Dungeons and Dominance

by NonchalantWombat

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Dungeons and Dominance

This is a Dungeons and Dragons guide I am designing for a kinky couple. The DM is the Dom, and the player is the Sub. This is a mixed reality experience, with the real world players progressing through a variety of real-world locations and events while undergoing acts that correlate to the D&D events. The player receives several tools: a bag of dice and some healing potions (assorted mixed drinks of varying intensity, or just some water. Whatever floats your boat!).

The DM is free to utilize a variety of tools during the encounter, including but not limited to: buttplugs, lube, rope, scarf/soft fabric, vibrator(s), blindfolds, ice cubes, pre-made insults, etc.

Remember, SSC (Safe, Sane and Consensual) and RACK (Risk Aware Consensual Kink) apply in all aspects of this. Always have some form of safeword, and communicate on all aspects of what may occur before engaging to ensure all participants are on the same page. Feel free to modify the suggested concepts as it fits for your scenario.

If you don't want a pre-designed adventure, feel free to read no farther than the following table, and try to design combat encounters, traps, and role-play consequences around the suggested options:

Spells/Damage and their Sexy Effects
Source Real World
Slashing Damage Face Slaps
Bludgeoning Damage Ass Slaps
Piercing Damage Penetration
Cold Damge Ice Cubes
Fire/Lightning Slaps or Toys if you have them
Grease Apply Lube
Blindness Blindfold
Silence Gag/Put anything in mouth/Oral
Restrained/Grapple Bondage
Bestow Curse Butt Plug (increasing diameter with time)
Lightning/Fire/Force Damage Vibrator/Edging

The Sex Cult of Tiamat: A Solo Adventure

Act 1: The Bar

The participants start this adventure in a public place, like a nearby bar. Have a few drinks, get comfortable, and give yourself from some distance from nearby people.

The player is a level 5 player character (for example, Brunhila the Chaste, a dragonborn cleric). They start their adventure in a temple to Bahamut, where a high priest tasks them to visit a local brothel, known as the Saintly Sheep. While the brothel is tolerated due to the religious freedoms allowed within the massive capital city where it resides, the Priest finds it distasteful.

There have been rumors of illicit activity beyond the bounds of normal brothel activities, and the High Priest informs the player that they have received direction from Bahamut that indicates they must investigate there to try and uncover a deadly plot by followers of Tiamat.

Upon arriving, the player meets Chuck Huggenkiss, a pink mowhawk-sporting and massively muscular human bouncer. He looks the player up and down curiously, and comments on not seeing many clerics here. He encourages the player to have a good time and winks. Upon entering, the player sees various denizens and scantily clad courtesans lounging around. Seeking info directs the player to the office of Madame Janeta, who is "discussing a business deal with a client." Heading that way, a DC 15 Perception check reveals muffled yelps of pain. Fearing for her safety, the player breaks in, or attempts to get closer.

Inside, they would stumble in on Madame Janeta being grasped by the horns (she is a tiefling woman), getting penetrated by a large half-orc man riding her like a motorcycle. Magical floating ethereal hands float around her, caressing her. Gasping with pain/pleasure, she makes eye contact with the player... and winks.

The player's reactions are up to them, but eventually, once the Madame is finished, they will be available to speak with the Player. Madame Janeta has exactly zero shame, and waves away if the players walked in on them with no worries.

Act 2: The Return Journey

Leaving the bar and returning to somewhere private, the journey back will continue the journey, culminating in the infiltration of a sex cult.

The player can either wait or leave or do whatever they want. Once the Madame is finished, she puts on a robe and talks to the player about their purpose. The half-orc leaves without acknowledging the player. Speaking with Janeta, she reveals with a good persuasion check (DC 15) that there are some occasional people who make her uneasy but who provide good business always use the same room. She allows you to investigate. She also casually tells you that if you are looking for a good time you should join her over dinner.

Investigating the rest of the brothel reveals steaming baths where numerous people engage in promiscuous activities, private rooms where noises emanate from within, and a closet filled with toys and apparatus of the adult nature. Eventually, the player finds an empty room with a bed. Further investigation (DC 15) within
the nondescript room finds a
hidden scrap of paper with
the words "I submit myself
to you; I vow to please."
Speaking these words aloud
causes the bed to slide over,
and steps descending below.
Heading into the depths,
the third act of exploring
the dungeon begins.

Act 3: The Dungeon and Boss Fight

In this third act, the participants have arrived back at a private space, where the DM has prepared beforehand. Toys are hidden out of sight, but a comfortable space is set out for the ensuing chaos. Get comfortable, and let the dungeon begin.

There are three consecutive chambers: A narrow, wet passage, a room with an orgy, and the boss chamber.

