard, and Chad made the denizens food to befriend them. The town was named Flotsam, and the leader Kella explained the villagers were all ex-sailors who had shipwrecked and gotten lost into the Plane of Water.
  • After resting and more food prep from Chad, Kella gifted Galaxea a compass that would be able to show the players the direction to their destination.
  • Thanking the villagers, the team left on the back of the Deepwalker once again. After many long hours of travel, swimming through a dark night with glowing lights in the sky, they came across a kelp forest and shallow waters.
  • At the outskirts, the Deepwalker froze, warning them for combat. A Leviathan approached; an ancient water elemental, terrible and dangerous.

  • The team fought off the water monster with the aid of the Deepwalker, and they continued on into the kelp. They were eventually halted by a group of water-dwelling guards, some of whom resembled Galaxea. After some discussion, they agreed to escort the team into the Coral Reef.
  • The team swam to the center of the Kelp Forest, where a massive Coral Reef sat. Inside lay the Citadel of 1000 Pearls, the heart of the Vapos Coalition and home to several aquatic humanoid species.
  • The Deepwalker stayed behind as they entered into the bubble-like domes surrounding the central castle.
  • They were led into a throne room, where they saw three leaders on raised chairs: a marid, a triton, and a merman.
  • The team explained their purpose there, and where they were from. They made offerings of rare and precious things, except for Chad, who offered Hempen Rope.
  • The marid leader was an older woman with white hair named Alara. She determined that Galaxea was her granddaughter, born to Galaxea's mother, also of the name Alara.
  • After some tension, the leaders retired to a smaller chamber to speak with the players directly. Alara seemed conflicted about Galaxea's presence.
  • The team explained their goals of learning more about the alien menace, and Lady Naconda directed them to a room about the history of the Vapos Coalition.
  • They learned how all these people, led by Aegir, had fled Athendria ages ago after trying to fight off the Aboleths from Yoria at the same time as the Dragons and Giants.
  • They also learned that the trident is combinable with the Waystone, and doing so makes a connection to Yoria.
  • After all this lore, the team went to the marketplace in the city to look for things to buy. Porkchop purchased a ring of water walk, and Galaxea sensed something calling to her from the dropoff outside the city.
  • Heading to the edge of the city, they peered over the bottomless darkness below. Galaxea felt the call from the depths intensify, and the agreed to descend. Porkchop turned into a blue whale, and the Deepwalker arrived to accompany them.
  • They descended into the darkness below, riding on Porkchop's back, diving deeper and deeper into the abyss.
  • Porkchops's echolocation detected massive shapes around them, but they avoided. A floating light caught their attention, but they also skirted around it. At one point, a group of lightning-blasting Morkorths attacked, and they fought them off.
  • Eventually, after several hours of descent, feeling the pressure barely held back by the Great Waterbreathing spell cast by Galaxea, the team arrived at the bottom of the ocean.
  • They searched out Aegir following Galaxea's direction, until they felt a thumping sound, slow and methodical. Eventually the noise resolved into a gargantuan foot, striding up out of the darkness.
  • The foot connected to a leg, which connected to a torso, up to the head of the god Aegir.

  • Aegir greeted them,
    and thanked the Deepwalker
    for his service. He praised Galaxea,
    thanking her for all her hard work in Athendria, and
    for trusting in them.
  • After some conversation, and for reiterating the threat of Yoria, Aegir asked Galaxea what she wished for. After brief consideration, Galaxea asked for a boon of aid. Aegir blessed her, along with the rest of the party, and granted them all magical boons to augment their strength in the trials to come.
  • After this, Aegir lifted their massive hand and swept sand over them. After it cleared, the team found themselves floating off the edge of the Citadel of 1000 Pearls, over the seemingly bottomless drop.
  • They returned to the Citadel, and sought an audience with the three leaders. Galaxea went to speak with her Grandmother, and learned that she was still dismissive and distant.
  • Galaxea asked if the Vapos Coalition would be able to aid Athendria when Yoria attacked, but her Grandmother refused to give her support. However, she did mention that it could still happen, if the other leaders agreed to it. As Galaxea left, she gave her an ornate pearl ring, which should have gone to her mother.
  • The team quickly convinced Lady Naconda, leaving only the merman, Lord Jubilen, to bring to their side. They spoke with him in his office, bribing him with massive gemstones and promises of trade rights after the battle. He agreed after Chad worked his charms, and the team rested before the official vote the following day.
  • The three leaders cast their votes, and agreed to support the party when they ultimately called for aid. With that reassurance, Galaxea used Word of Recall to transport the team back to Uthorim, leaving the Plane of Water behind.

