Hammer and Chisel

by James Rathwell

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Hammer and Chisel

A pair of Weapons (one warhammer and one dagger),

Finesse, Rare (requires attunement)

"The only tool fit to write of eternity.

Though Innocuous in appearance, it is only these tools that the Twiceborn etched histories and scripture upon the sacred tablets. Beneath the hammer's blow, reality itself bends and breaks."


You gain a +1 to attack and damage rolls with these weapons. Before making a weapon attack with the Hammer and Chisel, you can choose to make a hammer attack or a chisel attack.

Hammer attack: The weapon attack suffers -5 to hit, but deals 3d6 bludgeoning damage.

Chisel attack: The weapon attack deals 1d8 piercing damage. You can make an additional chisel attack this turn as a bonus action.

Upgrades

The Hammer and Chisel may acquire the following upgrades.

Perfumed Censer

Hammer and Chisel Upgrade, Rare

"An incense holder that connects to the Hammer and Chisel.

The sweet smell wafting from this censer hides a poisonous reaction within. The brethers use these burnt offerings to confuse and confound their senses. In a state of rapturous delirium, they behold obscene truths and righteous falsehoods."


Your chisel gains 3 charges. You regain any spent charges on the completion of a short rest.

When you hit a target with a chisel attack, you can expend a charge to force the target to make a DC 15 Constitution saving throw. On a failure they become poisoned until the end of your next turn.


Additionally, once per short rest you can expend your action to summon ephemeral clones of your chisel, and toss them at nearby enemies. All enemies within 15ft of you must succeed a DC 15 Dexterity saving throw. On a failure they take 3d8 piercing damage, taking half damage on a success.

Foul Censer

Hammer and Chisel Upgrade, Rare

"This foul censer may be hung from the Hammer and Chisel.

A vesper hymn is not complete without the ringing of bells and burning of incense. It is more than mere ceremony, the miasma loosens the bonds of spirit and flesh, unraveling their connection."


Hammer attacks deal an additional 2d6 poison damage against poisoned targets.


In addition, once per short rest you can strike your chisel with your hammer, shooting the chisel towards a target. Make a chisel attack, gaining a range 30/60ft for this attack. On a hit, the attack deals an additional 4d8 piercing damage and the target is knocked back 10ft. If they cannot move 10ft due to a wall or other obstruction, the chisel pins them to the obstruction until the end of your next turn.


Art Credits: All art from Mortal Shell

 

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