Path of the Cannibal
Sensing fear in a mouthful of blood. Reading weakness in a drop of bile. Tasting cowardice in a morsel of heart. The terrifying barbarians who walk The Path of the Cannibal spend their battles and lives feasting on the flesh of their enemies to fuel their savagery, strength and spirit.
Whispered tales of their depravity and literal thirst for blood are told around campaign campfires, striking terror into the hearts of even the stoutest warriors. The Path of the Cannibal is a grisly journey into when rage consumes, and when some barbarian's persue a more intimate relationship with the flesh, and souls, of their foes.
Path of the Cannibal
Level | Features |
---|---|
3rd | Flesh Eater, Iron Stomach |
6th | Savor |
10th | Grave Marrow |
14th | Flesh of My Flesh |
Flesh Eater
Starting at 3rd level, you can gain power from eating your prey. While raging, when you take the attack action, you may use one of your attacks to make an unarmed Bite attack against an enemy, using your mouth as a natural weapon to rip off and eat some of your foe. If successful, you deal 1d6 + Strength slashing damage and gain temporary hit points equal to the damage dealt.
Additionally, while taking a short rest you may Feast on an enemy corpse. While feasting, whenever you use a hit dice to regain hit points, you can treat a roll of 5 or lower as a 6.
Iron Stomach
Starting at 3rd level, you are immune to poison and disease from things you consume, and resistant to poison from any other source.
Savor
The pain of your foes heightens your thirst for blood and leaves you wanting more.
Starting at 6th level, when you successfully Bite an opponent, you may use a bonus action to Savor their flesh. When a creature you have Savored takes damage from any source other than you, you may use your reaction to move up to half your movement speed towards them and make a Bite attack against them.
The first time a humanoid creature sees you Bite and Savor an enemy within 10ft of them, they must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn.
Grave Marrow
At 10th level, you learn to suck the very essence of life from the bones of your slain enemies, giving you knowledge of the dead.
When you Feast on an enemy you can cast the spell Speak with the Dead, using salt as the material component.
Flesh of my Flesh
Beginning at 14th level, in addition to flesh, you can consume the powers and skills of your enemies, absorbing them into your body and mind, gaining new insight and capabilities.
When you Savor an enemy, you learn its resistances and immunities, movement speeds and senses. You may gain one set of these traits. Additionally, you can understand and speak any languages it knows. These traits last until you Savor another enemy or your rage ends.
When you Feast on an enemy, you may gain the same traits, and retain them until you Savor or Feast on another enemy, or finish a long rest.
Artwork: Blood Barbarian, James Bousema www.jamesbousema.com/kylo