2nd of Mistro (38 Days Remain):

  • Several weeks have passed while the team was in the Plane of Water. Upon returning, they immediately dove into reaching out to their contacts around the world, seeking support and planning for the invasion. Galaxea and Chad split, heading towards Thrigrun, while Porkchop and Thuzzal headed to Crooked Rock.

3rd of Mistro - 13th of Durak:

Chad and Galaxea:

  • They spoke with the Brotherhood of Hieroneous, spreading the word and preparing for battle. The paladins agreed to help, and went further to try and recruit aid from Pelor's acolytes, courtesy of Arnold Amigobro.
  • In Gnomeopolis, Chad attempted to rally the gnomes in the Dragonsfall Tavern. Duchess Silentall agreed to send a band of Dancers, and a dozen Gneutrilizer Suits, to the west coast.
  • King Notrick from Urk agreed to send supplies and aid downstream to Brightshore, and come to Brightshore to provide aid himself when the time was right.
  • Through Sending, Lady Spinel agreed to meet Galaxea and help as well in time.
  • The Vapos Coalition rapidly prepared and sent troops to the Portal in the Plane of Water, even though they're time delayed.
  • Lady Themaris, Galaxea's cousin, was busy but told her to come back in a week to discuss further.

Thuzzal and Porkchop:

  • In Crooked Rock, they recruited Porkchop's mother and the aid of local giant wildlife for doing reconnaissance and support.
  • Lord Janos and his network of mercenaries agreed to help, with the promise of first-contatct trade agreements with the Vapos Coalition afterwards.
  • Sumia Silvertail agreed to aid Porkchop and told her to return on the night of the full moon for guidance from Selune.
  • Porkchop recruited the Shifter village to her aid; they were already preparing from her messages before the Plane of Water journey. She spends the next several weeks teleporting them to Brightshore to prepare.

Preparation for the Day of Invasion:

  • The team shopped around, pooling their resources and maximizing their magical items. Chad and Galaxea enhanced their armors with dragonscales and thousands of gold, while Thuzzal sought out the finest custom leather armor in the land. Porkchop sold many of the strange items she gathered on their quests while seeking our Manta Ray cloaks and magic items. Each player commissioned a Cloak of the Manta Ray, as a way to cope with the inevitable underwater combat to come.
  • After all this preparation, they traveled to Brightshore to lead their forces and prepare. Thuzzal set up in the top of a lighthouse, and the rest of the team strategized. All the people who had gathered to aid them spread out in groups across the western shore, dividing their skills between them. Dire Wolves, Crimson Cloaks, Mercenaries of the Grasping Fist, Werecreatures, Shifters, Fey Quicklings, Dancers from Gnomeopolis, and more spread out in unison.

  • On the last day before the 14th, the team finsished preparing, and ate a hearty meal, courtesy of Thuzzal. They were prepared for whatever came the following morning.

