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# Abyssal Chains #### *3rd-level enchantment* ___ - **Casting Time:** 1 action - **Range:** 30 ft - **Components:** M (1 gram of sulfur) - **Duration:** Concentration, up to 1 minute Chains of pure chaos energy break through the ground and violently bind themselves to a target of your choosing. A target must succeed a strength saving throw or be restrained. While restrained by this spell, the target takes 2d6 necrotic damage at the start of each of its turns. A creature restrained by the chains, or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the the chains are broken and the creature is free. - If a creature is killed while restrained with the chains, its soul is torn to the Abyss. - The damage of this spell increases by 1d6 for each Wizard level above 3rd. - If you cast this spell using a spell slot of 4nd level or higher, 1 additional chain that has to target a new creature at slot levels 5, 7, and 9. If there is no additional creature to target, you cannot upcast this spell.
##### Abyssal Chains Spell Damage/Scaling | Wizard Level|Damage Per Chain | # of Chains/Slot Level | |:--|:---:|:---:| |5th | 2d6 | 1 Chain/3rd Level Slot | |7th | 3d6 | | |9th | 4d6 | 2 Chain/5th Level Slot| |11th | 5d6 | |13th | 6d6 | 3 Chain/7th Level Slot| |15th | 7d6 | | |17th | 8d6 | 4 Chain/9th Level Slot|