Abyssal Chains

by Nycepter

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Abyssal Chains

3rd-level enchantment


  • Casting Time: 1 action
  • Range: 30 ft
  • Components: M (1 gram of sulfur)
  • Duration: Concentration, up to 1 minute

Chains of pure chaos energy break through the ground and violently bind themselves to a target of your choosing. A target must succeed a strength saving throw or be restrained.

While restrained by this spell, the target takes 2d6 necrotic damage at the start of each of its turns. A creature restrained by the chains, or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the the chains are broken and the creature is free.

  • If a creature is killed while restrained with the chains, its soul is torn to the Abyss.
  • The damage of this spell increases by 1d6 for each Wizard level above 3rd.
  • If you cast this spell using a spell slot of 4nd level or higher, 1 additional chain that has to target a new creature at slot levels 5, 7, and 9. If there is no additional creature to target, you cannot upcast this spell.


































Abyssal Chains Spell Damage/Scaling
Wizard Level Damage Per Chain # of Chains/Slot Level
5th 2d6 1 Chain/3rd Level Slot
7th 3d6
9th 4d6 2 Chain/5th Level Slot
11th 5d6
13th 6d6 3 Chain/7th Level Slot
15th 7d6
17th 8d6 4 Chain/9th Level Slot