14th of Durak: Invasion Day

  • Waking that morning, the team say Yoria filling the sky above, looming over Athendria. The waves crashed higher than they should, then swept back out into the deep ocean. An eerie purple glow illuminated the entire scene, and everyone stood ready in the Lighthouse, waiting.
  • With a sudden blast of red light, the storm's eye on Yoria cleared, revealing a massive expanse hundreds of miles wide. The red light flooded from it, streaming across the open space and crashing into the ocean off the shoreline.
  • Porkchop dove into the ocean and sped out to check, while Zip and Zop (quickling minion's of Ragnadod) appeared to tell Thuzzal that hundreds of monsters had arrived.
  • Porkchop emptied her necklace of Fireballs into the swam of fish-monsters, and dove in and out to stab at mind-controlled Kraken's in the swarm.
  • Galaxea summoned forth the magic energies of a Storm of Vengenace, using the skills taught to her by Spinel. It devastated the waves of monsters, and pushed them back, allowing Thuzzal to unload with his minigun upon the Krakens.
  • One Kraken fell to the onslaught, but the other broke though and blasted the lighthouse with lightning. Galaxea cooly absorbed it, leaving her unaffected, but Thuzzal and Chad were badly hurt. Porkchop burst from beneath the waves to finish it off with a blow to its head with her Crimson Talon, ending the intensity of battle.
  • As the remaining creatures were blasted away by Galaxea's magic, the team gathered at the lighthouse. Thuzzal handed his minigun over to a terrified Crimson Cloak, instructing him on how to defend the position.
  • Galaxea placed the Waystone on the floor, and they stood together. She shoved the Trident into the three holes in the rock, and it burst outwards in red light, surrounding them all.

The Final Assault - Yoria:

  • The team landed hard on a rocky outcropping on a wet and windy shore. The air smelt of ozone, and dark choppy waves splashed below them. Above, stormclouds parted to show the strange and distant surface of Athendria, where they had come from.
  • Looking below, and seeing distant pulses of red light, the team dove off the platform and into the dark water.
  • They descended, seeing massive red nodules embedded into the rocky outcroppings, filled with swarming creatures. As they watched, the light surged and it emptied in flash, presumably sending the creatures to Athendria.
  • The continued downward. Occasionally, pulses of psychic energy from the depths below swept over them. Thuzzal, Galaxea, Chad and Porkchop were all overcame at one point or another and turned on their friends, but were brought back from the brink.
  • While they attempted to be stealthy, they ran into a patrol of Aboleths and a Beholder. Chad banished the Beholder with his Hilt of Hieroneous, while the rest of the team pushed away the other monsters.
  • As they took a short rest, Porkchop noticed a beam of reddish light, cutting through the darkened depths. This beam of light seemed familiar, and as she swam into it, it caused the markings on her fur to glow. She had a sudden vision of a path forward, down into the planet, through various twists and turns.
  • She told Galaxea the path forward she had seen, to avoid forgetting. After waiting for more monsters to leave the area, they descended further.
  • The approached a massive hole in the ocean floor, and dove down into a series of convoluted tunnels. Swift currents moved them along, and they did their best to avoid detection.
  • After many turns and close calls, they came to a large node where hundreds of Chuul crawled about amidst bubbling sea vents. Galaxea circumnavigated the dangerous space by casting Etherealness on everyone, allowing them all to pass undetected.
  • At a junction, Porkchop remembered guidance from the beam of light, noticing that the path to the right was important to helping their friends back on Athendria. They went there, and emerged into a massive cavern with ominous glowing pylons. Krakens and other unknowable monsters worked around them, maintaining them. Seeing the red glow, the team inferred this device must be associated with the teleportation sending monsters to Athendria to attack.
  • After some discussion, Porkchop and Chad dropped out of the Ethereal Plane and targeted two large pipes feeding into the central device. Porkchop fabricated a large plug of lead into one pipe, while Chad used his ring of stone elementals to push slabs of stone into another. As the pipe swelled under the pressure, both fled back to the tunnels as sneakily as possible.
  • The team left the strange region, which seemed to fill with light as the distant pipes exploded. A rush of water pushed them deeper into the tunnel network.
  • The team headed towards the final destination. There, they activated all their strongest abilities and downed multiple potions, ready to fight against what lay at the heart of Yoria.
  • The entered the final chamber. At the far end sat the Blood Queen, the center of the mind-slave network controlling all the creatures of Yoria. It shrieked in a horrible psionic blast, repulsing the team, but they pushed through and charged in to fight it.
  • The fight was brutual. Thuzzal was stunned by its psionic blasts, while Porkchop turned into a whale to try and crush it. Chad summoned his bros from the afterlife with his horn, and they all threw themselves on the Blood Queen.

