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___ > ## Devil’s Finger > >Large Plant, unaligned >___ >- **Armor Class** 11 >- **Hit Points** 30 (4d10 + 8) >- **Speed** 0 feet >___ >|STR |DEX |CON |INT |WIS |CHA | >|:---:|:---:|:---:|:---:|:---:|:---:| >| 20 (+5) | 1 (-5) | 14 (+2) | 1 (-5) | 3 (-4) | 1 (-5) | >___ >- **Skills** Perception +0 >- **Senses** Tremorsense 30 feet (blind beyond this radius), Passive perception 10 >- **Challenge** 2 (450 XP) >___ >### Actions > > **Grasping Tentacle**. *Melee Weapon Attack*: +8 to hit, reach 15 ft., *Hit*. 8 (1d6 + 5) bludgeoning damage. When the Devil’s Finger hits a creature with this attack, the creature must succeed on a DC 15 Strength or Dexterity saving throw. On a failure, they are grappled by the Devil’s Finger. > > **Dissolve**. When the Devil’s Finger has a creature grappled, it can release a corrosive acid. All creatures grappled by the Devil’s Finger take 16 (3d10) acid damage. >___ >### Reactions. > >**Putrid Scent**. When a creature moves within 10 feet of the Devil’s Finger, it can use its reaction to release a foul odor. All creatures who start their turn within within 10 feet of the Devil’s Finger must succeed on a DC 15 Constitution saving throw or be stunned until the end of their next turn. > > This large mushroom’s appearance is not just a scare tactic, as it uses its tentacles to snare nearby creatures before dissolving them and consuming what is left. When a creature comes close, it emits a putrid scent that immobilizes the creature, preventing it from escaping. \columnbreak
>***Credits:*** > >**Reddit User:** [**/u EMC1201**](https://www.reddit.com/user/EMC1201/) > >**Image Credit, Devil's Finger:** [**ladywayne1**](https://steemit.com/nature/@ladywayne1/the-devils-finger-octopus) > >**Image Credit, Clathrus-Archeri:** [**Healing Mushrooms**](https://healing-mushrooms.net/clathrus-archeri) > >[**GMBinder Profile**](https://www.gmbinder.com/profile/DGwar)