Room 1: The stairs descend into a dark and wet room with slick walls. Ahead, the passage narrows into a tight squeeze, barely 1 foot wide, with steaming water dripping down the walls from the hot springs overhead. Near the gap, dozens of garments and armor lay strewn around.

To pass through this space, the player must remove all armor to slide through into the next room. (This is where the player removes all extraneous clothing except for underwear). A successful DC 17 DEX check allows passage through the space. Any less will snag clothing, resulting in 1d4 slashing damage. (DM will slap the player the same number of times on the body in enjoyable ways)

Room 2: Emerging from the tight squeeze, the player is covered in a thin layer of slime. (Apply lube to parts of players body if desired.) Coming around the corner, the player hears an orgy in the distance. Here, there are 4 cultists engaged in an orgy, of all types. Interrupting them goes to combat, where they charge the player, nude.

If the player is defeated, they are bludgeoned into unconsciousness and bound (resulting in actual additional smacks/bondage of the player, in preparation for the final stage.) If they defeat the cultists, they may enter the final chamber, battered and mostly/wholey nude but ready.

After defeating the four or so cultists, the player proceeds to the next room, taking a break to heal if necessary. Upon entering, they see dragon statues, and a large muscular elf wearing a tight loincloth, standing in front of an altar. The moment the player walks into this space, the elf casts hypnotic pattern on them (DC 20). A fail will result in the player falling paralyzed, allowing the elf to walk up and restrain them, with the help of a couple more cultists (again, actually bind the player).

Here is where the fun begins. The player is bound/restrained in some manner, and the evil elf named Ailwin the Endowed monologues about the Great Tiamat and how chaos will reign supreme. If the player resists or tries to speak, the elf casts blindness or silence upon them (apply a blindfold or earplugs? If that's your thing). The elf also curses them (buttplug, where every couple minutes the curse intensifies, increasing the diameter of the plug. DC 14 WIS saves to avoid going up a stage) and then he forces the player to drink some unknown potion and induce a vision of Tiamat (give the player some water before proceeding), and they witness the glory of the 5-Headed Chaos Dragon God. The overwhelming allure of Chaos is so seductive, so enticing, they player must resist it. Here, the DM may do as they wish to subject their player to pleasurable things (vibrators, oral, etc) having the player roll CON saving throws (DC 15) every minute or so. Three saves and they break out of the vision, three fails and they must reach orgasm.

Completing this phase, the elf laughs and leaves, letting two battered orgy members from earlier to slash and bludgeon the player for a bit, maybe forcing them to drink another vision potion or casting similar certain spells upon them. Eventually, they grow bored, and the player gets a break. Here, the player must escape from their bindings (successful sleight of hand check, DC 10). Once they do so, they can retrieve their basic gear, and defeat the two sleeping cultists, before confronting and defeating the boss. This phase counts as a short rest, so the player can heal back to full using hit dice if they have any left. If the player character hits 0, the cultists force a healing potion on them.

The DM may choose how to make this interesting, using the spells at the disposal of Ailwin the Endowed to have fun with their player, in one final climactic battle. Once defeated, the elf falls to the ground, dropping his staff of Tiamat. As the staff hits the ground, the crystal shatters, and the released energies overwhelm the player, filling them with visions of Chaos and pleasure and power. Here the Dom engages in any finishing sorts of activities with the player, until both DM and Player reach climax and resolution.

Following this cuddling and self care should immediately follow. After a brief break, the player then escapes the dungeon, gathering their things, and returns to the surface successful in their mission, but forever changed by the experience, wondering at many of the things they had held to be true before...


Cult Orgy Member


  • Armor Class 10
  • Hit Points 7(1d4 + 5)
  • Speed 20ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+2) 7 (-1) 6 (-2) 10 (+0)

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 1d6 + 2 (Slashing damage done by cultists removes any remaining clothing, leaving the player nude and slick.)


Ailwin the Endowed

Medium Humanoid, Chaotic Evil


  • Armor Class 12 (Natural Armor)
  • Hit Points 28
  • Speed 25 ft.

STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 14 (+2) 18 (+4) 10 (+0) 12 (+1)

  • Languages Common, Draconic, Elvish

Spellcasting. Ailwin is a 5th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, ray of frost, mage hand, shocking grasp
  • 1st level (4 slots): charm person, grease, ice knife, shield, sleep
  • 2nd level (3 slots): blindness/deafness, silence, hold person
  • 3rd level (2 slots): hypnotic pattern

Actions

Quarterstaff. The Cult Leader can make a bludgeoning attack with its staff. +4 to hit, 1d6 + 1 damage.

 

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