  • Monsters swam into the chamber to aid their queen. Sharks, aboleths, sea spawn, and even a Kraken joined the fray. Against overwhelming odds, the team began to manage to clear the space of enemies and focus on the Blood Queen.
  • Porkchop managed to destroy the last of the pipes feeding healing energies to the Blood Queen, and it wrenched itself free to attack the party freely.
  • Thuzzal shook off the stun, and rained hellish retribution with his Oathbow upon the Blood Queen.
  • Galaxea used Divine Intervention to heal her friends as they were hurting under the onslaught of attacks.
  • In the last moments of the battle, Chad was crushed under a flailing tentacle, and beset by minions. He died, fighting to the last, defending his friends and Athendria from the threat.
  • As the team rallied to avenge him, Galaxea managed to cast chain lightning with the last slots on her staff. She blasted the Blood Queen, causing it to explode from the inside out with lightning energies.
  • As the Queen died, one last psionic blast rocked outward, flowing through the team and connecting them to each other, forever with telepathy. They gathered up Chad's body, and Galaxea prayed for Hieroneous to bring him back.
  • Chad had a moment of clarity on the fields of Ysgard, before he approached his final rest. He turned back to address Galaxea and his friends, telling them to go forth and be bros to all, and to take his remains back to the Temple of Hieroneous. He had no regrets left, and the afterlife with all his bros whom he had saved through removing the Fists of Hextor awaited.
  • The team tearfully said goodbye to Chad, and he turned away for the last time, leaving his body for good.
  • After that brief respite, the team noticed the chamber around them destabilizing. Galaxea used the waystone to teleport them home, but it malfunctioned. They found themselves falling towards the ocean off the coast of Brightshore after a blast of red light.
  • Porkchop cast feather fall, and the team was brought down safely to the shore. Thuzzal pulled out the flying carpet, and as they returned to the shore under the looming dark shadow of Yoria, cheering was heard, rising to greet them.

Athendria, Springtime, 1095

  • In the weeks that followed the defeat of the Yorian Invasion, Brightshore began to rebuild from all the damage. The Heroes of Harmstead returned to Uthorim to recouperate and mourn the loss of Chad. They built a statue of him in Chad's gym, and placed his fluttering cape upon it.
  • In the defense of Yoria, many Crimson Cloaks fell, and many other friends and comrades fell under the control of the Aboleths and turned on their friends, before a visible pulse of energy passed through them all and the control abruptly stopped.
  • Many of the defenders have lingering effects, including telepathy. Most of the living enslaved creatures from Yoria fled back into the oceans after their mind control dissappeared. Most seem content to hide in the depths, but now and then problems arise along the coastlines of the world.
  • In the months and years that followed, many of the friends of the Heroes of Harmstead continued their lives. In Lutetia, there was substantial reform of the Crimson Cloaks and power distribution of the Council following a lengthly investigation, backed by Idrik Gunderson, into the many crimes of the Maximilians.
  • Urk prospered under the rule of King Notrick, free from trade restrictions and persecution. In Avaricity, Lord Janos brokered substantial trading arrangements with Lord Jubilon of the Vapos Coaliton in the years after the Yorian Invasion. Tritons and Merfolk became more common in the coastline cities of the world, and new resources and materials began to flow through the economies of the world.
  • The Shifters, alongside Porkchop's mother Tora, distinguished themselves in defense of Brightshore. Porkchop returned them to their home, but not before they were formally recognized by the Lutetian government as a tribe and gifted many opportunites for future trade and inclusion in continental politics. Their small numbers grew, and while still rare, Shifters are occasionally encountered across Athendria.
  • The Tribe of werepeople, led by Togma, fled from the public eye, but legends remain of their ferocity in battle, and how the twin moons of Athendria seemed to gleam together as they fought for their home.

  • The Brothers of Hieroneous constructed a Shrine to Chad Broheart in Crystallia, his original home. A large bronze statue was commissioned of his excellent physique, and his armor and greatsword hilt rest on display in the inner sanctum, as an example for those who would seek to do justice, protect the innocent, and be a bro to all in need. Chad became a legend that day, and stands immortalized in the Halls of the Brothers as a shining example of how to live without compromise. The Shrine in Crystallia was renamed the Bastion of the Broheart to honor him.
  • Little Bro had been wandering the east coast of Athendria and had found his was to the Dwarven Kingdoms when the Yorian Invasion occurred. After celebrating Chad's life with the Heroes there, he returned to Gateholder's Keep to rest and contemplate. He seemed content to wear the guise of a muscular halfling man, and grew a beard in Chad's honor, wearing his signet ring in his memory. Little Bro returned to traveling the world, and continues to practice with his lute and other instruments. Rumor has it he has been contemplating attending a university of the bardic arts, to better spread good cheer and work the magic of brotherhood upon the world.
  • In Gnomeopolis, Dragonsfall Tavern became the premiere tavern experience in the land with statues of the four heroes who slew Gellureth errected in stone outside. Chad's relics are kept on prominent display, and attract visitors from across the region. The orphanage prospered under Broledad's leadership, and many of the orphans who grow up there are either adopted or reach adulthood and head out into the world, filled with fitness and brotherly love.
  • The gnomish artisans learned much from Thuzzal's dealings with them, and Gnomish-brand artillery and weapondry became more commonplace in the years that followed, modeled after the Shingjianese designs.
  • In the Feywild, Ragnadod and Ragnadonna continue to titilate the members of the Seelie Court with their antics. Certain regions of the Verdance are rumored to be haunted or cursed by pranksters and demonic squirrels, and travelers do their best to avoid the region.
  • Tim and Shale became excellent cooks under the guidance of the owner of the tavern in Burnsley, and eventually inherited the buisness as reward for their unceasing work ethic.
  • Samson's house became a public library/museum for the youth of Brooksburg, and his personal accounts of their advenures became the stuff of bedtime stories and warnings to keep the children from exploring the dangerous caves around the town.
  • Demiurge continued his machinations, growing in power in pursuit of his Master's bidding. After years of effort, and several other artifacts collected, Demiurge had collected a substantial number of followers and began to expand his enterprises to the other two continents.
  • In the north, Esme and Visk eventually reformed the Firstborn from a group dedicated to wiping out Changelings to a monster-hunting guild. Their new focus was on protecting the weak from the abuses of monsters, both animal and person alike. The still exist on the fringes of society, silently working to better the world and recruiting from the most neglected peoples.

Thuzzal:

  • In the months and years that followed, Thuzzal stuck near Porkchop, helping her establish Pork and Cork. He headed up the inititative of Pork and Fork, a dining establishment to compliment her wine business. They expanded and branched out, and Thuzzal spends much of his free time teaching culinary skills to the orphans in Gnomeopolis at their second franchise location.
  • At night, Thuzzal and Porkchop occassionaly head out into the darkened streets of major cities on Kamuin and squash organized crime. They ignore the small-timers, but they ensure that the frayed threads of the Nightshade never reestablish themselves again.
  • Thuzzal eventually defaced the mark on his palm from Ragnadod, severing his connection to the fey entity. It faded with time, and Thuzzal never heard from the mischief maker again, although he swears that sometimes he catches a flicker of rapid movement out of the corner of his eye, like the flicking of a bushy tail running away...

Porkchop:

  • Besides her work with Thuzzal, Porkchop focused on Pork and Cork, and on gathering wealth to herself. She grew her business, distributing her wine across the continent, and hopefully to all of Athendria one day. She also began a money-lending enterprise, backed by her hoards in Clifftop Castle. She also began donating portions of her wealth to orphanages and scholarships.
  • She worked closely with the lizardfolk of Gelgari, and used Rocky for tilling the soil and other manual jobs. She spent much of her time collaborating with Thuzzal for their food side business, and occasionally traveled with Thuzzal to find treasures or hidden wealth.
  • Rumor has it that Porkchop created a secret hiding spot within Clifftop Castle, which contains an unbreakable chest sealed by a magic lock,
    which contains much of her greatest
    treasures and wealth, hidden
    away from everyone
    but herself...

Galaxea:

  • Galaxea returned to Gateholder Keep in Uthroim, choosing to make that her permanent home. She strengthened her ties with her family members, especially her sister, and started an adjunct position at Estellar Academy, teaching students about storm magic and artifacts. She occasionally brought her students on "field trips" to exotic locations.
  • Galaxea paid off the debt owed to Lutetia, but unbeknown to her Porkchop made it her personal mission to terrorize the Councilmembers. Over the next few years, Porkchop would infiltrate and loot their houses, until such a time that she had stolen enough to repay the fine placed on the group.
  • Galaxea collaborated with her father and Porkchop to distribute Pork and Cork wine, and helped bring a Pork and Fork location to Uthorim.
  • Flotsam was eventually brought through the Portal to Athendria with the aid of Galaxea and the Vapos Coalition. While some left, many of the denizens decided to maintain their community in the oceans of a realm far better suited to their survival than the Plane of Water. Those that left, as well as many individuals who heard of Galaxea's endeavours, began to worship Aegir once more, reinstating many of the ancient rites of fealty and homage to the god of the deep ocean.

Chad:

  • In the afterlife, Chad spent a long time celebrating, working out, feeling appreciated. But, one day, he started to notice that things were unchanging.
  • He eventually came to Hieroneous, and wanted to deliver a message to his friends. He gave a short speech about how important growth and working together matters, and how he was always getting stronger to supoort his bros. Hieroneous promised to deliver this message to his friends for him.
  • Hieroneous told Chad he was very proud of how excellent he is. He acknowledged Chad's comment on how static the afterlife was, and admitted that paradise isn't always that way. It is only kept that way by suppressing the forces of evil. He asked Chad if he would take up the sword once again, and defend this realm for all his bros in the future.
  • Chad agreed, and was given pure silver armor, as well as his sword once again. He mounted Brorse, and sped off into the sky towards the eternal battlefields of Avernus, to keep the infernal legions at bay.
  • After several years, during a reunion at Gateholder Keep, the heroes found a rolled scroll at the base of Chad's statue, with his final speech to his friends.
In the many years that followed, the Realm of Athendria settled into an era of peace and prosperity. Trade, magical exploration, and invention flourished under the guidance of strong leadership and perspective. The Heroes of Harmstead had rid the land of evil for a time, and the world reaped the benefits of all their hard work. However, evil never lies dormant for long, and in the year 1127 PC, darkness once again began to stir on the riverbanks of Graymoore, in Ikesh...

Full Campaign Statistics

Max Damage in one Round:

  • Thuzzal: 236 Piercing
  • Chad: 212 Radiant/Slashing
  • Galaxea, 648 Necrotic/Thunder
  • Porkchop, 86 Piercing/Necrotic

Kill Counts:

  • Galaxea: 501
  • Thuzzal: 140
  • Porkchop: 230
  • Chad: 210

Player Deaths:

  • Galaxea: 0
  • Thuzzal: 1
  • Porkchop: 1
  • Chad: 3.5

Miscellaneous Stats:

  • Max Damage dealt with one hit: Chad, 157 radiant
  • Max Damage dealt with one spell: Galaxea, 648 thunder/necrotic, Destructive Wave
  • Max Possible Speed: Porkchop, 460 ft/s (314 mph)
  • Max Armor Class: Thuzzal, 34 AC
  • Max Number of Attacks per Round: Thuzzal, 9 Attacks
  • Max Roll: Porkchop, 45 for Stealth (from pass without a trace for +10)
  • Max Saving Roll: Thuzzal, 37 for Strength
  • Most Enemies Killed in one round: Galaxea, 87
  • Maximum Player Deaths: Chad, 3 (And one Void Card for 4)
  • Maximum CR Monster Slain: The Blood Queen, CR 30
  • Most Cards Drawn from the Deck of Many Things: Chad, 3 Cards

Monster Kill Count (1081 Defeated Enemies):

CR 0 - 5:

  • Swarm of Rats x5
  • Bandit x25
  • Goblins x19
  • Wolves x21
  • Zombies x238
  • Skeletons x10
  • Sahuagin x6
  • Dretch x1
  • Piercers x2
  • Gnolls x 18
  • Ghoul x22
  • Ochre Jelly x3
  • Gelatinous Cube x1
  • Black Pudding x1
  • Ghostly Minotaur x1
  • Wight x2
  • Stirges x70
  • Winter Wolf x3
  • Hobgoblin x5
  • Rust Monster x1
  • Dire Wolf x2
  • Grick x1
  • Ghast x15
  • Sea Hag x1
  • Ghost x7
  • Weresquirrel x6
  • Bandit Captain x19
  • Velociraptor x4
  • Werewolves x4
  • Mimic x5
  • Magma Mephits x6
  • Salamander x3
  • Lamia x8
  • Bullywugs x10
  • Giant Toads x3
  • Drow Elite Warrior x6
  • Drow Veterans x6
  • Warforged Soldier x8
  • Chuul x7
  • Slithering Trackers x6
  • Dopplegangers x4
  • Giant Spider x1
  • Minotaur Skeleton x9
  • Paladin of Hextor x8
  • Redcap x2
  • Darkling Elder x2
  • Quetzalcoatlus x8
  • Owlbear x3
  • Quickling x3
  • Mummy x5
  • Banshee x2
  • Flameskull x4
  • Wraith x3
  • Beholder Zombie x1
  • Purple Wormlings x6
  • Vampire Spawn x7
  • Giant Sharks x2
  • Aboleth Minions/Sea Spawn x311

CR 6 - 10:

  • Tyrannosaurus Rex x2
  • Wyverns x6
  • Shield Guardian x2
  • Gnoll Fang of Yeenoghu x1
  • Dhokann (Mage) x1
  • Yeenoghu Statue x1
  • Giant Skeleton x1
  • Stone Giant x1
  • Troll x1
  • Venom Troll x1
  • Dire Bear x1
  • Sahuagin Baron x1
  • Invisible Stalker x1
  • Werepig Spellcaster x1
  • Fomorian x1
  • Hill Giants x17
  • Frost Giants x8
  • Chain Devil x1
  • Girallons x6
  • Clay Golem x1
  • Gray Render x1
  • Warforged Titan x1
  • Corpse Flower x1
  • Spirit Naga x1
  • Deathlock Mastermind x1
  • Frost Giant Zombie x1
  • Tyrannosaurus Rex Zombie x3
  • Froghemoth x1
  • Old Thrush (Evoker) x1
  • Aboleths x5
  • Kuo-Toa Archpriest x1

CR 11 – 15:

  • Stone Giant Dreamwalker x1
  • Gellureth, the Ivory Demise (Adult White Dragon)
  • Balthazar Maximilian (Vampire)
  • Roc x2
  • Dire Troll x1
  • Spirit Troll x3
  • Borglyn, the Boytrose (Beholder)
  • Feywild Ooze x1
  • Rhemoraz x2
  • Frost Giant, Everlasting One x1
  • Ice Devil x1
  • Vlondra Vrane (Drow Arachnomancer)
  • Ancient Quetzalcoatlus x1
  • Baron Chadwick Holderweiss (Mummy Lord)
  • Purple Worm x1
  • Vampire x2
  • Nalfeshnee Demon x1
  • Morkorth x4
  • Mind-Controlled Beholder x1

CR 16 - 20:

  • Dyvna, The Dark (Adult Shadow Dragon)
  • Corrupted Paladin (Death Knight)
  • Goht Dumag (Pit Fiend) x2
  • Nylan Vrane (Drow Favored Consort)
  • The Pursuer V1.0
  • The Pursuer V0.86
  • The Pursuer V2.1
  • Skull Lord x1
  • Daedrin Maximilian (Vampire Spellcaster)
  • Claudicus Maximilian (Vampire Warrior)
  • Brillin Corkas (in Gneutrilizer Suit)
  • Balor Demon x1

CR 20 - 29:

  • The Son of Hextor (Empyrean)
  • Avigario, the Arch-Lich (Lich)
  • Umbralax, the Banished (Ancient Black Dragon*)
  • Leviathan x1
  • Kraken x3

CR 30:

  • The Blood Queen x1